AzerothCore 3.3.5a
OpenSource WoW Emulator
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Spell Class Reference

#include "Spell.h"

Classes

struct  GOTargetInfo
 
struct  HitTriggerSpell
 
struct  ItemTargetInfo
 

Public Types

typedef std::set< Aura * > UsedSpellMods
 

Public Member Functions

 Spell (Unit *caster, SpellInfo const *info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID=ObjectGuid::Empty, bool skipCheck=false)
 
 ~Spell ()
 
void EffectNULL (SpellEffIndex effIndex)
 
void EffectUnused (SpellEffIndex effIndex)
 
void EffectDistract (SpellEffIndex effIndex)
 
void EffectPull (SpellEffIndex effIndex)
 
void EffectSchoolDMG (SpellEffIndex effIndex)
 
void EffectEnvironmentalDMG (SpellEffIndex effIndex)
 
void EffectInstaKill (SpellEffIndex effIndex)
 
void EffectDummy (SpellEffIndex effIndex)
 
void EffectTeleportUnits (SpellEffIndex effIndex)
 
void EffectApplyAura (SpellEffIndex effIndex)
 
void EffectSendEvent (SpellEffIndex effIndex)
 
void EffectPowerBurn (SpellEffIndex effIndex)
 
void EffectPowerDrain (SpellEffIndex effIndex)
 
void EffectHeal (SpellEffIndex effIndex)
 
void EffectBind (SpellEffIndex effIndex)
 
void EffectHealthLeech (SpellEffIndex effIndex)
 
void EffectQuestComplete (SpellEffIndex effIndex)
 
void EffectCreateItem (SpellEffIndex effIndex)
 
void EffectCreateItem2 (SpellEffIndex effIndex)
 
void EffectCreateRandomItem (SpellEffIndex effIndex)
 
void EffectPersistentAA (SpellEffIndex effIndex)
 
void EffectEnergize (SpellEffIndex effIndex)
 
void EffectOpenLock (SpellEffIndex effIndex)
 
void EffectSummonChangeItem (SpellEffIndex effIndex)
 
void EffectProficiency (SpellEffIndex effIndex)
 
void EffectApplyAreaAura (SpellEffIndex effIndex)
 
void EffectSummonType (SpellEffIndex effIndex)
 
void EffectLearnSpell (SpellEffIndex effIndex)
 
void EffectDispel (SpellEffIndex effIndex)
 
void EffectDualWield (SpellEffIndex effIndex)
 
void EffectPickPocket (SpellEffIndex effIndex)
 
void EffectAddFarsight (SpellEffIndex effIndex)
 
void EffectUntrainTalents (SpellEffIndex effIndex)
 
void EffectHealMechanical (SpellEffIndex effIndex)
 
void EffectJump (SpellEffIndex effIndex)
 
void EffectJumpDest (SpellEffIndex effIndex)
 
void EffectLeapBack (SpellEffIndex effIndex)
 
void EffectQuestClear (SpellEffIndex effIndex)
 
void EffectTeleUnitsFaceCaster (SpellEffIndex effIndex)
 
void EffectLearnSkill (SpellEffIndex effIndex)
 
void EffectAddHonor (SpellEffIndex effIndex)
 
void EffectTradeSkill (SpellEffIndex effIndex)
 
void EffectEnchantItemPerm (SpellEffIndex effIndex)
 
void EffectEnchantItemTmp (SpellEffIndex effIndex)
 
void EffectTameCreature (SpellEffIndex effIndex)
 
void EffectSummonPet (SpellEffIndex effIndex)
 
void EffectLearnPetSpell (SpellEffIndex effIndex)
 
void EffectWeaponDmg (SpellEffIndex effIndex)
 
void EffectForceCast (SpellEffIndex effIndex)
 
void EffectTriggerSpell (SpellEffIndex effIndex)
 
void EffectTriggerMissileSpell (SpellEffIndex effIndex)
 
void EffectThreat (SpellEffIndex effIndex)
 
void EffectHealMaxHealth (SpellEffIndex effIndex)
 
void EffectInterruptCast (SpellEffIndex effIndex)
 
void EffectSummonObjectWild (SpellEffIndex effIndex)
 
void EffectScriptEffect (SpellEffIndex effIndex)
 
void EffectSanctuary (SpellEffIndex effIndex)
 
void EffectAddComboPoints (SpellEffIndex effIndex)
 
void EffectDuel (SpellEffIndex effIndex)
 
void EffectStuck (SpellEffIndex effIndex)
 
void EffectSummonPlayer (SpellEffIndex effIndex)
 
void EffectActivateObject (SpellEffIndex effIndex)
 
void EffectApplyGlyph (SpellEffIndex effIndex)
 
void EffectEnchantHeldItem (SpellEffIndex effIndex)
 
void EffectSummonObject (SpellEffIndex effIndex)
 
void EffectResurrect (SpellEffIndex effIndex)
 
void EffectParry (SpellEffIndex effIndex)
 
void EffectBlock (SpellEffIndex effIndex)
 
void EffectLeap (SpellEffIndex effIndex)
 
void EffectTransmitted (SpellEffIndex effIndex)
 
void EffectDisEnchant (SpellEffIndex effIndex)
 
void EffectInebriate (SpellEffIndex effIndex)
 
void EffectFeedPet (SpellEffIndex effIndex)
 
void EffectDismissPet (SpellEffIndex effIndex)
 
void EffectReputation (SpellEffIndex effIndex)
 
void EffectForceDeselect (SpellEffIndex effIndex)
 
void EffectSelfResurrect (SpellEffIndex effIndex)
 
void EffectSkinning (SpellEffIndex effIndex)
 
void EffectCharge (SpellEffIndex effIndex)
 
void EffectChargeDest (SpellEffIndex effIndex)
 
void EffectProspecting (SpellEffIndex effIndex)
 
void EffectMilling (SpellEffIndex effIndex)
 
void EffectRenamePet (SpellEffIndex effIndex)
 
void EffectSendTaxi (SpellEffIndex effIndex)
 
void EffectSummonCritter (SpellEffIndex effIndex)
 
void EffectKnockBack (SpellEffIndex effIndex)
 
void EffectPullTowards (SpellEffIndex effIndex)
 
void EffectDispelMechanic (SpellEffIndex effIndex)
 
void EffectResurrectPet (SpellEffIndex effIndex)
 
void EffectDestroyAllTotems (SpellEffIndex effIndex)
 
void EffectDurabilityDamage (SpellEffIndex effIndex)
 
void EffectSkill (SpellEffIndex effIndex)
 
void EffectTaunt (SpellEffIndex effIndex)
 
void EffectDurabilityDamagePCT (SpellEffIndex effIndex)
 
void EffectModifyThreatPercent (SpellEffIndex effIndex)
 
void EffectResurrectNew (SpellEffIndex effIndex)
 
void EffectAddExtraAttacks (SpellEffIndex effIndex)
 
void EffectSpiritHeal (SpellEffIndex effIndex)
 
void EffectSkinPlayerCorpse (SpellEffIndex effIndex)
 
void EffectStealBeneficialBuff (SpellEffIndex effIndex)
 
void EffectUnlearnSpecialization (SpellEffIndex effIndex)
 
void EffectHealPct (SpellEffIndex effIndex)
 
void EffectEnergizePct (SpellEffIndex effIndex)
 
void EffectTriggerRitualOfSummoning (SpellEffIndex effIndex)
 
void EffectSummonRaFFriend (SpellEffIndex effIndex)
 
void EffectKillCreditPersonal (SpellEffIndex effIndex)
 
void EffectKillCredit (SpellEffIndex effIndex)
 
void EffectQuestFail (SpellEffIndex effIndex)
 
void EffectQuestStart (SpellEffIndex effIndex)
 
void EffectRedirectThreat (SpellEffIndex effIndex)
 
void EffectGameObjectDamage (SpellEffIndex effIndex)
 
void EffectGameObjectRepair (SpellEffIndex effIndex)
 
void EffectGameObjectSetDestructionState (SpellEffIndex effIndex)
 
void EffectActivateRune (SpellEffIndex effIndex)
 
void EffectCreateTamedPet (SpellEffIndex effIndex)
 
void EffectDiscoverTaxi (SpellEffIndex effIndex)
 
void EffectTitanGrip (SpellEffIndex effIndex)
 
void EffectEnchantItemPrismatic (SpellEffIndex effIndex)
 
void EffectPlayMusic (SpellEffIndex effIndex)
 
void EffectSpecCount (SpellEffIndex effIndex)
 
void EffectActivateSpec (SpellEffIndex effIndex)
 
void EffectPlaySound (SpellEffIndex effIndex)
 
void EffectRemoveAura (SpellEffIndex effIndex)
 
void EffectCastButtons (SpellEffIndex effIndex)
 
void EffectRechargeManaGem (SpellEffIndex effIndex)
 
void InitExplicitTargets (SpellCastTargets const &targets)
 
void SelectExplicitTargets ()
 
void SelectSpellTargets ()
 
void SelectEffectImplicitTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
 
void SelectImplicitChannelTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitNearbyTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitConeTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitAreaTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitCasterDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitDestDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitCasterObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitChainTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
 
void SelectImplicitTrajTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectEffectTypeImplicitTargets (uint8 effIndex)
 
uint32 GetSearcherTypeMask (SpellTargetObjectTypes objType, ConditionList *condList)
 
template<class SEARCHER >
void SearchTargets (SEARCHER &searcher, uint32 containerMask, Unit *referer, Position const *pos, float radius)
 
WorldObjectSearchNearbyTarget (float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
 
void SearchAreaTargets (std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
 
void SearchChainTargets (std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
 
SpellCastResult prepare (SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
 
void cancel (bool bySelf=false)
 
void update (uint32 difftime)
 
void cast (bool skipCheck=false)
 
void _cast (bool skipCheck)
 
void finish (bool ok=true)
 
void TakePower ()
 
void TakeAmmo ()
 
void TakeRunePower (bool didHit)
 
void TakeReagents ()
 
void TakeCastItem ()
 
SpellCastResult CheckCast (bool strict)
 
SpellCastResult CheckPetCast (Unit *target)
 
void handle_immediate ()
 
uint64 handle_delayed (uint64 t_offset)
 
void _handle_immediate_phase ()
 
void _handle_finish_phase ()
 
void OnSpellLaunch ()
 
SpellCastResult CheckItems ()
 
SpellCastResult CheckSpellFocus ()
 
SpellCastResult CheckRange (bool strict)
 
SpellCastResult CheckPower ()
 
SpellCastResult CheckRuneCost (uint32 RuneCostID)
 
SpellCastResult CheckCasterAuras (bool preventionOnly) const
 
int32 CalculateSpellDamage (uint8 i, Unit const *target) const
 
bool HaveTargetsForEffect (uint8 effect) const
 
void Delayed ()
 
void DelayedChannel ()
 
uint32 getState () const
 
void setState (uint32 state)
 
void DoCreateItem (uint8 effIndex, uint32 itemId)
 
void WriteSpellGoTargets (WorldPacket *data)
 Writes miss and hit targets for a SMSG_SPELL_GO packet.
 
void WriteAmmoToPacket (WorldPacket *data)
 
bool CheckEffectTarget (Unit const *target, uint32 eff) const
 
bool CanAutoCast (Unit *target)
 
void CheckSrc ()
 
void CheckDst ()
 
void SendCastResult (SpellCastResult result)
 
void SendPetCastResult (SpellCastResult result)
 
void SendSpellStart ()
 
void SendSpellGo ()
 
void SendSpellCooldown ()
 
void SendLogExecute ()
 
void ExecuteLogEffectTakeTargetPower (uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
 
void ExecuteLogEffectExtraAttacks (uint8 effIndex, Unit *victim, uint32 attCount)
 
void ExecuteLogEffectInterruptCast (uint8 effIndex, Unit *victim, uint32 spellId)
 
void ExecuteLogEffectDurabilityDamage (uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
 
void ExecuteLogEffectOpenLock (uint8 effIndex, Object *obj)
 
void ExecuteLogEffectCreateItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectDestroyItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectSummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectUnsummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectResurrect (uint8 effIndex, Unit *target)
 
void SendInterrupted (uint8 result)
 
void SendChannelUpdate (uint32 time)
 
void SendChannelStart (uint32 duration)
 
void SendResurrectRequest (Player *target)
 
void HandleEffects (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
 
void HandleThreatSpells ()
 
void AddComboPointGain (Unit *target, int8 amount)
 
int32 GetCastTime () const
 
bool IsAutoRepeat () const
 
void SetAutoRepeat (bool rep)
 
void ReSetTimer ()
 
int32 GetCastTimeRemaining ()
 
bool IsNextMeleeSwingSpell () const
 
bool IsTriggered () const
 
bool HasTriggeredCastFlag (TriggerCastFlags flag) const
 
bool IsChannelActive () const
 
bool IsAutoActionResetSpell () const
 
bool IsIgnoringCooldowns () const
 
bool IsDeletable () const
 
void SetReferencedFromCurrent (bool yes)
 
bool IsInterruptable () const
 
void SetExecutedCurrently (bool yes)
 
uint64 GetDelayStart () const
 
void SetDelayStart (uint64 m_time)
 
uint64 GetDelayMoment () const
 
uint64 GetDelayTrajectory () const
 
uint64 CalculateDelayMomentForDst () const
 
void RecalculateDelayMomentForDst ()
 
bool IsNeedSendToClient (bool go) const
 
CurrentSpellTypes GetCurrentContainer () const
 
UnitGetCaster () const
 
UnitGetOriginalCaster () const
 
SpellInfo const * GetSpellInfo () const
 
int32 GetPowerCost () const
 
bool UpdatePointers ()
 
void CleanupTargetList ()
 
void SetSpellValue (SpellValueMod mod, int32 value)
 
SpellValue const * GetSpellValue ()
 
void LoadScripts ()
 
std::list< TargetInfo > * GetUniqueTargetInfo ()
 
uint32 GetTriggeredByAuraTickNumber () const
 
SpellInfo const * GetTriggeredByAuraSpellInfo () const
 
TriggerCastFlags GetTriggeredCastFlags () const
 
SpellSchoolMask GetSpellSchoolMask () const
 

Static Public Member Functions

static void WriteCastResultInfo (WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
 
static void SendCastResult (Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
 

Public Attributes

SpellInfo const *const m_spellInfo
 
Itemm_CastItem
 
Itemm_weaponItem
 
ObjectGuid m_castItemGUID
 
uint8 m_cast_count
 
uint32 m_glyphIndex
 
uint32 m_preCastSpell
 
SpellCastTargets m_targets
 
SpellCustomErrors m_customError
 
Unitm_comboTarget
 
int8 m_comboPointGain
 
UsedSpellMods m_appliedMods
 

Protected Types

typedef std::list< HitTriggerSpellHitTriggerSpellList
 

Protected Member Functions

bool HasGlobalCooldown () const
 
void TriggerGlobalCooldown ()
 
void CancelGlobalCooldown ()
 
void SendLoot (ObjectGuid guid, LootType loottype)
 
std::string GetDebugInfo () const
 
bool isDelayableNoMore ()
 
void prepareDataForTriggerSystem (AuraEffect const *triggeredByAura)
 
void AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
 
void AddGOTarget (GameObject *target, uint32 effectMask)
 
void AddItemTarget (Item *item, uint32 effectMask)
 
void AddDestTarget (SpellDestination const &dest, uint32 effIndex)
 
void DoAllEffectOnTarget (TargetInfo *target)
 
SpellMissInfo DoSpellHitOnUnit (Unit *unit, uint32 effectMask, bool scaleAura)
 
void DoTriggersOnSpellHit (Unit *unit, uint8 effMask)
 
void DoAllEffectOnTarget (GOTargetInfo *target)
 
void DoAllEffectOnTarget (ItemTargetInfo *target)
 
bool UpdateChanneledTargetList ()
 
bool IsValidDeadOrAliveTarget (Unit const *target) const
 
void HandleLaunchPhase ()
 
void DoAllEffectOnLaunchTarget (TargetInfo &targetInfo, float *multiplier)
 
void PrepareTargetProcessing ()
 
void FinishTargetProcessing ()
 
void InitEffectExecuteData (uint8 effIndex)
 
void CheckEffectExecuteData ()
 
void CallScriptBeforeCastHandlers ()
 
void CallScriptOnCastHandlers ()
 
void CallScriptAfterCastHandlers ()
 
SpellCastResult CallScriptCheckCastHandlers ()
 
void PrepareScriptHitHandlers ()
 
bool CallScriptEffectHandlers (SpellEffIndex effIndex, SpellEffectHandleMode mode)
 
void CallScriptBeforeHitHandlers (SpellMissInfo missInfo)
 
void CallScriptOnHitHandlers ()
 
void CallScriptAfterHitHandlers ()
 
void CallScriptObjectAreaTargetSelectHandlers (std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptObjectTargetSelectHandlers (WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptDestinationTargetSelectHandlers (SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
bool CheckScriptEffectImplicitTargets (uint32 effIndex, uint32 effIndexToCheck)
 
bool CanExecuteTriggersOnHit (uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
 
void PrepareTriggersExecutedOnHit ()
 
void SummonGuardian (uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
 
void CalculateJumpSpeeds (uint8 i, float dist, float &speedxy, float &speedz)
 
SpellCastResult CanOpenLock (uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
 

Protected Attributes

Unit *const m_caster
 
SpellValue *const m_spellValue
 
ObjectGuid m_originalCasterGUID
 
Unitm_originalCaster
 
Spell ** m_selfContainer
 
SpellSchoolMask m_spellSchoolMask
 
WeaponAttackType m_attackType
 
int32 m_powerCost
 
int32 m_casttime
 
int32 m_channeledDuration
 
bool m_canReflect
 
uint8 m_spellFlags
 
bool m_autoRepeat
 
uint8 m_runesState
 
uint8 m_delayAtDamageCount
 
uint64 m_delayStart
 
uint64 m_delayMoment
 
uint64 m_delayTrajectory
 
bool m_immediateHandled
 
bool m_referencedFromCurrentSpell
 
bool m_executedCurrently
 
bool m_needComboPoints
 
uint8 m_applyMultiplierMask
 
float m_damageMultipliers [3]
 
UnitunitTarget
 
ItemitemTarget
 
GameObjectgameObjTarget
 
WorldLocationdestTarget
 
int32 damage
 
SpellEffectHandleMode effectHandleMode
 
Unitm_reflectionTarget
 
ObjectGuid m_reflectionTargetGuid
 
Position m_reflectionTargetPosition
 
Auram_spellAura
 
DiminishingLevels m_diminishLevel
 
DiminishingGroup m_diminishGroup
 
GameObjectfocusObject
 
int32 m_damage
 
int32 m_healing
 
uint32 m_procAttacker
 
uint32 m_procVictim
 
uint32 m_procEx
 
std::list< TargetInfom_UniqueTargetInfo
 
uint8 m_channelTargetEffectMask
 
std::list< GOTargetInfom_UniqueGOTargetInfo
 
std::list< ItemTargetInfom_UniqueItemInfo
 
SpellDestination m_destTargets [MAX_SPELL_EFFECTS]
 
bool _scriptsLoaded
 
std::list< SpellScript * > m_loadedScripts
 
HitTriggerSpellList m_hitTriggerSpells
 
uint32 m_spellState
 
int32 m_timer
 
SpellEvent_spellEvent
 
TriggerCastFlags _triggeredCastFlags
 
TriggeredByAuraSpellData m_triggeredByAuraSpell
 
bool m_skipCheck
 
uint8 m_auraScaleMask
 
std::unique_ptr< PathGeneratorm_preGeneratedPath
 
bool _spellTargetsSelected
 
ByteBufferm_effectExecuteData [MAX_SPELL_EFFECTS]
 

Friends

class SpellScript
 
void Unit::SetCurrentCastedSpell (Spell *pSpell)
 

Detailed Description

Member Typedef Documentation

◆ HitTriggerSpellList

typedef std::list<HitTriggerSpell> Spell::HitTriggerSpellList
protected

◆ UsedSpellMods

typedef std::set<Aura*> Spell::UsedSpellMods

Constructor & Destructor Documentation

◆ Spell()

Spell::Spell ( Unit caster,
SpellInfo const *  info,
TriggerCastFlags  triggerFlags,
ObjectGuid  originalCasterGUID = ObjectGuid::Empty,
bool  skipCheck = false 
)
570 :
571 m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
572 m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
574{
576 m_skipCheck = skipCheck;
577 m_selfContainer = nullptr;
579 m_executedCurrently = false;
582 m_comboTarget = nullptr;
583 m_delayStart = 0;
585
587 m_auraScaleMask = 0;
588 memset(m_damageMultipliers, 0, sizeof(m_damageMultipliers));
589
590 // Get data for type of attack
591 switch (m_spellInfo->DmgClass)
592 {
596 else
598 break;
601 break;
602 default:
603 // Wands
606 else
608 break;
609 }
610
611 m_spellSchoolMask = info->GetSchoolMask(); // Can be override for some spell (wand shoot for example)
612
614 // wand case
617 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
618
619 if (originalCasterGUID)
620 m_originalCasterGUID = originalCasterGUID;
621 else
623
626 else
627 {
630 m_originalCaster = nullptr;
631 }
632
634 _triggeredCastFlags = triggerFlags;
635 if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
637
638 m_CastItem = nullptr;
639
640 unitTarget = nullptr;
641 itemTarget = nullptr;
642 gameObjTarget = nullptr;
643 destTarget = nullptr;
644 damage = 0;
645 m_reflectionTarget = nullptr;
650 m_damage = 0;
651 m_healing = 0;
652 m_procAttacker = 0;
653 m_procVictim = 0;
654 m_procEx = 0;
655 focusObject = nullptr;
656 m_cast_count = 0;
657 m_glyphIndex = 0;
658 m_preCastSpell = 0;
659 m_spellAura = nullptr;
660 _scriptsLoaded = false;
661
662 //Auto Shot & Shoot (wand)
664
665 m_runesState = 0;
666 m_powerCost = 0; // setup to correct value in Spell::prepare, must not be used before.
667 m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before.
668 m_timer = 0; // will set to castime in prepare
669 m_channeledDuration = 0; // will be setup in Spell::handle_immediate
670 m_immediateHandled = false;
671
673
675
676 // Determine if spell can be reflected back to the caster
677 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
681
683 memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
684
685 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
687
688 // xinef:
689 _spellTargetsSelected = false;
690
691 m_weaponItem = nullptr;
692}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ DIMINISHING_NONE
Definition SharedDefines.h:3498
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:472
@ SPELL_ATTR1_NO_REFLECTION
Definition SharedDefines.h:437
@ SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON
Definition SharedDefines.h:528
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1559
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1557
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1558
@ SPELL_CUSTOM_ERROR_NONE
Definition SharedDefines.h:1154
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:397
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:422
@ SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING
Definition SharedDefines.h:548
@ SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER
Definition SharedDefines.h:633
SpellSchoolMask
Definition SharedDefines.h:306
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
#define sSpellMgr
Definition SpellMgr.h:814
@ SPELL_EFFECT_HANDLE_LAUNCH
Definition Spell.h:244
@ SPELL_FLAG_NORMAL
Definition Spell.h:84
@ SPELL_STATE_NULL
Definition Spell.h:234
@ OFF_ATTACK
Definition Unit.h:217
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
@ DIMINISHING_LEVEL_1
Definition Unit.h:270
Definition ByteBuffer.h:70
Definition Item.h:220
void Clear()
Definition ObjectGuid.h:138
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsInWorld() const
Definition Object.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:490
bool IsPassive() const
Definition SpellInfo.cpp:1098
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
bool IsPositive() const
Definition SpellInfo.cpp:1237
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1283
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
Unit * m_comboTarget
Definition Spell.h:553
int8 m_comboPointGain
Definition Spell.h:554
GameObject * gameObjTarget
Definition Spell.h:666
bool m_referencedFromCurrentSpell
Definition Spell.h:657
bool m_canReflect
Definition Spell.h:633
uint32 m_procVictim
Definition Spell.h:691
Unit * m_originalCaster
Definition Spell.h:621
bool m_needComboPoints
Definition Spell.h:659
uint64 m_delayStart
Definition Spell.h:651
bool _scriptsLoaded
Definition Spell.h:742
TriggerCastFlags _triggeredCastFlags
Definition Spell.h:783
int32 damage
Definition Spell.h:668
SpellEffectHandleMode effectHandleMode
Definition Spell.h:669
int32 m_channeledDuration
Definition Spell.h:632
Aura * m_spellAura
Definition Spell.h:674
SpellDestination m_destTargets[MAX_SPELL_EFFECTS]
Definition Spell.h:717
Unit *const m_caster
Definition Spell.h:615
uint8 m_delayAtDamageCount
Definition Spell.h:640
WeaponAttackType m_attackType
Definition Spell.h:629
bool m_immediateHandled
Definition Spell.h:654
uint32 m_spellState
Definition Spell.h:779
ObjectGuid m_originalCasterGUID
Definition Spell.h:619
void CleanupTargetList()
Definition Spell.cpp:2279
int32 m_timer
Definition Spell.h:780
int32 m_casttime
Definition Spell.h:631
Item * itemTarget
Definition Spell.h:665
uint8 m_cast_count
Definition Spell.h:535
int32 m_damage
Definition Spell.h:684
bool m_executedCurrently
Definition Spell.h:658
DiminishingLevels m_diminishLevel
Definition Spell.h:677
float m_damageMultipliers[3]
Definition Spell.h:661
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS]
Definition Spell.h:797
uint8 m_auraScaleMask
Definition Spell.h:791
SpellCustomErrors m_customError
Definition Spell.h:539
uint8 m_spellFlags
Definition Spell.h:635
bool m_skipCheck
Definition Spell.h:790
int32 m_healing
Definition Spell.h:685
uint32 m_glyphIndex
Definition Spell.h:536
uint8 m_channelTargetEffectMask
Definition Spell.h:699
Item * m_weaponItem
Definition Spell.h:533
Unit * unitTarget
Definition Spell.h:664
SpellSchoolMask m_spellSchoolMask
Definition Spell.h:628
Unit * m_reflectionTarget
Definition Spell.h:670
SpellEvent * _spellEvent
Definition Spell.h:782
bool _spellTargetsSelected
Definition Spell.h:795
ObjectGuid m_reflectionTargetGuid
Definition Spell.h:671
uint32 m_preCastSpell
Definition Spell.h:537
WorldLocation * destTarget
Definition Spell.h:667
Spell ** m_selfContainer
Definition Spell.h:623
uint8 m_applyMultiplierMask
Definition Spell.h:660
DiminishingGroup m_diminishGroup
Definition Spell.h:678
uint32 m_procEx
Definition Spell.h:692
Item * m_CastItem
Definition Spell.h:532
SpellValue *const m_spellValue
Definition Spell.h:617
int32 m_powerCost
Definition Spell.h:630
uint32 m_procAttacker
Definition Spell.h:690
GameObject * focusObject
Definition Spell.h:681
SpellInfo const *const m_spellInfo
Definition Spell.h:531
uint8 m_runesState
Definition Spell.h:638
bool m_autoRepeat
Definition Spell.h:637
Unit * GetCharmerOrOwner() const
Definition Unit.h:1275
uint32 getClassMask() const
Definition Unit.h:839
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
Definition Spell.h:104
Definition Spell.h:221

References _scriptsLoaded, _spellTargetsSelected, _triggeredCastFlags, BASE_ATTACK, CLASSMASK_WAND_USERS, CleanupTargetList(), ObjectGuid::Clear(), damage, destTarget, DIMINISHING_LEVEL_1, DIMINISHING_NONE, SpellInfo::DmgClass, effectHandleMode, focusObject, gameObjTarget, Unit::getClassMask(), Object::GetGUID(), SpellInfo::GetSchoolMask(), ObjectAccessor::GetUnit(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsInWorld(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRangedWeaponSpell(), itemTarget, m_applyMultiplierMask, m_attackType, m_auraScaleMask, m_autoRepeat, m_canReflect, m_cast_count, m_caster, m_CastItem, m_casttime, m_channeledDuration, m_channelTargetEffectMask, m_comboPointGain, m_comboTarget, m_customError, m_damage, m_damageMultipliers, m_delayAtDamageCount, m_delayStart, m_destTargets, m_diminishGroup, m_diminishLevel, m_effectExecuteData, m_executedCurrently, m_glyphIndex, m_healing, m_immediateHandled, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_powerCost, m_preCastSpell, m_procAttacker, m_procEx, m_procVictim, m_referencedFromCurrentSpell, m_reflectionTarget, m_reflectionTargetGuid, m_runesState, m_selfContainer, m_skipCheck, m_spellAura, m_spellFlags, m_spellInfo, m_spellSchoolMask, m_spellState, m_timer, m_weaponItem, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), OFF_ATTACK, RANGED_ATTACK, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REFLECTION, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING, SPELL_CUSTOM_ERROR_NONE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_FLAG_NORMAL, SPELL_STATE_NULL, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and unitTarget.

Referenced by Creature::HasSpellFocus().

◆ ~Spell()

Spell::~Spell ( )
695{
696 // unload scripts
697 while (!m_loadedScripts.empty())
698 {
699 std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
700 (*itr)->_Unload();
701 delete (*itr);
702 m_loadedScripts.erase(itr);
703 }
704
706 {
707 // Clean the reference to avoid later crash.
708 // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
709 LOG_ERROR("spells", "Spell::~Spell: deleting spell for spell ID {}. However, spell still referenced.", m_spellInfo->Id);
710 *m_selfContainer = nullptr;
711 }
712
713 delete m_spellValue;
714
716}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 Id
Definition SpellInfo.h:320
void CheckEffectExecuteData()
Definition Spell.cpp:8480
std::list< SpellScript * > m_loadedScripts
Definition Spell.h:757

References CheckEffectExecuteData(), SpellInfo::Id, LOG_ERROR, m_loadedScripts, m_referencedFromCurrentSpell, m_selfContainer, m_spellInfo, and m_spellValue.

Member Function Documentation

◆ _cast()

void Spell::_cast ( bool  skipCheck)

Not own traded item (in trader trade slot) req. reagents including triggered spell case

3731{
3732 // update pointers base at GUIDs to prevent access to non-existed already object
3733 if (!UpdatePointers())
3734 {
3735 // cancel the spell if UpdatePointers() returned false, something wrong happened there
3736 cancel();
3737 return;
3738 }
3739
3740 // cancel at lost explicit target during cast
3742 {
3743 cancel();
3744 return;
3745 }
3746
3747 // Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
3749 {
3751 if (Pet* pet = m_caster->ToPlayer()->GetPet())
3753
3754 if (Unit* charm = m_caster->GetCharm())
3755 charm->RemoveAurasByType(SPELL_AURA_MOD_CHARM, m_caster->GetGUID());
3756 }
3757
3758 if (Player* playerCaster = m_caster->ToPlayer())
3759 {
3760 // now that we've done the basic check, now run the scripts
3761 // should be done before the spell is actually executed
3762 sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
3763
3764 // As of 3.0.2 pets begin attacking their owner's target immediately
3765 // Let any pets know we've attacked something. Check DmgClass for harmful spells only
3766 // This prevents spells such as Hunter's Mark from triggering pet attack
3767 // xinef: take into account SPELL_ATTR3_SUPPRESS_TARGET_PROCS
3769 if (!playerCaster->m_Controlled.empty())
3770 for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
3771 if (Unit* pet = *itr)
3772 if (pet->IsAlive() && pet->IsCreature())
3773 pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
3774 }
3775
3777
3781
3783
3784 Player* modOwner = m_caster->GetSpellModOwner();
3785 // skip check if done already (for instant cast spells for example)
3786 if (!skipCheck)
3787 {
3788 SpellCastResult castResult = CheckCast(false);
3789 if (castResult != SPELL_CAST_OK)
3790 {
3791 SendCastResult(castResult);
3792 SendInterrupted(0);
3793
3794 finish(false);
3795 SetExecutedCurrently(false);
3796 return;
3797 }
3798
3799 // additional check after cast bar completes (must not be in CheckCast)
3800 // if trade not complete then remember it in trade data
3802 {
3803 if (m_caster->IsPlayer())
3804 {
3805 if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData())
3806 {
3807 if (!my_trade->IsInAcceptProcess())
3808 {
3809 // Spell will be casted at completing the trade. Silently ignore at this place
3810 my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
3812 SendInterrupted(0);
3813
3814 finish(false);
3815 SetExecutedCurrently(false);
3816 return;
3817 }
3818 }
3819 }
3820 }
3821 }
3822
3823 if (modOwner)
3824 modOwner->SetSpellModTakingSpell(this, true);
3825
3828
3829 if (modOwner)
3830 modOwner->SetSpellModTakingSpell(this, false);
3831
3832 // Spell may be finished after target map check
3834 {
3835 SendInterrupted(0);
3836 finish(false);
3837 SetExecutedCurrently(false);
3838 return;
3839 }
3840
3841 if (modOwner)
3842 modOwner->SetSpellModTakingSpell(this, true);
3843
3845
3847
3848 if (modOwner)
3849 modOwner->SetSpellModTakingSpell(this, false);
3850
3851 // traded items have trade slot instead of guid in m_itemTargetGUID
3852 // set to real guid to be sent later to the client
3854
3855 if (m_caster->IsPlayer())
3856 {
3858 {
3861 }
3862
3864 }
3865
3867 {
3868 // Powers have to be taken before SendSpellGo
3869 TakePower();
3870 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
3871 }
3872 else if (Item* targetItem = m_targets.GetItemTarget())
3873 {
3875 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
3876 TakeReagents();
3877 }
3878
3880
3881 // CAST SPELL
3882 if (modOwner)
3883 modOwner->SetSpellModTakingSpell(this, true);
3884
3886
3888
3889 // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
3890 SendSpellGo();
3891
3892 if (modOwner)
3893 modOwner->SetSpellModTakingSpell(this, true);
3894
3896 if (resetAttackTimers)
3897 {
3899 for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
3900 {
3901 if ((*i)->IsAffectedOnSpell(m_spellInfo))
3902 {
3903 resetAttackTimers = false;
3904 break;
3905 }
3906 }
3907 }
3908
3909 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
3910 if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
3911 {
3912 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
3913 // in case delayed spell remove item at cast delay start
3914 TakeCastItem();
3915
3916 // Okay, maps created, now prepare flags
3917 m_immediateHandled = false;
3919 SetDelayStart(0);
3920
3923
3924 // remove all applied mods at this point
3925 // dont allow user to use them twice in case spell did not reach current target
3926 if (modOwner)
3927 modOwner->RemoveSpellMods(this);
3928
3929 // Xinef: why do we keep focus after spell is sent to air?
3930 // Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc
3931 // Xinef: we get focused to it out of nowhere...
3932 if (Creature* creatureCaster = m_caster->ToCreature())
3933 creatureCaster->ReleaseFocus(this);
3934 }
3935 else
3936 {
3937 // Immediate spell, no big deal
3939 }
3940
3941 if (resetAttackTimers)
3942 {
3943 if (m_casttime == 0 && m_spellInfo->CalcCastTime())
3944 {
3945 resetAttackTimers = false;
3946 }
3947
3948 if (resetAttackTimers)
3949 {
3951
3953 {
3955 }
3956
3958 }
3959 }
3960
3962
3963 if (modOwner)
3964 modOwner->SetSpellModTakingSpell(this, false);
3965
3966 // Handle procs on cast - only for non-triggered spells
3967 // Triggered spells (from auras, items, etc.) should not fire CAST phase procs
3968 // as they are not player-initiated casts. This prevents issues like Arcane Potency
3969 // charges being consumed by periodic damage effects (e.g., Blizzard ticks).
3970 // Must be called AFTER handle_immediate() so spell mods (like Missile Barrage's
3971 // duration reduction) are applied before the aura is consumed by the proc.
3972 if (m_originalCaster && !IsTriggered())
3973 {
3974 uint32 procAttacker = m_procAttacker;
3975 if (!procAttacker)
3976 {
3977 bool IsPositive = m_spellInfo->IsPositive();
3979 {
3981 }
3982 else
3983 {
3985 }
3986 }
3987
3988 uint32 hitMask = PROC_HIT_NORMAL;
3989
3990 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3991 {
3992 if (ihit->missCondition != SPELL_MISS_NONE)
3993 continue;
3994
3995 if (!ihit->crit)
3996 continue;
3997
3998 hitMask |= PROC_HIT_CRITICAL;
3999 break;
4000 }
4001
4004 }
4005
4006 if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
4007 {
4008 for (int32 id : *spell_triggered)
4009 {
4010 if (id < 0)
4012 else
4014 }
4015 }
4016
4017 // Interrupt Spell casting
4018 // handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
4020 if (Unit* target = m_targets.GetUnitTarget())
4021 if (target->IsCreature())
4022 m_caster->CastSpell(target, 32747, true);
4023
4024 // xinef: start combat at cast for delayed spells, only for explicit target
4025 if (Unit* target = m_targets.GetUnitTarget())
4028 m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
4029
4030 if (m_caster->IsPlayer())
4033
4034 sScriptMgr->OnSpellCast(this, m_caster, m_spellInfo, skipCheck);
4035
4036 SetExecutedCurrently(false);
4037
4038 // Call CreatureAI hook OnSpellCastFinished
4039 if (m_originalCaster)
4040 if (Creature* caster = m_originalCaster->ToCreature())
4041 if (caster->IsAIEnabled)
4042 caster->AI()->OnSpellCastFinished(GetSpellInfo(), SPELL_FINISHED_SUCCESSFUL_CAST);
4043}
@ ACHIEVEMENT_TIMED_TYPE_ITEM
Definition DBCEnums.h:115
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
std::int32_t int32
Definition Define.h:103
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:43
@ CHEAT_COOLDOWN
Definition Player.h:997
#define sScriptMgr
Definition ScriptMgr.h:725
@ SPELL_ATTR7_CAN_CAUSE_INTERRUPT
Definition SharedDefines.h:663
@ SPELL_EFFECT_SUMMON_PET
Definition SharedDefines.h:845
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:484
@ SPELL_ATTR1_DISMISS_PET_FIRST
Definition SharedDefines.h:430
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:521
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1556
@ SPELL_MISS_NONE
Definition SharedDefines.h:1530
SpellCastResult
Definition SharedDefines.h:959
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:987
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_IGNORE_MELEE_RESET
Definition SpellAuraDefines.h:335
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore Spell and Category cooldowns.
Definition SpellDefines.h:136
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition SpellDefines.h:137
@ TRIGGERED_IGNORE_SET_FACING
Will ignore interruptible aura's at cast.
Definition SpellDefines.h:143
@ TARGET_FLAG_TRADE_ITEM
Definition SpellInfo.h:58
@ TARGET_FLAG_UNIT
Definition SpellInfo.h:47
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:255
@ PROC_HIT_NORMAL
Definition SpellMgr.h:254
@ PROC_SPELL_PHASE_CAST
Definition SpellMgr.h:245
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:125
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:131
@ SPELL_FINISHED_SUCCESSFUL_CAST
Definition Spell.h:98
@ SPELL_STATE_DELAYED
Definition Spell.h:239
@ SPELL_STATE_FINISHED
Definition Spell.h:237
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition Creature.h:47
uint32 GetEntry() const
Definition Object.h:116
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Definition Pet.h:41
Definition Player.h:1084
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2166
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10028
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13928
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:9946
Pet * GetPet() const
Definition Player.cpp:8947
bool GetCommandStatus(uint32 command) const
Definition Player.h:1197
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9097
TradeData * GetTradeData() const
Definition Player.h:1393
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3521
WorldObject * GetObjectTarget() const
Definition Spell.cpp:310
void UpdateTradeSlotItem()
Definition Spell.cpp:347
ObjectGuid GetObjectTargetGUID() const
Definition Spell.cpp:315
Item * GetItemTarget() const
Definition Spell.h:149
uint32 GetTargetMask() const
Definition Spell.h:127
Unit * GetUnitTarget() const
Definition Spell.cpp:231
float Speed
Definition SpellInfo.h:370
bool IsChanneled() const
Definition SpellInfo.cpp:1256
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2245
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
void CallScriptAfterCastHandlers()
Definition Spell.cpp:8534
void PrepareTriggersExecutedOnHit()
Definition Spell.cpp:8740
bool HasTriggeredCastFlag(TriggerCastFlags flag) const
Definition Spell.h:565
SpellCastTargets m_targets
Definition Spell.h:538
TriggeredByAuraSpellData m_triggeredByAuraSpell
Definition Spell.h:788
void handle_immediate()
Definition Spell.cpp:4045
void SendSpellGo()
Definition Spell.cpp:4733
void TakeReagents()
Definition Spell.cpp:5468
void SetExecutedCurrently(bool yes)
Definition Spell.h:573
void SendInterrupted(uint8 result)
Definition Spell.cpp:5110
void PrepareScriptHitHandlers()
Definition Spell.cpp:8566
void CallScriptOnCastHandlers()
Definition Spell.cpp:8521
void cancel(bool bySelf=false)
Definition Spell.cpp:3640
void SendSpellCooldown()
Definition Spell.cpp:4281
void CallScriptBeforeCastHandlers()
Definition Spell.cpp:8508
void HandleLaunchPhase()
Definition Spell.cpp:8211
bool UpdatePointers()
Definition Spell.cpp:7841
void SetDelayStart(uint64 m_time)
Definition Spell.h:575
std::list< TargetInfo > m_UniqueTargetInfo
Definition Spell.h:698
void SelectSpellTargets()
Definition Spell.cpp:820
void TakePower()
Definition Spell.cpp:5251
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5590
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4605
bool IsTriggered() const
Definition Spell.h:564
uint64 GetDelayMoment() const
Definition Spell.h:576
void TakeCastItem()
Definition Spell.cpp:5188
bool IsAutoActionResetSpell() const
Definition Spell.cpp:8055
void finish(bool ok=true)
Definition Spell.cpp:4413
Definition TradeData.h:36
Definition Unit.h:658
bool HasOffhandWeaponForAttack() const
Definition Unit.h:979
void ClearUnitState(uint32 f)
Definition Unit.h:731
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1417
Unit * GetCharm() const
Definition Unit.cpp:7660
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:674
Player * GetSpellModOwner() const
Definition Unit.cpp:13064
void CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0)
Definition Unit.cpp:10632
bool IsPet() const
Definition Unit.h:791
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4242
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1302
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5127
static void ProcSkillsAndAuras(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6710
bool HasUnitState(const uint32 f) const
Definition Unit.h:730
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:7205
bool IsControlledByPlayer() const
Definition Unit.h:1296
void SetInFront(WorldObject const *target)
Definition Unit.cpp:16609
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:751
int8 effectIndex
Definition Spell.h:290
SpellInfo const * spellInfo
Definition Spell.h:289

References _spellTargetsSelected, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_TIMED_TYPE_ITEM, BASE_ATTACK, SpellInfo::CalcCastTime(), CallScriptAfterCastHandlers(), CallScriptBeforeCastHandlers(), CallScriptOnCastHandlers(), cancel(), Unit::CastSpell(), CHEAT_COOLDOWN, CheckCast(), Unit::ClearUnitState(), Unit::CombatStartOnCast(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, finish(), Unit::GetAuraEffectsByType(), Unit::GetCharm(), Player::GetCommandStatus(), GetDelayMoment(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetObjectTargetGUID(), Player::GetPet(), GetSpellInfo(), Unit::GetSpellModOwner(), SpellCastTargets::GetTargetMask(), Player::GetTradeData(), SpellCastTargets::GetUnitTarget(), handle_immediate(), HandleLaunchPhase(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Unit::HasOffhandWeaponForAttack(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, IsAutoActionResetSpell(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsNonMeleeSpellCast(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), m_caster, m_CastItem, m_casttime, m_immediateHandled, m_originalCaster, m_procAttacker, m_spellInfo, m_spellState, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, OFF_ATTACK, PET_SAVE_AS_CURRENT, PrepareScriptHitHandlers(), PrepareTriggersExecutedOnHit(), PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, PROC_SPELL_PHASE_CAST, Unit::ProcSkillsAndAuras(), RANGED_ATTACK, Unit::RemoveAurasDueToSpell(), Player::RemovePet(), Player::RemoveSpellCooldown(), Player::RemoveSpellMods(), Unit::resetAttackTimer(), SelectSpellTargets(), SendCastResult(), SendInterrupted(), SendSpellCooldown(), SendSpellGo(), SetDelayStart(), SetExecutedCurrently(), Unit::SetInFront(), Player::SetSpellModTakingSpell(), SpellInfo::Speed, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_AURA_BIND_SIGHT, SPELL_AURA_IGNORE_MELEE_RESET, SPELL_AURA_MOD_CHARM, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SUMMON_PET, SPELL_FAILED_DONT_REPORT, SPELL_FINISHED_SUCCESSFUL_CAST, SPELL_MISS_NONE, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, TriggeredByAuraSpellData::spellInfo, sScriptMgr, sSpellMgr, Player::StartTimedAchievement(), TakeCastItem(), TakePower(), TakeReagents(), TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_IGNORE_CAST_ITEM, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SET_FACING, UNIT_STATE_CASTING, Player::UpdateAchievementCriteria(), UpdatePointers(), and SpellCastTargets::UpdateTradeSlotItem().

Referenced by cast().

◆ _handle_finish_phase()

void Spell::_handle_finish_phase ( )
4211{
4212 // Take for real after all targets are processed
4214 {
4216 }
4217
4218 // Real add combo points from effects
4220 {
4221 // remove Premed-like effects unless they were caused by ourselves
4222 // (this Aura removes the already-added CP when it expires from duration - now that we've added CP, this shouldn't happen anymore!)
4224 {
4226 }
4227
4229 }
4230
4232 {
4234 }
4235
4238 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4239 {
4240 // Xinef: Properly clear infinite cooldowns in some cases
4241 if (ihit->targetGUID == m_caster->GetGUID() && ihit->missCondition != SPELL_MISS_NONE)
4244 }
4245
4246 // Handle procs on finish
4247 if (m_originalCaster)
4248 {
4249 uint32 procAttacker = m_procAttacker;
4250 if (!procAttacker)
4251 {
4252 bool IsPositive = m_spellInfo->IsPositive();
4254 {
4256 }
4257 else
4258 {
4260 }
4261 }
4262
4263 uint32 hitMask = PROC_HIT_NORMAL;
4264 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4265 {
4266 if (ihit->missCondition != SPELL_MISS_NONE)
4267 continue;
4268
4269 if (!ihit->crit)
4270 continue;
4271
4272 hitMask |= PROC_HIT_CRITICAL;
4273 break;
4274 }
4275
4278 }
4279}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:808
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211
@ PROC_SPELL_PHASE_FINISH
Definition SpellMgr.h:247
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11048
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
bool IsAutoRepeat() const
Definition Spell.h:559
bool IsNextMeleeSwingSpell() const
Definition Spell.cpp:8045
void SetLastExtraAttackSpell(uint32 spellId)
Definition Unit.h:998
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:7605
void ClearComboPoints()
Definition Unit.cpp:13366
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:13340
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5335

References Unit::AddComboPoints(), BASE_ATTACK, Unit::ClearComboPoints(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), SpellInfo::HasAura(), SpellInfo::HasEffect(), SpellInfo::Id, IsAutoRepeat(), SpellInfo::IsCooldownStartedOnEvent(), IsNextMeleeSwingSpell(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_comboPointGain, m_comboTarget, m_needComboPoints, m_originalCaster, m_procAttacker, m_spellInfo, m_triggeredByAuraSpell, m_UniqueTargetInfo, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, PROC_SPELL_PHASE_FINISH, Unit::ProcSkillsAndAuras(), Unit::RemoveAurasByType(), Player::SendCooldownEvent(), Unit::SetLastExtraAttackSpell(), SPELL_AURA_RETAIN_COMBO_POINTS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_MISS_NONE, TriggeredByAuraSpellData::spellInfo, and Object::ToPlayer().

Referenced by handle_delayed(), and handle_immediate().

◆ _handle_immediate_phase()

void Spell::_handle_immediate_phase ( )
4183{
4184 m_spellAura = nullptr;
4185 // initialize Diminishing Returns Data
4188
4189 // handle some immediate features of the spell here
4191
4193
4194 // handle effects with SPELL_EFFECT_HANDLE_HIT mode
4195 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4196 {
4197 // don't do anything for empty effect
4198 if (!m_spellInfo->Effects[j].IsEffect())
4199 continue;
4200
4201 // call effect handlers to handle destination hit
4202 HandleEffects(nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT);
4203 }
4204
4205 // process items
4206 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
4207 DoAllEffectOnTarget(&(*ihit));
4208}
@ SPELL_EFFECT_HANDLE_HIT
Definition Spell.h:246
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
void HandleThreatSpells()
Definition Spell.cpp:5517
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
Definition Spell.cpp:5564
std::list< ItemTargetInfo > m_UniqueItemInfo
Definition Spell.h:715
void DoAllEffectOnTarget(TargetInfo *target)
Definition Spell.cpp:2517

References DIMINISHING_LEVEL_1, DIMINISHING_NONE, DoAllEffectOnTarget(), SpellInfo::Effects, HandleEffects(), HandleThreatSpells(), m_diminishGroup, m_diminishLevel, m_spellAura, m_spellInfo, m_UniqueItemInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), and SPELL_EFFECT_HANDLE_HIT.

Referenced by handle_delayed(), and handle_immediate().

◆ AddComboPointGain()

void Spell::AddComboPointGain ( Unit target,
int8  amount 
)
inline
542 {
543 if (target != m_comboTarget)
544 {
545 m_comboTarget = target;
546 m_comboPointGain = amount;
547 }
548 else
549 {
550 m_comboPointGain += amount;
551 }
552 }

References m_comboPointGain, and m_comboTarget.

Referenced by EffectAddComboPoints(), and EffectWeaponDmg().

◆ AddDestTarget()

void Spell::AddDestTarget ( SpellDestination const &  dest,
uint32  effIndex 
)
protected
2513{
2514 m_destTargets[effIndex] = dest;
2515}

References m_destTargets.

Referenced by SelectSpellTargets().

◆ AddGOTarget()

void Spell::AddGOTarget ( GameObject target,
uint32  effectMask 
)
protected
2422{
2423 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2424 {
2425 if (!m_spellInfo->Effects[effIndex].IsEffect())
2426 effectMask &= ~(1 << effIndex);
2427 else
2428 {
2429 switch (m_spellInfo->Effects[effIndex].Effect)
2430 {
2434 if (go->GetGoType() != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
2435 effectMask &= ~(1 << effIndex);
2436 break;
2437 default:
2438 break;
2439 }
2440 }
2441 }
2442
2443 if (!effectMask)
2444 return;
2445
2446 ObjectGuid targetGUID = go->GetGUID();
2447
2448 // Lookup target in already in list
2449 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2450 {
2451 if (targetGUID == ihit->targetGUID) // Found in list
2452 {
2453 ihit->effectMask |= effectMask; // Add only effect mask
2454 return;
2455 }
2456 }
2457
2458 // This is new target calculate data for him
2459
2460 GOTargetInfo target;
2461 target.targetGUID = targetGUID;
2462 target.effectMask = effectMask;
2463 target.processed = false; // Effects not apply on target
2464
2465 // Spell have speed - need calculate incoming time
2466 if (m_spellInfo->Speed > 0.0f)
2467 {
2468 // calculate spell incoming interval
2469 float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
2470 if (dist < 5.0f)
2471 dist = 5.0f;
2472 target.timeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
2473 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
2474 m_delayMoment = target.timeDelay;
2475 }
2476 else
2477 target.timeDelay = 0LL;
2478
2479 // Add target to list
2480 m_UniqueGOTargetInfo.push_back(target);
2481}
std::uint64_t uint64
Definition Define.h:106
@ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
Definition SharedDefines.h:1604
@ SPELL_EFFECT_GAMEOBJECT_REPAIR
Definition SharedDefines.h:877
@ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
Definition SharedDefines.h:878
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
Definition SharedDefines.h:876
Definition ObjectGuid.h:118
uint64 m_delayMoment
Definition Spell.h:652
std::list< GOTargetInfo > m_UniqueGOTargetInfo
Definition Spell.h:708
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References Spell::GOTargetInfo::effectMask, SpellInfo::Effects, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, WorldObject::GetDistance(), GameObject::GetGoType(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), m_caster, m_delayMoment, m_spellInfo, m_UniqueGOTargetInfo, MAX_SPELL_EFFECTS, Spell::GOTargetInfo::processed, SpellInfo::Speed, SPELL_EFFECT_GAMEOBJECT_DAMAGE, SPELL_EFFECT_GAMEOBJECT_REPAIR, SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE, Spell::GOTargetInfo::targetGUID, and Spell::GOTargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ AddItemTarget()

void Spell::AddItemTarget ( Item item,
uint32  effectMask 
)
protected
2484{
2485 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2486 if (!m_spellInfo->Effects[effIndex].IsEffect())
2487 effectMask &= ~(1 << effIndex);
2488
2489 // no effects left
2490 if (!effectMask)
2491 return;
2492
2493 // Lookup target in already in list
2494 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2495 {
2496 if (item == ihit->item) // Found in list
2497 {
2498 ihit->effectMask |= effectMask; // Add only effect mask
2499 return;
2500 }
2501 }
2502
2503 // This is new target add data
2504
2505 ItemTargetInfo target;
2506 target.item = item;
2507 target.effectMask = effectMask;
2508
2509 m_UniqueItemInfo.push_back(target);
2510}

References Spell::ItemTargetInfo::effectMask, SpellInfo::Effects, Spell::ItemTargetInfo::item, m_spellInfo, m_UniqueItemInfo, and MAX_SPELL_EFFECTS.

Referenced by SelectEffectTypeImplicitTargets(), and SelectImplicitTargetObjectTargets().

◆ AddUnitTarget()

void Spell::AddUnitTarget ( Unit target,
uint32  effectMask,
bool  checkIfValid = true,
bool  implicit = true 
)
protected
Todo:
: this is a hack
Todo:
: seduction should be casted only on humanoids (not demons)
2289{
2290 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2291 if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
2292 effectMask &= ~(1 << effIndex);
2293
2294 // no effects left
2295 if (!effectMask)
2296 return;
2297
2298 if (checkIfValid)
2299 {
2300 SpellCastResult res = m_spellInfo->CheckTarget(m_caster, target, implicit);
2301 if (res != SPELL_CAST_OK)
2302 return;
2303 }
2304
2305 // Check for effect immune skip if immuned
2306 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2307 if (target->IsImmunedToSpellEffect(m_spellInfo, effIndex))
2308 effectMask &= ~(1 << effIndex);
2309
2310 ObjectGuid targetGUID = target->GetGUID();
2311
2312 // Lookup target in already in list
2313 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2314 {
2315 if (targetGUID == ihit->targetGUID) // Found in list
2316 {
2317 ihit->effectMask |= effectMask; // Immune effects removed from mask
2318 ihit->scaleAura = false;
2319 if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != target)
2320 {
2321 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2322 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2323 ihit->scaleAura = true;
2324 }
2325
2326 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, *ihit);
2327 return;
2328 }
2329 }
2330
2331 // This is new target calculate data for him
2332
2333 // Get spell hit result on target
2334 TargetInfo targetInfo;
2335 targetInfo.targetGUID = targetGUID; // Store target GUID
2336 targetInfo.effectMask = effectMask; // Store all effects not immune
2337 targetInfo.processed = false; // Effects not apply on target
2338 targetInfo.alive = target->IsAlive();
2339 targetInfo.damage = 0;
2340 targetInfo.crit = false;
2341 targetInfo.scaleAura = false;
2342 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
2343 {
2344 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2345 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2346 targetInfo.scaleAura = true;
2347 }
2348
2349 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, targetInfo);
2350
2351 // Calculate hit result
2352 if (m_originalCaster)
2353 {
2354 targetInfo.missCondition = m_originalCaster->SpellHitResult(target, this, m_canReflect);
2355 if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
2356 {
2357 targetInfo.missCondition = SPELL_MISS_NONE;
2358 }
2359 }
2360 else
2361 targetInfo.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
2362
2363 // Spell have speed - need calculate incoming time
2364 // Incoming time is zero for self casts. At least I think so.
2365 if (m_spellInfo->Speed > 0.0f && m_caster != target)
2366 {
2367 // calculate spell incoming interval
2369 float dist = m_caster->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
2370
2371 if (dist < 5.0f)
2372 dist = 5.0f;
2373 targetInfo.timeDelay = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
2374
2375 // Calculate minimum incoming time
2376 if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay)
2377 m_delayMoment = targetInfo.timeDelay;
2378 }
2379 else
2380 targetInfo.timeDelay = 0LL;
2381
2382 // If target reflect spell back to caster
2383 if (targetInfo.missCondition == SPELL_MISS_REFLECT)
2384 {
2385 // Calculate reflected spell result on caster
2387
2388 if (targetInfo.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
2389 targetInfo.reflectResult = SPELL_MISS_PARRY;
2390
2391 // Increase time interval for reflected spells by 1.5
2393 targetInfo.timeDelay += targetInfo.timeDelay >> 1;
2394
2396
2397 // HACK: workaround check for succubus seduction case
2399 if (m_caster->IsPet())
2400 {
2401 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(m_caster->GetEntry());
2402 switch (ci->family)
2403 {
2405 {
2406 if (m_spellInfo->SpellIconID != 694) // Soothing Kiss
2407 cancel();
2408 }
2409 break;
2410 return;
2411 }
2412 }
2413 }
2414 else
2415 targetInfo.reflectResult = SPELL_MISS_NONE;
2416
2417 // Add target to list
2418 m_UniqueTargetInfo.push_back(targetInfo);
2419}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
#define sObjectMgr
Definition ObjectMgr.h:1699
@ CREATURE_FAMILY_SUCCUBUS
Definition SharedDefines.h:2665
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1534
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1537
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1536
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1541
@ SPELL_FLAG_REFLECTED
Definition Spell.h:85
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition Spell.h:854
Definition SpellInfo.h:316
uint32 SpellLevel
Definition SpellInfo.h:360
SpellInfo const * GetFirstRankSpell() const
Definition SpellInfo.cpp:2396
uint32 SpellIconID
Definition SpellInfo.h:380
SpellCastResult CheckTarget(Unit const *caster, WorldObject const *target, bool implicit=true) const
Definition SpellInfo.cpp:1642
bool CheckEffectTarget(Unit const *target, uint32 eff) const
Definition Spell.cpp:7903
bool IsAlive() const
Definition Unit.h:1777
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3600
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:9947
uint8 GetLevel() const
Definition Unit.h:1092
EventProcessor m_Events
Definition Object.h:731
Definition CreatureData.h:186
uint32 family
Definition CreatureData.h:217
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition Spell.h:265
bool processed
Definition Spell.h:271
int32 damage
Definition Spell.h:275
SpellMissInfo missCondition
Definition Spell.h:268
bool scaleAura
Definition Spell.h:274
bool crit
Definition Spell.h:273
uint64 timeDelay
Definition Spell.h:267
ObjectGuid targetGUID
Definition Spell.h:266
SpellMissInfo reflectResult
Definition Spell.h:269
bool alive
Definition Spell.h:272
uint8 effectMask
Definition Spell.h:270

References EventProcessor::AddEventAtOffset(), TargetInfo::alive, cancel(), CheckEffectTarget(), SpellInfo::CheckTarget(), CREATURE_FAMILY_SUCCUBUS, TargetInfo::crit, TargetInfo::damage, TargetInfo::effectMask, SpellInfo::Effects, CreatureTemplate::family, WorldObject::GetDistance(), Object::GetEntry(), SpellInfo::GetFirstRankSpell(), Object::GetGUID(), Unit::GetLevel(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Unit::IsImmunedToSpellEffect(), Unit::IsPet(), m_auraScaleMask, m_canReflect, m_caster, m_delayMoment, WorldObject::m_Events, m_originalCaster, m_skipCheck, m_spellFlags, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::processed, TargetInfo::reflectResult, TargetInfo::scaleAura, sObjectMgr, SpellInfo::Speed, SPELL_CAST_OK, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, Unit::SpellHitResult(), SpellInfo::SpellIconID, SpellInfo::SpellLevel, sScriptMgr, TargetInfo::targetGUID, and TargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CalculateDelayMomentForDst()

uint64 Spell::CalculateDelayMomentForDst ( ) const
901{
902 if (m_targets.HasDst())
903 {
904 if (m_targets.HasTraj())
905 {
906 float speed = m_targets.GetSpeedXY();
907 if (speed > 0.0f)
908 return (uint64)std::floor(m_targets.GetDist2d() / speed * 1000.0f);
909 }
910 else if (m_spellInfo->Speed > 0.0f)
911 {
912 // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
913 float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
914 return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
915 }
916 }
917
918 return 0;
919}
bool HasTraj() const
Definition Spell.h:176
bool HasDst() const
Definition Spell.h:175
float GetSpeedXY() const
Definition Spell.h:184
float GetDist2d() const
Definition Spell.h:183
WorldLocation const * GetDstPos() const
Definition Spell.cpp:400
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), Position::GetExactDist(), SpellCastTargets::GetSpeedXY(), SpellCastTargets::HasDst(), SpellCastTargets::HasTraj(), m_caster, m_spellInfo, m_targets, and SpellInfo::Speed.

Referenced by RecalculateDelayMomentForDst(), and SelectSpellTargets().

◆ CalculateJumpSpeeds()

void Spell::CalculateJumpSpeeds ( uint8  i,
float  dist,
float &  speedxy,
float &  speedz 
)
protected
1154{
1156 if (Creature* creature = m_caster->ToCreature())
1157 runSpeed *= creature->GetCreatureTemplate()->speed_run;
1158
1159 float multiplier = m_spellInfo->Effects[i].ValueMultiplier;
1160 if (multiplier <= 0.0f)
1161 multiplier = 1.0f;
1162
1163 speedXY = std::min(runSpeed * 3.0f * multiplier, std::max(28.0f, m_caster->GetSpeed(MOVE_RUN) * 4.0f));
1164
1165 float duration = dist / speedXY;
1166 float durationSqr = duration * duration;
1167 float minHeight = m_spellInfo->Effects[i].MiscValue ? m_spellInfo->Effects[i].MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike
1168 float maxHeight = m_spellInfo->Effects[i].MiscValueB ? m_spellInfo->Effects[i].MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown
1169 float height;
1170 if (durationSqr < minHeight * 8 / Movement::gravity)
1171 height = minHeight;
1172 else if (durationSqr > maxHeight * 8 / Movement::gravity)
1173 height = maxHeight;
1174 else
1175 height = Movement::gravity * durationSqr / 8;
1176
1177 speedZ = std::sqrt(2 * Movement::gravity * height);
1178}
@ MOVE_RUN
Definition UnitDefines.h:354
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:76
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:89
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:11363
double gravity
Definition MovementUtil.cpp:24

References baseMoveSpeed, SpellInfo::Effects, Unit::GetSpeed(), Movement::gravity, Unit::IsControlledByPlayer(), m_caster, m_spellInfo, MOVE_RUN, playerBaseMoveSpeed, and Object::ToCreature().

Referenced by EffectJump(), and EffectJumpDest().

◆ CalculateSpellDamage()

int32 Spell::CalculateSpellDamage ( uint8  i,
Unit const *  target 
) const
inline
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:11731
int32 EffectBasePoints[MAX_SPELL_EFFECTS]
Definition Spell.h:223

References Unit::CalculateSpellDamage(), SpellValue::EffectBasePoints, m_caster, m_spellInfo, and m_spellValue.

Referenced by CheckCast(), CheckEffectTarget(), EffectWeaponDmg(), and HandleEffects().

◆ CallScriptAfterCastHandlers()

void Spell::CallScriptAfterCastHandlers ( )
protected
8535{
8536 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8537 {
8538 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
8539 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->AfterCast.end(), hookItr = (*scritr)->AfterCast.begin();
8540 for (; hookItr != hookItrEnd; ++hookItr)
8541 (*hookItr).Call(*scritr);
8542
8543 (*scritr)->_FinishScriptCall();
8544 }
8545}
@ SPELL_SCRIPT_HOOK_AFTER_CAST
Definition SpellScript.h:172

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_CAST.

Referenced by _cast().

◆ CallScriptAfterHitHandlers()

void Spell::CallScriptAfterHitHandlers ( )
protected
8647{
8648 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8649 {
8650 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
8651 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
8652 for (; hookItr != hookItrEnd; ++hookItr)
8653 (*hookItr).Call(*scritr);
8654
8655 (*scritr)->_FinishScriptCall();
8656 }
8657}
@ SPELL_SCRIPT_HOOK_AFTER_HIT
Definition SpellScript.h:165

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptBeforeCastHandlers()

void Spell::CallScriptBeforeCastHandlers ( )
protected
8509{
8510 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8511 {
8512 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
8513 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->BeforeCast.end(), hookItr = (*scritr)->BeforeCast.begin();
8514 for (; hookItr != hookItrEnd; ++hookItr)
8515 (*hookItr).Call(*scritr);
8516
8517 (*scritr)->_FinishScriptCall();
8518 }
8519}
@ SPELL_SCRIPT_HOOK_BEFORE_CAST
Definition SpellScript.h:170

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_CAST.

Referenced by _cast().

◆ CallScriptBeforeHitHandlers()

void Spell::CallScriptBeforeHitHandlers ( SpellMissInfo  missInfo)
protected
8621{
8622 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8623 {
8624 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
8625 std::list<SpellScript::BeforeHitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
8626 for (; hookItr != hookItrEnd; ++hookItr)
8627 (*hookItr).Call(*scritr, missInfo);
8628
8629 (*scritr)->_FinishScriptCall();
8630 }
8631}
@ SPELL_SCRIPT_HOOK_BEFORE_HIT
Definition SpellScript.h:163

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptCheckCastHandlers()

SpellCastResult Spell::CallScriptCheckCastHandlers ( )
protected
8548{
8550 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8551 {
8552 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
8553 std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
8554 for (; hookItr != hookItrEnd; ++hookItr)
8555 {
8556 SpellCastResult tempResult = (*hookItr).Call(*scritr);
8557 if (retVal == SPELL_CAST_OK)
8558 retVal = tempResult;
8559 }
8560
8561 (*scritr)->_FinishScriptCall();
8562 }
8563 return retVal;
8564}
@ SPELL_SCRIPT_HOOK_CHECK_CAST
Definition SpellScript.h:169

References m_loadedScripts, SPELL_CAST_OK, and SPELL_SCRIPT_HOOK_CHECK_CAST.

Referenced by CheckCast().

◆ CallScriptDestinationTargetSelectHandlers()

void Spell::CallScriptDestinationTargetSelectHandlers ( SpellDestination target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8688{
8689 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8690 {
8691 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
8692 std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
8693 for (; hookItr != hookItrEnd; ++hookItr)
8694 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8695 hookItr->Call(*scritr, target);
8696
8697 (*scritr)->_FinishScriptCall();
8698 }
8699}
@ SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT
Definition SpellScript.h:168

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT.

Referenced by SelectImplicitCasterDestTargets(), SelectImplicitDestDestTargets(), SelectImplicitTargetDestTargets(), and SelectImplicitTrajTargets().

◆ CallScriptEffectHandlers()

bool Spell::CallScriptEffectHandlers ( SpellEffIndex  effIndex,
SpellEffectHandleMode  mode 
)
protected
8573{
8574 // execute script effect handler hooks and check if effects was prevented
8575 bool preventDefault = false;
8576 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8577 {
8578 std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
8579 SpellScriptHookType hookType;
8580 switch (mode)
8581 {
8583 effItr = (*scritr)->OnEffectLaunch.begin();
8584 effEndItr = (*scritr)->OnEffectLaunch.end();
8586 break;
8588 effItr = (*scritr)->OnEffectLaunchTarget.begin();
8589 effEndItr = (*scritr)->OnEffectLaunchTarget.end();
8591 break;
8593 effItr = (*scritr)->OnEffectHit.begin();
8594 effEndItr = (*scritr)->OnEffectHit.end();
8596 break;
8598 effItr = (*scritr)->OnEffectHitTarget.begin();
8599 effEndItr = (*scritr)->OnEffectHitTarget.end();
8601 break;
8602 default:
8603 ABORT();
8604 return false;
8605 }
8606 (*scritr)->_PrepareScriptCall(hookType);
8607 for (; effItr != effEndItr; ++effItr)
8608 // effect execution can be prevented
8609 if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
8610 (*effItr).Call(*scritr, effIndex);
8611
8612 if (!preventDefault)
8613 preventDefault = (*scritr)->_IsDefaultEffectPrevented(effIndex);
8614
8615 (*scritr)->_FinishScriptCall();
8616 }
8617 return preventDefault;
8618}
#define ABORT
Definition Errors.h:76
SpellScriptHookType
Definition SpellScript.h:158
@ SPELL_SCRIPT_HOOK_EFFECT_HIT
Definition SpellScript.h:161
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH
Definition SpellScript.h:159
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET
Definition SpellScript.h:160
@ SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET
Definition SpellScript.h:162
@ SPELL_EFFECT_HANDLE_LAUNCH_TARGET
Definition Spell.h:245
@ SPELL_EFFECT_HANDLE_HIT_TARGET
Definition Spell.h:247

References ABORT, m_loadedScripts, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, SPELL_SCRIPT_HOOK_EFFECT_LAUNCH, and SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET.

Referenced by HandleEffects().

◆ CallScriptObjectAreaTargetSelectHandlers()

void Spell::CallScriptObjectAreaTargetSelectHandlers ( std::list< WorldObject * > &  targets,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8660{
8661 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8662 {
8663 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT);
8664 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectAreaTargetSelect.end(), hookItr = (*scritr)->OnObjectAreaTargetSelect.begin();
8665 for (; hookItr != hookItrEnd; ++hookItr)
8666 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8667 hookItr->Call(*scritr, targets);
8668
8669 (*scritr)->_FinishScriptCall();
8670 }
8671}
@ SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT
Definition SpellScript.h:166

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT.

Referenced by SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and SelectImplicitConeTargets().

◆ CallScriptObjectTargetSelectHandlers()

void Spell::CallScriptObjectTargetSelectHandlers ( WorldObject *&  target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8674{
8675 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8676 {
8677 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
8678 std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
8679 for (; hookItr != hookItrEnd; ++hookItr)
8680 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8681 hookItr->Call(*scritr, target);
8682
8683 (*scritr)->_FinishScriptCall();
8684 }
8685}
@ SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT
Definition SpellScript.h:167

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CallScriptOnCastHandlers()

void Spell::CallScriptOnCastHandlers ( )
protected
8522{
8523 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8524 {
8525 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
8526 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->OnCast.end(), hookItr = (*scritr)->OnCast.begin();
8527 for (; hookItr != hookItrEnd; ++hookItr)
8528 (*hookItr).Call(*scritr);
8529
8530 (*scritr)->_FinishScriptCall();
8531 }
8532}
@ SPELL_SCRIPT_HOOK_ON_CAST
Definition SpellScript.h:171

References m_loadedScripts, and SPELL_SCRIPT_HOOK_ON_CAST.

Referenced by _cast().

◆ CallScriptOnHitHandlers()

void Spell::CallScriptOnHitHandlers ( )
protected
8634{
8635 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8636 {
8637 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
8638 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
8639 for (; hookItr != hookItrEnd; ++hookItr)
8640 (*hookItr).Call(*scritr);
8641
8642 (*scritr)->_FinishScriptCall();
8643 }
8644}
@ SPELL_SCRIPT_HOOK_HIT
Definition SpellScript.h:164

References m_loadedScripts, and SPELL_SCRIPT_HOOK_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CanAutoCast()

bool Spell::CanAutoCast ( Unit target)
6964{
6965 ObjectGuid targetguid = target->GetGUID();
6966
6967 for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
6968 {
6969 if (!spellEffectInfo.IsAura())
6970 continue;
6971
6972 AuraType const& auraType = spellEffectInfo.ApplyAuraName;
6973 Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(auraType);
6974 for (Unit::AuraEffectList::const_iterator auraIt = auras.begin(); auraIt != auras.end(); ++auraIt)
6975 {
6976 if (GetSpellInfo()->Id == (*auraIt)->GetSpellInfo()->Id)
6977 return false;
6978
6979 switch (sSpellMgr->CheckSpellGroupStackRules(GetSpellInfo(), (*auraIt)->GetSpellInfo()))
6980 {
6982 return false;
6984 if (GetCaster() == (*auraIt)->GetCaster())
6985 return false;
6986 break;
6987 case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT: // this one has further checks, but i don't think they're necessary for autocast logic
6989 if (abs(spellEffectInfo.BasePoints) <= abs((*auraIt)->GetAmount()))
6990 return false;
6991 break;
6993 default:
6994 break;
6995 }
6996 }
6997 }
6998
6999 SpellCastResult result = CheckPetCast(target);
7000
7001 if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
7002 {
7004 //check if among target units, our WANTED target is as well (->only self cast spells return false)
7005 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7006 if (ihit->targetGUID == targetguid)
7007 return true;
7008 }
7009 return false; //target invalid
7010}
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1094
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER
Definition SpellMgr.h:361
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE
Definition SpellMgr.h:360
@ SPELL_GROUP_STACK_RULE_DEFAULT
Definition SpellMgr.h:359
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
Definition SpellMgr.h:362
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST
Definition SpellMgr.h:363
Definition SpellInfo.h:249
Unit * GetCaster() const
Definition Spell.h:585
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6770

References CheckPetCast(), Unit::GetAuraEffectsByType(), GetCaster(), SpellInfo::GetEffects(), Object::GetGUID(), GetSpellInfo(), SpellInfo::Id, m_spellInfo, m_UniqueTargetInfo, SelectSpellTargets(), SPELL_CAST_OK, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_GROUP_STACK_RULE_DEFAULT, SPELL_GROUP_STACK_RULE_EXCLUSIVE, SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER, SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST, SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT, and sSpellMgr.

Referenced by PetAI::UpdateAI().

◆ cancel()

void Spell::cancel ( bool  bySelf = false)
3641{
3643 return;
3644
3645 uint32 oldState = m_spellState;
3647
3648 m_autoRepeat = false;
3649 switch (oldState)
3650 {
3654
3655 if (m_caster->IsPlayer())
3656 {
3658 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3659 }
3660 [[fallthrough]];
3663 break;
3665 if (!bySelf)
3666 {
3667 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3668 if ((*ihit).missCondition == SPELL_MISS_NONE)
3669 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3670 unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
3671
3674
3677 }
3678
3680 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3681
3682 // spell is canceled-take mods and clear list
3683 if (Player* player = m_caster->GetSpellModOwner())
3684 player->RemoveSpellMods(this);
3685
3686 m_appliedMods.clear();
3687 break;
3688 default:
3689 break;
3690 }
3691
3693 if (m_selfContainer && *m_selfContainer == this)
3694 *m_selfContainer = nullptr;
3695
3696 // Do not remove current far sight object (already done in Spell::EffectAddFarsight) to prevent from reset viewpoint to player
3698 {
3700 }
3701
3702 if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
3704
3705 //set state back so finish will be processed
3706 m_spellState = oldState;
3707
3708 sScriptMgr->OnSpellCastCancel(this, m_caster, m_spellInfo, bySelf);
3709
3710 finish(false);
3711}
@ SPELL_EFFECT_ADD_FARSIGHT
Definition SharedDefines.h:861
@ SPELL_FAILED_INTERRUPTED
Definition SharedDefines.h:1000
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_PREPARING
Definition Spell.h:235
@ SPELL_STATE_CASTING
Definition Spell.h:236
bool NeedSendSpectatorData() const
Definition Player.cpp:15485
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5127
void CancelGlobalCooldown()
Definition Spell.cpp:8875
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:571
UsedSpellMods m_appliedMods
Definition Spell.h:556
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6530
bool RemoveDynObject(uint32 spellId)
Definition Unit.cpp:6474
Map * FindMap() const
Definition Object.h:621
void SendCommand_Spell(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, int32 casttime)
Definition ArenaSpectator.h:80

References AURA_REMOVE_BY_CANCEL, CancelGlobalCooldown(), WorldObject::FindMap(), finish(), Object::GetGUID(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasEffect(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_appliedMods, m_autoRepeat, m_caster, m_originalCasterGUID, m_selfContainer, m_spellInfo, m_spellState, m_UniqueTargetInfo, Player::NeedSendSpectatorData(), Unit::RemoveDynObject(), Unit::RemoveGameObject(), Player::RemoveSpellCooldown(), SendCastResult(), SendChannelUpdate(), ArenaSpectator::SendCommand_Spell(), SendInterrupted(), SetReferencedFromCurrent(), SPELL_EFFECT_ADD_FARSIGHT, SPELL_FAILED_INTERRUPTED, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, SPELL_STATE_PREPARING, sScriptMgr, and Object::ToPlayer().

Referenced by _cast(), SpellEvent::Abort(), AddUnitTarget(), SpellScript::Cancel(), Unit::InterruptSpell(), update(), and SpellEvent::~SpellEvent().

◆ CancelGlobalCooldown()

void Spell::CancelGlobalCooldown ( )
protected
8876{
8878 return;
8879
8880 // Cancel global cooldown when interrupting current cast
8882 return;
8883
8884 // Only players or controlled units have global cooldown
8885 if (m_caster->GetCharmInfo())
8887 else if (m_caster->IsPlayer())
8889}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:550
void CancelGlobalCooldown(SpellInfo const *spellInfo)
Definition CharmInfo.cpp:424
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1819
uint32 StartRecoveryTime
Definition SpellInfo.h:351
CharmInfo * GetCharmInfo()
Definition Unit.h:1270
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1565
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition CharmInfo.h:160

References GlobalCooldownMgr::CancelGlobalCooldown(), CURRENT_GENERIC_SPELL, Unit::GetCharmInfo(), Unit::GetCurrentSpell(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), Object::IsPlayer(), m_caster, m_spellInfo, SpellInfo::StartRecoveryTime, and Object::ToPlayer().

Referenced by cancel().

◆ CanExecuteTriggersOnHit()

bool Spell::CanExecuteTriggersOnHit ( uint8  effMask,
SpellInfo const *  triggeredByAura = nullptr 
) const
protected
8725{
8726 // Relentless strikes, proc only from first effect
8727 if (triggeredByAura && triggeredByAura->SpellIconID == 559)
8728 return effMask & (1 << EFFECT_0);
8729
8730 bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
8731 // If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
8732 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8733 {
8734 if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))
8735 return true;
8736 }
8737 return effMask;
8738}
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_CASTER
Definition SharedDefines.h:1421
@ SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
Definition SharedDefines.h:542

References EFFECT_0, SpellInfo::Effects, SpellInfo::HasAttribute(), m_spellInfo, MAX_SPELL_EFFECTS, SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET, SpellInfo::SpellIconID, and TARGET_UNIT_CASTER.

Referenced by DoAllEffectOnTarget(), and DoTriggersOnSpellHit().

◆ CanOpenLock()

SpellCastResult Spell::CanOpenLock ( uint32  effIndex,
uint32  lockid,
SkillType skillid,
int32 reqSkillValue,
int32 skillValue 
)
protected
8340{
8341 if (!lockId) // possible case for GO and maybe for items.
8342 return SPELL_CAST_OK;
8343
8344 // Get LockInfo
8345 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
8346
8347 if (!lockInfo)
8349
8350 bool reqKey = false; // some locks not have reqs
8351
8352 for (int j = 0; j < MAX_LOCK_CASE; ++j)
8353 {
8354 switch (lockInfo->Type[j])
8355 {
8356 // check key item (many fit cases can be)
8357 case LOCK_KEY_ITEM:
8358 if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
8359 return SPELL_CAST_OK;
8360 reqKey = true;
8361 break;
8362 // check key skill (only single first fit case can be)
8363 case LOCK_KEY_SKILL:
8364 {
8365 reqKey = true;
8366
8367 // wrong locktype, skip
8368 if (uint32(m_spellInfo->Effects[effIndex].MiscValue) != lockInfo->Index[j])
8369 continue;
8370
8371 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
8372
8373 if (skillId != SKILL_NONE)
8374 {
8375 reqSkillValue = lockInfo->Skill[j];
8376
8377 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
8378 skillValue = m_CastItem || !m_caster->IsPlayer() ?
8379 0 : m_caster->ToPlayer()->GetSkillValue(skillId);
8380
8381 // skill bonus provided by casting spell (mostly item spells)
8382 // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
8383 if ((m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
8385 {
8386 skillValue += m_spellInfo->Effects[effIndex].CalcValue();
8387 }
8388
8389 if (skillValue < reqSkillValue)
8391 }
8392
8393 return SPELL_CAST_OK;
8394 }
8395 case LOCK_KEY_SPELL:
8396 {
8397 if (m_spellInfo->Id == lockInfo->Index[j])
8398 {
8399 return SPELL_CAST_OK;
8400 }
8401 reqKey = true;
8402 break;
8403 }
8404 }
8405 }
8406
8407 if (reqKey)
8409
8410 return SPELL_CAST_OK;
8411}
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
#define MAX_LOCK_CASE
Definition DBCStructure.h:1305
@ TARGET_GAMEOBJECT_ITEM_TARGET
Definition SharedDefines.h:1441
LockType
Definition SharedDefines.h:2602
@ LOCK_KEY_ITEM
Definition SharedDefines.h:2596
@ LOCK_KEY_SKILL
Definition SharedDefines.h:2597
@ LOCK_KEY_SPELL
Definition SharedDefines.h:2598
@ SPELL_FAILED_BAD_TARGETS
Definition SharedDefines.h:972
@ SPELL_FAILED_LOW_CASTLEVEL
Definition SharedDefines.h:1009
SkillType SkillByLockType(LockType locktype)
Definition SharedDefines.h:3260
@ SKILL_NONE
Definition SharedDefines.h:3104
@ SKILL_LOCKPICKING
Definition SharedDefines.h:3215
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5443
bool IsAbilityOfSkillType(uint32 skillType) const
Definition SpellInfo.cpp:1005
Definition DBCStructure.h:1308
uint32 Type[MAX_LOCK_CASE]
Definition DBCStructure.h:1310
uint32 Index[MAX_LOCK_CASE]
Definition DBCStructure.h:1311
uint32 Skill[MAX_LOCK_CASE]
Definition DBCStructure.h:1312

References SpellInfo::Effects, Object::GetEntry(), Player::GetSkillValue(), SpellInfo::Id, LockEntry::Index, SpellInfo::IsAbilityOfSkillType(), Object::IsPlayer(), LOCK_KEY_ITEM, LOCK_KEY_SKILL, LOCK_KEY_SPELL, m_caster, m_CastItem, m_spellInfo, MAX_LOCK_CASE, LockEntry::Skill, SKILL_LOCKPICKING, SKILL_NONE, SkillByLockType(), sLockStore, SPELL_CAST_OK, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_LOW_CASTLEVEL, TARGET_GAMEOBJECT_ITEM_TARGET, Object::ToPlayer(), and LockEntry::Type.

Referenced by CheckCast(), and EffectOpenLock().

◆ cast()

void Spell::cast ( bool  skipCheck = false)
3714{
3715 Player* modOwner = m_caster->GetSpellModOwner();
3716 Spell* lastMod = nullptr;
3717 if (modOwner)
3718 {
3719 lastMod = modOwner->m_spellModTakingSpell;
3720 if (lastMod)
3721 modOwner->SetSpellModTakingSpell(lastMod, false);
3722 }
3723
3724 _cast(skipCheck);
3725
3726 if (lastMod)
3727 modOwner->SetSpellModTakingSpell(lastMod, true);
3728}
Spell * m_spellModTakingSpell
Definition Player.h:2589
Definition Spell.h:295
void _cast(bool skipCheck)
Definition Spell.cpp:3730

References _cast(), Unit::GetSpellModOwner(), m_caster, Player::m_spellModTakingSpell, and Player::SetSpellModTakingSpell().

Referenced by Unit::AttackerStateUpdate(), prepare(), and update().

◆ CheckCast()

SpellCastResult Spell::CheckCast ( bool  strict)
Todo:
: determine if there is some flag to enable/disable the check
5591{
5592 // check death state
5595
5596 // Spectator check
5597 if (m_caster->IsPlayer())
5598 if (((Player const*)m_caster)->IsSpectator() && m_spellInfo->Id != SPECTATOR_SPELL_BINDSIGHT)
5599 return SPELL_FAILED_NOT_HERE;
5600
5602
5603 sScriptMgr->OnSpellCheckCast(this, strict, res);
5604
5605 if (res != SPELL_CAST_OK)
5606 return res;
5607
5608 // check cooldowns to prevent cheating
5610 {
5611 if (m_caster->IsPlayer())
5612 {
5613 //can cast triggered (by aura only?) spells while have this flag
5616
5618 {
5621 else
5623 }
5624
5625 // check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
5628 }
5631 }
5632
5634 {
5637 }
5638
5639 // Check global cooldown
5642
5643 // only triggered spells can be processed an ended battleground
5644 if (!IsTriggered() && m_caster->IsPlayer())
5646 if (bg->GetStatus() == STATUS_WAIT_LEAVE)
5648
5649 if (m_caster->IsPlayer() /*&& VMAP::VMapFactory::createOrGetVMapMgr()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
5650 {
5652 !m_caster->IsOutdoors())
5654
5658 }
5659
5660 // only check at first call, Stealth auras are already removed at second call
5661 // for now, ignore triggered spells
5663 {
5664 bool checkForm = true;
5665 // Ignore form req aura
5667 for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
5668 {
5669 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
5670 continue;
5671 checkForm = false;
5672 break;
5673 }
5674 if (checkForm)
5675 {
5676 // Cannot be used in this stance/form
5678 if (shapeError != SPELL_CAST_OK)
5679 return shapeError;
5680
5683 }
5684 }
5685
5687 for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr)
5688 if (uint32((*blockItr)->GetMiscValue()) == m_spellInfo->SpellFamilyName)
5690
5691 bool reqCombat = true;
5693 for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
5694 {
5695 if ((*j)->IsAffectedOnSpell(m_spellInfo))
5696 {
5697 m_needComboPoints = false;
5698 if ((*j)->GetMiscValue() == 1)
5699 {
5700 reqCombat = false;
5701 break;
5702 }
5703 }
5704 }
5705
5706 // caster state requirements
5707 // not for triggered spells (needed by execute)
5709 {
5714
5715 // Note: spell 62473 requres CasterAuraSpell = triggering spell
5720
5721 if (reqCombat && m_caster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat())
5723 }
5724
5725 // Xinef: exploit protection
5727 {
5728 if (m_caster->IsPlayer() && m_caster->GetMap()->IsDungeon())
5729 if (InstanceScript* instanceScript = m_caster->GetInstanceScript())
5730 if (instanceScript->IsEncounterInProgress())
5731 {
5732 if (Group* group = m_caster->ToPlayer()->GetGroup())
5733 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
5734 if (Player* member = itr->GetSource())
5735 if (member->IsInMap(m_caster))
5736 if (Unit* victim = member->GetVictim())
5737 if (victim->IsInCombat() && m_caster->GetDistance(victim) < m_caster->GetVisibilityRange())
5738 {
5739 m_caster->CombatStart(victim);
5740 victim->AddThreat(m_caster, 1.0f);
5741 break;
5742 }
5744 }
5745 }
5746
5747 // cancel autorepeat spells if cast start when moving
5748 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
5749 if (m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() && !IsTriggered())
5750 {
5751 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
5754 return SPELL_FAILED_MOVING;
5755 }
5756
5757 Vehicle* vehicle = m_caster->GetVehicle();
5759 {
5760 uint16 checkMask = 0;
5761 for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
5762 {
5763 SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
5765 {
5766 SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
5767 if (shapeShiftEntry && (shapeShiftEntry->flags1 & SHAPESHIFT_FLAG_STANCE) == 0)
5768 checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
5769 break;
5770 }
5771 }
5772
5775
5776 if (!checkMask)
5777 checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
5778
5779 // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
5780 VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
5782 && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->IsPlayer())
5784 }
5785
5786 // check spell cast conditions from database
5787 {
5790 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
5791 if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
5792 {
5793 // mLastFailedCondition can be nullptr if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
5794 if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
5795 {
5799 }
5800 if (!condInfo.mLastFailedCondition || !condInfo.mLastFailedCondition->ConditionTarget)
5803 }
5804 }
5805
5806 // Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
5807 // those spells may have incorrect target entries or not filled at all (for example 15332)
5808 // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
5809 // also, such casts shouldn't be sent to client
5810 // Xinef: do not check explicit casts for self cast of triggered spells (eg. reflect case)
5812 {
5813 // Check explicit target for m_originalCaster - todo: get rid of such workarounds
5814 // Xinef: do not check explicit target for triggered spell casted on self with targetflag enemy
5816 {
5818 if (castResult != SPELL_CAST_OK)
5819 return castResult;
5820 }
5821 }
5822
5823 if (Unit* target = m_targets.GetUnitTarget())
5824 {
5825 SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false);
5826 if (castResult != SPELL_CAST_OK)
5827 return castResult;
5828
5829 if (target != m_caster)
5830 {
5831 // Must be behind the target
5832 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
5834
5835 // Target must be facing you
5836 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
5838
5841 {
5842 bool castedByGameobject = false;
5843 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5845 {
5846 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5847 }
5848 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5849 {
5850 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5851 {
5852 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5853 }
5854 }
5855
5856 if (castedByGameobject)
5857 {
5858 // If spell casted by gameobject then ignore M2 models
5859 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5860 }
5861
5863 {
5865 }
5866 }
5867 }
5868 }
5869
5870 // Check for line of sight for spells with dest
5871 if (m_targets.HasDst())
5872 {
5873 float x, y, z;
5874 m_targets.GetDstPos()->GetPosition(x, y, z);
5875
5878 {
5879 bool castedByGameobject = false;
5880 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5882 {
5883 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5884 }
5885 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5886 {
5887 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5888 {
5889 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5890 }
5891 }
5892
5893 if (castedByGameobject)
5894 {
5895 // If spell casted by gameobject then ignore M2 models
5896 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5897 }
5898
5900 {
5902 }
5903 }
5904 }
5905
5906 // check pet presence
5907 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
5908 {
5909 if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
5910 {
5912 {
5913 if (m_triggeredByAuraSpell.spellInfo) // not report pet not existence for triggered spells
5915 else
5916 return SPELL_FAILED_NO_PET;
5917 }
5918 break;
5919 }
5920 }
5921 // Spell casted only on battleground
5923 if (!m_caster->ToPlayer()->InBattleground())
5925
5926 // do not allow spells to be cast in arenas
5927 // - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
5928 // - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
5931 if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
5932 if (mapEntry->IsBattleArena())
5934
5935 // zone check
5937 {
5938 uint32 zone, area;
5939 m_caster->GetZoneAndAreaId(zone, area);
5940
5942 m_caster->IsPlayer() ? m_caster->ToPlayer() : nullptr);
5943 if (locRes != SPELL_CAST_OK)
5944 return locRes;
5945 }
5946
5947 // not let players cast spells at mount (and let do it to creatures)
5950 {
5951 if (m_caster->IsInFlight())
5953 else
5955 }
5956
5957 SpellCastResult castResult = SPELL_CAST_OK;
5958
5959 // always (except passive spells) check items (focus object can be required for any type casts)
5960 if (!m_spellInfo->IsPassive())
5961 {
5962 // spell focus needs to be checked not only for players! there are vehicle spells that require spell focus
5963 castResult = CheckSpellFocus();
5964 if (castResult != SPELL_CAST_OK)
5965 return castResult;
5966
5967 castResult = CheckItems();
5968 if (castResult != SPELL_CAST_OK)
5969 return castResult;
5970 }
5971
5972 // Triggered spells also have range check
5974 castResult = CheckRange(strict);
5975 if (castResult != SPELL_CAST_OK)
5976 return castResult;
5977
5979 {
5980 castResult = CheckPower();
5981 if (castResult != SPELL_CAST_OK)
5982 return castResult;
5983 }
5984
5986 {
5987 return SPELL_CAST_OK;
5988 }
5989
5990 // xinef: do not skip triggered spells if they posses prevention type (eg. Bladestorm vs Hand of Protection)
5992 {
5994 if (castResult != SPELL_CAST_OK)
5995 return castResult;
5996
5997 // xinef: Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
5999 {
6001 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
6002 if (itr->type == m_spellInfo->Mechanic)
6004 }
6005 }
6006
6007 // script hook
6008 castResult = CallScriptCheckCastHandlers();
6009 if (castResult != SPELL_CAST_OK)
6010 return castResult;
6011
6012 bool hasDispellableAura = false;
6013 bool hasNonDispelEffect = false;
6014 uint32 dispelMask = 0;
6015 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6016 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
6017 {
6019 {
6020 hasDispellableAura = true;
6021 break;
6022 }
6023
6024 dispelMask |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6025 }
6026 else if (m_spellInfo->Effects[i].IsEffect())
6027 {
6028 hasNonDispelEffect = true;
6029 break;
6030 }
6031
6032 if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
6033 {
6034 if (Unit* target = m_targets.GetUnitTarget())
6035 {
6036 // Xinef: do not allow to cast on hostile targets in sanctuary
6037 if (!m_caster->IsFriendlyTo(target))
6038 {
6039 if (m_caster->IsInSanctuary() || target->IsInSanctuary())
6040 {
6041 // Xinef: fix for duels
6042 Player* player = m_caster->ToPlayer();
6043 if (!player || !player->duel || target != player->duel->Opponent)
6045 }
6046 }
6047
6048 DispelChargesList dispelList;
6049 target->GetDispellableAuraList(m_caster, dispelMask, dispelList, m_spellInfo);
6050
6051 if (dispelList.empty())
6053 }
6054 }
6055
6056 uint8 approximateAuraEffectMask = 0;
6057 uint8 nonAuraEffectMask = 0;
6058 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6059 {
6060 // for effects of spells that have only one target
6061 switch (m_spellInfo->Effects[i].Effect)
6062 {
6064 {
6065 if (!m_caster->IsPlayer())
6067
6068 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
6069 break;
6070
6071 Pet* pet = m_caster->ToPlayer()->GetPet();
6072
6073 if (!pet)
6074 return SPELL_FAILED_NO_PET;
6075
6076 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6077
6078 if (!learn_spellproto)
6080
6081 if (m_spellInfo->SpellLevel > pet->GetLevel())
6082 return SPELL_FAILED_LOWLEVEL;
6083
6084 break;
6085 }
6087 {
6088 // check target only for unit target case
6090 {
6091 if (!m_caster->IsPlayer())
6093
6094 Pet* pet = unitTarget->ToPet();
6095 if (!pet || pet->GetOwner() != m_caster)
6097
6098 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6099
6100 if (!learn_spellproto)
6102
6103 if (m_spellInfo->SpellLevel > pet->GetLevel())
6104 return SPELL_FAILED_LOWLEVEL;
6105 }
6106 break;
6107 }
6109 {
6110 uint32 glyphId = m_spellInfo->Effects[i].MiscValue;
6111 if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
6112 if (m_caster->HasAura(gp->SpellId))
6114 break;
6115 }
6117 {
6118 if (!m_caster->IsPlayer())
6120
6121 Item* foodItem = m_targets.GetItemTarget();
6122 if (!foodItem)
6124
6125 Pet* pet = m_caster->ToPlayer()->GetPet();
6126
6127 if (!pet)
6128 return SPELL_FAILED_NO_PET;
6129
6130 if (!pet->HaveInDiet(foodItem->GetTemplate()))
6132
6133 if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
6135
6136 if (m_caster->IsInCombat() || pet->IsInCombat())
6138
6139 break;
6140 }
6143 {
6144 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
6145 if (m_caster->IsPlayer())
6146 if (Unit* target = m_targets.GetUnitTarget())
6147 if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
6149 break;
6150 }
6152 {
6154 {
6156 }
6157
6159 {
6160 // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
6161 if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
6163 }
6165 {
6166 // Exception for Master's Call
6167 if (m_spellInfo->Id != 54216)
6168 {
6169 return SPELL_FAILED_ROOTED;
6170 }
6171 }
6172 if (m_caster->IsPlayer())
6173 if (Unit* target = m_targets.GetUnitTarget())
6174 if (!target->IsAlive())
6176 // Xinef: Pass only explicit unit target spells
6177 // pussywizard:
6178 if (sDisableMgr->IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
6179 {
6180 Unit* target = m_targets.GetUnitTarget();
6181 if (!target)
6183
6184 // first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
6185 if (!target->IsWithinLOSInMap(m_caster)) //Do full LoS/Path check. Don't exclude m2
6187
6188 float objSize = target->GetCombatReach();
6189 float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
6190
6191 m_preGeneratedPath = std::make_unique<PathGenerator>(m_caster);
6192 m_preGeneratedPath->SetPathLengthLimit(range);
6193
6194 // first try with raycast, if it fails fall back to normal path
6195 bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
6196 if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
6197 return SPELL_FAILED_NOPATH;
6198 else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
6199 return SPELL_FAILED_NOPATH;
6200 else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
6201 return SPELL_FAILED_NOPATH;
6202
6203 m_preGeneratedPath->ShortenPathUntilDist(G3D::Vector3(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), objSize); // move back
6204 }
6205 if (Player* player = m_caster->ToPlayer())
6206 player->SetCanTeleport(true);
6207 break;
6208 }
6210 {
6213
6216
6217 Creature* creature = m_targets.GetUnitTarget()->ToCreature();
6218 if (!creature->IsCritter() && !creature->loot.isLooted())
6220
6221 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
6222
6223 int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
6224 int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
6225 int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
6226 if (ReqValue > skillValue)
6228
6229 break;
6230 }
6232 {
6233 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
6234 m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
6235 break;
6236
6237 if (!m_caster->IsPlayer() // only players can open locks, gather etc.
6238 // we need a go target in case of TARGET_GAMEOBJECT_TARGET
6239 || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
6241
6242 Item* pTempItem = nullptr;
6244 {
6245 if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
6246 pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID().GetRawValue()));
6247 }
6250
6251 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
6252 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
6254 (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
6256
6257 // We must also ensure the gameobject we are opening is still closed by the time the spell finishes.
6258 if (GameObject* go = m_targets.GetGOTarget())
6259 {
6260 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR && go->GetGoState() != GO_STATE_READY)
6261 {
6263 }
6264 }
6265 if (m_spellInfo->Id != 1842 || (m_targets.GetGOTarget() &&
6267 {
6268 if (m_targets.GetGOTarget() && m_targets.GetGOTarget()->GetEntry() == 179697)
6269 {
6270 if (!m_caster->ToPlayer()->CanUseBattlegroundObject(nullptr))
6272 }
6273 else if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners, or Gurubashi chest
6276 }
6277
6278 // get the lock entry
6279 uint32 lockId = 0;
6280 if (GameObject* go = m_targets.GetGOTarget())
6281 {
6282 lockId = go->GetGOInfo()->GetLockId();
6283 if (!lockId)
6285 }
6286 else if (Item* itm = m_targets.GetItemTarget())
6287 lockId = itm->GetTemplate()->LockID;
6288
6289 SkillType skillId = SKILL_NONE;
6290 int32 reqSkillValue = 0;
6291 int32 skillValue = 0;
6292
6293 // check lock compatibility
6294 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
6295 if (res != SPELL_CAST_OK)
6296 return res;
6297
6298 // chance for fail at lockpicking attempt
6299 // second check prevent fail at rechecks
6300 // herbalism and mining cannot fail as of patch 3.1.0
6301 if (skillId != SKILL_NONE && skillId != SKILL_HERBALISM && skillId != SKILL_MINING && (!m_selfContainer || ((*m_selfContainer) != this)))
6302 {
6303 // chance for failure in orange lockpick
6304 if (skillId == SKILL_LOCKPICKING && reqSkillValue > irand(skillValue - 25, skillValue + 37))
6305 {
6307 }
6308 }
6309 break;
6310 }
6312 {
6313 Unit* unitCaster = m_caster->ToUnit();
6314 if (!unitCaster)
6315 {
6317 }
6318
6319 Creature* pet = unitCaster->GetGuardianPet();
6320 if (pet)
6321 {
6322 if (pet->IsAlive())
6323 {
6325 }
6326 }
6327 else if (Player* playerCaster = m_caster->ToPlayer())
6328 {
6329 PetStable& petStable = playerCaster->GetOrInitPetStable();
6330 if (!petStable.CurrentPet && petStable.UnslottedPets.empty())
6331 {
6332 return SPELL_FAILED_NO_PET;
6333 }
6334 }
6335
6336 break;
6337 }
6338 // This is generic summon effect
6340 {
6341 SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
6342 if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
6343 break;
6344 switch (SummonProperties->Category)
6345 {
6347 if (m_caster->GetPetGUID())
6349 [[fallthrough]];
6351 if (m_caster->GetCharmGUID())
6353 break;
6354 }
6355 break;
6356 }
6358 {
6360 {
6365 }
6366 break;
6367 }
6369 {
6370 Unit* unitCaster = m_caster->ToUnit();
6371 if (!unitCaster)
6373
6375 {
6376 if (m_caster->GetPetGUID())
6378 if (m_caster->GetCharmGUID())
6380 }
6381
6383 if (Pet* pet = m_caster->ToPlayer()->GetPet())
6384 pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
6385
6386 Player* playerCaster = unitCaster->ToPlayer();
6387 if (playerCaster && playerCaster->GetPetStable())
6388 {
6389 std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), m_spellInfo->Effects[i].MiscValue, 0, false);
6390 if (info.first)
6391 {
6392 if (info.first->Type == HUNTER_PET)
6393 {
6394 if (!info.first->Health)
6395 {
6396 playerCaster->SendTameFailure(PET_TAME_DEAD);
6398 }
6399
6400 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
6401 if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets()))
6402 {
6403 // if problem in exotic pet
6404 if (creatureInfo && creatureInfo->IsTameable(true))
6406 else
6408
6410 }
6411 }
6412 }
6413 else if (!m_spellInfo->Effects[i].MiscValue) // when miscvalue is present it is allowed to create new pets
6414 {
6417 }
6418 }
6419 break;
6420 }
6422 {
6423 if (!m_caster->IsPlayer())
6425 if (!m_caster->GetTarget())
6427
6429 if (!target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell
6431
6432 // Xinef: Implement summon pending error
6433 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6435
6436 // check if our map is dungeon
6437 MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId());
6438 if (map->IsDungeon())
6439 {
6440 uint32 mapId = m_caster->GetMap()->GetId();
6441 Difficulty difficulty = m_caster->GetMap()->GetDifficulty();
6442 /*if (map->IsRaid())
6443 if (InstancePlayerBind* targetBind = target->GetBoundInstance(mapId, difficulty))
6444 if (targetBind->perm && targetBind != m_caster->ToPlayer()->GetBoundInstance(mapId, difficulty))
6445 return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;*/
6446
6447 InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapId);
6448 if (!instance)
6450 if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
6452 }
6453 break;
6454 }
6455 // RETURN HERE
6457 {
6458 if (!m_caster->IsPlayer())
6460
6461 Player* playerCaster = m_caster->ToPlayer();
6462 //
6463 if (!(playerCaster->GetTarget()))
6465
6467
6468 if (!target ||
6469 !(target->GetSession()->GetRecruiterId() == playerCaster->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == playerCaster->GetSession()->GetRecruiterId()))
6471
6472 // Xinef: Implement summon pending error
6473 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6475
6476 break;
6477 }
6478 case SPELL_EFFECT_LEAP:
6480 {
6481 //Do not allow to cast it before BG starts.
6482 if (m_caster->IsPlayer())
6483 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6484 if (bg->GetStatus() != STATUS_IN_PROGRESS)
6486 break;
6487 }
6489 {
6492
6493 bool found = false;
6495 for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
6496 {
6497 if (itr->second->GetBase()->IsPassive())
6498 continue;
6499
6500 if (!itr->second->IsPositive())
6501 continue;
6502
6503 found = true;
6504 break;
6505 }
6506
6507 if (!found)
6509
6510 break;
6511 }
6513 {
6515 {
6516 if (m_caster->IsPlayer())
6517 return SPELL_FAILED_ROOTED;
6518 else
6520 }
6521 break;
6522 }
6523 // xinef: do not allow to use leaps while rooted
6524 case SPELL_EFFECT_JUMP:
6526 {
6528 return SPELL_FAILED_ROOTED;
6529 break;
6530 }
6532 if (!sScriptMgr->CanSelectSpecTalent(this))
6534 // can't change during already started arena/battleground
6535 if (m_caster->IsPlayer())
6536 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6537 if (bg->GetStatus() == STATUS_IN_PROGRESS)
6539 break;
6540 default:
6541 break;
6542 }
6543
6544 if (m_spellInfo->Effects[i].IsAura())
6545 approximateAuraEffectMask |= 1 << i;
6546 else if (m_spellInfo->Effects[i].IsEffect())
6547 nonAuraEffectMask |= 1 << i;
6548 }
6549
6550 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6551 {
6552 switch (m_spellInfo->Effects[i].ApplyAuraName)
6553 {
6554 case SPELL_AURA_DUMMY:
6555 break;
6557 {
6558 if (!m_caster->IsPlayer())
6559 return SPELL_FAILED_NO_PET;
6560
6561 Pet* pet = m_caster->ToPlayer()->GetPet();
6562 if (!pet)
6563 return SPELL_FAILED_NO_PET;
6564
6565 if (pet->GetCharmerGUID())
6566 return SPELL_FAILED_CHARMED;
6567 break;
6568 }
6572 {
6573 if (m_caster->GetCharmerGUID())
6574 return SPELL_FAILED_CHARMED;
6575
6576 // Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
6578 {
6579 if (m_caster->GetPetGUID())
6581
6582 if (m_caster->GetCharmGUID())
6584 }
6585 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS)
6586 {
6587 if (m_caster->GetCharmGUID())
6589 }
6590
6591 if (Unit* target = m_targets.GetUnitTarget())
6592 {
6593 if (target->IsCreature() && target->ToCreature()->IsVehicle())
6595
6596 // Allow SPELL_AURA_MOD_POSSESS to work on mounted players,
6597 // but keep the old restriction for everything else.
6598 if (target->IsMounted())
6599 {
6600 if (!(target->IsPlayer() && m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS))
6602 }
6603
6604 if (target->GetCharmerGUID())
6605 return SPELL_FAILED_CHARMED;
6606
6607 if (target->GetOwnerGUID() && target->GetOwnerGUID().IsPlayer())
6609
6610 if (target->IsPet() && (!target->GetOwner() || target->GetOwner()->ToPlayer()))
6612
6613 int32 damage = CalculateSpellDamage(i, target);
6614 if (damage && int32(target->GetLevel()) > damage)
6616 }
6617
6618 break;
6619 }
6620 case SPELL_AURA_MOUNTED:
6621 {
6622 // Disallow casting flying mounts in water
6625
6626 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
6627 bool allowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
6628 InstanceTemplate const* it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
6629 if (it)
6630 allowMount = it->AllowMount;
6631 if (m_caster->IsPlayer() && !allowMount && !m_spellInfo->AreaGroupId)
6633
6636
6637 // xinef: dont allow to cast mounts in specific transforms
6638 if (m_caster->getTransForm())
6639 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
6640 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
6641 !transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
6643
6644 break;
6645 }
6647 {
6648 if (!m_targets.GetUnitTarget())
6650
6651 // can be casted at non-friendly unit or own pet/charm
6654
6655 break;
6656 }
6657 case SPELL_AURA_FLY:
6659 {
6660 // Xinef: added water check
6661 if (m_caster->IsInWater())
6663
6664 // not allow cast fly spells if not have req. skills (all spells is self target)
6665 // allow always ghost flight spells
6667 {
6668 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
6669 if (AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
6670 if ((pArea->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))
6671 return SPELL_FAILED_NOT_HERE;
6672 }
6673 break;
6674 }
6676 {
6677 if (m_spellInfo->Effects[i].IsTargetingArea())
6678 break;
6679
6680 if (!m_caster->IsPlayer() || m_CastItem)
6681 break;
6682
6683 if (!m_targets.GetUnitTarget())
6685
6688
6689 break;
6690 }
6691 case SPELL_AURA_HOVER:
6692 {
6694 {
6696 }
6697 break;
6698 }
6700 {
6701 if (m_caster && m_caster->HasAura(23397)) // Nefarian Class Call (Warrior): Berserk -- Nefertum: I don't really like this but I didn't find another way.
6702 {
6704 }
6705 break;
6706 }
6707 default:
6708 break;
6709 }
6710
6711 // check if target already has the same type, but more powerful aura
6712 if (!nonAuraEffectMask && (approximateAuraEffectMask & (1 << i)) && !m_spellInfo->IsTargetingArea())
6713 if (Unit* target = m_targets.GetUnitTarget())
6714 if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, AuraType(m_spellInfo->Effects[i].ApplyAuraName),
6715 m_spellInfo->Effects[i].CalcValue(m_caster, &m_spellValue->EffectBasePoints[i]), approximateAuraEffectMask, false))
6717 }
6718
6719 // check trade slot case (last, for allow catch any another cast problems)
6721 {
6722 if (m_CastItem)
6724
6725 if (!m_caster->IsPlayer())
6727
6728 TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
6729
6730 if (!my_trade)
6732
6734 if (slot != TRADE_SLOT_NONTRADED)
6736
6737 if (!IsTriggered())
6738 if (my_trade->GetSpell())
6740 }
6741
6742 // check if caster has at least 1 combo point on target for spells that require combo points
6744 {
6746 {
6748 {
6750 }
6751 }
6752 else
6753 {
6754 if (!m_caster->GetComboPoints())
6755 {
6757 }
6758 }
6759 }
6760
6761 // xinef: check relic cooldown
6765
6766 // all ok
6767 return SPELL_CAST_OK;
6768}
#define SPECTATOR_SPELL_BINDSIGHT
Definition ArenaSpectator.h:38
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:292
@ CONDITION_SOURCE_TYPE_SPELL
Definition ConditionMgr.h:142
std::list< Condition * > ConditionList
Definition ConditionMgr.h:239
@ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL
Definition DBCEnums.h:456
@ VEHICLE_SEAT_FLAG_UNCONTROLLED
Definition DBCEnums.h:457
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
Difficulty
Definition DBCEnums.h:266
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
DBCStorage< SummonPropertiesEntry > sSummonPropertiesStore(SummonPropertiesfmt)
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint16_t uint16
Definition Define.h:108
#define sDisableMgr
Definition DisableMgr.h:88
@ GO_STATE_READY
Definition GameObjectData.h:706
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
LineOfSightChecks
Definition Map.h:103
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:110
@ PATHFIND_NOPATH
Definition PathGenerator.h:50
@ PATHFIND_SHORT
Definition PathGenerator.h:52
@ PATHFIND_INCOMPLETE
Definition PathGenerator.h:49
@ HUNTER_PET
Definition PetDefines.h:33
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:482
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1577
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1571
Powers
Definition SharedDefines.h:279
@ POWER_MANA
Definition SharedDefines.h:280
@ SPELL_ATTR7_DEBUG_SPELL
Definition SharedDefines.h:655
@ SPELL_EFFECT_LEAP
Definition SharedDefines.h:818
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:851
@ SPELL_EFFECT_STUCK
Definition SharedDefines.h:873
@ SPELL_EFFECT_SUMMON_RAF_FRIEND
Definition SharedDefines.h:941
@ SPELL_EFFECT_APPLY_GLYPH
Definition SharedDefines.h:863
@ SPELL_EFFECT_FEED_PET
Definition SharedDefines.h:890
@ SPELL_EFFECT_SUMMON_PLAYER
Definition SharedDefines.h:874
@ SPELL_EFFECT_JUMP_DEST
Definition SharedDefines.h:831
@ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
Definition SharedDefines.h:832
@ SPELL_EFFECT_RESURRECT_PET
Definition SharedDefines.h:898
@ SPELL_EFFECT_LEAP_BACK
Definition SharedDefines.h:927
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:817
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:797
@ SPELL_EFFECT_RESURRECT
Definition SharedDefines.h:807
@ SPELL_EFFECT_CHARGE
Definition SharedDefines.h:885
@ SPELL_EFFECT_RESURRECT_NEW
Definition SharedDefines.h:902
@ SPELL_EFFECT_TALENT_SPEC_SELECT
Definition SharedDefines.h:951
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:825
@ SPELL_EFFECT_JUMP
Definition SharedDefines.h:830
@ SPELL_EFFECT_SKINNING
Definition SharedDefines.h:884
@ SPELL_EFFECT_CREATE_TAMED_PET
Definition SharedDefines.h:942
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:822
@ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
Definition SharedDefines.h:915
@ SPELL_EFFECT_LEARN_PET_SPELL
Definition SharedDefines.h:846
@ SPELL_PREVENTION_TYPE_NONE
Definition SharedDefines.h:1564
@ SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
Definition SharedDefines.h:604
@ TARGET_UNIT_PET
Definition SharedDefines.h:1425
@ TARGET_GAMEOBJECT_TARGET
Definition SharedDefines.h:1438
@ SPELL_ATTR2_IGNORE_LINE_OF_SIGHT
Definition SharedDefines.h:469
@ SPELL_ATTR1_INITIATE_COMBAT
Definition SharedDefines.h:439
@ SPELL_ATTR3_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:515
@ PET_TAME_NOPET_AVAILABLE
Definition SharedDefines.h:3939
@ PET_TAME_DEAD
Definition SharedDefines.h:3942
@ PET_TAME_CANT_CONTROL_EXOTIC
Definition SharedDefines.h:3944
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
SpellCustomErrors
Definition SharedDefines.h:1153
@ SPELL_CUSTOM_ERROR_GM_ONLY
Definition SharedDefines.h:1219
SpellAttr0
Definition SharedDefines.h:392
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:407
@ SPELL_ATTR0_AURA_IS_DEBUFF
Definition SharedDefines.h:419
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:408
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:417
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:399
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:416
@ SPELL_ATTR0_ONLY_STEALTHED
Definition SharedDefines.h:410
AuraStateType
Definition SharedDefines.h:1299
DispelType
Definition SharedDefines.h:1382
@ SPELL_FAILED_TARGET_NOT_LOOTED
Definition SharedDefines.h:1081
@ SPELL_FAILED_NOT_INFRONT
Definition SharedDefines.h:1021
@ SPELL_FAILED_MOVING
Definition SharedDefines.h:1011
@ SPELL_FAILED_NOT_MOUNTED
Definition SharedDefines.h:1024
@ SPELL_FAILED_AFFECTING_COMBAT
Definition SharedDefines.h:961
@ SPELL_FAILED_CASTER_AURASTATE
Definition SharedDefines.h:982
@ SPELL_FAILED_NOTHING_TO_DISPEL
Definition SharedDefines.h:1046
@ SPELL_FAILED_NOT_KNOWN
Definition SharedDefines.h:1023
@ SPELL_FAILED_FOOD_LOWLEVEL
Definition SharedDefines.h:995
@ SPELL_FAILED_NOT_HERE
Definition SharedDefines.h:1020
@ SPELL_FAILED_ROOTED
Definition SharedDefines.h:1063
@ SPELL_FAILED_WRONG_PET_FOOD
Definition SharedDefines.h:1095
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1132
@ SPELL_FAILED_SUMMON_PENDING
Definition SharedDefines.h:1143
@ SPELL_FAILED_DAMAGE_IMMUNE
Definition SharedDefines.h:1106
@ SPELL_FAILED_BAD_IMPLICIT_TARGETS
Definition SharedDefines.h:971
@ SPELL_FAILED_TRY_AGAIN
Definition SharedDefines.h:1092
@ SPELL_FAILED_NO_COMBO_POINTS
Definition SharedDefines.h:1038
@ SPELL_FAILED_ALREADY_HAVE_SUMMON
Definition SharedDefines.h:967
@ SPELL_FAILED_ALREADY_OPEN
Definition SharedDefines.h:968
@ SPELL_FAILED_NOT_TRADING
Definition SharedDefines.h:1031
@ SPELL_FAILED_NOTHING_TO_STEAL
Definition SharedDefines.h:1047
@ SPELL_FAILED_NO_MOUNTS_ALLOWED
Definition SharedDefines.h:1043
@ SPELL_FAILED_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:1126
@ SPELL_FAILED_NOT_BEHIND
Definition SharedDefines.h:1017
@ SPELL_FAILED_ALREADY_HAVE_CHARM
Definition SharedDefines.h:966
@ SPELL_FAILED_TARGET_NOT_IN_INSTANCE
Definition SharedDefines.h:1097
@ SPELL_FAILED_HIGHLEVEL
Definition SharedDefines.h:996
@ SPELL_FAILED_LOWLEVEL
Definition SharedDefines.h:1008
@ SPELL_FAILED_NOT_READY
Definition SharedDefines.h:1027
@ SPELL_FAILED_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:1102
@ SPELL_FAILED_NOT_IN_ARENA
Definition SharedDefines.h:1111
@ SPELL_FAILED_ITEM_ALREADY_ENCHANTED
Definition SharedDefines.h:1002
@ SPELL_FAILED_ONLY_STEALTHED
Definition SharedDefines.h:1055
@ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
Definition SharedDefines.h:1078
@ SPELL_FAILED_ONLY_ABOVEWATER
Definition SharedDefines.h:1048
@ SPELL_FAILED_AURA_BOUNCED
Definition SharedDefines.h:969
@ SPELL_FAILED_CANT_BE_CHARMED
Definition SharedDefines.h:973
@ SPELL_FAILED_CASTER_DEAD
Definition SharedDefines.h:983
@ SPELL_FAILED_NOT_ON_MOUNTED
Definition SharedDefines.h:1115
@ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
Definition SharedDefines.h:1142
@ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED
Definition SharedDefines.h:1146
@ SPELL_FAILED_TARGET_UNSKINNABLE
Definition SharedDefines.h:1086
@ SPELL_FAILED_NOT_SHAPESHIFT
Definition SharedDefines.h:1028
@ SPELL_FAILED_UNIQUE_GLYPH
Definition SharedDefines.h:1136
@ SPELL_FAILED_ONLY_OUTDOORS
Definition SharedDefines.h:1053
@ SPELL_FAILED_CHARMED
Definition SharedDefines.h:984
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:1007
@ SPELL_FAILED_SPELL_IN_PROGRESS
Definition SharedDefines.h:1065
@ SPELL_FAILED_NO_PET
Definition SharedDefines.h:1044
@ SPELL_FAILED_NOPATH
Definition SharedDefines.h:1016
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1067
@ SPELL_FAILED_ONLY_INDOORS
Definition SharedDefines.h:1050
@ SPELL_FAILED_NOT_ON_TAXI
Definition SharedDefines.h:1025
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1075
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:558
@ SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND
Definition SharedDefines.h:557
@ SUMMON_CATEGORY_PET
Definition SharedDefines.h:3525
@ SUMMON_CATEGORY_PUPPET
Definition SharedDefines.h:3526
SkillType
Definition SharedDefines.h:3103
@ SKILL_MINING
Definition SharedDefines.h:3159
@ SKILL_HERBALISM
Definition SharedDefines.h:3155
@ SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE
Definition SharedDefines.h:627
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ SPELL_AURA_MOD_IGNORE_SHAPESHIFT
Definition SpellAuraDefines.h:338
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ SPELL_AURA_BLOCK_SPELL_FAMILY
Definition SpellAuraDefines.h:360
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
@ TRIGGERED_IGNORE_GCD
Not triggered.
Definition SpellDefines.h:134
@ TRIGGERED_IGNORE_EFFECTS
Periodic aura tick wont be reset on override.
Definition SpellDefines.h:153
@ TRIGGERED_IGNORE_CASTER_AURAS
Will ignore mounted/on vehicle restrictions.
Definition SpellDefines.h:147
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182
@ TARGET_FLAG_UNIT_ENEMY
Definition SpellInfo.h:53
@ TARGET_FLAG_ITEM
Definition SpellInfo.h:50
@ SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER
Definition SpellInfo.h:192
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
#define SPELL_RELIC_COOLDOWN
Definition SpellMgr.h:34
@ SPELL_FLAG_REDIRECTED
Definition Spell.h:86
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:382
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:240
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:310
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
#define WORLD_TRIGGER
Definition Unit.h:39
std::list< std::pair< Aura *, uint8 > > DispelChargesList
Definition Unit.h:79
Definition Battlefield.h:205
bool CanFlyIn()
Return if we can use mount in battlefield.
Definition Battlefield.h:342
Definition Battleground.h:294
Loot loot
Definition Creature.h:228
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2794
Definition GameObject.h:120
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
Definition GroupReference.h:27
GroupReference * next()
Definition GroupReference.h:36
Definition Group.h:169
Definition InstanceScript.h:143
bool IsLocked() const
Definition Item.h:253
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool IsPotion() const
Definition Item.h:337
bool IsDungeon() const
Definition Map.h:295
bool IsBattlegroundOrArena() const
Definition Map.h:303
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
uint32 GetId() const
Definition Map.h:229
Difficulty GetDifficulty() const
Definition Map.h:290
uint64 GetRawValue() const
Definition ObjectGuid.h:142
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsGameObject() const
Definition ObjectGuid.h:171
Unit * ToUnit()
Definition Object.h:209
Definition PetDefines.h:212
Optional< PetInfo > CurrentPet
Definition PetDefines.h:235
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:238
Player * GetOwner() const
Definition Pet.cpp:2478
bool HaveInDiet(ItemTemplate const *item) const
Definition Pet.cpp:1424
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const
Definition Pet.cpp:1442
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition Pet.cpp:171
void SetCanTeleport(bool value)
Definition Player.h:2531
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1900
bool CanTameExoticPets() const
Definition Player.h:2206
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13221
bool InBattleground() const
Definition Player.h:2285
PetStable * GetPetStable()
Definition Player.h:1221
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12175
WorldSession * GetSession() const
Definition Player.h:2017
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16327
uint32 GetLastPotionId()
Definition Player.h:1826
Group * GetGroup()
Definition Player.h:2501
bool IsGameMaster() const
Definition Player.h:1174
time_t GetSummonExpireTimer() const
Definition Player.h:1116
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6775
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1123
std::unique_ptr< DuelInfo > duel
Definition Player.h:1892
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
GameObject * GetGOTarget() const
Definition Spell.cpp:263
ObjectGuid GetItemTargetGUID() const
Definition Spell.h:148
AuraType ApplyAuraName
Definition SpellInfo.h:254
int32 MiscValue
Definition SpellInfo.h:263
uint32 PreventionType
Definition SpellInfo.h:390
uint32 CasterAuraSpell
Definition SpellInfo.h:343
SpellCastResult CheckShapeshift(uint32 form) const
Definition SpellInfo.cpp:1433
uint32 Mechanic
Definition SpellInfo.h:323
uint32 GetDispelMask() const
Definition SpellInfo.cpp:1931
uint32 GetRecoveryTime() const
Definition SpellInfo.cpp:2291
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
uint32 CasterAuraState
Definition SpellInfo.h:339
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1232
uint32 CasterAuraStateNot
Definition SpellInfo.h:341
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player *player=nullptr, bool strict=true) const
Definition SpellInfo.cpp:1488
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1877
int32 AreaGroupId
Definition SpellInfo.h:391
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2216
uint32 GetExplicitTargetMask() const
Definition SpellInfo.cpp:1945
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1033
uint32 ExcludeCasterAuraSpell
Definition SpellInfo.h:345
bool IsTargetingArea() const
Definition SpellInfo.cpp:1025
uint32 SpellFamilyName
Definition SpellInfo.h:387
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
SpellCastResult CheckExplicitTarget(Unit const *caster, WorldObject const *target, Item const *itemTarget=nullptr) const
Definition SpellInfo.cpp:1827
std::unique_ptr< PathGenerator > m_preGeneratedPath
Definition Spell.h:792
SpellCastResult CheckSpellFocus()
Definition Spell.cpp:7726
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
Definition Spell.cpp:8339
SpellCastResult CheckItems()
Definition Spell.cpp:7143
int32 CalculateSpellDamage(uint8 i, Unit const *target) const
Definition Spell.h:488
SpellCastResult CheckPower()
Definition Spell.cpp:7098
SpellCastResult CheckCasterAuras(bool preventionOnly) const
Definition Spell.cpp:6806
SpellCastResult CallScriptCheckCastHandlers()
Definition Spell.cpp:8547
SpellCastResult CheckRange(bool strict)
Definition Spell.cpp:7012
bool HasGlobalCooldown() const
Definition Spell.cpp:8819
Definition TemporarySummon.h:50
uint32 GetSpell() const
Definition TradeData.h:49
bool IsVehicle() const
Definition Unit.h:794
Vehicle * GetVehicle() const
Definition Unit.h:1909
Unit * GetOwner() const
Definition Unit.cpp:7589
Pet * ToPet()
Definition Unit.h:723
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1324
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1940
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1325
bool IsInDisallowedMountForm() const
Definition Unit.cpp:17478
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:10552
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:747
bool IsInSanctuary() const
Definition Unit.h:1032
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:838
AuraEffect * IsScriptOverriden(SpellInfo const *spell, int32 script) const
Definition Unit.cpp:6057
float GetCombatReach() const override
Definition Unit.h:871
UnitFlags GetUnitFlags() const
Definition Unit.h:740
TempSummon * ToTempSummon()
Definition Unit.h:725
bool HasStealthAura() const
Definition Unit.h:1825
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5946
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:681
bool IsInFlight() const
Definition Unit.h:1689
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2076
void SendTameFailure(uint8 result)
Definition Unit.cpp:16093
void GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
Definition Unit.cpp:5830
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:768
virtual bool IsInWater() const
Definition Unit.cpp:4491
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7536
bool isMoving() const
Definition Unit.h:1692
ObjectGuid GetCharmGUID() const
Definition Unit.h:715
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1528
bool IsMounted() const
Definition Unit.h:1870
Unit * GetVictim() const
Definition Unit.h:897
bool IsCritter() const
Definition Unit.h:827
ObjectGuid GetOwnerGUID() const
Definition Unit.h:707
bool IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4540
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:1003
ObjectGuid GetCharmerGUID() const
Definition Unit.h:713
uint32 getTransForm() const
Definition Unit.h:1951
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1121
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5459
bool IsTotem() const
Definition Unit.h:793
Guardian * GetGuardianPet() const
Definition Unit.cpp:7640
ObjectGuid GetTarget() const
Definition Unit.h:855
bool IsInCombat() const
Definition Unit.h:928
ObjectGuid GetPetGUID() const
Definition Unit.h:717
Definition Vehicle.h:28
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:606
uint32 GetMapId() const
Definition Position.h:281
Map * GetMap() const
Definition Object.h:620
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
bool IsOutdoors() const
Definition Object.cpp:3107
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1352
float GetVisibilityRange() const
Definition Object.cpp:1671
uint32 GetAreaId() const
Definition Object.cpp:3090
uint32 GetZoneId() const
Definition Object.cpp:3082
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3098
uint32 GetRecruiterId() const
Definition WorldSession.h:607
uint32 GetAccountId() const
Definition WorldSession.h:443
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
Definition DBCStructure.h:519
Definition ConditionMgr.h:184
Condition * mLastFailedCondition
Definition ConditionMgr.h:186
WorldObject * mConditionTargets[MAX_CONDITION_TARGETS]
Definition ConditionMgr.h:185
uint32 ErrorType
Definition ConditionMgr.h:207
uint8 ConditionTarget
Definition ConditionMgr.h:211
uint32 ErrorTextId
Definition ConditionMgr.h:208
SkillType GetRequiredLootSkill() const
Definition CreatureData.h:253
bool IsTameable(bool exotic) const
Definition CreatureData.h:270
uint32 type
Definition GameObjectData.h:33
Definition DBCStructure.h:1024
Definition Map.h:121
bool AllowMount
Definition Map.h:124
uint32 ItemLevel
Definition ItemTemplate.h:635
uint32 LockID
Definition ItemTemplate.h:669
uint32 InventoryType
Definition ItemTemplate.h:632
bool isLooted() const
Definition LootMgr.h:368
Definition DBCStructure.h:1325
bool IsDungeon() const
Definition DBCStructure.h:1351
void GetPosition(float &x, float &y) const
Definition Position.h:126
Definition DBCStructure.h:1817
uint32 flags1
Definition DBCStructure.h:1822
Definition DBCStructure.h:1909
uint32 Category
Definition DBCStructure.h:1911
Definition DBCStructure.h:2064
uint32 m_flags
Definition DBCStructure.h:2066

References InstanceTemplate::AllowMount, SpellEffectInfo::ApplyAuraName, AREA_FLAG_NO_FLY_ZONE, SpellInfo::AreaGroupId, AURA_INTERRUPT_FLAG_MOUNT, AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, CalculateSpellDamage(), CallScriptCheckCastHandlers(), SpellInfo::CanBeUsedInCombat(), Battlefield::CanFlyIn(), CanOpenLock(), Player::CanTameExoticPets(), Player::CanUseBattlegroundObject(), SpellInfo::CasterAuraSpell, SpellInfo::CasterAuraState, SpellInfo::CasterAuraStateNot, Unit::CastSpell(), SummonPropertiesEntry::Category, CheckCasterAuras(), SpellInfo::CheckExplicitTarget(), CheckItems(), SpellInfo::CheckLocation(), CheckPower(), CheckRange(), SpellInfo::CheckShapeshift(), CheckSpellFocus(), SpellInfo::CheckTarget(), CLASS_CONTEXT_PET, CLASS_WARLOCK, Unit::CombatStart(), CONDITION_SOURCE_TYPE_SPELL, Condition::ConditionTarget, PetStable::CurrentPet, damage, Player::duel, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, Condition::ErrorTextId, Condition::ErrorType, SpellInfo::ExcludeCasterAuraSpell, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), SpellShapeshiftFormEntry::flags1, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_TRAP, WorldSession::GetAccountId(), WorldObject::GetAreaId(), Unit::GetAuraEffectsByType(), Player::GetBattleground(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Unit::GetCombatReach(), Unit::GetComboPoints(), Creature::GetCreatureTemplate(), Pet::GetCurrentFoodBenefitLevel(), Map::GetDifficulty(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), WorldObject::GetDistance(), SpellCastTargets::GetDstPos(), Object::GetEntry(), SpellInfo::GetExplicitTargetMask(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), SpellCastTargets::GetGOTarget(), Player::GetGroup(), Unit::GetGuardianPet(), Map::GetId(), WorldObject::GetInstanceScript(), Player::GetItemByGuid(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetGUID(), Player::GetLastPotionId(), Unit::GetLevel(), Pet::GetLoadPetInfo(), WorldObject::GetMap(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellCastTargets::GetObjectTarget(), Pet::GetOwner(), Player::GetPet(), Unit::GetPetGUID(), Player::GetPetStable(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ObjectGuid::GetRawValue(), SpellInfo::GetRecoveryTime(), WorldSession::GetRecruiterId(), CreatureTemplate::GetRequiredLootSkill(), SpellInfo::GetSchoolMask(), Vehicle::GetSeatForPassenger(), Player::GetSession(), Unit::GetShapeshiftForm(), Player::GetSkillValue(), TradeData::GetSpell(), Player::GetSummonExpireTimer(), Unit::GetTarget(), SpellCastTargets::GetTargetMask(), Item::GetTemplate(), Player::GetTradeData(), Unit::getTransForm(), Unit::GetUnitFlags(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicle(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::GetVisibleAuras(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), GO_STATE_READY, Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasGlobalCooldown(), Player::HasPlayerFlag(), Player::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasSpellItemCooldown(), Unit::HasStealthAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag2(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Pet::HaveInDiet(), HUNTER_PET, SpellInfo::Id, IMMUNITY_MECHANIC, IN_MILLISECONDS, Player::InBattleground(), ItemTemplate::InventoryType, INVTYPE_RELIC, irand(), Unit::IsAlive(), IsAutoRepeat(), Map::IsBattlegroundOrArena(), Unit::IsClass(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsCritter(), Map::IsDungeon(), MapEntry::IsDungeon(), Unit::IsFriendlyTo(), Player::IsGameMaster(), ObjectGuid::IsGameObject(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsInFlight(), Player::IsInSameRaidWith(), Unit::IsInSanctuary(), Unit::IsInWater(), Item::IsLocked(), Loot::isLooted(), Unit::IsMounted(), Unit::isMoving(), IsNextMeleeSwingSpell(), WorldObject::IsOutdoors(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), Item::IsPotion(), Unit::IsScriptOverriden(), SpellInfo::IsSelfCast(), Creature::IsSpellProhibited(), CreatureTemplate::IsTameable(), SpellInfo::IsTargetingArea(), Unit::IsTotem(), IsTriggered(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), ItemTemplate::ItemLevel, LINEOFSIGHT_ALL_CHECKS, ItemTemplate::LockID, Creature::loot, VMAP::M2, m_caster, m_CastItem, m_customError, VehicleSeatEntry::m_flags, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_preGeneratedPath, m_selfContainer, m_spellFlags, Unit::m_spellImmune, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, ConditionSourceInfo::mConditionTargets, SpellInfo::Mechanic, MINUTE, SpellEffectInfo::MiscValue, ConditionSourceInfo::mLastFailedCondition, MOVEMENTFLAG_FALLING_FAR, SpellInfo::NeedsExplicitUnitTarget(), GroupReference::next(), PATHFIND_INCOMPLETE, PATHFIND_NOPATH, PATHFIND_SHORT, PET_TAME_CANT_CONTROL_EXOTIC, PET_TAME_DEAD, PET_TAME_NOPET_AVAILABLE, PLAYER_ALLOW_ONLY_ABILITY, POWER_MANA, SpellInfo::PreventionType, Unit::RemoveMovementImpairingAuras(), sAreaTableStore, Player::Satisfy(), sBattlefieldMgr, sConditionMgr, sDisableMgr, Unit::SendTameFailure(), sGlyphPropertiesStore, SHAPESHIFT_FLAG_STANCE, SKILL_HERBALISM, SKILL_LOCKPICKING, SKILL_MINING, SKILL_NONE, sMapStore, sObjectMgr, SPECTATOR_SPELL_BINDSIGHT, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, SPELL_ATTR0_AURA_IS_DEBUFF, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, SPELL_ATTR0_ONLY_STEALTHED, SPELL_ATTR0_PASSIVE, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR1_INITIATE_COMBAT, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_ATTR3_ONLY_BATTLEGROUNDS, SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND, SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT, SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE, SPELL_ATTR7_DEBUG_SPELL, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_AOE_CHARM, SPELL_AURA_BLOCK_SPELL_FAMILY, SPELL_AURA_DUMMY, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_IGNORE_SHAPESHIFT, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, SPELL_AURA_PERIODIC_MANA_LEECH, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_CAST_OK, SPELL_CUSTOM_ERROR_GM_ONLY, SPELL_EFFECT_APPLY_GLYPH, SPELL_EFFECT_CHARGE, SPELL_EFFECT_CREATE_TAMED_PET, SPELL_EFFECT_DISPEL, SPELL_EFFECT_FEED_PET, SPELL_EFFECT_JUMP, SPELL_EFFECT_JUMP_DEST, SPELL_EFFECT_LEAP, SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_LEARN_PET_SPELL, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_OPEN_LOCK, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, SPELL_EFFECT_RESURRECT, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_RESURRECT_PET, SPELL_EFFECT_SKINNING, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF, SPELL_EFFECT_STUCK, SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_EFFECT_TALENT_SPEC_SELECT, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER, SPELL_FAILED_AFFECTING_COMBAT, SPELL_FAILED_ALREADY_HAVE_CHARM, SPELL_FAILED_ALREADY_HAVE_SUMMON, SPELL_FAILED_ALREADY_OPEN, SPELL_FAILED_AURA_BOUNCED, SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_CHARMED, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_CHARMED, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_DAMAGE_IMMUNE, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_FOOD_LOWLEVEL, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_ALREADY_ENCHANTED, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MOVING, SPELL_FAILED_NO_COMBO_POINTS, SPELL_FAILED_NO_MOUNTS_ALLOWED, SPELL_FAILED_NO_PET, SPELL_FAILED_NOPATH, SPELL_FAILED_NOT_BEHIND, SPELL_FAILED_NOT_HERE, SPELL_FAILED_NOT_IN_ARENA, SPELL_FAILED_NOT_IN_BATTLEGROUND, SPELL_FAILED_NOT_INFRONT, SPELL_FAILED_NOT_KNOWN, SPELL_FAILED_NOT_MOUNTED, SPELL_FAILED_NOT_ON_MOUNTED, SPELL_FAILED_NOT_ON_TAXI, SPELL_FAILED_NOT_READY, SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NOT_TRADING, SPELL_FAILED_NOTHING_TO_DISPEL, SPELL_FAILED_NOTHING_TO_STEAL, SPELL_FAILED_ONLY_ABOVEWATER, SPELL_FAILED_ONLY_BATTLEGROUNDS, SPELL_FAILED_ONLY_INDOORS, SPELL_FAILED_ONLY_OUTDOORS, SPELL_FAILED_ONLY_STEALTHED, SPELL_FAILED_ROOTED, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_SUMMON_PENDING, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED, SPELL_FAILED_TARGET_NOT_IN_INSTANCE, SPELL_FAILED_TARGET_NOT_LOOTED, SPELL_FAILED_TARGET_UNSKINNABLE, SPELL_FAILED_TRY_AGAIN, SPELL_FAILED_UNIQUE_GLYPH, SPELL_FAILED_WRONG_PET_FOOD, SPELL_FLAG_REDIRECTED, SPELL_PREVENTION_TYPE_NONE, SPELL_RELIC_COOLDOWN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, TriggeredByAuraSpellData::spellInfo, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, sSpellShapeshiftFormStore, sSummonPropertiesStore, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_ENEMY, TARGET_GAMEOBJECT_ITEM_TARGET, TARGET_GAMEOBJECT_TARGET, TARGET_UNIT_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), Unit::ToTempSummon(), Object::ToUnit(), TRADE_SLOT_NONTRADED, TRIGGERED_IGNORE_CASTER_AURAS, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_IGNORE_EFFECTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SHAPESHIFT, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, GameObjectTemplate::type, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UNIT_FLAG_SKINNABLE, UNIT_STATE_CHARGING, UNIT_STATE_ROOT, unitTarget, PetStable::UnslottedPets, VEHICLE_SEAT_FLAG_CAN_ATTACK, VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL, VEHICLE_SEAT_FLAG_UNCONTROLLED, and WORLD_TRIGGER.

Referenced by _cast(), Unit::_UpdateAutoRepeatSpell(), Unit::AttackerStateUpdate(), Player::CastItemUseSpell(), CheckPetCast(), WorldSession::HandleAcceptTradeOpcode(), prepare(), and go_wind_stone::go_wind_stoneAI::SummonNPC().

◆ CheckCasterAuras()

SpellCastResult Spell::CheckCasterAuras ( bool  preventionOnly) const
6807{
6808 // spells totally immuned to caster auras (wsg flag drop, give marks etc)
6810 return SPELL_CAST_OK;
6811
6812 uint8 school_immune = 0;
6813 uint32 mechanic_immune = 0;
6814 uint32 dispel_immune = 0;
6815
6816 // Check if the spell grants school or mechanic immunity.
6817 // We use bitmasks so the loop is done only once and not on every aura check below.
6819 {
6820 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
6821 {
6822 if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
6823 school_immune |= uint32(m_spellInfo->Effects[i].MiscValue);
6824 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY)
6825 mechanic_immune |= 1 << uint32(m_spellInfo->Effects[i].MiscValue);
6826 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_DISPEL_IMMUNITY)
6827 dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6828 }
6829 // immune movement impairment and loss of control
6830 // PVP trinket EMFH TOC PVP trinket Bullheaded Bestial Wrath // Beath Within // Medalion of Immunity
6831 if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 65547 || m_spellInfo->Id == 53490 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 34471 || m_spellInfo->Id == 46227)
6833 }
6834
6836
6837 // Glyph of Pain Suppression
6838 // there is no other way to handle it
6839 if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248))
6840 usableInStun = false;
6841
6842 // Check whether the cast should be prevented by any state you might have.
6843 SpellCastResult prevented_reason = SPELL_CAST_OK;
6844 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
6845 uint32 unitflag = m_caster->GetUnitFlags(); // Get unit state
6846
6847 // Xinef: if spell is triggered check preventionType only
6848 if (!preventionOnly)
6849 {
6850 if (unitflag & UNIT_FLAG_STUNNED)
6851 {
6852 // spell is usable while stunned, check if caster has only mechanic stun auras, another stun types must prevent cast spell
6853 if (usableInStun)
6854 {
6855 bool foundNotStun = false;
6856 uint32 mask = (1 << MECHANIC_STUN) | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_HORROR);
6857 // Barkskin should skip sleep effects, sap and fears
6858 if (m_spellInfo->Id == 22812)
6859 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6860 // Hand of Freedom, can be used while sapped
6861 if (m_spellInfo->Id == 1044)
6862 mask |= 1 << MECHANIC_SAPPED;
6864 for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i)
6865 {
6866 if ((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & mask))
6867 {
6868 foundNotStun = true;
6869 break;
6870 }
6871 }
6872 if (foundNotStun)
6873 prevented_reason = SPELL_FAILED_STUNNED;
6874 }
6875 else
6876 prevented_reason = SPELL_FAILED_STUNNED;
6877 }
6879 prevented_reason = SPELL_FAILED_CONFUSED;
6881 prevented_reason = SPELL_FAILED_FLEEING;
6882 }
6883
6884 // Xinef: if there is no prevented_reason, check prevention types
6885 if (prevented_reason == SPELL_CAST_OK)
6886 {
6888 prevented_reason = SPELL_FAILED_SILENCED;
6890 prevented_reason = SPELL_FAILED_PACIFIED;
6891 }
6892
6893 // Attr must make flag drop spell totally immune from all effects
6894 if (prevented_reason != SPELL_CAST_OK)
6895 {
6896 if (school_immune || mechanic_immune || dispel_immune)
6897 {
6898 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
6900 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
6901 {
6902 Aura const* aura = itr->second->GetBase();
6903 SpellInfo const* auraInfo = aura->GetSpellInfo();
6904 if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
6905 continue;
6906 if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
6907 continue;
6908 if (auraInfo->GetDispelMask() & dispel_immune)
6909 continue;
6910
6911 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
6912 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
6913 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6914 {
6915 if (AuraEffect* part = aura->GetEffect(i))
6916 {
6917 switch (part->GetAuraType())
6918 {
6920 {
6921 uint32 mask = 1 << MECHANIC_STUN;
6922 // Barkskin should skip sleep effects, sap and fears
6923 if (m_spellInfo->Id == 22812)
6924 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6925 // Hand of Freedom, can be used while sapped
6926 if (m_spellInfo->Id == 1044)
6927 mask |= 1 << MECHANIC_SAPPED;
6928
6929 if (!usableInStun || !(auraInfo->GetAllEffectsMechanicMask() & mask))
6930 return SPELL_FAILED_STUNNED;
6931 break;
6932 }
6935 return SPELL_FAILED_CONFUSED;
6936 break;
6939 return SPELL_FAILED_FLEEING;
6940 break;
6945 return SPELL_FAILED_PACIFIED;
6947 return SPELL_FAILED_SILENCED;
6948 break;
6949 default:
6950 break;
6951 }
6952 }
6953 }
6954 }
6955 }
6956 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
6957 else
6958 return prevented_reason;
6959 }
6960 return SPELL_CAST_OK;
6961}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1565
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1566
@ SPELL_ATTR5_ALLOW_WHILE_STUNNED
Definition SharedDefines.h:581
@ SPELL_ATTR5_ALLOW_WHILE_FLEEING
Definition SharedDefines.h:595
@ SPELL_ATTR5_ALLOW_WHILE_CONFUSED
Definition SharedDefines.h:596
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:445
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:446
@ MECHANIC_STUN
Definition SharedDefines.h:1348
@ MECHANIC_FREEZE
Definition SharedDefines.h:1349
@ MECHANIC_SLEEP
Definition SharedDefines.h:1346
@ MECHANIC_SAPPED
Definition SharedDefines.h:1366
@ MECHANIC_HORROR
Definition SharedDefines.h:1360
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
Definition SharedDefines.h:1372
@ SPELL_FAILED_STUNNED
Definition SharedDefines.h:1068
@ SPELL_FAILED_CONFUSED
Definition SharedDefines.h:986
@ SPELL_FAILED_SILENCED
Definition SharedDefines.h:1064
@ SPELL_FAILED_FLEEING
Definition SharedDefines.h:994
@ SPELL_FAILED_PACIFIED
Definition SharedDefines.h:1058
@ SPELL_ATTR6_NOT_AN_ATTACK
Definition SharedDefines.h:617
@ SPELL_AURA_DISPEL_IMMUNITY
Definition SpellAuraDefines.h:104
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88
@ SPELL_AURA_MOD_SILENCE
Definition SpellAuraDefines.h:90
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_MOD_PACIFY_SILENCE
Definition SpellAuraDefines.h:123
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:272
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:276
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:277
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:267
Definition SpellAuraEffects.h:39
Definition SpellAuras.h:87
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1882
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:667
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1372

References SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), Unit::GetAuraEffectsByType(), SpellInfo::GetDispelMask(), Aura::GetEffect(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Unit::GetUnitFlags(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK, m_caster, m_spellInfo, MAX_SPELL_EFFECTS, MECHANIC_FREEZE, MECHANIC_HORROR, MECHANIC_SAPPED, MECHANIC_SLEEP, MECHANIC_STUN, SpellInfo::PreventionType, SPELL_ATTR1_IMMUNITY_PURGES_EFFECT, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR5_ALLOW_WHILE_CONFUSED, SPELL_ATTR5_ALLOW_WHILE_FLEEING, SPELL_ATTR5_ALLOW_WHILE_STUNNED, SPELL_ATTR6_NOT_AN_ATTACK, SPELL_AURA_DISPEL_IMMUNITY, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_PACIFY_SILENCE, SPELL_AURA_MOD_SILENCE, SPELL_AURA_MOD_STUN, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_CAST_OK, SPELL_FAILED_CONFUSED, SPELL_FAILED_FLEEING, SPELL_FAILED_PACIFIED, SPELL_FAILED_SILENCED, SPELL_FAILED_STUNNED, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, UNIT_FLAG_CONFUSED, UNIT_FLAG_FLEEING, UNIT_FLAG_PACIFIED, UNIT_FLAG_SILENCED, and UNIT_FLAG_STUNNED.

Referenced by CheckCast().

◆ CheckDst()

void Spell::CheckDst ( )
inline
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:405

References SpellCastTargets::HasDst(), m_caster, m_targets, and SpellCastTargets::SetDst().

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ CheckEffectExecuteData()

void Spell::CheckEffectExecuteData ( )
protected
8481{
8482 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8484}
#define ASSERT
Definition Errors.h:68

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by PrepareTargetProcessing(), and ~Spell().

◆ CheckEffectTarget()

bool Spell::CheckEffectTarget ( Unit const *  target,
uint32  eff 
) const
Todo:
: below shouldn't be here, but it's temporary
7904{
7905 switch (m_spellInfo->Effects[eff].ApplyAuraName)
7906 {
7911 if (target->IsCreature() && target->IsVehicle())
7912 return false;
7913 if (target->IsMounted() && m_spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_MOD_POSSESS)
7914 return false;
7915 if (target->GetCharmerGUID())
7916 return false;
7917 if (int32 damage = CalculateSpellDamage(eff, target))
7918 if ((int32)target->GetLevel() > damage)
7919 return false;
7920 break;
7921 default:
7922 break;
7923 }
7924
7925 // xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
7926 // this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
7927 if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
7928 return true;
7929
7930 // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
7933 {
7934 return true;
7935 }
7936
7938 //Check targets for LOS visibility (except spells without range limitations)
7939 switch (m_spellInfo->Effects[eff].Effect)
7940 {
7942 // player far away, maybe his corpse near?
7943 if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
7944 {
7946 return false;
7947
7949 if (!corpse)
7950 return false;
7951
7952 if (target->GetGUID() != corpse->GetOwnerGUID())
7953 return false;
7954
7956 return false;
7957 }
7958 break;
7960 {
7962 {
7963 if (target->IsWithinLOSInMap(m_caster, VMAP::ModelIgnoreFlags::M2) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
7964 return true;
7965
7966 return false;
7967 }
7968
7970 if (!corpse)
7971 return false;
7972
7973 if (target->GetGUID() != corpse->GetOwnerGUID())
7974 return false;
7975
7977 return false;
7978
7980 return false;
7981 }
7982 break;
7984 if (!m_caster->IsPlayer() || !target->IsPlayer())
7985 return false;
7986 if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
7987 return false;
7988 if (m_caster->ToPlayer()->GetSession()->GetRecruiterId() != target->ToPlayer()->GetSession()->GetAccountId() && target->ToPlayer()->GetSession()->IsARecruiter())
7989 return false;
7990 if (target->ToPlayer()->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
7991 return false;
7992 break;
7993 default: // normal case
7994 {
7995 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
7996 GameObject* gobCaster = nullptr;
7998 {
8000 }
8001 else if (m_caster->GetEntry() == WORLD_TRIGGER)
8002 {
8003 if (TempSummon* tempSummon = m_caster->ToTempSummon())
8004 {
8005 gobCaster = tempSummon->GetSummonerGameObject();
8006 }
8007 }
8008
8009 if (gobCaster)
8010 {
8011 if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks())
8012 {
8013 return true;
8014 }
8015
8016 // If spell casted by gameobject then ignore M2 models
8017 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
8018 }
8019
8020 if (target != m_caster)
8021 {
8022 if (m_targets.HasDst())
8023 {
8024 float x = m_targets.GetDstPos()->GetPositionX();
8025 float y = m_targets.GetDstPos()->GetPositionY();
8026 float z = m_targets.GetDstPos()->GetPositionZ();
8027
8028 if (!target->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks(losChecks)))
8029 {
8030 return false;
8031 }
8032 }
8034 {
8035 return false;
8036 }
8037 }
8038 break;
8039 }
8040 }
8041
8042 return true;
8043}
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ SPELL_DISABLE_LOS
Definition DisableMgr.h:50
@ DISABLE_TYPE_SPELL
Definition DisableMgr.h:28
@ SPELL_EFFECT_SKIN_PLAYER_CORPSE
Definition SharedDefines.h:905
@ TARGET_CHECK_ENTRY
Definition SpellInfo.h:115
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition WorldConfig.h:201
Definition Corpse.h:49
ObjectGuid GetOwnerGUID() const
Definition Corpse.h:68
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
ObjectGuid GetCorpseTargetGUID() const
Definition Spell.cpp:280
bool IsARecruiter() const
Definition WorldSession.h:608
#define sWorld
Definition World.h:316
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:179
bool IsIgnoringLOSChecks() const
Definition GameObjectData.h:644

References CalculateSpellDamage(), CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CORPSE_FIELD_FLAGS, CORPSE_FLAG_LOOTABLE, damage, DISABLE_TYPE_SPELL, SpellInfo::Effects, WorldSession::GetAccountId(), Unit::GetCharmerGUID(), ObjectAccessor::GetCorpse(), SpellCastTargets::GetCorpseTargetGUID(), SpellCastTargets::GetDstPos(), Object::GetEntry(), Map::GetGameObject(), GameObject::GetGOInfo(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldSession::GetRecruiterId(), Player::GetSession(), SpellInfo::HasAttribute(), SpellCastTargets::HasDst(), Object::HasFlag(), Unit::HasUnitFlag(), SpellInfo::Id, WorldSession::IsARecruiter(), Object::IsCreature(), ObjectGuid::IsGameObject(), GameObjectTemplate::IsIgnoringLOSChecks(), Unit::IsMounted(), Object::IsPlayer(), IsTriggered(), Unit::IsVehicle(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), LINEOFSIGHT_ALL_CHECKS, VMAP::M2, m_caster, m_originalCasterGUID, m_spellFlags, m_spellInfo, m_targets, m_triggeredByAuraSpell, sDisableMgr, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_DISABLE_LOS, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_SKIN_PLAYER_CORPSE, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_FLAG_REDIRECTED, TriggeredByAuraSpellData::spellInfo, sWorld, TARGET_CHECK_ENTRY, Object::ToPlayer(), Unit::ToTempSummon(), UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_SKINNABLE, and WORLD_TRIGGER.

Referenced by AddUnitTarget().

◆ CheckItems()

SpellCastResult Spell::CheckItems ( )
Todo:
Needs review
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
7144{
7145 Player* player = m_caster->ToPlayer();
7146 if (!player)
7147 {
7148 // Non-player case: Check if creature is disarmed
7150 {
7152 }
7153
7154 return SPELL_CAST_OK;
7155 }
7156
7157 if (!m_CastItem)
7158 {
7159 if (m_castItemGUID)
7161 }
7162 else
7163 {
7164 uint32 itemid = m_CastItem->GetEntry();
7165 if (!player->HasItemCount(itemid))
7167
7168 ItemTemplate const* proto = m_CastItem->GetTemplate();
7169 if (!proto)
7171
7172 for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
7173 if (proto->Spells[i].SpellCharges)
7174 if (m_CastItem->GetSpellCharges(i) == 0)
7176
7177 // consumable cast item checks
7179 {
7180 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
7181 SpellCastResult failReason = SPELL_CAST_OK;
7182 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
7183 {
7184 // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
7185 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
7186 continue;
7187
7188 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL)
7189 {
7191 {
7193 continue;
7194 }
7195 else
7196 {
7197 failReason = SPELL_CAST_OK;
7198 break;
7199 }
7200 }
7201
7202 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
7203 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
7204 {
7205 if (m_spellInfo->Effects[i].MiscValue < 0 || m_spellInfo->Effects[i].MiscValue >= int8(MAX_POWERS))
7206 {
7208 continue;
7209 }
7210
7211 Powers power = Powers(m_spellInfo->Effects[i].MiscValue);
7213 {
7215 continue;
7216 }
7217 else
7218 {
7219 failReason = SPELL_CAST_OK;
7220 break;
7221 }
7222 }
7223 }
7224 if (failReason != SPELL_CAST_OK)
7225 return failReason;
7226 }
7227 }
7228
7229 // check target item
7231 {
7232 if (!m_caster->IsPlayer())
7234
7235 if (!m_targets.GetItemTarget())
7237
7240 }
7241 // if not item target then required item must be equipped
7242 else
7243 {
7244 // Xinef: this is not true in my opinion, in eg bladestorm will not be canceled after disarm
7245 //if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
7248 }
7249
7250 // do not take reagents for these item casts
7252 {
7254 // Not own traded item (in trader trade slot) requires reagents even if triggered spell
7255 if (!checkReagents)
7256 if (Item* targetItem = m_targets.GetItemTarget())
7257 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
7258 checkReagents = true;
7259
7260 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
7261 if (checkReagents)
7262 {
7263 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
7264 {
7265 if (m_spellInfo->Reagent[i] <= 0)
7266 continue;
7267
7268 uint32 itemid = m_spellInfo->Reagent[i];
7269 uint32 itemcount = m_spellInfo->ReagentCount[i];
7270
7271 // if CastItem is also spell reagent
7272 if (m_CastItem && m_CastItem->GetEntry() == itemid)
7273 {
7274 ItemTemplate const* proto = m_CastItem->GetTemplate();
7275 if (!proto)
7277 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
7278 {
7279 // CastItem will be used up and does not count as reagent
7280 int32 charges = m_CastItem->GetSpellCharges(s);
7281 if (proto->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
7282 {
7283 ++itemcount;
7284 break;
7285 }
7286 }
7287 }
7288 if (!player->HasItemCount(itemid, itemcount))
7289 return SPELL_FAILED_REAGENTS;
7290 }
7291 }
7292
7293 // check totem-item requirements (items presence in inventory)
7294 uint32 totems = 2;
7295 for (int i = 0; i < 2; ++i)
7296 {
7297 if (m_spellInfo->Totem[i] != 0)
7298 {
7299 if (player->HasItemCount(m_spellInfo->Totem[i]))
7300 {
7301 totems -= 1;
7302 continue;
7303 }
7304 }
7305 else
7306 totems -= 1;
7307 }
7308 if (totems != 0)
7309 return SPELL_FAILED_TOTEMS; //0x7C
7310
7311 // Check items for TotemCategory (items presence in inventory)
7313 for (int i = 0; i < 2; ++i)
7314 {
7315 if (m_spellInfo->TotemCategory[i] != 0)
7316 {
7318 {
7319 TotemCategory -= 1;
7320 continue;
7321 }
7322 }
7323 else
7324 TotemCategory -= 1;
7325 }
7326 if (TotemCategory != 0)
7327 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
7328 }
7329
7330 // special checks for spell effects
7331 for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
7332 {
7333 switch (m_spellInfo->Effects[i].Effect)
7334 {
7337 {
7338 // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error
7339 Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player;
7340 if (target->IsPlayer() && !IsTriggered())
7341 {
7342 // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items,
7343 // so we need to make sure there is at least one free space in the player's inventory
7345 if (target->ToPlayer()->GetFreeInventorySpace() == 0)
7346 {
7347 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7349 }
7350
7351 if (m_spellInfo->Effects[i].ItemType)
7352 {
7353 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
7354 if (!itemTemplate)
7356
7357 uint32 createCount = std::clamp<uint32>(m_spellInfo->Effects[i].CalcValue(), 1u, itemTemplate->GetMaxStackSize());
7358 ItemPosCountVec dest;
7359 InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, createCount);
7360 if (msg != EQUIP_ERR_OK)
7361 {
7363 if (!itemTemplate->ItemLimitCategory)
7364 {
7365 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7367 }
7368 else
7369 {
7370 // Conjure Food/Water/Refreshment spells
7373 else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType)))
7374 {
7375 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7377 }
7378 else
7379 player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
7380
7382 }
7383 }
7384 }
7385 }
7386 break;
7387 }
7389 {
7390 if (player->GetFreeInventorySpace() == 0)
7391 {
7392 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7394 }
7395 break;
7396 }
7398 if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget()
7400 {
7401 // cannot enchant vellum for other player
7404 // do not allow to enchant vellum from scroll made by vellum-prevent exploit
7407 ItemPosCountVec dest;
7408 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
7409 if (msg != EQUIP_ERR_OK)
7410 {
7411 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7413 }
7414 }
7415 [[fallthrough]];
7417 {
7418 Item* targetItem = m_targets.GetItemTarget();
7419 if (!targetItem)
7421
7422 // Apply item level restriction
7424 {
7425 uint32 requiredLevel = targetItem->GetTemplate()->RequiredLevel;
7426 if (!requiredLevel)
7427 requiredLevel = targetItem->GetTemplate()->ItemLevel;
7428
7429 if (requiredLevel < m_spellInfo->BaseLevel)
7430 return SPELL_FAILED_LOWLEVEL;
7431 }
7432
7433 if (m_CastItem && m_spellInfo->MaxLevel > 0 && targetItem->GetTemplate()->ItemLevel > m_spellInfo->MaxLevel)
7435
7436 bool isItemUsable = false;
7437 for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
7438 {
7439 ItemTemplate const* proto = targetItem->GetTemplate();
7440 if (proto->Spells[e].SpellId && (
7443 {
7444 isItemUsable = true;
7445 break;
7446 }
7447 }
7448
7449 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
7450 // do not allow adding usable enchantments to items that have use effect already
7451 if (enchantEntry)
7452 {
7453 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7454 {
7455 switch (enchantEntry->type[s])
7456 {
7458 if (isItemUsable)
7460 break;
7462 {
7463 uint32 numSockets = 0;
7464 for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket)
7465 if (targetItem->GetTemplate()->Socket[socket].Color)
7466 ++numSockets;
7467
7468 if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
7470 break;
7471 }
7472 }
7473 }
7474 }
7475
7476 // Not allow enchant in trade slot for some enchant type
7477 if (targetItem->GetOwner() != m_caster)
7478 {
7479 if (!enchantEntry)
7480 return SPELL_FAILED_ERROR;
7481 if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
7483 }
7484 break;
7485 }
7487 {
7488 Item* item = m_targets.GetItemTarget();
7489 if (!item)
7491 // Not allow enchant in trade slot for some enchant type
7492 if (item->GetOwner() != m_caster)
7493 {
7494 uint32 enchant_id = m_spellInfo->Effects[i].MiscValue;
7495 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7496 if (!pEnchant)
7497 return SPELL_FAILED_ERROR;
7498 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
7500 }
7501
7502 // Apply item level restriction
7504 {
7505 uint32 requiredLevel = item->GetTemplate()->RequiredLevel;
7506 if (!requiredLevel)
7507 requiredLevel = item->GetTemplate()->ItemLevel;
7508
7509 if (requiredLevel < m_spellInfo->BaseLevel)
7510 return SPELL_FAILED_LOWLEVEL;
7511 }
7512
7515
7516 break;
7517 }
7519 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
7520 break;
7522 {
7523 if (!m_targets.GetItemTarget())
7525
7526 // prevent disenchanting in trade slot
7529
7530 ItemTemplate const* itemProto = m_targets.GetItemTarget()->GetTemplate();
7531 if (!itemProto)
7533
7534 uint32 item_quality = itemProto->Quality;
7535 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
7536 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
7537 if (item_disenchantskilllevel == uint32(-1))
7539 if (item_disenchantskilllevel > player->GetSkillValue(SKILL_ENCHANTING))
7541 if (item_quality > 4 || item_quality < 2)
7543 if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
7545 if (!itemProto->DisenchantID)
7547 break;
7548 }
7550 {
7551 if (!m_targets.GetItemTarget())
7553 //ensure item is a prospectable ore
7556 //prevent prospecting in trade slot
7559 //Check for enough skill in jewelcrafting
7560 uint32 item_prospectingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7561 if (item_prospectingskilllevel > player->GetSkillValue(SKILL_JEWELCRAFTING))
7563 //make sure the player has the required ores in inventory
7564 if (m_targets.GetItemTarget()->GetCount() < 5)
7566
7569
7570 break;
7571 }
7573 {
7574 if (!m_targets.GetItemTarget())
7576 //ensure item is a millable herb
7579 //prevent milling in trade slot
7582 //Check for enough skill in inscription
7583 uint32 item_millingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7584 if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
7586 //make sure the player has the required herbs in inventory
7587 if (m_targets.GetItemTarget()->GetCount() < 5)
7589
7592
7593 break;
7594 }
7597 {
7598 if (!m_caster->IsPlayer())
7600
7602 break;
7603
7605 if (!pItem || pItem->IsBroken())
7607
7608 switch (pItem->GetTemplate()->SubClass)
7609 {
7611 {
7612 uint32 ammo = pItem->GetEntry();
7613 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7614 return SPELL_FAILED_NO_AMMO;
7615 };
7616 break;
7620 {
7622 if (!ammo)
7623 {
7624 // Requires No Ammo
7625 if (m_caster->HasAura(46699))
7626 break; // skip other checks
7627
7628 return SPELL_FAILED_NO_AMMO;
7629 }
7630
7631 ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
7632 if (!ammoProto)
7633 return SPELL_FAILED_NO_AMMO;
7634
7635 if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
7636 return SPELL_FAILED_NO_AMMO;
7637
7638 // check ammo ws. weapon compatibility
7639 switch (pItem->GetTemplate()->SubClass)
7640 {
7643 if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
7644 return SPELL_FAILED_NO_AMMO;
7645 break;
7647 if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
7648 return SPELL_FAILED_NO_AMMO;
7649 break;
7650 default:
7651 return SPELL_FAILED_NO_AMMO;
7652 }
7653
7654 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7655 {
7657 return SPELL_FAILED_NO_AMMO;
7658 }
7659 };
7660 break;
7662 break;
7663 default:
7664 break;
7665 }
7666 break;
7667 }
7669 {
7670 uint32 item_id = m_spellInfo->Effects[i].ItemType;
7671 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
7672
7673 if (!pProto)
7675
7676 if (Item* pitem = player->GetItemByEntry(item_id))
7677 {
7678 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
7679 if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
7681 }
7682 break;
7683 }
7684 default:
7685 break;
7686 }
7687 }
7688
7689 // check weapon presence in slots for main/offhand weapons
7690 if (/*never skip those checks !HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
7691 {
7692 // main hand weapon required
7694 {
7696
7697 // skip spell if no weapon in slot or broken
7698 if (!item || item->IsBroken())
7700
7701 // skip spell if weapon not fit to triggered spell
7704 }
7705
7706 // offhand hand weapon required
7708 {
7710
7711 // skip spell if no weapon in slot or broken
7712 if (!item || item->IsBroken())
7714
7715 // skip spell if weapon not fit to triggered spell
7718 }
7719
7721 }
7722
7723 return SPELL_CAST_OK;
7724}
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1639
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1838
std::int8_t int8
Definition Define.h:105
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition ItemTemplate.h:360
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_NO_REAGENT_COST
Definition ItemTemplate.h:175
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ ENCHANTMENT_CAN_SOULBOUND
Definition Item.h:201
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:757
@ EFFECT_1
Definition SharedDefines.h:32
@ MAX_POWERS
Definition SharedDefines.h:287
@ SPELL_EFFECT_DISENCHANT
Definition SharedDefines.h:888
@ SPELL_EFFECT_PROSPECTING
Definition SharedDefines.h:916
@ SPELL_EFFECT_ENCHANT_HELD_ITEM
Definition SharedDefines.h:881
@ SPELL_EFFECT_ENCHANT_ITEM
Definition SharedDefines.h:842
@ SPELL_EFFECT_WEAPON_DAMAGE
Definition SharedDefines.h:847
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_MILLING
Definition SharedDefines.h:947
@ SPELL_EFFECT_CREATE_MANA_GEM
Definition SharedDefines.h:855
@ SPELL_EFFECT_CREATE_ITEM_2
Definition SharedDefines.h:946
@ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
Definition SharedDefines.h:806
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:819
@ SPELL_EFFECT_CREATE_RANDOM_ITEM
Definition SharedDefines.h:848
@ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
Definition SharedDefines.h:945
@ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
Definition SharedDefines.h:843
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:813
@ SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF
Definition SharedDefines.h:470
@ SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON
Definition SharedDefines.h:514
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
TotemCategory
Definition SharedDefines.h:3323
@ SPELL_FAILED_CANT_BE_MILLED
Definition SharedDefines.h:976
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
Definition SharedDefines.h:991
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS
Definition SharedDefines.h:989
@ SPELL_FAILED_ITEM_AT_MAX_CHARGES
Definition SharedDefines.h:1139
@ SPELL_FAILED_TARGET_NOT_PLAYER
Definition SharedDefines.h:1082
@ SPELL_FAILED_ALREADY_AT_FULL_POWER
Definition SharedDefines.h:964
@ SPELL_FAILED_NOT_TRADEABLE
Definition SharedDefines.h:1030
@ SPELL_FAILED_ITEM_NOT_READY
Definition SharedDefines.h:1005
@ SPELL_FAILED_NO_CHARGES_REMAIN
Definition SharedDefines.h:1036
@ SPELL_FAILED_ITEM_GONE
Definition SharedDefines.h:1003
@ SPELL_FAILED_NO_AMMO
Definition SharedDefines.h:1035
@ SPELL_FAILED_ITEM_NOT_FOUND
Definition SharedDefines.h:1004
@ SPELL_FAILED_EQUIPPED_ITEM
Definition SharedDefines.h:988
@ SPELL_FAILED_ALREADY_AT_FULL_HEALTH
Definition SharedDefines.h:962
@ SPELL_FAILED_ON_USE_ENCHANT
Definition SharedDefines.h:1130
@ SPELL_FAILED_TOTEMS
Definition SharedDefines.h:1091
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:992
@ SPELL_FAILED_REAGENTS
Definition SharedDefines.h:1060
@ SPELL_FAILED_MAX_SOCKETS
Definition SharedDefines.h:1144
@ SPELL_FAILED_CANT_BE_DISENCHANTED
Definition SharedDefines.h:974
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1089
@ SPELL_FAILED_NEED_MORE_ITEMS
Definition SharedDefines.h:1015
@ SPELL_FAILED_CANT_BE_PROSPECTED
Definition SharedDefines.h:977
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
Definition SharedDefines.h:990
@ SPELL_FAILED_TOTEM_CATEGORY
Definition SharedDefines.h:1090
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3242
@ SKILL_ENCHANTING
Definition SharedDefines.h:3194
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:3225
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
bool IsBroken() const
Definition Item.h:257
bool IsWeaponVellum() const
Definition Item.h:338
bool IsArmorVellum() const
Definition Item.h:339
Player * GetOwner() const
Definition Item.cpp:549
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
uint32 GetCount() const
Definition Item.h:272
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12511
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:468
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3430
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:858
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12556
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4088
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1297
uint32 GetItemTargetEntry() const
Definition Spell.h:150
uint32 MaxLevel
Definition SpellInfo.h:358
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
std::array< uint32, 2 > TotemCategory
Definition SpellInfo.h:378
int32 EquippedItemClass
Definition SpellInfo.h:375
std::array< uint32, 2 > Totem
Definition SpellInfo.h:372
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
ObjectGuid m_castItemGUID
Definition Spell.h:534
bool IsFullHealth() const
Definition Unit.h:1103
bool CanUseAttackType(WeaponAttackType attacktype) const
Definition Unit.h:981
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1125
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17533
uint32 GetPower(Powers power) const
Definition Unit.h:1124
Definition ItemTemplate.h:619
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 Quality
Definition ItemTemplate.h:626
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:727
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 RequiredLevel
Definition ItemTemplate.h:636
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:825
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 SubClass
Definition ItemTemplate.h:622
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1841
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1844
uint32 slot
Definition DBCStructure.h:1851
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellId
Definition ItemTemplate.h:591

References BASE_ATTACK, Player::CanNoReagentCast(), Player::CanStoreNewItem(), Unit::CanUseAttackType(), Unit::CastSpell(), ItemTemplate::Class, _Socket::Color, ItemTemplate::DisenchantID, SpellInfo::DmgClass, EFFECT_1, SpellInfo::Effects, ENCHANTMENT_CAN_SOULBOUND, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, SpellInfo::EquippedItemClass, Item::GetCount(), Item::GetEnchantmentId(), Object::GetEntry(), Player::GetFreeInventorySpace(), Object::GetGUID(), Player::GetItemByEntry(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetEntry(), SpellCastTargets::GetItemTargetGUID(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), Item::GetOwner(), Item::GetOwnerGUID(), Unit::GetPower(), Player::GetSkillValue(), Item::GetSpellCharges(), Item::GetTemplate(), Object::GetUInt32Value(), SpellCastTargets::GetUnitTarget(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), ItemTemplate::HasFlag(), Player::HasItemCount(), Player::HasItemFitToSpellRequirements(), Player::HasItemTotemCategory(), HasTriggeredCastFlag(), LootStore::HaveLootFor(), Item::IsArmorVellum(), Item::IsBroken(), Item::IsFitToSpellRequirements(), Unit::IsFullHealth(), Object::IsPlayer(), IsTriggered(), Item::IsWeaponVellum(), ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_PROJECTILE, ITEM_CLASS_WEAPON, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, ITEM_FLAG_NO_REAGENT_COST, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ITEM_SPELLTRIGGER_ON_USE, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, ITEM_SUBCLASS_WEAPON_WAND, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, LootTemplates_Milling, LootTemplates_Prospecting, m_attackType, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, m_weaponItem, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_SPELLS, MAX_POWERS, MAX_SPELL_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::MaxLevel, NULL_BAG, NULL_SLOT, OFF_ATTACK, PLAYER_AMMO_ID, PRISMATIC_ENCHANTMENT_SLOT, ItemTemplate::Quality, RANGED_ATTACK, SpellInfo::Reagent, SpellInfo::ReagentCount, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkillRank, Player::SendEquipError(), Unit::SetUInt32Value(), SKILL_ENCHANTING, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SpellItemEnchantmentEntry::slot, sObjectMgr, ItemTemplate::Socket, SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF, SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_CREATE_ITEM_2, SPELL_EFFECT_CREATE_MANA_GEM, SPELL_EFFECT_CREATE_RANDOM_ITEM, SPELL_EFFECT_DISENCHANT, SPELL_EFFECT_ENCHANT_HELD_ITEM, SPELL_EFFECT_ENCHANT_ITEM, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_EFFECT_MILLING, SPELL_EFFECT_PROSPECTING, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_FAILED_ALREADY_AT_FULL_HEALTH, SPELL_FAILED_ALREADY_AT_FULL_POWER, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_DISENCHANTED, SPELL_FAILED_CANT_BE_MILLED, SPELL_FAILED_CANT_BE_PROSPECTED, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_EQUIPPED_ITEM, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_ERROR, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_AT_MAX_CHARGES, SPELL_FAILED_ITEM_GONE, SPELL_FAILED_ITEM_NOT_FOUND, SPELL_FAILED_ITEM_NOT_READY, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MAX_SOCKETS, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_NO_AMMO, SPELL_FAILED_NO_CHARGES_REMAIN, SPELL_FAILED_NOT_TRADEABLE, SPELL_FAILED_ON_USE_ENCHANT, SPELL_FAILED_REAGENTS, SPELL_FAILED_TARGET_NOT_PLAYER, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, _Spell::SpellCharges, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellItemEnchantmentStore, ItemTemplate::SubClass, TARGET_UNIT_PET, Object::ToPlayer(), SpellInfo::Totem, SpellInfo::TotemCategory, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, and SpellItemEnchantmentEntry::type.

Referenced by CheckCast().

◆ CheckPetCast()

SpellCastResult Spell::CheckPetCast ( Unit target)
6771{
6772 if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
6774
6775 // dead owner (pets still alive when owners ressed?)
6776 if (Unit* owner = m_caster->GetCharmerOrOwner())
6777 if (!owner->IsAlive() && m_caster->GetEntry() != 30230) // Rise Ally
6779
6780 if (!target && m_targets.GetUnitTarget())
6781 target = m_targets.GetUnitTarget();
6782
6784 {
6785 if (!target)
6787 m_targets.SetUnitTarget(target);
6788 }
6789
6790 // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results
6792
6793 // cooldown
6794 if (Creature const* creatureCaster = m_caster->ToCreature())
6795 if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
6797
6798 // Check if spell is affected by GCD
6802
6803 return CheckCast(true);
6804}
bool HasGlobalCooldown(SpellInfo const *spellInfo) const
Definition CharmInfo.cpp:397
void SetUnitTarget(Unit *target)
Definition Spell.cpp:238
int32 CalcPowerCost(Unit const *caster, SpellSchoolMask schoolMask, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2296
uint32 StartRecoveryCategory
Definition SpellInfo.h:350

References SpellInfo::CalcPowerCost(), CheckCast(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Object::GetEntry(), CharmInfo::GetGlobalCooldownMgr(), SpellCastTargets::GetUnitTarget(), GlobalCooldownMgr::HasGlobalCooldown(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, m_caster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_targets, SpellInfo::NeedsExplicitUnitTarget(), SpellCastTargets::SetUnitTarget(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_NOT_READY, SPELL_FAILED_SPELL_IN_PROGRESS, SpellInfo::StartRecoveryCategory, Object::ToCreature(), TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STATE_CASTING.

Referenced by CanAutoCast(), WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ CheckPower()

SpellCastResult Spell::CheckPower ( )
7099{
7100 // item cast not used power
7101 if (m_CastItem)
7102 return SPELL_CAST_OK;
7103
7104 //While .cheat power is enabled dont check if we need power to cast the spell
7105 if (m_caster->IsPlayer())
7106 {
7108 {
7109 return SPELL_CAST_OK;
7110 }
7111 }
7112
7113 // health as power used - need check health amount
7115 {
7118 return SPELL_CAST_OK;
7119 }
7120 // Check valid power type
7122 {
7123 LOG_ERROR("spells", "Spell::CheckPower: Unknown power type '{}'", m_spellInfo->PowerType);
7124 return SPELL_FAILED_UNKNOWN;
7125 }
7126
7127 //check rune cost only if a spell has PowerType == POWER_RUNE
7129 {
7131 if (failReason != SPELL_CAST_OK)
7132 return failReason;
7133 }
7134
7135 // Check power amount
7138 return SPELL_FAILED_NO_POWER;
7139 else
7140 return SPELL_CAST_OK;
7141}
@ CHEAT_POWER
Definition Player.h:998
@ POWER_HEALTH
Definition SharedDefines.h:289
@ POWER_RUNE
Definition SharedDefines.h:285
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1045
@ SPELL_FAILED_UNKNOWN
Definition SharedDefines.h:1147
PowerType
Definition VehicleDefines.h:29
uint32 RuneCostID
Definition SpellInfo.h:368
uint32 PowerType
Definition SpellInfo.h:362
SpellCastResult CheckRuneCost(uint32 RuneCostID)
Definition Spell.cpp:5345
uint32 GetHealth() const
Definition Unit.h:1097

References CHEAT_POWER, CheckRuneCost(), Player::GetCommandStatus(), Unit::GetHealth(), Unit::GetPower(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, MAX_POWERS, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, SPELL_CAST_OK, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_NO_POWER, SPELL_FAILED_UNKNOWN, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRange()

SpellCastResult Spell::CheckRange ( bool  strict)
7013{
7014 // Don't check for instant cast spells
7015 if (!strict && m_casttime == 0)
7016 return SPELL_CAST_OK;
7017
7018 uint32 range_type = 0;
7019
7021 {
7022 // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range
7023 // these are triggered by other spells - possibly we should omit range check in that case?
7024 if (m_spellInfo->RangeEntry->ID == 1)
7025 return SPELL_CAST_OK;
7026
7027 range_type = m_spellInfo->RangeEntry->Flags;
7028 }
7029
7030 Unit* target = m_targets.GetUnitTarget();
7031 float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
7032 float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
7033
7034 // xinef: hack for npc shooters
7035 if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
7036 range_type = SPELL_RANGE_RANGED;
7037
7038 if (Player* modOwner = m_caster->GetSpellModOwner())
7039 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
7040
7041 // xinef: dont check max_range to strictly after cast
7042 if (range_type != SPELL_RANGE_MELEE && !strict)
7043 max_range += std::min(3.0f, max_range * 0.1f); // 10% but no more than 3yd
7044
7045 if (target)
7046 {
7047 if (target != m_caster)
7048 {
7049 // Xinef: Spells with 5yd range can hit target 9yd away?
7050 if (range_type == SPELL_RANGE_MELEE)
7051 {
7052 float real_max_range = max_range;
7054 real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
7055 else
7056 real_max_range -= 2 * MIN_MELEE_REACH;
7057
7058 if (!m_caster->IsWithinMeleeRange(target, std::max(real_max_range, 0.0f)))
7060 }
7061 else if (!m_caster->IsWithinCombatRange(target, max_range))
7062 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
7063
7065 {
7066 if (m_caster->IsWithinMeleeRange(target))
7068 }
7069
7070 if (m_caster->IsPlayer() && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target) && !m_caster->IsWithinBoundaryRadius(target))
7072 }
7073
7074 // Xinef: check min range for self casts
7075 if (min_range && range_type != SPELL_RANGE_RANGED && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
7077 }
7078
7079 if (GameObject* goTarget = m_targets.GetGOTarget())
7080 {
7081 if (!goTarget->IsAtInteractDistance(m_caster->ToPlayer(), m_spellInfo))
7082 {
7084 }
7085 }
7086
7087 if (m_targets.HasDst() && !m_targets.HasTraj())
7088 {
7089 if (!m_caster->IsWithinDist3d(m_targets.GetDstPos(), max_range))
7091 if (min_range && m_caster->IsWithinDist3d(m_targets.GetDstPos(), min_range))
7093 }
7094
7095 return SPELL_CAST_OK;
7096}
#define MIN_MELEE_REACH
Definition ObjectDefines.h:46
@ SPELL_FAILED_TOO_CLOSE
Definition SharedDefines.h:1088
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1057
@ SPELLMOD_RANGE
Definition SpellDefines.h:81
@ SPELL_FACING_FLAG_INFRONT
Definition SpellDefines.h:128
@ SPELL_RANGE_MELEE
Definition Spell.h:92
@ SPELL_RANGE_RANGED
Definition Spell.h:93
SpellRangeEntry const * RangeEntry
Definition SpellInfo.h:369
uint32 FacingCasterFlags
Definition SpellInfo.h:338
bool IsWithinBoundaryRadius(const Unit *obj) const
Definition Unit.cpp:812
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition Unit.cpp:757
float GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:12047
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:773
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:12027
bool HasLeewayMovement() const
Definition Unit.h:1713
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1321
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:148
uint32 Flags
Definition DBCStructure.h:1797
uint32 ID
Definition DBCStructure.h:1794

References SpellInfo::DmgClass, SpellInfo::FacingCasterFlags, SpellRangeEntry::Flags, GetCaster(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetGOTarget(), Unit::GetSpellMaxRangeForTarget(), Unit::GetSpellMinRangeForTarget(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::HasDst(), Position::HasInArc(), Unit::HasLeewayMovement(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellRangeEntry::ID, Object::IsCreature(), Object::IsPlayer(), Unit::IsWithinBoundaryRadius(), Unit::IsWithinCombatRange(), WorldObject::IsWithinDist3d(), Unit::IsWithinMeleeRange(), m_caster, m_casttime, m_spellInfo, m_targets, MIN_MELEE_REACH, SpellInfo::RangeEntry, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_RANGED, SPELL_FACING_FLAG_INFRONT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TOO_CLOSE, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_RANGE_MELEE, SPELL_RANGE_RANGED, SPELLMOD_RANGE, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRuneCost()

SpellCastResult Spell::CheckRuneCost ( uint32  RuneCostID)
5346{
5347 if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
5348 return SPELL_CAST_OK;
5349
5350 if (!m_caster->IsPlayer())
5351 return SPELL_CAST_OK;
5352
5353 Player* player = m_caster->ToPlayer();
5354 //If we are in .cheat power mode we dont need to check the cost as we are expected to be able to use it anyways (infinite power)
5355 if (player->GetCommandStatus(CHEAT_POWER))
5356 {
5357 return SPELL_CAST_OK;
5358 }
5359
5361 return SPELL_CAST_OK;
5362
5363 SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
5364
5365 if (!src)
5366 return SPELL_CAST_OK;
5367
5368 if (src->NoRuneCost())
5369 return SPELL_CAST_OK;
5370
5371 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5372
5373 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5374 {
5375 runeCost[i] = src->RuneCost[i];
5376 if (Player* modOwner = m_caster->GetSpellModOwner())
5377 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5378 }
5379
5380 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
5381
5382 for (uint32 i = 0; i < MAX_RUNES; ++i)
5383 {
5384 RuneType rune = player->GetCurrentRune(i);
5385 if ((player->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
5386 runeCost[rune]--;
5387 }
5388
5389 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5390 if (runeCost[i] > 0)
5391 runeCost[RUNE_DEATH] += runeCost[i];
5392
5393 if (runeCost[RUNE_DEATH] > MAX_RUNES)
5394 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
5395
5396 return SPELL_CAST_OK;
5397}
DBCStorage< SpellRuneCostEntry > sSpellRuneCostStore(SpellRuneCostfmt)
RuneType
Definition Player.h:395
@ RUNE_DEATH
Definition Player.h:399
@ NUM_RUNE_TYPES
Definition Player.h:400
#define MAX_RUNES
Definition Player.h:385
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ SPELLMOD_COST
Definition SpellDefines.h:90
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:238
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2541
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1302
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2540
Definition DBCStructure.h:1805
uint32 RuneCost[3]
Definition DBCStructure.h:1807
bool NoRuneCost() const
Definition DBCStructure.h:1810

References CHEAT_POWER, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetCommandStatus(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_RUNES, SpellRuneCostEntry::NoRuneCost(), NUM_RUNE_TYPES, POWER_RUNE, SpellInfo::PowerType, RUNE_DEATH, SpellRuneCostEntry::RuneCost, SPELL_CAST_OK, SPELL_FAILED_NO_POWER, SPELLMOD_COST, sSpellRuneCostStore, and Object::ToPlayer().

Referenced by CheckPower().

◆ CheckScriptEffectImplicitTargets()

bool Spell::CheckScriptEffectImplicitTargets ( uint32  effIndex,
uint32  effIndexToCheck 
)
protected
8702{
8703 // Skip if there are not any script
8704 if (!m_loadedScripts.size())
8705 return true;
8706
8707 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
8708 {
8709 std::list<SpellScript::ObjectTargetSelectHandler>::iterator targetSelectHookEnd = (*itr)->OnObjectTargetSelect.end(), targetSelectHookItr = (*itr)->OnObjectTargetSelect.begin();
8710 for (; targetSelectHookItr != targetSelectHookEnd; ++targetSelectHookItr)
8711 if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8712 (!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8713 return false;
8714
8715 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
8716 for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
8717 if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8718 (!(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8719 return false;
8720 }
8721 return true;
8722}

References m_loadedScripts, and m_spellInfo.

Referenced by SelectEffectImplicitTargets().

◆ CheckSpellFocus()

SpellCastResult Spell::CheckSpellFocus ( )
7727{
7728 // check spell focus object
7730 {
7732 Cell cell(p);
7733
7734 GameObject* ok = nullptr;
7737
7739 Map& map = *m_caster->GetMap();
7740 cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
7741
7742 if (!ok)
7744
7745 focusObject = ok; // game object found in range
7746 }
7747 return SPELL_CAST_OK;
7748}
@ SPELL_FAILED_REQUIRES_SPELL_FOCUS
Definition SharedDefines.h:1062
Definition GridNotifiers.h:648
Definition Map.h:163
void Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
Definition Map.h:701
uint32 RequiresSpellFocus
Definition SpellInfo.h:337
Definition TypeContainerVisitor.h:105
Definition TypeContainer.h:118
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:197
Definition GridNotifiers.h:310
Definition Cell.h:45

References Acore::ComputeCellCoord(), focusObject, WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetVisibilityRange(), m_caster, m_spellInfo, SpellInfo::RequiresSpellFocus, SPELL_CAST_OK, SPELL_FAILED_REQUIRES_SPELL_FOCUS, and Cell::Visit().

Referenced by CheckCast().

◆ CheckSrc()

void Spell::CheckSrc ( )
inline
bool HasSrc() const
Definition Spell.h:174
void SetSrc(float x, float y, float z)
Definition Spell.cpp:366

References SpellCastTargets::HasSrc(), m_caster, m_targets, and SpellCastTargets::SetSrc().

◆ CleanupTargetList()

void Spell::CleanupTargetList ( )
2280{
2281 m_UniqueTargetInfo.clear();
2282 m_UniqueGOTargetInfo.clear();
2283 m_UniqueItemInfo.clear();
2284 m_delayMoment = 0;
2286}
uint64 m_delayTrajectory
Definition Spell.h:653

References m_delayMoment, m_delayTrajectory, m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

Referenced by spell_dk_raise_dead::CheckCast(), and Spell().

◆ Delayed()

void Spell::Delayed ( )
7751{
7752 if (!m_caster)// || !m_caster->IsPlayer())
7753 return;
7754
7755 //if (m_spellState == SPELL_STATE_DELAYED)
7756 // return; // spell is active and can't be time-backed
7757
7758 if (isDelayableNoMore()) // Spells may only be delayed twice
7759 return;
7760
7762 return;
7763
7764 // spells not loosing casting time (slam, dynamites, bombs..)
7765 //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
7766 // return;
7767
7768 //check pushback reduce
7769 int32 delaytime = 500; // spellcasting delay is normally 500ms
7770 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7773 if (delayReduce >= 100)
7774 return;
7775
7776 AddPct(delaytime, -delayReduce);
7777
7778 if (m_timer + delaytime > m_casttime)
7779 {
7780 delaytime = m_casttime - m_timer;
7782 }
7783 else
7784 m_timer += delaytime;
7785
7786 LOG_DEBUG("spells", "Spell {} partially interrupted for ({}) ms at damage", m_spellInfo->Id, delaytime);
7787
7788 WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
7789 data << m_caster->GetPackGUID();
7790 data << uint32(delaytime);
7791
7792 m_caster->SendMessageToSet(&data, true);
7793}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_ATTR6_NO_PUSHBACK
Definition SharedDefines.h:630
@ SPELL_AURA_REDUCE_PUSHBACK
Definition SpellAuraDefines.h:212
@ SPELLMOD_NOT_LOSE_CASTING_TIME
Definition SpellDefines.h:85
T AddPct(T &base, U pct)
Definition Util.h:58
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9760
bool isDelayableNoMore()
Definition Spell.h:641
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6232
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
Definition WorldPacket.h:26
@ SMSG_SPELL_DELAYED
Definition Opcodes.h:512

References AddPct(), Player::ApplySpellMod(), Object::GetPackGUID(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_timer, WorldObject::SendMessageToSet(), SMSG_SPELL_DELAYED, SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DelayedChannel()

void Spell::DelayedChannel ( )
7796{
7798 return;
7799
7800 if (isDelayableNoMore()) // Spells may only be delayed twice
7801 return;
7802
7804 return;
7805
7806 //check pushback reduce
7807 // should be affected by modifiers, not take the dbc duration.
7808 int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration());
7809
7810 int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit
7811 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7814 if (delayReduce >= 100)
7815 return;
7816
7817 AddPct(delaytime, -delayReduce);
7818
7819 if (m_timer <= delaytime)
7820 {
7821 delaytime = m_timer;
7822 m_timer = 0;
7823 }
7824 else
7825 m_timer -= delaytime;
7826
7827 LOG_DEBUG("spells.aura", "Spell {} partially interrupted for {} ms, new duration: {} ms", m_spellInfo->Id, delaytime, m_timer);
7828
7829 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7830 if ((*ihit).missCondition == SPELL_MISS_NONE)
7831 if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
7832 unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
7833
7834 // partially interrupt persistent area auras
7836 dynObj->Delay(delaytime);
7837
7839}
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition DynamicObject.h:35
uint32 getState() const
Definition Spell.h:493
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6461

References AddPct(), Player::ApplySpellMod(), CalculatePct(), SpellInfo::GetDuration(), Unit::GetDynObject(), Object::GetGUID(), getState(), Unit::GetTotalAuraModifier(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_channeledDuration, m_originalCasterGUID, m_spellInfo, m_timer, m_UniqueTargetInfo, SendChannelUpdate(), SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DoAllEffectOnLaunchTarget()

void Spell::DoAllEffectOnLaunchTarget ( TargetInfo targetInfo,
float *  multiplier 
)
protected
8279{
8280 Unit* unit = nullptr;
8281 // In case spell hit target, do all effect on that target
8282 if (targetInfo.missCondition == SPELL_MISS_NONE)
8283 unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID);
8284 // In case spell reflect from target, do all effect on caster (if hit)
8285 else if (targetInfo.missCondition == SPELL_MISS_REFLECT && targetInfo.reflectResult == SPELL_MISS_NONE)
8286 unit = m_caster;
8287 if (!unit)
8288 return;
8289
8290 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8291 {
8292 if (targetInfo.effectMask & (1 << i))
8293 {
8294 m_damage = 0;
8295 m_healing = 0;
8296
8297 HandleEffects(unit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
8298
8299 if (m_damage > 0)
8300 {
8301 // Xinef: Area Auras, AoE Targetting spells AND Chain Target spells (cleave etc.)
8302 if (m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsTargetingArea() || (m_spellInfo->Effects[i].ChainTarget > 1 && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MAGIC))
8303 {
8306 if (m_caster->IsPlayer())
8307 {
8308 uint32 targetAmount = m_UniqueTargetInfo.size();
8309 if (targetAmount > 10)
8310 m_damage = m_damage * 10 / targetAmount;
8311 }
8312 }
8313 }
8314
8315 if (m_applyMultiplierMask & (1 << i))
8316 {
8318 m_damageMultipliers[i] *= multiplier[i];
8319 }
8320 targetInfo.damage += m_damage;
8321 }
8322 }
8323
8324 // xinef: totem's inherit owner crit chance and dancing rune weapon
8325 Unit* caster = m_caster;
8326 if (m_caster->IsTotem() || m_caster->GetEntry() == 27893)
8327 {
8328 if (Unit* owner = m_caster->GetOwner())
8329 caster = owner;
8330 }
8331 else if (m_originalCaster)
8332 caster = m_originalCaster;
8333
8334 float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false);
8335 critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false);
8336 targetInfo.crit = roll_chance_f(std::max(0.0f, critChance));
8337}
bool roll_chance_f(float chance)
Definition Random.h:57
@ SPELL_ATTR7_TREAT_AS_NPC_AOE
Definition SharedDefines.h:678
uint32 SchoolMask
Definition SpellInfo.h:392
float SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:9035
float SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:8960
int32 CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, bool npcCaster) const
Definition Unit.cpp:16488

References Unit::CalculateAOEDamageReduction(), TargetInfo::crit, TargetInfo::damage, SpellInfo::DmgClass, TargetInfo::effectMask, SpellInfo::Effects, Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), GetSpellInfo(), ObjectAccessor::GetUnit(), HandleEffects(), SpellInfo::HasAttribute(), Unit::IsControlledByPlayer(), Object::IsPlayer(), Unit::IsTotem(), m_applyMultiplierMask, m_attackType, m_caster, m_damage, m_damageMultipliers, m_healing, m_originalCaster, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::reflectResult, roll_chance_f(), SpellInfo::SchoolMask, SPELL_ATTR7_TREAT_AS_NPC_AOE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_MISS_NONE, SPELL_MISS_REFLECT, Unit::SpellDoneCritChance(), Unit::SpellTakenCritChance(), and TargetInfo::targetGUID.

Referenced by HandleLaunchPhase().

◆ DoAllEffectOnTarget() [1/3]

void Spell::DoAllEffectOnTarget ( GOTargetInfo target)
protected
3262{
3263 if (target->processed) // Check target
3264 return;
3265 target->processed = true; // Target checked in apply effects procedure
3266
3267 uint32 effectMask = target->effectMask;
3268 if (!effectMask)
3269 return;
3270
3271 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
3272 if (!go)
3273 return;
3274
3277
3278 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3279 if (effectMask & (1 << effectNumber))
3280 HandleEffects(nullptr, nullptr, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3281
3282 // xinef: inform ai about spellhit
3284
3286
3288}
virtual void SpellHit(Unit *, SpellInfo const *)
Definition GameObjectAI.h:66
GameObjectAI * AI() const
Definition GameObject.h:305
void CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
Definition Spell.cpp:8620
void CallScriptOnHitHandlers()
Definition Spell.cpp:8633
void CallScriptAfterHitHandlers()
Definition Spell.cpp:8646

References GameObject::AI(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::GOTargetInfo::effectMask, Map::GetGameObject(), WorldObject::GetMap(), HandleEffects(), m_caster, m_spellInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), Spell::GOTargetInfo::processed, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_MISS_NONE, GameObjectAI::SpellHit(), and Spell::GOTargetInfo::targetGUID.

◆ DoAllEffectOnTarget() [2/3]

void Spell::DoAllEffectOnTarget ( ItemTargetInfo target)
protected
3291{
3292 uint32 effectMask = target->effectMask;
3293 if (!target->item || !effectMask)
3294 return;
3295
3298
3299 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3300 if (effectMask & (1 << effectNumber))
3301 HandleEffects(nullptr, target->item, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3302
3304
3306}

References CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::ItemTargetInfo::effectMask, HandleEffects(), Spell::ItemTargetInfo::item, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), SPELL_EFFECT_HANDLE_HIT_TARGET, and SPELL_MISS_NONE.

◆ DoAllEffectOnTarget() [3/3]

void Spell::DoAllEffectOnTarget ( TargetInfo target)
protected
Todo:
: check how broad this rule should be
2518{
2519 if (!target || target->processed)
2520 return;
2521
2522 target->processed = true; // Target checked in apply effects procedure
2523
2524 // Get mask of effects for target
2525 uint8 mask = target->effectMask;
2526
2527 Unit* effectUnit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2528 if (!effectUnit && !target->targetGUID.IsPlayer()) // only players may be targeted across maps
2529 return;
2530
2531 if (!effectUnit || m_spellInfo->Id == 45927)
2532 {
2533 uint8 farMask = 0;
2534 // create far target mask
2535 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2536 if (m_spellInfo->Effects[i].IsFarUnitTargetEffect())
2537 if ((1 << i) & mask)
2538 farMask |= (1 << i);
2539
2540 if (!farMask)
2541 return;
2542 // find unit in world
2543 // Xinef: FindUnit Access without Map check!!! Intended
2544 effectUnit = ObjectAccessor::FindPlayer(target->targetGUID);
2545 if (!effectUnit)
2546 return;
2547
2548 // do far effects on the unit
2549 // can't use default call because of threading, do stuff as fast as possible
2550 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2551 if (farMask & (1 << i))
2552 HandleEffects(effectUnit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_HIT_TARGET);
2553 return;
2554 }
2555
2556 if (effectUnit->IsAlive() != target->alive)
2557 return;
2558
2559 // Xinef: absorb delayed projectiles for 500ms
2561 (GameTime::GetGameTimeMS().count() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS().count() < (effectUnit->m_lastSanctuaryTime + 500) &&
2562 effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
2563 )
2564 return; // No missinfo in that case
2565
2566 // Get original caster (if exist) and calculate damage/healing from him data
2568
2569 // Skip if m_originalCaster not avaiable
2570 if (!caster)
2571 return;
2572
2573 SpellMissInfo missInfo = target->missCondition;
2574
2575 // Need init unitTarget by default unit (can changed in code on reflect)
2576 // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
2577 unitTarget = effectUnit;
2578
2579 // Reset damage/healing counter
2580 m_damage = target->damage;
2581 m_healing = -target->damage;
2582
2583 m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
2584
2587
2588 //Spells with this flag cannot trigger if effect is casted on self
2590 bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
2591 Unit* reflectionSource = nullptr;
2592 Unit* spellHitTarget = nullptr;
2593
2594 if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
2595 spellHitTarget = unitTarget;
2596 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
2597 {
2598 missInfo = target->reflectResult;
2599 if (missInfo == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
2600 {
2601 spellHitTarget = m_caster;
2603 reflectionSource = effectUnit;
2604 if (m_caster->IsCreature())
2606 }
2607 }
2608
2609 if (spellHitTarget)
2610 {
2611 if (reflectionSource)
2612 {
2613 m_reflectionTarget = reflectionSource;
2614 m_reflectionTargetGuid = reflectionSource->GetGUID();
2615 m_reflectionTargetPosition.Relocate(reflectionSource);
2616 }
2617 else
2618 {
2619 m_reflectionTarget = nullptr;
2622 }
2623
2624 SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
2625
2626 m_reflectionTarget = nullptr;
2629 if (missInfo2 != SPELL_MISS_NONE)
2630 {
2631 if (missInfo2 != SPELL_MISS_MISS)
2632 m_caster->SendSpellMiss(spellHitTarget, m_spellInfo->Id, missInfo2);
2633 m_damage = 0;
2634 spellHitTarget = nullptr;
2635
2636 // Xinef: if missInfo2 is MISS_EVADE, override base missinfo data
2637 if (missInfo2 == SPELL_MISS_EVADE)
2638 missInfo = SPELL_MISS_EVADE;
2639 }
2640 }
2641
2642 // Do not take combo points on dodge and miss
2643 if (missInfo != SPELL_MISS_NONE && m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
2644 {
2645 m_needComboPoints = false;
2646 // Restore spell mods for a miss/dodge/parry Cold Blood
2648 if (m_caster->IsPlayer() && (missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_DODGE || missInfo == SPELL_MISS_PARRY))
2649 m_caster->ToPlayer()->RestoreSpellMods(this, 14177);
2650 }
2651
2652 // Fill base trigger info
2653 uint32 procAttacker = m_procAttacker;
2654 uint32 procVictim = m_procVictim;
2655
2656 // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
2657 if (canEffectTrigger && !procAttacker && !procVictim)
2658 {
2659 bool positive = true;
2660 if (m_damage > 0)
2661 positive = false;
2662 else if (!m_healing)
2663 {
2664 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2665 // If at least one effect negative spell is negative hit
2666 // Xinef: if missInfo is immune state check all effects to properly determine positiveness of spell
2667 if ((missInfo == SPELL_MISS_IMMUNE2 || (mask & (1 << i))) && !m_spellInfo->IsPositiveEffect(i))
2668 {
2669 positive = false;
2670 break;
2671 }
2672 }
2673 switch (m_spellInfo->DmgClass)
2674 {
2676 if (positive)
2677 {
2680 }
2681 else
2682 {
2685 }
2686 break;
2688 if (positive)
2689 {
2692 }
2693 else
2694 {
2697 }
2698 break;
2699 }
2700 }
2702
2703 // All calculated do it!
2704 // Do healing and triggers
2705 if (m_healing > 0)
2706 {
2707 bool crit = target->crit;
2708 uint32 addhealth = m_healing;
2709
2710 if (crit)
2711 addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
2712
2713 HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
2714
2715 // Set hitMask based on crit
2716 if (crit)
2717 healInfo.AddHitMask(PROC_HIT_CRITICAL);
2718 else
2719 healInfo.AddHitMask(PROC_HIT_NORMAL);
2720
2721 // Xinef: override with forced crit, only visual result
2722 if (GetSpellValue()->ForcedCritResult)
2723 {
2724 crit = true;
2725 healInfo.AddHitMask(PROC_HIT_CRITICAL);
2726 }
2727
2728 int32 gain = caster->HealBySpell(healInfo, crit);
2729 float threat = float(gain) * 0.5f;
2730 if (caster->IsClass(CLASS_PALADIN))
2731 threat *= 0.5f;
2732
2734 m_healing = gain;
2735
2736 // Xinef: if heal actually healed something, add no overheal flag
2737 if (m_healing)
2738 healInfo.AddHitMask(PROC_EX_NO_OVERHEAL);
2739
2740 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2741 if (canEffectTrigger)
2742 {
2743 uint32 hitMask = m_procEx | healInfo.GetHitMask();
2744 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2745 m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
2746 }
2747 }
2748 // Do damage and triggers
2749 else if (m_damage > 0)
2750 {
2752
2753 // Fill base damage struct (unitTarget - is real spell target)
2755
2756 // Add bonuses and fill damageInfo struct
2757 // Dancing Rune Weapon...
2758 if (m_caster->GetEntry() == 27893)
2759 {
2760 if (Unit* owner = m_caster->GetOwner())
2761 owner->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2762 }
2763 else
2764 caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2765
2766 // xinef: override miss info after absorb / block calculations
2767 if (missInfo == SPELL_MISS_NONE && damageInfo.damage == 0)
2768 {
2769 //if (damageInfo.absorb > 0)
2770 // missInfo = SPELL_MISS_ABSORB;
2771 if (damageInfo.blocked)
2772 missInfo = SPELL_MISS_BLOCK;
2773 }
2774
2775 // Xinef: override with forced crit, only visual result
2776 if (GetSpellValue()->ForcedCritResult)
2777 {
2778 damageInfo.HitInfo |= SPELL_HIT_TYPE_CRIT;
2779 }
2780
2781 Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
2782
2783 // xinef: health leech handling
2785 {
2786 uint8 effIndex = EFFECT_0;
2787 for (; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2788 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_HEALTH_LEECH)
2789 break;
2790
2791 float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
2792
2793 // get max possible damage, don't count overkill for heal
2794 uint32 healthGain = uint32(-unitTarget->GetHealthGain(-int32(damageInfo.damage)) * healMultiplier);
2795
2796 if (m_caster->IsAlive())
2797 {
2798 healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
2799 healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
2800
2801 HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
2802 m_caster->HealBySpell(healInfo);
2803 }
2804 }
2805
2806 // Send log damage message to client
2807 caster->SendSpellNonMeleeDamageLog(&damageInfo);
2808 // Xinef: send info to target about reflect
2809 if (reflectedSpell)
2810 effectUnit->SendSpellNonMeleeReflectLog(&damageInfo, effectUnit);
2811
2812 procVictim |= PROC_FLAG_TAKEN_DAMAGE;
2813
2814 caster->DealSpellDamage(&damageInfo, true, this);
2815
2816 // do procs after damage, eg healing effects
2817 // no need to check if target is alive, done in procdamageandspell
2818
2819 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2820 if (canEffectTrigger)
2821 {
2822 DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, missInfo);
2823 uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
2824 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2825 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2826
2829 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, dmgInfo.GetHitMask());
2830 }
2831
2832 m_damage = damageInfo.damage;
2833 }
2834 // Passive spell hits/misses or active spells only misses (only triggers)
2835 else
2836 {
2837 // Fill base damage struct (unitTarget - is real spell target)
2839 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2840 if (canEffectTrigger)
2841 {
2842 DamageInfo dmgInfo(damageInfo, NODAMAGE, m_attackType, missInfo);
2843 uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
2844 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2845 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2846
2847 // Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
2848 // Xinef: ofc count only spells that HIT the target, little hack used to fool the system
2849 if ((dmgInfo.GetHitMask() & (PROC_HIT_NORMAL | PROC_HIT_CRITICAL)) && caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
2851 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, dmgInfo.GetHitMask());
2852 }
2853
2854 // Failed Pickpocket, reveal rogue
2856 {
2860 }
2861 }
2862
2863 if (m_caster)
2864 {
2866 {
2869
2870 // Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
2871 if (effectUnit->IsInCombatWith(m_caster))
2872 {
2873 if (Creature* creature = effectUnit->ToCreature())
2874 {
2875 if (!creature->hasLootRecipient() && m_caster->IsPlayer())
2876 {
2877 creature->SetLootRecipient(m_caster);
2878 }
2879 }
2880 }
2881
2882 // Unsure if there are more spells that are not supposed to stop enemy from
2883 // regenerating HP from food, so for now it stays as an ID.
2884 const uint32 SPELL_PREMEDITATION = 14183;
2885 if (m_spellInfo->Id != SPELL_PREMEDITATION)
2886 {
2887 if (!effectUnit->IsStandState())
2888 {
2890 }
2891 }
2892 }
2893 }
2894
2895 if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() &&
2897 {
2898 m_caster->SetInCombatWith(effectUnit);
2899 }
2900
2901 // Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
2903 caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
2904
2905 if (spellHitTarget)
2906 {
2907 //AI functions
2908 if (spellHitTarget->IsCreature())
2909 {
2910 if (spellHitTarget->ToCreature()->IsAIEnabled)
2911 spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
2912 }
2913
2915 m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
2916
2917 // Needs to be called after dealing damage/healing to not remove breaking on damage auras
2918 DoTriggersOnSpellHit(spellHitTarget, mask);
2919
2920 // if target is fallged for pvp also flag caster if a player
2921 // xinef: do not flag spells with aura bind sight (no special attribute)
2922 if (effectUnit->IsPvP() && effectUnit != m_caster && effectUnit->GetOwnerGUID() != m_caster->GetGUID() &&
2924 {
2925 m_caster->ToPlayer()->UpdatePvP(true);
2926 }
2927
2929 }
2930}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:440
@ SPELL_ATTR3_SUPPRESS_CASTER_PROCS
Definition SharedDefines.h:520
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT
Definition SharedDefines.h:413
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1547
SpellMissInfo
Definition SharedDefines.h:1529
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1533
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1538
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1532
@ SPELL_MISS_MISS
Definition SharedDefines.h:1531
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1535
@ SPELL_ATTR4_SUPPRESS_WEAPON_PROCS
Definition SharedDefines.h:564
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ SPELL_ATTR0_CU_NO_PVP_FLAG
Definition SpellInfo.h:183
@ SPELL_ATTR0_CU_PICKPOCKET
Definition SpellInfo.h:186
@ PROC_EX_NO_OVERHEAL
Definition SpellMgr.h:215
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:129
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:123
static const uint32 SPELL_INTERRUPT_NONPLAYER
Definition Spell.h:278
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ NODAMAGE
Definition Unit.h:259
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:256
@ HEAL
Definition Unit.h:258
virtual void SpellHitTarget(Unit *, SpellInfo const *)
Definition CreatureAI.h:148
virtual void SpellHit(Unit *, SpellInfo const *)
Definition CreatureAI.h:145
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3680
CreatureAI * AI() const
Definition Creature.h:144
Definition Unit.h:337
Definition Unit.h:384
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9886
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7230
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1532
ObjectGuid GetUnitTargetGUID() const
Definition Spell.cpp:215
uint32 AttributesEx3
Definition SpellInfo.h:327
bool IsAuraEffectEqual(SpellInfo const *otherSpellInfo) const
Definition SpellInfo.cpp:1581
bool IsPositiveEffect(uint8 effIndex) const
Definition SpellInfo.cpp:1242
bool CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
Definition Spell.cpp:8724
SpellValue const * GetSpellValue()
Definition Spell.h:595
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura)
Definition Spell.cpp:2932
Position m_reflectionTargetPosition
Definition Spell.h:672
void DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
Definition Spell.cpp:3198
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
uint32 m_lastSanctuaryTime
Definition Unit.h:2077
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
Definition Unit.cpp:1578
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6800
void SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker)
Definition Unit.cpp:6611
bool CanProc()
Definition Unit.h:1546
bool IsPvP() const
Definition Unit.h:1033
uint32 SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:9407
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:10507
int32 HealBySpell(HealInfo &healInfo, bool critical=false)
Definition Unit.cpp:8236
bool IsStandState() const
Definition Unit.cpp:13213
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:17249
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:951
int32 GetHealthGain(int32 dVal)
Definition Unit.cpp:11071
static uint32 SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:9283
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6643
bool IsAIEnabled
Definition Unit.h:2083
void SetLastDamagedTargetGuid(ObjectGuid const &guid)
Definition Unit.h:960
uint32 SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:9527
void SetStandState(uint8 state)
Definition Unit.cpp:13228
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5406
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:922
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
Definition Unit.cpp:1435
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Position.h:27
void Relocate(float x, float y)
Definition Position.h:77
Definition Unit.h:502

References SpellNonMeleeDamage::absorb, HealInfo::AddHitMask(), Creature::AI(), TargetInfo::alive, UnitAI::AttackStart(), SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_TALK, SpellNonMeleeDamage::blocked, Unit::CalculateSpellDamageTaken(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), CanExecuteTriggersOnHit(), Unit::CanProc(), Player::CastItemCombatSpell(), Unit::CastSpell(), CLASS_PALADIN, ObjectGuid::Clear(), Unit::CombatStart(), TargetInfo::crit, SpellNonMeleeDamage::damage, TargetInfo::damage, Unit::DealDamageMods(), Unit::DealSpellDamage(), SpellInfo::DmgClass, DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EFFECT_0, TriggeredByAuraSpellData::effectIndex, TargetInfo::effectMask, SpellInfo::Effects, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetHealthGain(), DamageInfo::GetHitMask(), HealInfo::GetHitMask(), Unit::getHostileRefMgr(), Unit::GetOwner(), Unit::GetOwnerGUID(), SpellInfo::GetSchoolMask(), GetSpellValue(), getState(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTargetGUID(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HEAL, Unit::HealBySpell(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Unit::IsAIEnabled, Unit::IsAlive(), SpellInfo::IsAuraEffectEqual(), Unit::IsClass(), Object::IsCreature(), Map::IsDungeon(), Unit::IsFriendlyTo(), Unit::IsInCombat(), Unit::IsInCombatWith(), Object::IsPlayer(), ObjectGuid::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsPvP(), Unit::IsStandState(), SpellInfo::IsTargetingArea(), Creature::LowerPlayerDamageReq(), m_attackType, m_caster, m_damage, m_healing, Unit::m_lastSanctuaryTime, m_needComboPoints, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_reflectionTarget, m_reflectionTargetGuid, m_reflectionTargetPosition, m_spellAura, m_spellInfo, m_spellSchoolMask, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, TargetInfo::missCondition, NODAMAGE, PrepareScriptHitHandlers(), PROC_EX_NO_OVERHEAL, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, TargetInfo::processed, Unit::ProcSkillsAndAuras(), TargetInfo::reflectResult, Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), Player::RestoreSpellMods(), TargetInfo::scaleAura, Unit::SendSpellMiss(), Unit::SendSpellNonMeleeDamageLog(), Unit::SendSpellNonMeleeReflectLog(), Unit::SetInCombatWith(), Unit::SetLastDamagedTargetGuid(), Unit::SetStandState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR0_CU_PICKPOCKET, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_CASTER_PROCS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR4_SUPPRESS_WEAPON_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HEALTH_LEECH, SPELL_HIT_TYPE_CRIT, SPELL_INTERRUPT_NONPLAYER, SPELL_MISS_BLOCK, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, SPELL_MISS_RESIST, SPELL_STATE_DELAYED, Unit::SpellCriticalHealingBonus(), Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), CreatureAI::SpellHit(), CreatureAI::SpellHitTarget(), TriggeredByAuraSpellData::spellInfo, SpellNonMeleeDamage::target, TargetInfo::targetGUID, HostileRefMgr::threatAssist(), TargetInfo::timeDelay, Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, unitTarget, and Player::UpdatePvP().

Referenced by _handle_immediate_phase(), handle_delayed(), and handle_immediate().

◆ DoCreateItem()

void Spell::DoCreateItem ( uint8  effIndex,
uint32  itemId 
)
1648{
1649 if (!unitTarget)
1650 return;
1651
1652 Player* player = unitTarget->ToPlayer();
1653 if (!player)
1654 {
1655 return;
1656 }
1657
1658 uint32 newitemid = itemId;
1659
1660 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
1661 if (!pProto)
1662 {
1663 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1664 return;
1665 }
1666
1667 uint32 addNumber = damage;
1668
1669 // bg reward have some special in code work
1670 bool SelfCast = true;
1671 switch (m_spellInfo->Id)
1672 {
1677 case SPELL_WS_MARK_TIE:
1680 SelfCast = true;
1681 break;
1683 if (player->HasAura(55629 /*SPELL_LIEUTENANT*/))
1684 addNumber = 3;
1685 else if (player->HasAura(33280 /*SPELL_CORPORAL*/))
1686 addNumber = 2;
1687 else
1688 addNumber = 1;
1689 SelfCast = true;
1690 break;
1691 }
1692
1693 if (addNumber < 1)
1694 addNumber = 1;
1695 if (addNumber > pProto->GetMaxStackSize())
1696 addNumber = pProto->GetMaxStackSize();
1697
1698 /* == gem perfection handling == */
1699
1700 // the chance of getting a perfect result
1701 float perfectCreateChance = 0.0f;
1702
1703 // the resulting perfect item if successful
1704 uint32 perfectItemType = itemId;
1705
1706 // get perfection capability and chance
1707 if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
1708 if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
1709 newitemid = perfectItemType; // the perfect item replaces the regular one
1710
1711 /* == gem perfection handling over == */
1712
1713 /* == profession specialization handling == */
1714
1715 // init items_count to 1, since 1 item will be created regardless of specialization
1716 int32 itemsCount = 1;
1717 float additionalCreateChance = 0.0f;
1718 int32 additionalMaxNum = 0;
1719 // get the chance and maximum number for creating extra items
1720 if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
1721 {
1722 // roll with this chance till we roll not to create or we create the max num
1723 while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum)
1724 ++itemsCount;
1725 }
1726
1727 // really will be created more items
1728 addNumber *= itemsCount;
1729
1730 /* == profession specialization handling over == */
1731
1732 // can the player store the new item?
1733 ItemPosCountVec dest;
1734 uint32 no_space = 0;
1735 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space);
1736 if (msg != EQUIP_ERR_OK)
1737 {
1738 // convert to possible store amount
1740 addNumber -= no_space;
1741 else
1742 {
1743 // if not created by another reason from full inventory or unique items amount limitation
1744 player->SendEquipError(msg, nullptr, nullptr, newitemid);
1745 return;
1746 }
1747 }
1748
1749 if (addNumber)
1750 {
1751 // create the new item and store it
1752 Item* pItem = player->StoreNewItem(dest, newitemid, true);
1753
1754 // was it successful? return error if not
1755 if (!pItem)
1756 {
1757 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1758 return;
1759 }
1760
1761 // set the "Crafted by ..." property of the item
1762 if (m_caster->IsPlayer() && pItem->GetTemplate()->HasSignature())
1763 pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
1764
1765 // send info to the client
1766 player->SendNewItem(pItem, addNumber, true, SelfCast);
1767
1768 sScriptMgr->OnPlayerCreateItem(player, pItem, addNumber);
1769
1770 // we succeeded in creating at least one item, so a levelup is possible
1771 if (SelfCast)
1773 }
1774}
@ SPELL_WS_MARK_WINNER
Definition Battleground.h:97
@ SPELL_AV_MARK_LOSER
Definition Battleground.h:101
@ SPELL_WS_MARK_TIE
Definition Battleground.h:98
@ SPELL_WS_MARK_LOSER
Definition Battleground.h:96
@ SPELL_AB_MARK_LOSER
Definition Battleground.h:99
@ SPELL_WG_MARK_WINNER
Definition Battleground.h:105
@ SPELL_AB_MARK_WINNER
Definition Battleground.h:100
@ SPELL_AV_MARK_WINNER
Definition Battleground.h:102
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
bool canCreateExtraItems(Player *player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry)
Definition SkillExtraItems.cpp:226
bool CanCreatePerfectItem(Player *player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
Definition SkillExtraItems.cpp:202
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:830
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4812
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0, bool refund=false)
Definition PlayerStorage.cpp:2596
bool HasSignature() const
Definition ItemTemplate.h:697

References canCreateExtraItems(), CanCreatePerfectItem(), Player::CanStoreNewItem(), damage, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::HasAura(), ItemTemplate::HasSignature(), SpellInfo::Id, Object::IsPlayer(), ITEM_FIELD_CREATOR, m_caster, m_spellInfo, NULL_BAG, NULL_SLOT, roll_chance_f(), Player::SendEquipError(), Player::SendNewItem(), Object::SetGuidValue(), sObjectMgr, SPELL_AB_MARK_LOSER, SPELL_AB_MARK_WINNER, SPELL_AV_MARK_LOSER, SPELL_AV_MARK_WINNER, SPELL_WG_MARK_WINNER, SPELL_WS_MARK_LOSER, SPELL_WS_MARK_TIE, SPELL_WS_MARK_WINNER, sScriptMgr, Player::StoreNewItem(), Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

Referenced by SpellScript::CreateItem(), EffectCreateItem(), EffectCreateItem2(), and EffectEnchantItemPerm().

◆ DoSpellHitOnUnit()

SpellMissInfo Spell::DoSpellHitOnUnit ( Unit unit,
uint32  effectMask,
bool  scaleAura 
)
protected
Todo:
: this cause soul transfer bugged
2933{
2934 if (!unit || !effectMask)
2935 return SPELL_MISS_EVADE;
2936
2937 // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
2938 if (m_spellInfo->Speed && ((m_damage > 0 && unit->IsImmunedToDamage(this)) || unit->IsImmunedToSchool(this) || unit->IsImmunedToSpell(m_spellInfo, this)))
2939 {
2940 return SPELL_MISS_IMMUNE;
2941 }
2942
2943 // disable effects to which unit is immune
2944 SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
2945 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
2946 {
2947 if (effectMask & (1 << effectNumber))
2948 {
2949 if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
2950 effectMask &= ~(1 << effectNumber);
2951 // Xinef: Buggs out polymorph
2952 // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice?
2953 // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont?
2954 /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
2955 {
2956 int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
2957 debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
2958
2959 if (debuff_resist_chance > 0)
2960 if (irand(0,10000) <= (debuff_resist_chance * 100))
2961 {
2962 effectMask &= ~(1 << effectNumber);
2963 returnVal = SPELL_MISS_RESIST;
2964 }
2965 }*/
2966 }
2967 }
2968 if (!effectMask)
2969 return returnVal;
2970
2971 if (unit->IsPlayer())
2972 {
2976 }
2977
2978 if (m_caster->IsPlayer())
2979 {
2982 }
2983
2984 if (m_caster != unit)
2985 {
2986 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
2987 // Xinef: Also check evade state
2988 if (m_spellInfo->Speed > 0.0f)
2989 {
2990 if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
2991 return SPELL_MISS_EVADE;
2992
2994 return SPELL_MISS_EVADE;
2995 }
2996
2997 if (m_caster->_IsValidAttackTarget(unit, m_spellInfo) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
2998 {
3000 }
3001 else if (m_caster->IsFriendlyTo(unit))
3002 {
3003 // for delayed spells ignore negative spells (after duel end) for friendly targets
3005 if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
3006 return SPELL_MISS_EVADE;
3007
3008 // assisting case, healing and resurrection
3010 {
3013 m_caster->ToPlayer()->UpdatePvP(true);
3014 }
3015
3016 // xinef: triggered spells should not prolong combat
3018 {
3019 m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
3020 unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
3021 }
3022 }
3023 }
3024
3025 uint8 aura_effmask = 0;
3026 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3027 if (effectMask & (1 << i) && m_spellInfo->Effects[i].IsUnitOwnedAuraEffect())
3028 aura_effmask |= 1 << i;
3029
3030 Unit* originalCaster = GetOriginalCaster();
3031 if (!originalCaster)
3032 originalCaster = m_caster;
3033
3034 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
3035 // Xinef: Do not increase diminishing level for self cast
3037 // xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
3038 if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasReflectSpellsAura())) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
3039 {
3042
3043 uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
3044
3045 // Increase Diminishing on unit, current informations for actually casts will use values above
3046 if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
3048 {
3049 // Do not apply diminish return if caster is NPC
3051 {
3053 }
3054 }
3055 }
3056
3058 {
3060 }
3061
3062 if (aura_effmask)
3063 {
3064 // Select rank for aura with level requirements only in specific cases
3065 // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
3066 SpellInfo const* aurSpellInfo = m_spellInfo;
3067 int32 basePoints[3];
3068 if (scaleAura)
3069 {
3071 ASSERT(aurSpellInfo);
3072 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3073 {
3074 basePoints[i] = aurSpellInfo->Effects[i].BasePoints;
3075 if (m_spellInfo->Effects[i].Effect != aurSpellInfo->Effects[i].Effect)
3076 {
3077 aurSpellInfo = m_spellInfo;
3078 break;
3079 }
3080 }
3081 }
3082
3083 if (m_originalCaster)
3084 {
3085 bool refresh = false;
3087 m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit, m_originalCaster,
3088 (aurSpellInfo == m_spellInfo) ? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, ObjectGuid::Empty, &refresh, refreshPeriodic);
3089
3090 // xinef: if aura was not refreshed, add proc ex
3091 if (!refresh)
3093
3094 if (m_spellAura)
3095 {
3096 // Prevent aura application if target is banished and immuned
3099 {
3101 return SPELL_MISS_IMMUNE;
3102 }
3103
3104 // Set aura stack amount to desired value
3106 {
3107 if (!refresh)
3109 else
3111 }
3112
3113 // Now Reduce spell duration using data received at spell hit
3114 int32 duration = m_spellAura->GetMaxDuration();
3115 int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
3116
3117 // Xinef: if unit == caster - test versus original unit if available
3118 float diminishMod = 1.0f;
3119 if (unit == m_caster && m_targets.GetUnitTarget())
3121 else
3122 diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
3123
3124 // unit is immune to aura if it was diminished to 0 duration
3125 if (diminishMod == 0.0f)
3126 {
3129 return SPELL_MISS_IMMUNE;
3130 bool found = false;
3131 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3132 if (effectMask & (1 << i) && m_spellInfo->Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
3133 found = true;
3134 if (!found)
3135 return SPELL_MISS_IMMUNE;
3136 }
3137 else
3138 {
3139 ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
3140
3141 bool positive = m_spellAura->GetSpellInfo()->IsPositive();
3143 positive = aurApp->IsPositive();
3144
3145 duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
3146
3147 // xinef: haste affects duration of those spells twice
3150
3151 if (m_spellValue->AuraDuration != 0)
3152 {
3153 if (m_spellAura->GetMaxDuration() != -1)
3154 {
3156 }
3157
3159 }
3160 else if (duration != m_spellAura->GetMaxDuration())
3161 {
3162 m_spellAura->SetMaxDuration(duration);
3163 m_spellAura->SetDuration(duration);
3164 }
3165
3166 // xinef: apply relic cooldown, imo best place to add this
3169
3172 }
3173 }
3174 }
3175 }
3176
3177 int8 sanct_effect = -1;
3178
3179 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3180 {
3181 // handle sanctuary effects after aura apply!
3182 if (m_spellInfo->Effects[effectNumber].Effect == SPELL_EFFECT_SANCTUARY)
3183 {
3184 sanct_effect = effectNumber;
3185 continue;
3186 }
3187
3188 if (effectMask & (1 << effectNumber))
3189 HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3190 }
3191
3192 if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
3193 HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
3194
3195 return SPELL_MISS_NONE;
3196}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER
Definition DBCEnums.h:112
@ ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET
Definition DBCEnums.h:113
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3516
@ SPELL_EFFECT_SANCTUARY
Definition SharedDefines.h:868
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:795
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:591
DiminishingReturnsType
Definition SharedDefines.h:3489
@ DRTYPE_PLAYER
Definition SharedDefines.h:3491
@ DRTYPE_ALL
Definition SharedDefines.h:3492
@ SPELL_AURA_PERIODIC_HASTE
Definition SpellAuraDefines.h:379
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ AURA_INTERRUPT_FLAG_HITBYSPELL
Definition SpellDefines.h:43
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ SPELL_ATTR0_CU_DONT_BREAK_STEALTH
Definition SpellInfo.h:182
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const *spellproto)
Definition SpellMgr.cpp:272
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const *spellproto, bool triggered)
Definition SpellMgr.cpp:55
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:242
@ PROC_EX_NO_AURA_REFRESH
Definition SpellMgr.h:216
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
Definition SpellAuras.h:37
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:937
void SetTriggeredByAuraSpellInfo(SpellInfo const *triggeredByAuraSpellInfo)
Definition SpellAuras.cpp:2767
void _RegisterForTargets()
Definition SpellAuras.h:121
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:963
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:265
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:810
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:184
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
bool isWorldBoss() const
Definition Creature.h:124
bool IsInEvadeMode() const
Definition Creature.h:138
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
uint32 StackAmount
Definition SpellInfo.h:371
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2421
Unit * GetOriginalCaster() const
Definition Spell.h:586
Definition SpellAuras.h:283
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:5986
DiminishingLevels GetDiminishing(DiminishingGroup group)
Definition Unit.cpp:11887
void IncrDiminishing(DiminishingGroup group)
Definition Unit.cpp:11913
uint32 GetCombatTimer() const
Definition Unit.h:938
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9773
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:13762
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:741
float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
Definition Unit.cpp:11927
int32 ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
Definition Unit.cpp:11753
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1326
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:10665
bool HasReflectSpellsAura() const
Definition Unit.h:1800
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1298
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9688
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:9857
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9842
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7200
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:10810
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1284
uint32 flags_extra
Definition CreatureData.h:242
int32 AuraDuration
Definition Spell.h:227
uint8 AuraStackAmount
Definition Spell.h:226

References Unit::_IsValidAttackTarget(), Aura::_RegisterForTargets(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, Unit::AddSpellCooldown(), Unit::ApplyDiminishingToDuration(), ASSERT, AURA_INTERRUPT_FLAG_HITBYSPELL, SpellValue::AuraDuration, SpellValue::AuraStackAmount, CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, CreatureTemplate::flags_extra, Aura::GetApplicationOfTarget(), SpellInfo::GetAuraRankForLevel(), Unit::GetCharmerOrOwnerGUID(), Unit::GetCombatTimer(), Creature::GetCreatureTemplate(), Unit::GetDiminishing(), GetDiminishingReturnsGroupForSpell(), GetDiminishingReturnsGroupType(), GetDiminishingReturnsLimitDuration(), Object::GetEntry(), Object::GetFloatValue(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetLevel(), Aura::GetMaxDuration(), GetOriginalCaster(), Aura::GetSpellInfo(), Item::GetTemplate(), SpellCastTargets::GetUnitTarget(), HandleEffects(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), Unit::HasReflectSpellsAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), SpellInfo::Id, Unit::IncrDiminishing(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmunedToDamage(), Unit::IsImmunedToDamageOrSchool(), Unit::IsImmunedToSchool(), Unit::IsImmunedToSpell(), Unit::IsImmunedToSpellEffect(), Unit::IsInCombat(), Creature::IsInEvadeMode(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), Creature::isWorldBoss(), m_caster, m_CastItem, m_damage, m_diminishGroup, m_diminishLevel, m_originalCaster, m_procEx, m_spellAura, m_spellFlags, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, Unit::ModSpellDuration(), Aura::ModStackAmount(), PROC_EX_NO_AURA_REFRESH, Aura::Remove(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Unit::SetContestedPvP(), Aura::SetDuration(), Unit::SetInCombatState(), Aura::SetMaxDuration(), Aura::SetStackAmount(), Aura::SetTriggeredByAuraSpellInfo(), SpellInfo::Speed, SPELL_ATTR0_CU_DONT_BREAK_STEALTH, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOD_STEALTH, SPELL_AURA_PERIODIC_HASTE, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_SANCTUARY, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_RELIC_COOLDOWN, TriggeredByAuraSpellData::spellInfo, SpellInfo::StackAmount, Player::StartTimedAchievement(), HostileRefMgr::threatAssist(), Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NO_PERIODIC_RESET, Aura::TryRefreshStackOrCreate(), UNIT_FLAG_NON_ATTACKABLE, UNIT_MOD_CAST_SPEED, UNIT_STATE_ATTACK_PLAYER, UNIT_STATE_ISOLATED, unitTarget, Player::UpdateAchievementCriteria(), and Player::UpdatePvP().

Referenced by DoAllEffectOnTarget().

◆ DoTriggersOnSpellHit()

void Spell::DoTriggersOnSpellHit ( Unit unit,
uint8  effMask 
)
protected
Todo:
: move this code to scripts
Todo:
: remove/cleanup this, as this table is not documented and people are doing stupid things with it
3199{
3200 // Apply additional spell effects to target
3202 if (m_preCastSpell)
3203 {
3204 // Fearie Fire (Feral) - damage
3205 if (m_preCastSpell == 60089)
3206 m_caster->CastSpell(unit, m_preCastSpell, true);
3207 else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
3208 // Blizz seems to just apply aura without bothering to cast
3210 }
3211
3212 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3213 // this is executed after spell proc spells on target hit
3214 // spells are triggered for each hit spell target
3215 // info confirmed with retail sniffs of permafrost and shadow weaving
3216 if (!m_hitTriggerSpells.empty())
3217 {
3218 int _duration = 0;
3219 for (HitTriggerSpellList::const_iterator i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
3220 {
3221 if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
3222 {
3223 m_caster->CastSpell(unit, i->triggeredSpell->Id, true);
3224 LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
3225
3226 // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
3227 // set duration of current aura to the triggered spell
3228 if (i->triggeredSpell->GetDuration() == -1)
3229 {
3230 if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
3231 {
3232 // get duration from aura-only once
3233 if (!_duration)
3234 {
3235 Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
3236 _duration = aur ? aur->GetDuration() : -1;
3237 }
3238 triggeredAur->SetDuration(_duration);
3239 }
3240 }
3241 }
3242 }
3243 }
3244
3245 // trigger linked auras remove/apply
3247 if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
3248 {
3249 for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i)
3250 if (*i < 0)
3251 {
3252 unit->RemoveAurasDueToSpell(-(*i));
3253 }
3254 else
3255 {
3256 unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
3257 }
3258 }
3259}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_LINK_HIT
Definition SpellMgr.h:97
int32 GetDuration() const
Definition SpellAuras.h:133
HitTriggerSpellList m_hitTriggerSpells
Definition Spell.h:770
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5806
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:15229

References Unit::AddAura(), CanExecuteTriggersOnHit(), Unit::CastSpell(), Unit::GetAura(), Aura::GetDuration(), Object::GetGUID(), SpellInfo::Id, LOG_DEBUG, m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_LINK_HIT, and sSpellMgr.

Referenced by DoAllEffectOnTarget().

◆ EffectActivateObject()

void Spell::EffectActivateObject ( SpellEffIndex  effIndex)
4216{
4218 return;
4219
4220 if (!gameObjTarget)
4221 return;
4222
4223 GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue);
4224 switch (action)
4225 {
4231 break;
4232 case GameObjectActions::Disturb: // What's the difference with Open?
4234 if (Unit* unitCaster = m_caster->ToUnit())
4235 gameObjTarget->Use(unitCaster);
4236 break;
4238 if (Unit* unitCaster = m_caster->ToUnit())
4239 gameObjTarget->UseDoorOrButton(0, false, unitCaster);
4240 [[fallthrough]];
4244 break;
4248 break;
4251 break;
4255 break;
4259 break;
4261 if (Unit* unitCaster = m_caster->ToUnit())
4262 gameObjTarget->UseDoorOrButton(0, true, unitCaster);
4263 break;
4268 {
4269 GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon();
4270
4271 uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0);
4272
4273 uint32 artKitValue = 0;
4274 if (templateAddon)
4275 artKitValue = templateAddon->artKits[artKitIndex];
4276
4277 if (artKitValue == 0)
4278 LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex);
4279 else
4280 gameObjTarget->SetGoArtKit(artKitValue);
4281
4282 break;
4283 }
4285 LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex));
4286 break;
4287 default:
4288 LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex));
4289 break;
4290 }
4291}
GameObjectActions
Definition GameObject.h:76
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1618
@ GO_FLAG_LOCKED
Definition SharedDefines.h:1615
@ GAMEOBJECT_FLAGS
Definition UpdateFields.h:399
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1394
void SetGoArtKit(uint8 artkit)
Definition GameObject.cpp:1408
void SendCustomAnim(uint32 anim)
Definition GameObject.cpp:2126
void ResetDoorOrButton()
Definition GameObject.cpp:1384
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:916
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:895
void Use(Unit *user)
Definition GameObject.cpp:1444
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:827
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:881
Definition GameObjectData.h:666
std::array< uint32, 4 > artKits
Definition GameObjectData.h:672

References AnimateCustom0, AnimateCustom1, AnimateCustom2, AnimateCustom3, Object::ApplyModFlag(), GameObjectTemplateAddon::artKits, Close, CloseAndLock, Despawn, GameObject::DespawnOrUnsummon(), Destroy, Disturb, effectHandleMode, SpellInfo::Effects, GAMEOBJECT_FLAGS, gameObjTarget, Object::GetEntry(), GameObject::GetTemplateAddon(), GO_FLAG_LOCKED, GO_FLAG_NOT_SELECTABLE, SpellInfo::Id, Lock, LOG_ERROR, LOG_FATAL, m_caster, m_spellInfo, MakeActive, MakeInert, None, Open, OpenAndUnlock, Rebuild, GameObject::ResetDoorOrButton(), GameObject::SendCustomAnim(), Object::SetFlag(), GameObject::SetGoArtKit(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToUnit(), Unlock, GameObject::Use(), UseArtKit0, UseArtKit1, UseArtKit2, UseArtKit3, and GameObject::UseDoorOrButton().

◆ EffectActivateRune()

void Spell::EffectActivateRune ( SpellEffIndex  effIndex)
5751{
5753 return;
5754
5755 if (!m_caster->IsPlayer())
5756 return;
5757
5758 Player* player = m_caster->ToPlayer();
5759
5761 return;
5762
5763 // needed later
5765
5766 uint32 count = damage;
5767 if (count == 0) count = 1;
5768 for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
5769 {
5770 if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
5771 {
5772 if (m_spellInfo->Id == 45529)
5773 if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
5774 continue;
5775 player->SetRuneCooldown(j, 0);
5776 player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
5777 --count;
5778 }
5779 }
5780
5781 // Blood Tap
5782 if (m_spellInfo->Id == 45529 && count > 0)
5783 {
5784 for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
5785 {
5786 // Check if both runes are on cd as that is the only time when this needs to come into effect
5787 if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
5788 {
5789 // Should always update the rune with the lowest cd
5790 if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
5791 l++;
5792 player->SetRuneCooldown(l, 0);
5793 player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
5794 --count;
5795 }
5796 else
5797 break;
5798 }
5799 }
5800
5801 // Empower rune weapon
5802 if (m_spellInfo->Id == 47568)
5803 {
5804 // Need to do this just once
5805 if (effIndex != 0)
5806 return;
5807
5808 for (uint32 i = 0; i < MAX_RUNES; ++i)
5809 {
5810 if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
5811 {
5812 player->SetRuneCooldown(i, 0);
5813 player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
5814 }
5815 }
5816 }
5817
5818 // is needed to push through to the client that the rune is active
5819 //player->ResyncRunes(MAX_RUNES);
5820 m_caster->CastSpell(m_caster, 47804, true);
5821}
@ RUNE_FROST
Definition Player.h:398
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2549
uint8 GetRunesState() const
Definition Player.h:2538
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2550
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2539

References Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, damage, effectHandleMode, SpellInfo::Effects, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Player::GetRunesState(), SpellInfo::Id, Player::IsClass(), Unit::IsInCombat(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, RUNE_DEATH, RUNE_FROST, Player::SetGracePeriod(), Player::SetRuneCooldown(), SPELL_EFFECT_HANDLE_LAUNCH, and Object::ToPlayer().

◆ EffectActivateSpec()

void Spell::EffectActivateSpec ( SpellEffIndex  effIndex)
6126{
6128 return;
6129
6130 if (!unitTarget)
6131 return;
6132
6133 if (Player* player = unitTarget->ToPlayer())
6134 {
6135 player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
6136 }
6137}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectAddComboPoints()

void Spell::EffectAddComboPoints ( SpellEffIndex  effIndex)
4053{
4055 {
4056 return;
4057 }
4058
4059 if (!unitTarget || damage <= 0)
4060 {
4061 return;
4062 }
4063
4065}
void AddComboPointGain(Unit *target, int8 amount)
Definition Spell.h:541

References AddComboPointGain(), damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddExtraAttacks()

void Spell::EffectAddExtraAttacks ( SpellEffIndex  effIndex)
4635{
4637 {
4638 return;
4639 }
4640
4641 if (!unitTarget || !unitTarget->IsAlive())
4642 {
4643 return;
4644 }
4645
4647
4649}
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit *victim, uint32 attCount)
Definition Spell.cpp:5052
void AddExtraAttacks(uint32 count)
Definition Unit.cpp:2897

References Unit::AddExtraAttacks(), damage, effectHandleMode, ExecuteLogEffectExtraAttacks(), Unit::IsAlive(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddFarsight()

void Spell::EffectAddFarsight ( SpellEffIndex  effIndex)
2722{
2724 return;
2725
2726 if (!m_caster->IsPlayer())
2727 return;
2728
2729 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2730 int32 duration = m_spellInfo->GetDuration();
2731 // Caster not in world, might be spell triggered from aura removal
2732 if (!m_caster->IsInWorld())
2733 return;
2734
2735 // Remove old farsight if exist
2736 bool updateViewerVisibility = m_caster->RemoveDynObject(m_spellInfo->Id);
2737
2738 DynamicObject* dynObj = new DynamicObject();
2740 {
2741 delete dynObj;
2742 return;
2743 }
2744
2745 dynObj->SetDuration(duration);
2746 dynObj->SetCasterViewpoint(updateViewerVisibility);
2747}
@ DYNAMIC_OBJECT_FARSIGHT_FOCUS
Definition DynamicObject.h:31
void SetDuration(int32 newDuration)
Definition DynamicObject.cpp:198
void SetCasterViewpoint(bool updateViewerVisibility)
Definition DynamicObject.cpp:226
bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit *caster, uint32 spellId, Position const &pos, float radius, DynamicObjectType type)
Definition DynamicObject.cpp:97
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:481
int32 GetDuration() const
Definition SpellInfo.cpp:2231

References DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_FARSIGHT_FOCUS, DynamicObject, effectHandleMode, SpellInfo::Effects, Map::GenerateLowGuid(), SpellInfo::GetDuration(), WorldObject::GetMap(), SpellInfo::Id, Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::RemoveDynObject(), DynamicObject::SetCasterViewpoint(), DynamicObject::SetDuration(), and SPELL_EFFECT_HANDLE_HIT.

◆ EffectAddHonor()

void Spell::EffectAddHonor ( SpellEffIndex  effIndex)
2792{
2794 return;
2795
2796 if (!unitTarget->IsPlayer())
2797 return;
2798
2799 // not scale value for item based reward (/10 value expected)
2800 if (m_CastItem)
2801 {
2802 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false);
2803 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (item {}) for player: {}",
2805 return;
2806 }
2807
2808 // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
2809 if (damage <= 50)
2810 {
2812 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
2813 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
2814 m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
2815 }
2816 else
2817 {
2818 //maybe we have correct honor_gain in damage already
2819 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false);
2820 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (non scale) for player: {}",
2822 }
2823}
std::string ToString() const
Definition ObjectGuid.cpp:47
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6091
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition Formulas.h:38

References damage, effectHandleMode, Object::GetEntry(), Object::GetGUID(), Unit::GetLevel(), Acore::Honor::hk_honor_at_level(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_CastItem, m_spellInfo, Player::RewardHonor(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectApplyAreaAura()

void Spell::EffectApplyAreaAura ( SpellEffIndex  effIndex)
1320{
1322 return;
1323
1324 if (!m_spellAura || !unitTarget)
1325 return;
1328}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
void _ApplyEffectForTargets(uint8 effIndex)
Definition SpellAuras.cpp:677

References Aura::_ApplyEffectForTargets(), ASSERT, effectHandleMode, Aura::GetOwner(), m_spellAura, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectApplyAura()

void Spell::EffectApplyAura ( SpellEffIndex  effIndex)

◆ EffectApplyGlyph()

void Spell::EffectApplyGlyph ( SpellEffIndex  effIndex)
4294{
4296 return;
4297
4299 return;
4300
4301 Player* player = m_caster->ToPlayer();
4302
4303 // glyph sockets level requirement
4304 uint8 minLevel = 0;
4305 switch (m_glyphIndex)
4306 {
4307 case 0:
4308 case 1:
4309 minLevel = 15;
4310 break;
4311 case 2:
4312 minLevel = 50;
4313 break;
4314 case 3:
4315 minLevel = 30;
4316 break;
4317 case 4:
4318 minLevel = 70;
4319 break;
4320 case 5:
4321 minLevel = 80;
4322 break;
4323 }
4324 if (minLevel && m_caster->GetLevel() < minLevel)
4325 {
4327 return;
4328 }
4329
4330 // apply new one
4331 if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
4332 {
4333 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
4334 {
4335 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
4336 {
4337 if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags)
4338 {
4340 return; // glyph slot mismatch
4341 }
4342 }
4343
4344 // remove old glyph aura
4345 if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex))
4346 if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph))
4347 {
4348 player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId);
4349
4350 // Removed any triggered auras
4351 Unit::AuraMap& ownedAuras = player->GetOwnedAuras();
4352 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
4353 {
4354 Aura* aura = iter->second;
4355 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
4356 {
4357 if (triggeredByAuraSpellInfo->Id == oldGlyphEntry->SpellId)
4358 {
4359 player->RemoveOwnedAura(iter);
4360 continue;
4361 }
4362 }
4363 ++iter;
4364 }
4365
4366 player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
4367 }
4368
4369 player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips
4371 player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading());
4372 player->SendTalentsInfoData(false);
4373 }
4374 }
4375}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:687
@ SPELL_FAILED_GLYPH_SOCKET_LOCKED
Definition SharedDefines.h:1137
@ SPELL_FAILED_INVALID_GLYPH
Definition SharedDefines.h:1135
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2781
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14507
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3018
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1780
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1771
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1772
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4923
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:663
AuraMap & GetOwnedAuras()
Definition Unit.h:1362
bool PlayerLoading() const
Definition WorldSession.h:401
Definition DBCStructure.h:1032

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, Player::GetGlyph(), Player::GetGlyphSlot(), Unit::GetLevel(), Unit::GetOwnedAuras(), Player::GetSession(), Aura::GetTriggeredByAuraSpellInfo(), Object::IsPlayer(), m_caster, m_glyphIndex, m_spellInfo, MAX_GLYPH_SLOT_INDEX, WorldSession::PlayerLoading(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), SendCastResult(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, SPELL_EFFECT_HANDLE_HIT, SPELL_FAILED_GLYPH_SOCKET_LOCKED, SPELL_FAILED_INVALID_GLYPH, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

◆ EffectBind()

void Spell::EffectBind ( SpellEffIndex  effIndex)
6259{
6261 return;
6262
6263 if (!unitTarget)
6264 return;
6265
6266 Player* player = unitTarget->ToPlayer();
6267 if (!player)
6268 {
6269 return;
6270 }
6271
6272 WorldLocation homeLoc;
6273 uint32 areaId = player->GetAreaId();
6274
6275 if (m_spellInfo->Effects[effIndex].MiscValue)
6276 areaId = m_spellInfo->Effects[effIndex].MiscValue;
6277
6278 if (m_targets.HasDst())
6279 homeLoc.WorldRelocate(*destTarget);
6280 else
6281 {
6282 homeLoc = player->GetWorldLocation();
6283 }
6284
6285 player->SetHomebind(homeLoc, areaId);
6286
6287 // binding
6288 WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4);
6289 data << float(homeLoc.GetPositionX());
6290 data << float(homeLoc.GetPositionY());
6291 data << float(homeLoc.GetPositionZ());
6292 data << uint32(homeLoc.GetMapId());
6293 data << uint32(areaId);
6294 player->SendDirectMessage(&data);
6295
6296 LOG_DEBUG("spells.aura", "EffectBind: New homebind X: {}, Y: {}, Z: {}, MapId: {}, AreaId: {}",
6297 homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
6298 // zone update
6299 data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
6300 data << m_caster->GetGUID();
6301 data << uint32(areaId);
6302 player->SendDirectMessage(&data);
6303}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5685
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4958
Definition Position.h:256
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:264
void GetWorldLocation(uint32 &mapId, float &x, float &y) const
Definition Position.h:286
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_PLAYERBOUND
Definition Opcodes.h:374

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetAreaId(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldLocation::GetWorldLocation(), SpellCastTargets::HasDst(), WorldPacket::Initialize(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, Player::SendDirectMessage(), Player::SetHomebind(), SMSG_BINDPOINTUPDATE, SMSG_PLAYERBOUND, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), unitTarget, and WorldLocation::WorldRelocate().

◆ EffectBlock()

void Spell::EffectBlock ( SpellEffIndex  effIndex)
4661{
4663 return;
4664
4665 if (m_caster->IsPlayer())
4666 m_caster->ToPlayer()->SetCanBlock(true);
4667}
void SetCanBlock(bool value)
Definition Player.cpp:13136

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanBlock(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectCastButtons()

void Spell::EffectCastButtons ( SpellEffIndex  effIndex)

Action button data is unverified when it's set so it can be "hacked" to contain invalid spells, so filter here.

6186{
6188 return;
6189
6190 if (!m_caster->IsPlayer())
6191 return;
6192
6193 Player* p_caster = m_caster->ToPlayer();
6194 uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
6195 uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
6196
6197 for (; n_buttons; --n_buttons, ++button_id)
6198 {
6199 ActionButton const* ab = p_caster->GetActionButton(button_id);
6200 if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
6201 continue;
6202
6205 uint32 spell_id = ab->GetAction();
6206 if (!spell_id)
6207 continue;
6208
6209 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
6210 if (!spellInfo)
6211 continue;
6212
6213 if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
6214 continue;
6215
6217 continue;
6218
6219 uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
6220 if (m_caster->GetPower(POWER_MANA) < cost)
6221 continue;
6222
6224 m_caster->CastSpell(m_caster, spell_id, triggerFlags);
6225 }
6226}
@ ACTION_BUTTON_SPELL
Definition Player.h:222
@ SPELL_ATTR7_CAN_BE_MULTI_CAST
Definition SharedDefines.h:657
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5644
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3877
Definition Player.h:240
uint32 GetAction() const
Definition Player.h:248
ActionButtonType GetType() const
Definition Player.h:247

References ACTION_BUTTON_SPELL, SpellInfo::CalcPowerCost(), Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, ActionButton::GetAction(), Player::GetActionButton(), Unit::GetPower(), SpellInfo::GetSchoolMask(), ActionButton::GetType(), SpellInfo::HasAttribute(), Player::HasSpell(), Player::HasSpellCooldown(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_MANA, SPELL_ATTR7_CAN_BE_MULTI_CAST, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and TRIGGERED_IGNORE_GCD.

◆ EffectCharge()

void Spell::EffectCharge ( SpellEffIndex  effIndex)
4880{
4882 {
4883 if (!unitTarget)
4884 return;
4885
4886 ObjectGuid targetGUID = ObjectGuid::Empty;
4887 Player* player = m_caster->ToPlayer();
4888 if (player)
4889 {
4890 // charge changes fall time
4892
4894 {
4895 targetGUID = unitTarget->GetGUID();
4896 }
4897 }
4898
4899 float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
4900 // Spell is not using explicit target - no generated path
4901 if (!m_preGeneratedPath)
4902 {
4904 m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
4905 }
4906 else
4907 {
4908 m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
4909 }
4910
4911 if (player)
4912 {
4913 sScriptMgr->AnticheatSetUnderACKmount(player);
4914 }
4915 }
4916}
#define SPEED_CHARGE
Definition MotionMaster.h:134
@ EVENT_CHARGE
Definition SharedDefines.h:3567
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:719
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetFallInformation(uint32 time, float z)
Definition Player.h:2369
MotionMaster * GetMotionMaster()
Definition Unit.h:1742
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2858
float m_positionZ
Definition Position.h:57
float GetRelativeAngle(const Position *pos) const
Definition Position.h:201
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References effectHandleMode, ObjectGuid::Empty, EVENT_CHARGE, Unit::GetCombatReach(), WorldObject::GetFirstCollisionPosition(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionZ(), Position::GetRelativeAngle(), Unit::GetTarget(), SpellInfo::HasAttribute(), SpellInfo::IsPositive(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_preGeneratedPath, m_spellInfo, MotionMaster::MoveCharge(), Player::SetFallInformation(), SpellInfo::Speed, SPEED_CHARGE, SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectChargeDest()

◆ EffectCreateItem()

void Spell::EffectCreateItem ( SpellEffIndex  effIndex)
1777{
1779 return;
1780
1781 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1782 ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1783}
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5080
void DoCreateItem(uint8 effIndex, uint32 itemId)
Definition SpellEffects.cpp:1647

References DoCreateItem(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectCreateItem(), m_spellInfo, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectCreateItem2()

void Spell::EffectCreateItem2 ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1786{
1788 return;
1789
1790 if (!unitTarget)
1791 return;
1792
1793 Player* player = unitTarget->ToPlayer();
1794 if (!player)
1795 {
1796 return;
1797 }
1798
1799 uint32 itemId = m_spellInfo->Effects[effIndex].ItemType;
1800
1801 if (itemId)
1802 DoCreateItem(effIndex, itemId);
1803
1804 // special case: fake item replaced by generate using spell_loot_template
1806 {
1807 if (itemId)
1808 {
1809 if (!player->HasItemCount(itemId))
1810 return;
1811
1812 // remove reagent
1813 uint32 count = 1;
1814 player->DestroyItemCount(itemId, count, true);
1815
1816 // create some random items
1818 }
1819 else
1820 player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
1821 }
1823}
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false)
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13491
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3182
bool IsLootCrafting() const
Definition SpellInfo.cpp:925

References Player::AutoStoreLoot(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Player::HasItemCount(), SpellInfo::Id, SpellInfo::IsLootCrafting(), LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateRandomItem()

void Spell::EffectCreateRandomItem ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1826{
1828 return;
1829
1830 if (!unitTarget)
1831 return;
1832
1833 Player* player = unitTarget->ToPlayer();
1834 if (!player)
1835 {
1836 return;
1837 }
1838
1839 // create some random items
1842}

References Player::AutoStoreLoot(), effectHandleMode, SpellInfo::Id, LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateTamedPet()

void Spell::EffectCreateTamedPet ( SpellEffIndex  effIndex)
5824{
5826 return;
5827
5829 return;
5830
5831 uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5832 Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
5833 if (!pet)
5834 return;
5835
5836 // add to world
5837 pet->GetMap()->AddToMap(pet->ToCreature(), true);
5838
5839 // unitTarget has pet now
5840 unitTarget->SetMinion(pet, true);
5841
5842 pet->InitTalentForLevel();
5843
5844 if (unitTarget->IsPlayer())
5845 {
5848 }
5849}
@ CLASS_HUNTER
Definition SharedDefines.h:143
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:305
void InitTalentForLevel()
Definition Pet.cpp:2210
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:502
void PetSpellInitialize()
Definition Player.cpp:9499
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:7674
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:13865

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), effectHandleMode, SpellInfo::Effects, WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsPlayer(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), and unitTarget.

◆ EffectDestroyAllTotems()

void Spell::EffectDestroyAllTotems ( SpellEffIndex  effIndex)
5231{
5233 return;
5234
5235 int32 mana = 0;
5236 for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot)
5237 {
5238 if (!m_caster->m_SummonSlot[slot])
5239 continue;
5240
5242 if (totem && totem->IsTotem())
5243 {
5244 uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
5245 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
5246 if (spellInfo)
5247 {
5248 mana += spellInfo->ManaCost;
5250 }
5251 totem->ToTotem()->UnSummon();
5252 }
5253 }
5254 ApplyPct(mana, damage);
5255 if (mana)
5256 m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true);
5257}
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3562
@ SUMMON_SLOT_TOTEM_FIRE
Definition SharedDefines.h:3552
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
T ApplyPct(T &base, U pct)
Definition Util.h:64
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357
uint32 ManaCostPercentage
Definition SpellInfo.h:367
uint32 ManaCost
Definition SpellInfo.h:363
void UnSummon(Milliseconds msTime=0ms) override
Definition Totem.cpp:122
Totem * ToTotem()
Definition Unit.h:724
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1359
uint32 GetCreateMana() const
Definition Unit.h:1137
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2065

References ApplyPct(), CalculatePct(), Unit::CastCustomSpell(), damage, effectHandleMode, Unit::GetCreateMana(), Map::GetCreature(), WorldObject::GetMap(), Object::GetUInt32Value(), Unit::IsTotem(), m_caster, Unit::m_SummonSlot, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_TOTEM_SLOT, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, SUMMON_SLOT_TOTEM_FIRE, Unit::ToTotem(), UNIT_CREATED_BY_SPELL, and Totem::UnSummon().

◆ EffectDiscoverTaxi()

void Spell::EffectDiscoverTaxi ( SpellEffIndex  effIndex)
5852{
5854 return;
5855
5856 if (!unitTarget)
5857 return;
5858
5859 Player* player = unitTarget->ToPlayer();
5860 if (!player)
5861 {
5862 return;
5863 }
5864
5865 uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
5866 if (sTaxiNodesStore.LookupEntry(nodeid))
5867 player->GetSession()->SendDiscoverNewTaxiNode(nodeid);
5868}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
void SendDiscoverNewTaxiNode(uint32 nodeid)
Definition TaxiHandler.cpp:151

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), m_spellInfo, WorldSession::SendDiscoverNewTaxiNode(), SPELL_EFFECT_HANDLE_HIT_TARGET, sTaxiNodesStore, Object::ToPlayer(), and unitTarget.

◆ EffectDisEnchant()

void Spell::EffectDisEnchant ( SpellEffIndex  effIndex)
4431{
4433 return;
4434
4436 return;
4437
4438 if (Player* caster = m_caster->ToPlayer())
4439 {
4440 caster->UpdateCraftSkill(m_spellInfo->Id);
4441 caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
4442 }
4443
4444 // item will be removed at disenchanting end
4445}
@ LOOT_DISENCHANTING
Definition LootMgr.h:83

References ItemTemplate::DisenchantID, effectHandleMode, Object::GetGUID(), Item::GetTemplate(), SpellInfo::Id, itemTarget, LOOT_DISENCHANTING, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectDismissPet()

void Spell::EffectDismissPet ( SpellEffIndex  effIndex)
4517{
4519 return;
4520
4521 if (!unitTarget || !unitTarget->IsPet())
4522 return;
4523
4524 Pet* pet = unitTarget->ToPet();
4525
4526 ExecuteLogEffectUnsummonObject(effIndex, pet);
4528}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:46
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition Pet.cpp:881
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5098

References effectHandleMode, ExecuteLogEffectUnsummonObject(), Unit::IsPet(), PET_SAVE_NOT_IN_SLOT, Pet::Remove(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), and unitTarget.

◆ EffectDispel()

void Spell::EffectDispel ( SpellEffIndex  effIndex)
2571{
2573 return;
2574
2575 if (!unitTarget)
2576 return;
2577
2578 // Create dispel mask by dispel type
2579 uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
2580 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
2581
2582 DispelChargesList dispel_list;
2583 unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list, m_spellInfo);
2584 if (dispel_list.empty())
2585 return;
2586
2587 // Ok if exist some buffs for dispel try dispel it
2588 uint32 failCount = 0;
2589 DispelChargesList success_list;
2590 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
2591 // dispel N = damage buffs (or while exist buffs for dispel)
2592 for (int32 count = 0; count < damage && !dispel_list.empty();)
2593 {
2594 // Random select buff for dispel
2595 DispelChargesList::iterator itr = dispel_list.begin();
2596 std::advance(itr, urand(0, dispel_list.size() - 1));
2597
2598 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
2599 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
2600 if (!chance)
2601 {
2602 dispel_list.erase(itr);
2603 continue;
2604 }
2605 else
2606 {
2607 if (roll_chance_i(chance))
2608 {
2609 bool alreadyListed = false;
2610 for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
2611 {
2612 if (successItr->first->GetId() == itr->first->GetId())
2613 {
2614 ++successItr->second;
2615 alreadyListed = true;
2616 }
2617 }
2618 if (!alreadyListed)
2619 success_list.push_back(std::make_pair(itr->first, 1));
2620 --itr->second;
2621 if (itr->second <= 0)
2622 dispel_list.erase(itr);
2623 }
2624 else
2625 {
2626 if (!failCount)
2627 {
2628 // Failed to dispell
2629 dataFail << m_caster->GetGUID(); // Caster GUID
2630 dataFail << unitTarget->GetGUID(); // Victim GUID
2631 dataFail << uint32(m_spellInfo->Id); // dispel spell id
2632 }
2633 ++failCount;
2634 dataFail << uint32(itr->first->GetId()); // Spell Id
2635 }
2636 ++count;
2637 }
2638 }
2639
2640 if (failCount)
2641 m_caster->SendMessageToSet(&dataFail, true);
2642
2643 // put in combat
2646
2647 if (success_list.empty())
2648 return;
2649
2650 WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5);
2651 // Send packet header
2652 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
2653 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
2654 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
2655 dataSuccess << uint8(0); // not used
2656 dataSuccess << uint32(success_list.size()); // count
2657 for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
2658 {
2659 // Send dispelled spell info
2660 dataSuccess << uint32(itr->first->GetId()); // Spell Id
2661 dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
2662 unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
2663 }
2664 m_caster->SendMessageToSet(&dataSuccess, true);
2665
2666 // On success dispel
2667 // Devour Magic
2669 {
2670 int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
2671 m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true);
2672 // Glyph of Felhunter
2673 if (Unit* owner = m_caster->GetOwner())
2674 if (owner->GetAura(56249))
2675 owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true);
2676 }
2677}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLCATEGORY_DEVOUR_MAGIC
Definition SpellMgr.h:40
uint32 GetCategory() const
Definition SpellInfo.cpp:871
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
Definition Unit.cpp:5160
@ SMSG_DISPEL_FAILED
Definition Opcodes.h:640
@ SMSG_SPELLDISPELLOG
Definition Opcodes.h:665

References Unit::CastCustomSpell(), damage, EFFECT_1, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetOwner(), Object::GetPackGUID(), SpellInfo::Id, Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellByDispel(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLDISPELLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLCATEGORY_DEVOUR_MAGIC, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyName, HostileRefMgr::threatAssist(), unitTarget, and urand().

◆ EffectDispelMechanic()

void Spell::EffectDispelMechanic ( SpellEffIndex  effIndex)
5136{
5138 return;
5139
5140 if (!unitTarget)
5141 return;
5142
5143 uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
5144
5145 std::queue<std::pair<uint32, ObjectGuid>> dispel_list;
5146
5147 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5148 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5149 {
5150 Aura* aura = itr->second;
5152 continue;
5154 {
5155 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
5156 {
5157 dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
5158
5159 // spell only removes 1 bleed effect do not continue
5160 if (m_spellInfo->Effects[effIndex].BasePoints == 1)
5161 {
5162 break;
5163 }
5164 }
5165 }
5166 }
5167
5168 for (; dispel_list.size(); dispel_list.pop())
5169 {
5170 unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
5171 }
5172
5173 // put in combat
5176}
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
uint32 GetId() const
Definition SpellAuras.cpp:405
int32 CalcDispelChance(Unit *auraTarget, bool offensive) const
Definition SpellAuras.cpp:1128
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4994

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CalcDispelChance(), effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), Unit::getHostileRefMgr(), Aura::GetId(), Unit::GetOwnedAuras(), Aura::GetSpellInfo(), Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAura(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, HostileRefMgr::threatAssist(), and unitTarget.

◆ EffectDistract()

void Spell::EffectDistract ( SpellEffIndex  effIndex)

@BUG Causes the player to stop moving.

2694{
2696 return;
2697
2698 // Check for possible target
2699 if (!unitTarget || unitTarget->IsEngaged())
2700 return;
2701
2702 // target must be OK to do this
2704 return;
2705
2708}
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
void MoveDistract(uint32 time)
Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has M...
Definition MotionMaster.cpp:847
void SetFacingTo(float ori)
Definition Unit.cpp:16615
bool IsEngaged() const
Definition Unit.h:925
float GetAngle(const Position *pos) const
Definition Position.cpp:85

References damage, destTarget, effectHandleMode, Position::GetAngle(), Unit::GetMotionMaster(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsEngaged(), MotionMaster::MoveDistract(), Unit::SetFacingTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_STUNNED, and unitTarget.

◆ EffectDualWield()

void Spell::EffectDualWield ( SpellEffIndex  effIndex)
2680{
2682 return;
2683
2685}
virtual void SetCanDualWield(bool value)
Definition Unit.h:968

References effectHandleMode, Unit::SetCanDualWield(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectDuel()

void Spell::EffectDuel ( SpellEffIndex  effIndex)
4068{
4070 return;
4071
4072 if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer())
4073 return;
4074
4075 Player* caster = m_caster->ToPlayer();
4076 Player* target = unitTarget->ToPlayer();
4077
4078 // caster or target already have requested duel
4079 if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID()))
4080 return;
4081
4082 // Players can only fight a duel in zones with this flag
4083 AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
4084 if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4085 {
4086 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4087 return;
4088 }
4089
4090 AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
4091 if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4092 {
4093 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4094 return;
4095 }
4096
4097 //CREATE DUEL FLAG OBJECT
4098 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
4099 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
4100
4101 Map* map = m_caster->GetMap();
4102 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
4103 map, m_caster->GetPhaseMask(),
4107 m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4108 {
4109 delete pGameObj;
4110 return;
4111 }
4112
4115 int32 duration = m_spellInfo->GetDuration();
4116 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4117 pGameObj->SetSpellId(m_spellInfo->Id);
4118
4119 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4120
4121 m_caster->AddGameObject(pGameObj);
4122 map->AddToMap(pGameObj, true);
4123 //END
4124
4125 // Send request
4126 WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
4127 data << pGameObj->GetGUID();
4128 data << caster->GetGUID();
4129 caster->SendDirectMessage(&data);
4130 target->SendDirectMessage(&data);
4131
4132 // create duel-info
4133 bool isMounted = (GetSpellInfo()->Id == 62875);
4134 caster->duel = std::make_unique<DuelInfo>(target, caster, isMounted);
4135 target->duel = std::make_unique<DuelInfo>(caster, caster, isMounted);
4136
4137 caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4138 target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4139
4140 sScriptMgr->OnPlayerDuelRequest(target, caster);
4141}
@ AREA_FLAG_ALLOW_DUELS
Definition DBCEnums.h:240
@ SPELL_FAILED_NO_DUELING
Definition SharedDefines.h:1039
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
@ GAMEOBJECT_LEVEL
Definition UpdateFields.h:403
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:259
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1268
void SetSpellId(uint32 id)
Definition GameObject.h:176
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
bool HasIgnore(ObjectGuid const &ignore_guid) const
Definition SocialMgr.cpp:193
PlayerSocial * GetSocial()
Definition Player.h:1156
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5092
Definition Transport.h:115
uint32 GetFaction() const
Definition Unit.h:845
void AddGameObject(GameObject *gameObj)
Definition Unit.cpp:6512
uint32 GetPhaseMask() const
Definition Object.h:512
@ SMSG_DUEL_REQUESTED
Definition Opcodes.h:389
uint32 flags
Definition DBCStructure.h:524
float GetOrientation() const
Definition Position.h:124

References Unit::AddGameObject(), Map::AddToMap(), AREA_FLAG_ALLOW_DUELS, GameObject::Create(), Player::duel, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), AreaTableEntry::flags, GameObject, GAMEOBJECT_FACTION, GAMEOBJECT_LEVEL, Map::GenerateLowGuid(), WorldObject::GetAreaId(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSocial(), GetSpellInfo(), GO_STATE_READY, PlayerSocial::HasIgnore(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), m_caster, m_spellInfo, PLAYER_DUEL_ARBITER, sAreaTableStore, SendCastResult(), Player::SendDirectMessage(), Object::SetGuidValue(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), Object::SetUInt32Value(), SMSG_DUEL_REQUESTED, sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_NO_DUELING, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectDummy()

void Spell::EffectDummy ( SpellEffIndex  effIndex)
663{
665 return;
666
668 return;
669
670 // selection by spell family
672 {
674 {
675 switch (m_spellInfo->Id)
676 {
677 // Trial of the Champion, Trample
678 case 67866:
679 {
681 unitTarget->CastSpell(unitTarget, 67867, false);
682 return;
683 }
684 // Trial of the Champion, Hammer of the Righteous
685 case 66867:
686 {
687 if (!unitTarget)
688 return;
689 if (unitTarget->HasAura(66940))
690 m_caster->CastSpell(unitTarget, 66903, true);
691 else
692 m_caster->CastSpell(unitTarget, 66904, true);
693 return;
694 }
695 case 17731:
696 case 69294:
697 {
699 return;
700
704 trigger->CastSpell(trigger, 17731, false);
705
706 return;
707 }
708 // HoL, Arc Weld
709 case 59086:
710 {
712 m_caster->CastSpell(m_caster, 59097, true);
713
714 return;
715 }
716 }
717 break;
718 }
720 switch (m_spellInfo->Id)
721 {
722 case 31789: // Righteous Defense (step 1)
723 {
724 if (!unitTarget)
725 return;
726 // not empty (checked), copy
728
729 // remove invalid attackers
730 for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
731 if (!(*aItr)->IsValidAttackTarget(m_caster))
732 aItr = attackers.erase(aItr);
733 else
734 ++aItr;
735
736 // selected from list 3
737 uint32 maxTargets = std::min<uint32>(3, attackers.size());
738 for (uint32 i = 0; i < maxTargets; ++i)
739 {
740 Unit::AttackerSet::iterator aItr = attackers.begin();
741 std::advance(aItr, urand(0, attackers.size() - 1));
742 m_caster->CastSpell((*aItr), 31790, true);
743 attackers.erase(aItr);
744 }
745
746 return;
747 }
748 }
749 break;
751 // Hunger for Blood
752 if (m_spellInfo->Id == 51662)
753 {
754 m_caster->CastSpell(m_caster, 63848, true);
755 return;
756 }
757 break;
758 }
759
760 // pet auras
761 if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
762 {
763 m_caster->AddPetAura(petSpell);
764 return;
765 }
766
767 // normal DB scripted effect
768 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectDummy({})", m_spellInfo->Id, effIndex);
770
771 if (gameObjTarget)
772 {
773 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
774 }
775 else if (unitTarget && unitTarget->IsCreature())
776 {
777 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
778 }
779 else if (itemTarget)
780 {
781 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
782 }
783}
ScriptMapMap sSpellScripts
Definition ObjectMgr.cpp:59
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3792
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
uint8 GetGoAnimProgress() const
Definition GameObject.h:208
time_t GetRespawnTime() const
Definition GameObject.h:183
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
Definition SpellMgr.h:457
void AddPetAura(PetAura const *petSpell)
Definition Unit.cpp:13811
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:660
AttackerSet const & getAttackers() const
Definition Unit.h:894
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2364

References Unit::AddPetAura(), Unit::CastSpell(), effectHandleMode, gameObjTarget, Unit::getAttackers(), GameTime::GetGameTime(), GameObject::GetGoAnimProgress(), WorldObject::GetMap(), GameObject::GetRespawnTime(), Object::GetUInt32Value(), Unit::HasAura(), SpellInfo::Id, Object::IsCreature(), Unit::isMoving(), Object::IsPlayer(), Unit::IsVehicle(), itemTarget, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), GameObject::SendCustomAnim(), GameObject::SetRespawnTime(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sScriptMgr, sSpellMgr, sSpellScripts, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, unitTarget, and urand().

◆ EffectDurabilityDamage()

void Spell::EffectDurabilityDamage ( SpellEffIndex  effIndex)
5260{
5262 return;
5263
5264 if (!unitTarget)
5265 return;
5266
5267 Player* player = unitTarget->ToPlayer();
5268 if (!player)
5269 {
5270 return;
5271 }
5272
5273 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5274
5275 // -1 means all player equipped items and -2 all items
5276 if (slot < 0)
5277 {
5278 player->DurabilityPointsLossAll(damage, (slot < -1));
5280 return;
5281 }
5282
5283 // invalid slot value
5284 if (slot >= INVENTORY_SLOT_BAG_END)
5285 return;
5286
5287 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5288 {
5289 player->DurabilityPointsLoss(item, damage);
5290 ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
5291 }
5292}
@ INVENTORY_SLOT_BAG_END
Definition Player.h:686
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:443
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4674
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4700
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
Definition Spell.cpp:5066

References damage, Player::DurabilityPointsLoss(), Player::DurabilityPointsLossAll(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDurabilityDamage(), Object::GetEntry(), Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectDurabilityDamagePCT()

void Spell::EffectDurabilityDamagePCT ( SpellEffIndex  effIndex)
5295{
5297 return;
5298
5299 if (!unitTarget)
5300 return;
5301
5302 Player* player = unitTarget->ToPlayer();
5303 if (!player)
5304 {
5305 return;
5306 }
5307
5308 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5309
5310 // FIXME: some spells effects have value -1/-2
5311 // Possibly its mean -1 all player equipped items and -2 all items
5312 if (slot < 0)
5313 {
5314 player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
5315 return;
5316 }
5317
5318 // invalid slot value
5319 if (slot >= INVENTORY_SLOT_BAG_END)
5320 return;
5321
5322 if (damage <= 0)
5323 return;
5324
5325 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5326 player->DurabilityLoss(item, float(damage) / 100.0f);
5327}
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4630
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4656

References damage, Player::DurabilityLoss(), Player::DurabilityLossAll(), effectHandleMode, SpellInfo::Effects, Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantHeldItem()

void Spell::EffectEnchantHeldItem ( SpellEffIndex  effIndex)
4378{
4380 return;
4381
4382 // this is only item spell effect applied to main-hand weapon of target player (players in area)
4383 if (!unitTarget)
4384 return;
4385
4386 Player* item_owner = unitTarget->ToPlayer();
4387 if (!item_owner)
4388 {
4389 return;
4390 }
4391
4393 if (!item)
4394 return;
4395
4396 // must be equipped
4397 if (!item->IsEquipped())
4398 return;
4399
4400 if (m_spellInfo->Effects[effIndex].MiscValue)
4401 {
4402 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
4403 int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
4404 if (!duration)
4405 duration = damage * IN_MILLISECONDS; //+1; //Base points after ..
4406 if (!duration)
4407 duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
4408
4409 // Xinef: Venomhide poison, no other spell uses this effect...
4410 if (m_spellInfo->Id == 14792)
4411 duration = 5 * MINUTE * IN_MILLISECONDS;
4412
4413 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4414 if (!pEnchant)
4415 return;
4416
4417 // Always go to temp enchantment slot
4419
4420 // Enchantment will not be applied if a different one already exists
4421 if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
4422 return;
4423
4424 // Apply the temporary enchantment
4425 item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID());
4426 item_owner->ApplyEnchantment(item, slot, true);
4427 }
4428}
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
bool IsEquipped() const
Definition Item.cpp:789
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4371
uint32 charges
Definition DBCStructure.h:1843

References Player::ApplyEnchantment(), SpellItemEnchantmentEntry::charges, damage, effectHandleMode, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, SpellInfo::GetDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Player::GetItemByPos(), SpellInfo::Id, IN_MILLISECONDS, INVENTORY_SLOT_BAG_0, Item::IsEquipped(), m_caster, m_spellInfo, MINUTE, Item::SetEnchantment(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantItemPerm()

void Spell::EffectEnchantItemPerm ( SpellEffIndex  effIndex)
2838{
2840 return;
2841
2842 if (!m_caster->IsPlayer())
2843 return;
2844 if (!itemTarget)
2845 return;
2846
2847 Player* p_caster = m_caster->ToPlayer();
2848
2849 // Handle vellums
2851 {
2852 // destroy one vellum from stack
2853 uint32 count = 1;
2854 p_caster->DestroyItemCount(itemTarget, count, true);
2855 unitTarget = p_caster;
2856 // and add a scroll
2857 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
2858 itemTarget = nullptr;
2859 m_targets.SetItemTarget(nullptr);
2860 }
2861 else
2862 {
2863 // do not increase skill if vellum used
2865 p_caster->UpdateCraftSkill(m_spellInfo->Id);
2866
2867 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2868 if (!enchant_id)
2869 return;
2870
2871 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2872 if (!pEnchant)
2873 return;
2874
2875 // item can be in trade slot and have owner diff. from caster
2876 Player* item_owner = itemTarget->GetOwner();
2877 if (!item_owner)
2878 return;
2879
2880 // remove old enchanting before applying new if equipped
2882
2884
2885 // add new enchanting if equipped
2887
2888 item_owner->RemoveTradeableItem(itemTarget);
2890 }
2891}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4206
void SetItemTarget(Item *item)
Definition Spell.cpp:327

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Item::GetTemplate(), ItemTemplate::HasFlag(), SpellInfo::Id, Item::IsArmorVellum(), Object::IsPlayer(), Item::IsWeaponVellum(), ITEM_FLAG_NO_REAGENT_COST, itemTarget, m_caster, m_CastItem, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

◆ EffectEnchantItemPrismatic()

void Spell::EffectEnchantItemPrismatic ( SpellEffIndex  effIndex)
2894{
2896 return;
2897
2898 if (!m_caster->IsPlayer())
2899 return;
2900 if (!itemTarget)
2901 return;
2902
2903 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2904 if (!enchant_id)
2905 return;
2906
2907 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2908 if (!pEnchant)
2909 return;
2910
2911 // support only enchantings with add socket in this slot
2912 {
2913 bool add_socket = false;
2914 for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i)
2915 {
2916 if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
2917 {
2918 add_socket = true;
2919 break;
2920 }
2921 }
2922 if (!add_socket)
2923 {
2924 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell {} with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC ({}) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET ({}), not suppoted yet.",
2926 return;
2927 }
2928 }
2929
2930 // item can be in trade slot and have owner diff. from caster
2931 Player* item_owner = itemTarget->GetOwner();
2932 if (!item_owner)
2933 return;
2934
2935 // remove old enchanting before applying new if equipped
2937
2939
2940 // add new enchanting if equipped
2942
2943 item_owner->RemoveTradeableItem(itemTarget);
2945}

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), SpellInfo::Id, Object::IsPlayer(), ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, itemTarget, LOG_ERROR, m_caster, m_spellInfo, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, and SpellItemEnchantmentEntry::type.

◆ EffectEnchantItemTmp()

void Spell::EffectEnchantItemTmp ( SpellEffIndex  effIndex)
2948{
2950 return;
2951
2952 if (!m_caster->IsPlayer())
2953 return;
2954
2955 Player* p_caster = m_caster->ToPlayer();
2956
2957 // Rockbiter Weapon apply to both weapon
2958 if (!itemTarget)
2959 return;
2961 {
2962 uint32 spell_id = 0;
2963
2964 // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
2965 // Note: damage calculated (correctly) with rounding int32(float(v)) but
2966 // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
2967 switch (damage)
2968 {
2969 // Rank 1
2970 case 2:
2971 spell_id = 36744;
2972 break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
2973 // Rank 2
2974 case 4:
2975 spell_id = 36753;
2976 break; // 0% [ 7% == 4, 14% == 4]
2977 case 5:
2978 spell_id = 36751;
2979 break; // 20%
2980 // Rank 3
2981 case 6:
2982 spell_id = 36754;
2983 break; // 0% [ 7% == 6, 14% == 6]
2984 case 7:
2985 spell_id = 36755;
2986 break; // 20%
2987 // Rank 4
2988 case 9:
2989 spell_id = 36761;
2990 break; // 0% [ 7% == 6]
2991 case 10:
2992 spell_id = 36758;
2993 break; // 14%
2994 case 11:
2995 spell_id = 36760;
2996 break; // 20%
2997 default:
2998 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage {} not handled in S'RW", damage);
2999 return;
3000 }
3001
3002 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3003 if (!spellInfo)
3004 {
3005 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id {}", spell_id);
3006 return;
3007 }
3008
3009 for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
3010 {
3011 if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
3012 {
3013 if (item->IsFitToSpellRequirements(m_spellInfo))
3014 {
3015 Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
3016 SpellCastTargets targets;
3017 targets.SetItemTarget(item);
3018 spell->prepare(&targets);
3019 }
3020 }
3021 }
3022 return;
3023 }
3024 if (!itemTarget)
3025 return;
3026
3027 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
3028
3029 if (!enchant_id)
3030 {
3031 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
3032 return;
3033 }
3034
3035 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
3036 if (!pEnchant)
3037 {
3038 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id {} ", m_spellInfo->Id, effIndex, enchant_id);
3039 return;
3040 }
3041
3042 // select enchantment duration
3043 uint32 duration;
3044
3045 // rogue family enchantments exception by duration
3046 if (m_spellInfo->Id == 38615)
3047 duration = 1800; // 30 mins
3048 // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
3050 duration = 3600; // 1 hour
3051 // shaman family enchantments
3053 duration = 1800; // 30 mins
3054 // other cases with this SpellVisual already selected
3055 else if (m_spellInfo->SpellVisual[0] == 215)
3056 duration = 1800; // 30 mins
3057 // some fishing pole bonuses except Glow Worm which lasts full hour
3058 else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
3059 duration = 600; // 10 mins
3060 // shaman rockbiter enchantments
3061 else if (m_spellInfo->SpellVisual[0] == 0)
3062 duration = 1800; // 30 mins
3063 else if (m_spellInfo->Id == 29702)
3064 duration = 300; // 5 mins
3065 else if (m_spellInfo->Id == 37360)
3066 duration = 300; // 5 mins
3067 // default case
3068 else
3069 duration = 3600; // 1 hour
3070
3071 // item can be in trade slot and have owner diff. from caster
3072 Player* item_owner = itemTarget->GetOwner();
3073 if (!item_owner)
3074 return;
3075
3076 // remove old enchanting before applying new if equipped
3078
3079 itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID());
3080
3081 // add new enchanting if equipped
3083
3084 item_owner->RemoveTradeableItem(itemTarget);
3086}
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
WeaponAttackType
Definition Unit.h:215
Definition Spell.h:119
std::array< uint32, 2 > SpellVisual
Definition SpellInfo.h:379
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3396

References Player::ApplyEnchantment(), BASE_ATTACK, SpellItemEnchantmentEntry::charges, Item::ClearSoulboundTradeable(), damage, effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Player::GetWeaponForAttack(), SpellInfo::Id, Object::IsPlayer(), itemTarget, LOG_ERROR, m_caster, m_spellInfo, OFF_ATTACK, prepare(), Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellVisual, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

◆ EffectEnergize()

void Spell::EffectEnergize ( SpellEffIndex  effIndex)
1879{
1881 return;
1882
1883 if (!unitTarget)
1884 return;
1885 if (!unitTarget->IsAlive())
1886 return;
1887
1889 {
1891 return;
1892 }
1893
1894 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1895 return;
1896
1897 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1898
1901 return;
1902
1903 if (unitTarget->GetMaxPower(power) == 0)
1904 return;
1905
1906 // Some level depends spells
1907 int level_multiplier = 0;
1908 int level_diff = 0;
1909 switch (m_spellInfo->Id)
1910 {
1911 case 9512: // Restore Energy
1912 level_diff = m_caster->GetLevel() - 40;
1913 level_multiplier = 2;
1914 break;
1915 case 24571: // Blood Fury
1916 level_diff = m_caster->GetLevel() - 60;
1917 level_multiplier = 10;
1918 break;
1919 case 24532: // Burst of Energy
1920 level_diff = m_caster->GetLevel() - 60;
1921 level_multiplier = 4;
1922 break;
1923 case 31930: // Judgements of the Wise
1924 case 63375: // Improved Stormstrike
1925 case 68082: // Glyph of Seal of Command
1927 break;
1928 case 48542: // Revitalize
1930 break;
1931 case 71132: // Glyph of Shadow Word: Pain
1932 damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
1933 break;
1934 default:
1935 break;
1936 }
1937
1938 if (level_diff > 0)
1939 damage -= level_multiplier * level_diff;
1940
1941 if (damage < 0)
1942 return;
1943
1945
1946 // Mad Alchemist's Potion
1947 if (m_spellInfo->Id == 45051)
1948 {
1949 // find elixirs on target
1950 bool guardianFound = false;
1951 bool battleFound = false;
1953 for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
1954 {
1955 if (!guardianFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_GUARDIAN))
1956 guardianFound = true;
1957 if (!battleFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_BATTLE))
1958 battleFound = true;
1959 if (battleFound && guardianFound)
1960 break;
1961 }
1962
1963 // get all available elixirs by mask and spell level
1964 std::set<uint32> availableElixirs;
1965 if (!guardianFound)
1966 sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, availableElixirs);
1967 if (!battleFound)
1968 sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, availableElixirs);
1969 for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
1970 {
1971 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
1972 if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
1973 availableElixirs.erase(itr++);
1974 else
1975 ++itr;
1976 }
1977
1978 if (!availableElixirs.empty())
1979 {
1980 // cast random elixir on target
1982 }
1983 }
1984}
@ SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED
Definition SharedDefines.h:668
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3797
@ SPELL_GROUP_ELIXIR_BATTLE
Definition SpellMgr.h:330
@ SPELL_GROUP_ELIXIR_GUARDIAN
Definition SpellMgr.h:331
void EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:8263
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6824
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References CalculatePct(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetAppliedAuras(), Unit::GetCreateMana(), Unit::GetLevel(), Unit::GetMaxPower(), GetSpellInfo(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), Unit::HasUnitState(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_CastItem, m_spellInfo, MAX_POWERS, Acore::Containers::SelectRandomContainerElement(), Unit::SendSpellDamageImmune(), SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_GROUP_ELIXIR_BATTLE, SPELL_GROUP_ELIXIR_GUARDIAN, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SpellInfo::SpellLevel, sSpellMgr, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectEnergizePct()

void Spell::EffectEnergizePct ( SpellEffIndex  effIndex)
1987{
1989 return;
1990
1991 if (!unitTarget)
1992 return;
1993 if (!unitTarget->IsAlive())
1994 return;
1995
1996 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1997 return;
1998
1999 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
2000
2002 return;
2003
2004 uint32 maxPower = unitTarget->GetMaxPower(power);
2005 if (maxPower == 0)
2006 return;
2007
2008 uint32 gain = CalculatePct(maxPower, damage);
2010}

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetMaxPower(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_POWERS, SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectEnvironmentalDMG()

void Spell::EffectEnvironmentalDMG ( SpellEffIndex  effIndex)
299{
301 return;
302
303 if (!unitTarget || !unitTarget->IsAlive())
304 return;
305
306 if (unitTarget->IsPlayer())
308 else
309 {
311
312 uint32 absorb = dmgInfo.GetAbsorb();
313 uint32 resist = dmgInfo.GetResist();
314 uint32 envDamage = dmgInfo.GetDamage();
315
316 Unit::DealDamageMods(unitTarget, envDamage, &absorb);
317 damage = envDamage;
318
320 }
321}
@ DAMAGE_FIRE
Definition Player.h:832
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:773

References damage, DAMAGE_FIRE, Unit::DealDamageMods(), effectHandleMode, Player::EnvironmentalDamage(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::SendSpellNonMeleeDamageLog(), SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectFeedPet()

void Spell::EffectFeedPet ( SpellEffIndex  effIndex)
Todo:
: fix crash when a spell has two effects, both pointed at the same item target
4484{
4486 return;
4487
4488 Player* player = m_caster->ToPlayer();
4489 if (!player)
4490 return;
4491
4492 Item* foodItem = itemTarget;
4493 if (!foodItem)
4494 return;
4495
4496 Pet* pet = player->GetPet();
4497 if (!pet)
4498 return;
4499
4500 if (!pet->IsAlive())
4501 return;
4502
4503 int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
4504 if (benefit <= 0)
4505 return;
4506
4507 ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
4508
4509 uint32 count = 1;
4510 player->DestroyItemCount(foodItem, count, true);
4512
4513 m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true);
4514}
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5086

References Unit::CastCustomSpell(), Player::DestroyItemCount(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDestroyItem(), Pet::GetCurrentFoodBenefitLevel(), Object::GetEntry(), Player::GetPet(), Item::GetTemplate(), Unit::IsAlive(), ItemTemplate::ItemLevel, itemTarget, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectForceCast()

void Spell::EffectForceCast ( SpellEffIndex  effIndex)
997{
999 return;
1000
1001 if (!unitTarget)
1002 return;
1003
1004 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1005
1006 // normal case
1007 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1008
1009 if (!spellInfo)
1010 {
1011 LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1012 return;
1013 }
1014
1015 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
1016 {
1017 switch (m_spellInfo->Id)
1018 {
1019 case 52588: // Skeletal Gryphon Escape
1020 case 48598: // Ride Flamebringer Cue
1022 break;
1023 case 52463: // Hide In Mine Car
1024 case 52349: // Overtake
1025 unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID);
1026 return;
1027 case 72378: // Blood Nova
1028 case 73058: // Blood Nova
1029 m_caster->CastSpell(unitTarget, damage, true); // additional spell cast
1030 break;
1031 }
1032 }
1033
1034 CustomSpellValues values;
1035 // set basepoints for trigger with value effect
1037 {
1038 // maybe need to set value only when basepoints == 0?
1042 }
1043
1044 SpellCastTargets targets;
1045 targets.SetUnitTarget(m_caster);
1046
1047 unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
1048}
@ SPELL_EFFECT_FORCE_CAST
Definition SharedDefines.h:929
@ SPELL_EFFECT_FORCE_CAST_WITH_VALUE
Definition SharedDefines.h:930
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_caster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_FORCE_CAST, SPELL_EFFECT_FORCE_CAST_WITH_VALUE, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectForceDeselect()

void Spell::EffectForceDeselect ( SpellEffIndex  effIndex)
4740{
4742 return;
4743
4744 // xinef: clear focus
4746
4748 data << m_caster->GetGUID();
4749
4751 Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
4752 Cell::VisitObjects(m_caster, notifier, dist);
4753
4754 // xinef: we should also force pets to remove us from current target
4755 Unit::AttackerSet attackerSet;
4756 for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
4757 if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList())
4758 attackerSet.insert(*itr);
4759
4760 for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
4761 (*itr)->AttackStop();
4762
4763 // Xinef: Mirror images code Initialize Images
4764 if (m_spellInfo->Id == 58836)
4765 {
4766 std::vector<Unit*> images;
4767 for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
4768 if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/)
4769 images.push_back(*itr);
4770
4771 if (images.empty())
4772 return;
4773
4774 UnitList targets;
4775 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4778 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4779 {
4780 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4781 continue;
4782
4783 if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL))
4784 {
4785 if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
4786 {
4787 SpellInfo const* si = spell->GetSpellInfo();
4788 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4789 {
4790 Creature* c = (*iter)->ToCreature();
4791 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4792 continue;
4793 }
4794
4795 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4796 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4797 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4798 {
4799 // at least one effect truly targets an unit, interrupt the spell
4800 interrupt = true;
4801 break;
4802 }
4803
4804 if (interrupt)
4805 spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1)));
4806 }
4807 }
4808 }
4809 }
4810}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2974
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:628
@ TARGET_OBJECT_TYPE_UNIT
Definition SpellInfo.h:101
@ TARGET_OBJECT_TYPE_UNIT_AND_DEST
Definition SpellInfo.h:102
std::list< Unit * > UnitList
Definition Unit.h:78
Definition GridNotifiers.h:852
bool IsDungeonBoss() const
Definition Creature.cpp:3123
ControlSet m_Controlled
Definition Unit.h:2061
void SendClearTarget()
Definition Unit.cpp:16420
@ SMSG_CLEAR_TARGET
Definition Opcodes.h:989
Definition GridNotifiers.h:134
Definition GridNotifiers.h:414
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_WORLDBOSS, CURRENT_GENERIC_SPELL, effectHandleMode, SpellInfo::Effects, Unit::getAttackers(), Creature::GetCreatureTemplate(), Object::GetGUID(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Creature::IsDungeonBoss(), Unit::IsPet(), Creature::isWorldBoss(), m_caster, Unit::m_Controlled, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::SendClearTarget(), SMSG_CLEAR_TARGET, SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), UNIT_STATE_CASTING, urand(), VISIBILITY_COMPENSATION, and Cell::VisitObjects().

◆ EffectGameObjectDamage()

void Spell::EffectGameObjectDamage ( SpellEffIndex  effIndex)
5896{
5898 return;
5899
5900 if (!gameObjTarget)
5901 return;
5902
5903 Unit* caster = m_originalCaster;
5904 if (!caster)
5905 return;
5906
5907 FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
5909 // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
5910 if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
5912}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
void ModifyHealth(int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
Definition GameObject.cpp:2251
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:6998
Definition DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References damage, effectHandleMode, GAMEOBJECT_FACTION, gameObjTarget, Unit::GetFactionTemplateEntry(), GetSpellInfo(), Object::GetUInt32Value(), FactionTemplateEntry::IsFriendlyTo(), m_originalCaster, GameObject::ModifyHealth(), sFactionTemplateStore, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectGameObjectRepair()

void Spell::EffectGameObjectRepair ( SpellEffIndex  effIndex)

◆ EffectGameObjectSetDestructionState()

void Spell::EffectGameObjectSetDestructionState ( SpellEffIndex  effIndex)
5926{
5928 return;
5929
5931 return;
5932
5935}
GameObjectDestructibleState
Definition SharedDefines.h:1637
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2314

References effectHandleMode, SpellInfo::Effects, gameObjTarget, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_originalCaster, m_spellInfo, GameObject::SetDestructibleState(), and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectHeal()

void Spell::EffectHeal ( SpellEffIndex  effIndex)
1473{
1475 return;
1476
1477 if (unitTarget && unitTarget->IsAlive() && damage >= 0)
1478 {
1479 // Try to get original caster
1481
1482 // Skip if m_originalCaster not available
1483 if (!caster)
1484 return;
1485
1486 int32 addhealth = damage;
1487
1488 // Vessel of the Naaru (Vial of the Sunwell trinket)
1489 if (m_spellInfo->Id == 45064)
1490 {
1491 // Amount of heal - depends from stacked Holy Energy
1492 int damageAmount = 0;
1493 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
1494 {
1495 damageAmount += aurEff->GetAmount();
1497 }
1498
1499 addhealth += damageAmount;
1500 }
1501 // Swiftmend - consumes Regrowth or Rejuvenation
1503 {
1505 // find most short by duration
1506 AuraEffect* forcedTargetAura = nullptr;
1507 AuraEffect* targetAura = nullptr;
1508 for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
1509 {
1510 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
1511 && (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
1512 {
1513 if (m_caster->GetGUID() == (*i)->GetCasterGUID())
1514 {
1515 if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration())
1516 forcedTargetAura = *i;
1517 }
1518 else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
1519 targetAura = *i;
1520 }
1521 }
1522
1523 if (forcedTargetAura)
1524 targetAura = forcedTargetAura;
1525
1526 if (!targetAura)
1527 {
1528 LOG_ERROR("spells.effect", "Target({}) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString());
1529 return;
1530 }
1531
1532 int32 tickheal = targetAura->GetAmount();
1533 if (Unit* auraCaster = targetAura->GetCaster())
1534 tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
1535
1536 //int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
1537 //It is said that talent bonus should not be included
1538
1539 int32 tickcount = 0;
1540 // Rejuvenation
1541 if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
1542 tickcount = 4;
1543 // Regrowth
1544 else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
1545 tickcount = 6;
1546
1547 addhealth += tickheal * tickcount;
1548
1549 // Glyph of Swiftmend
1550 if (!caster->HasAura(54824))
1551 unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
1552
1553 //addhealth += tickheal * tickcount;
1554 //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
1555 }
1556 // Death Pact - return pct of max health to caster
1558 {
1559 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
1560 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1561 }
1562 else if (m_spellInfo->Id != 33778) // not lifebloom
1563 {
1564 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
1565 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1566 }
1567
1568 // Implemented this way as there is no other way to do it currently (that I know :P)...
1569 if (caster->ToPlayer() && caster->HasAura(23401)) // Nefarian Corrupted Healing (priest)
1570 {
1572 {
1573 m_damage = 0;
1574 caster->CastSpell(unitTarget, 23402, false); // Nefarian Corrupted Healing Periodic Damage effect.
1575 return;
1576 }
1577 }
1578
1579 m_damage -= addhealth;
1580 }
1581}
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3791
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
@ AURA_STATE_SWIFTMEND
Definition SharedDefines.h:1318
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:309
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ DOT
Definition Unit.h:257
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
Aura * GetBase() const
Definition SpellAuraEffects.h:49
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
int32 GetAmount() const
Definition SpellAuraEffects.h:64
uint32 TargetAuraState
Definition SpellInfo.h:340
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5719
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1110

References AURA_STATE_SWIFTMEND, Unit::CastSpell(), Unit::CountPctFromMaxHealth(), damage, DOT, effectHandleMode, AuraEffect::GetAmount(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), AuraEffect::GetId(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), HEAL, SpellInfo::Id, Unit::IsAlive(), LOG_ERROR, m_caster, m_damage, m_originalCaster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), SPELL_AURA_PERIODIC_HEAL, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCHOOL_MASK_HOLY, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), SpellInfo::TargetAuraState, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectHealMaxHealth()

void Spell::EffectHealMaxHealth ( SpellEffIndex  effIndex)
3674{
3676 return;
3677
3678 if (!unitTarget || !unitTarget->IsAlive())
3679 return;
3680
3682 {
3684 return;
3685 }
3686
3687 int32 addhealth = 0;
3688
3689 // damage == 0 - heal for caster max health
3690 if (damage == 0)
3691 addhealth = m_caster->GetMaxHealth();
3692 else
3693 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
3694
3695 m_healing += addhealth;
3696}
uint32 GetMaxHealth() const
Definition Unit.h:1098

References damage, effectHandleMode, Unit::GetHealth(), Unit::GetMaxHealth(), GetSpellInfo(), Unit::HasUnitState(), Unit::IsAlive(), m_caster, m_healing, Unit::SendSpellDamageImmune(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectHealMechanical()

void Spell::EffectHealMechanical ( SpellEffIndex  effIndex)

◆ EffectHealPct()

void Spell::EffectHealPct ( SpellEffIndex  effIndex)

◆ EffectHealthLeech()

void Spell::EffectHealthLeech ( SpellEffIndex  effIndex)
1619{
1621 return;
1622
1623 if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
1624 return;
1625
1628
1629 LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
1630
1631 // xinef: handled in spell.cpp
1632 //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1633
1634 m_damage += damage;
1635 // get max possible damage, don't count overkill for heal
1636 //uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
1637
1638 //if (m_caster->IsAlive())
1639 //{
1640 // healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
1641 // healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
1642
1643 // m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
1644 //}
1645}
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:8772
uint32 SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:8604

References damage, effectHandleMode, Unit::IsAlive(), LOG_DEBUG, m_caster, m_damage, m_spellInfo, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectInebriate()

void Spell::EffectInebriate ( SpellEffIndex  effIndex)
4448{
4450 return;
4451
4452 if (!unitTarget)
4453 return;
4454
4455 Player* player = unitTarget->ToPlayer();
4456 if (!player)
4457 {
4458 return;
4459 }
4460
4461 uint8 currentDrunk = player->GetDrunkValue();
4462 int32 drunkMod = damage;
4463
4464 if (drunkMod == 0)
4465 return;
4466
4467 // drunkMod may contain values ​​that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874)
4468 // In addition, we would not want currentDrunk to become more than 100.
4469 // So before adding the values, let's check that everything is fine.
4470 if (drunkMod > 0 && drunkMod > static_cast<int32>(100 - currentDrunk))
4471 currentDrunk = 100;
4472 else if (drunkMod < 0 && drunkMod < static_cast<int32>(0 - currentDrunk))
4473 currentDrunk = 0;
4474 else
4475 currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range.
4476
4477 player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
4478
4479 if (currentDrunk == 100 && roll_chance_i(25))
4480 player->CastSpell(player, 67468, false); // Drunken Vomit
4481}
uint8 GetDrunkValue() const
Definition Player.h:2188
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:988

References Unit::CastSpell(), damage, effectHandleMode, Player::GetDrunkValue(), Object::GetEntry(), m_CastItem, roll_chance_i(), Player::SetDrunkValue(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectInstaKill()

void Spell::EffectInstaKill ( SpellEffIndex  effIndex)
275{
277 return;
278
279 if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops
280 return;
281
282 if (unitTarget->IsPlayer())
284 return;
285
286 if (m_caster == unitTarget) // prevent interrupt message
287 finish();
288
289 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
290 data << m_caster->GetGUID();
291 data << unitTarget->GetGUID();
292 data << uint32(m_spellInfo->Id);
293 m_caster->SendMessageToSet(&data, true);
294
296}
@ CHEAT_GOD
Definition Player.h:995
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:932
@ SMSG_SPELLINSTAKILLLOG
Definition Opcodes.h:845

References CHEAT_GOD, Unit::DealDamage(), effectHandleMode, finish(), Player::GetCommandStatus(), Object::GetGUID(), Unit::GetHealth(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, NODAMAGE, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_SCHOOL_MASK_NORMAL, Object::ToPlayer(), and unitTarget.

◆ EffectInterruptCast()

void Spell::EffectInterruptCast ( SpellEffIndex  effIndex)
Todo:
: not all spells that used this effect apply cooldown at school spells
3699{
3701 return;
3702
3703 if (!unitTarget || !unitTarget->IsAlive())
3704 return;
3705
3707 // also exist case: apply cooldown to interrupted cast only and to all spells
3708 // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
3710 {
3712 {
3713 SpellInfo const* curSpellInfo = spell->m_spellInfo;
3714 // check if we can interrupt spell
3715 if ((spell->getState() == SPELL_STATE_CASTING
3716 || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
3720 {
3721 if (m_originalCaster)
3722 {
3724 unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
3725 }
3726 ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
3728 }
3729 }
3730 }
3731}
@ CHANNEL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:37
@ SPELL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:29
#define CURRENT_FIRST_NON_MELEE_SPELL
Definition Unit.h:555
CurrentSpellTypes
Definition Unit.h:548
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:551
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:552
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit *victim, uint32 spellId)
Definition Spell.cpp:5059
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4200
int32 CalcSpellDuration(SpellInfo const *spellProto)
Definition Unit.cpp:11736
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32)
Definition Unit.h:1573

References Unit::CalcSpellDuration(), CHANNEL_INTERRUPT_FLAG_INTERRUPT, SpellInfo::ChannelInterruptFlags, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_GENERIC_SPELL, effectHandleMode, ExecuteLogEffectInterruptCast(), Unit::GetCurrentSpell(), SpellInfo::GetSchoolMask(), SpellInfo::Id, SpellInfo::InterruptFlags, Unit::InterruptSpell(), Unit::IsAlive(), m_originalCaster, m_spellInfo, Unit::ModSpellDuration(), SpellInfo::PreventionType, Unit::ProhibitSpellSchool(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_INTERRUPT_FLAG_INTERRUPT, SPELL_PREVENTION_TYPE_SILENCE, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, and unitTarget.

◆ EffectJump()

void Spell::EffectJump ( SpellEffIndex  effIndex)
1070{
1072 return;
1073
1074 if (m_caster->IsInFlight())
1075 return;
1076
1077 if (!unitTarget)
1078 return;
1079
1080 float speedXY, speedZ;
1081 CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ);
1082 m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ);
1083
1084 if (m_caster->IsPlayer())
1085 {
1086 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1087 }
1088}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:254
void CalculateJumpSpeeds(uint8 i, float dist, float &speedxy, float &speedz)
Definition SpellEffects.cpp:1153
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References CalculateJumpSpeeds(), effectHandleMode, Position::GetExactDist2d(), Unit::GetMotionMaster(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectJumpDest()

void Spell::EffectJumpDest ( SpellEffIndex  effIndex)
1091{
1093 return;
1094
1095 if (m_caster->IsInFlight())
1096 return;
1097
1098 if (!m_targets.HasDst() || m_caster->GetVehicle())
1099 return;
1100
1101 // Init dest coordinates
1102 float x, y, z;
1103 destTarget->GetPosition(x, y, z);
1104 // xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
1105 if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
1106 return;
1107
1108 float speedXY, speedZ;
1109 float dist = m_caster->GetExactDist2d(x, y);
1110 CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ);
1111
1112 // Override, calculations are incorrect
1113 if (m_spellInfo->Id == 49376) // feral charge
1114 {
1115 speedXY = pow(speedZ * 10, 8);
1117
1118 if (Player* player = m_caster->ToPlayer())
1119 {
1120 player->SetCanTeleport(true);
1121 }
1122
1123 if (m_caster->IsPlayer())
1124 {
1125 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1126 }
1127
1128 return;
1129 }
1130
1131 if (m_spellInfo->Id == 57604) // death grip
1132 {
1133 speedZ = 3.0f;
1134 speedXY = 50.0f;
1135 }
1136
1137 // crash fix?
1138 if (speedXY < 1.0f)
1139 speedXY = 1.0f;
1140
1141 if (Player* player = m_caster->ToPlayer())
1142 {
1143 player->SetCanTeleport(true);
1144 }
1145 m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
1146
1147 if (m_caster->IsPlayer())
1148 {
1149 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1150 }
1151}
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References CalculateJumpSpeeds(), destTarget, effectHandleMode, Position::GetExactDist2d(), Object::GetGuidValue(), Unit::GetMotionMaster(), Position::GetPosition(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), SpellInfo::Id, INVALID_HEIGHT, Unit::IsInFlight(), Object::IsPlayer(), Acore::IsValidMapCoord(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH, sScriptMgr, Object::ToPlayer(), and UNIT_FIELD_TARGET.

◆ EffectKillCredit()

void Spell::EffectKillCredit ( SpellEffIndex  effIndex)
5688{
5690 return;
5691
5692 if (!unitTarget)
5693 return;
5694
5696 if (!player)
5697 {
5698 return;
5699 }
5700
5701 int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5702 if (!creatureEntry)
5703 {
5704 if (m_spellInfo->Id == 42793) // Burn Body
5705 creatureEntry = 24008; // Fallen Combatant
5706 }
5707
5708 if (creatureEntry)
5709 player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
5710}
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12724

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), SpellInfo::Id, m_spellInfo, Player::RewardPlayerAndGroupAtEvent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKillCreditPersonal()

void Spell::EffectKillCreditPersonal ( SpellEffIndex  effIndex)
5674{
5676 return;
5677
5678 if (!unitTarget)
5679 return;
5680
5682 {
5683 player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
5684 }
5685}

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKnockBack()

void Spell::EffectKnockBack ( SpellEffIndex  effIndex)
4944{
4946 return;
4947
4948 if (!unitTarget)
4949 return;
4950
4951 // Xinef: allow entry specific spells to skip those checks
4952 if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY)
4953 {
4955 return;
4956
4957 if (unitTarget->GetVehicle())
4958 return;
4959
4960 if (Creature* creatureTarget = unitTarget->ToCreature())
4961 if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT)
4962 return;
4963 }
4964
4965 // Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT
4967 return;
4968
4969 // Instantly interrupt non melee spells being casted
4972
4973 float ratio = 0.1f;
4974 float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
4975 float speedz = float(damage) * ratio;
4976 if (speedxy <= 0.1f && speedz <= 0.1f)
4977 return;
4978
4979 float x, y;
4980 Unit* reflectionSource = m_reflectionTarget;
4981
4982 if (!reflectionSource && !m_reflectionTargetGuid.IsEmpty())
4983 {
4985 reflectionSource = resolvedSource;
4986 }
4987
4988 if (reflectionSource)
4989 {
4990 reflectionSource->GetPosition(x, y);
4991 }
4992 else if (!m_reflectionTargetGuid.IsEmpty())
4993 {
4996 }
4997 else if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
4998 {
4999 if (m_targets.HasDst())
5000 destTarget->GetPosition(x, y);
5001 else
5002 return;
5003 }
5004 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
5005 {
5006 m_caster->GetPosition(x, y);
5007 }
5008
5009 unitTarget->KnockbackFrom(x, y, speedxy, speedz);
5010
5011 if (unitTarget->IsPlayer())
5012 {
5013 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5014 }
5015}
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition SharedDefines.h:933
@ CREATURE_TYPE_GIANT
Definition SharedDefines.h:2633
@ CREATURE_TYPE_BEAST
Definition SharedDefines.h:2629
bool IsEmpty() const
Definition ObjectGuid.h:161
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4272
uint32 GetCreatureType() const
Definition Unit.cpp:12067
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:15509

References CREATURE_TYPE_BEAST, CREATURE_TYPE_GIANT, damage, destTarget, effectHandleMode, SpellInfo::Effects, Unit::GetCreatureType(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsEmpty(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsVehicle(), Unit::KnockbackFrom(), m_caster, m_reflectionTarget, m_reflectionTargetGuid, m_reflectionTargetPosition, m_spellInfo, m_targets, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_KNOCK_BACK_DEST, sScriptMgr, TARGET_CHECK_ENTRY, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_ROOT, and unitTarget.

◆ EffectLeap()

void Spell::EffectLeap ( SpellEffIndex  effIndex)
4670{
4672 return;
4673
4674 if (!unitTarget || unitTarget->IsInFlight())
4675 return;
4676
4677 if (!m_targets.HasDst())
4678 return;
4679
4680 Position dstpos = destTarget->GetPosition();
4682}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:16073

References destTarget, effectHandleMode, Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellCastTargets::HasDst(), Unit::IsInFlight(), m_caster, m_targets, Unit::NearTeleportTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectLeapBack()

void Spell::EffectLeapBack ( SpellEffIndex  effIndex)
5018{
5020 return;
5021
5022 if (!unitTarget)
5023 return;
5024
5025 float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f;
5026 float speedz = damage / 10.0f;
5027 //1891: Disengage
5029
5030 if (m_caster->IsPlayer())
5031 {
5032 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
5033 }
5034
5035 // xinef: changes fall time
5036 if (m_caster->IsPlayer())
5038}
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
void JumpTo(float speedXY, float speedZ, bool forward=true)
Definition Unit.cpp:15621

References damage, effectHandleMode, SpellInfo::Effects, GameTime::GetGameTime(), Position::GetPositionZ(), Object::IsPlayer(), Unit::JumpTo(), m_caster, m_spellInfo, Player::SetFallInformation(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectLearnPetSpell()

void Spell::EffectLearnPetSpell ( SpellEffIndex  effIndex)
3259{
3261 return;
3262
3263 if (!unitTarget)
3264 return;
3265
3266 if (unitTarget->ToPlayer())
3267 {
3268 EffectLearnSpell(effIndex);
3269 return;
3270 }
3271 Pet* pet = unitTarget->ToPet();
3272 if (!pet)
3273 return;
3274
3275 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
3276 if (!learn_spellproto)
3277 return;
3278
3279 pet->learnSpell(learn_spellproto->Id);
3281 pet->GetOwner()->PetSpellInitialize();
3282}
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1897
void EffectLearnSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:2545

References effectHandleMode, EffectLearnSpell(), SpellInfo::Effects, Pet::GetOwner(), SpellInfo::Id, Pet::learnSpell(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellMgr, Unit::ToPet(), Object::ToPlayer(), and unitTarget.

Referenced by EffectLearnSpell().

◆ EffectLearnSkill()

void Spell::EffectLearnSkill ( SpellEffIndex  effIndex)
2776{
2778 return;
2779
2780 if (!unitTarget->IsPlayer())
2781 return;
2782
2783 if (damage < 0)
2784 return;
2785
2786 uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
2787 uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
2788 unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75);
2789}
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5508
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5322

References damage, effectHandleMode, SpellInfo::Effects, Player::GetPureSkillValue(), Object::IsPlayer(), m_spellInfo, Player::SetSkill(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectLearnSpell()

void Spell::EffectLearnSpell ( SpellEffIndex  effIndex)
2546{
2548 return;
2549
2550 if (!unitTarget)
2551 return;
2552
2553 if (!unitTarget->IsPlayer())
2554 {
2555 if (unitTarget->ToPet())
2556 EffectLearnPetSpell(effIndex);
2557 return;
2558 }
2559
2560 Player* player = unitTarget->ToPlayer();
2561
2562 uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
2563 player->learnSpell(spellToLearn);
2564
2565 LOG_DEBUG("spells.aura", "Spell: Player {} has learned spell {} from Npc {}",
2566 player->GetGUID().ToString(), spellToLearn, m_caster->GetGUID().ToString());
2567}
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3289
void EffectLearnPetSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:3258

References damage, effectHandleMode, EffectLearnPetSpell(), SpellInfo::Effects, Object::GetGUID(), SpellInfo::Id, Object::IsPlayer(), Player::learnSpell(), LOG_DEBUG, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

Referenced by EffectLearnPetSpell().

◆ EffectMilling()

void Spell::EffectMilling ( SpellEffIndex  effIndex)
5497{
5499 return;
5500
5501 if (!m_caster->IsPlayer())
5502 return;
5503
5504 Player* p_caster = m_caster->ToPlayer();
5506 return;
5507
5508 if (itemTarget->GetCount() < 5)
5509 return;
5510
5511 if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
5512 {
5513 uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
5514 uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
5515 p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
5516 }
5517
5519}
@ LOOT_MILLING
Definition LootMgr.h:87
@ CONFIG_SKILL_MILLING
Definition WorldConfig.h:51
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7799
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:768

References CONFIG_SKILL_MILLING, effectHandleMode, Item::GetCount(), Object::GetGUID(), Player::GetPureSkillValue(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_IS_MILLABLE, itemTarget, LOOT_MILLING, m_caster, ItemTemplate::RequiredSkillRank, Player::SendLoot(), SKILL_INSCRIPTION, SPELL_EFFECT_HANDLE_HIT_TARGET, sWorld, Object::ToPlayer(), and Player::UpdateGatherSkill().

◆ EffectModifyThreatPercent()

void Spell::EffectModifyThreatPercent ( SpellEffIndex  effIndex)
5330{
5332 return;
5333
5334 if (!unitTarget)
5335 return;
5336
5338}
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:576
ThreatMgr & GetThreatMgr()
Definition Unit.h:947

References damage, effectHandleMode, Unit::GetThreatMgr(), m_caster, ThreatMgr::ModifyThreatByPercent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectNULL()

void Spell::EffectNULL ( SpellEffIndex  effIndex)
239{
240 LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY");
241}

References LOG_DEBUG.

Referenced by EffectPull().

◆ EffectOpenLock()

void Spell::EffectOpenLock ( SpellEffIndex  effIndex)
Todo:
: Add script for spell 41920 - Filling, becouse server it freze when use this spell
2079{
2081 return;
2082
2083 if (!m_caster->IsPlayer())
2084 {
2085 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
2086 return;
2087 }
2088
2089 Player* player = m_caster->ToPlayer();
2090
2091 uint32 lockId = 0;
2092 ObjectGuid guid;
2093
2094 // Get lockId
2095 if (gameObjTarget)
2096 {
2097 GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
2098 // Arathi Basin banner opening. /// @todo: Verify correctness of this check
2099 if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
2100 (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
2101 {
2102 //CanUseBattlegroundObject() already called in CheckCast()
2103 // in battleground check
2104 if (Battleground* bg = player->GetBattleground())
2105 {
2106 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2107 return;
2108 }
2109 }
2110 else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
2111 {
2112 //CanUseBattlegroundObject() already called in CheckCast()
2113 // in battleground check
2114 if (Battleground* bg = player->GetBattleground())
2115 {
2116 if (bg->GetBgTypeID(true) == BATTLEGROUND_EY)
2117 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2118 return;
2119 }
2120 }
2121 else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP)
2122 {
2125 {
2127 }
2128 return;
2129 }
2131 // handle outdoor pvp object opening, return true if go was registered for handling
2132 // these objects must have been spawned by outdoorpvp!
2133 else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget))
2134 return;
2135 lockId = goInfo->GetLockId();
2136 guid = gameObjTarget->GetGUID();
2137 }
2138 else if (itemTarget)
2139 {
2140 lockId = itemTarget->GetTemplate()->LockID;
2141 guid = itemTarget->GetGUID();
2142 }
2143 else
2144 {
2145 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!");
2146 return;
2147 }
2148
2149 SkillType skillId = SKILL_NONE;
2150 int32 reqSkillValue = 0;
2151 int32 skillValue;
2152
2153 SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
2154 if (res != SPELL_CAST_OK)
2155 {
2156 SendCastResult(res);
2157 return;
2158 }
2159
2160 if (gameObjTarget)
2161 SendLoot(guid, LOOT_SKINNING);
2162 else if (itemTarget)
2163 {
2165 if (Player* itemOwner = itemTarget->GetOwner())
2166 itemTarget->SetState(ITEM_CHANGED, itemOwner);
2167 }
2168
2169 // not allow use skill grow at item base open
2170 if (!m_CastItem && skillId != SKILL_NONE)
2171 {
2172 // update skill if really known
2173 if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
2174 {
2175 if (gameObjTarget)
2176 {
2177 // Allow one skill-up until respawned
2178 if (!gameObjTarget->IsInSkillupList(player->GetGUID()))
2179 {
2181 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2182 }
2183
2184 }
2185 else if (itemTarget)
2186 {
2187 // Do one skill-up
2188 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2189 }
2190 }
2191 }
2193}
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FIELD_FLAG_UNLOCKED
Definition ItemTemplate.h:111
@ ITEM_CHANGED
Definition Item.h:210
@ LOOT_SKINNING
Definition LootMgr.h:85
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1572
@ GAMEOBJECT_TYPE_FLAGSTAND
Definition SharedDefines.h:1595
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1581
@ BATTLEGROUND_EY
Definition SharedDefines.h:3743
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
Unit * GetOwner() const
Definition GameObject.cpp:1203
LootState getLootState() const
Definition GameObject.h:223
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2416
bool IsInSkillupList(ObjectGuid const &playerGuid) const
Definition GameObject.cpp:3048
void AddToSkillupList(ObjectGuid const &playerGuid)
Definition GameObject.cpp:3042
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
Definition Object.h:104
void ExecuteLogEffectOpenLock(uint8 effIndex, Object *obj)
Definition Spell.cpp:5074
void SendLoot(ObjectGuid guid, LootType loottype)
Definition SpellEffects.cpp:2012
Definition GameObjectData.h:31
uint32 GetAutoCloseTime() const
Definition GameObjectData.h:510
uint32 noDamageImmune
Definition GameObjectData.h:48
struct GameObjectTemplate::@235::@238 button
struct GameObjectTemplate::@235::@246 goober
uint32 losOK
Definition GameObjectData.h:64
uint32 GetLockId() const
Definition GameObjectData.h:427

References GameObject::AddToSkillupList(), BATTLEGROUND_EY, GameObjectTemplate::button, CanOpenLock(), effectHandleMode, ExecuteLogEffectOpenLock(), GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_TRAP, gameObjTarget, GameObjectTemplate::GetAutoCloseTime(), Player::GetBattleground(), GameObject::GetGOInfo(), Object::GetGUID(), GameObjectTemplate::GetLockId(), GameObject::getLootState(), GameObject::GetOwner(), Item::GetOwner(), Player::GetPureSkillValue(), Item::GetTemplate(), GO_JUST_DEACTIVATED, GameObjectTemplate::goober, SpellInfo::Id, IN_MILLISECONDS, GameObject::IsInSkillupList(), Object::IsPlayer(), ITEM_CHANGED, ITEM_FIELD_FLAG_UNLOCKED, ITEM_FIELD_FLAGS, itemTarget, ItemTemplate::LockID, LOG_DEBUG, LOOT_SKINNING, GameObjectTemplate::losOK, m_caster, m_CastItem, m_spellInfo, GameObjectTemplate::noDamageImmune, SendCastResult(), SendLoot(), Object::SetFlag(), GameObject::SetLootState(), GameObject::SetRespawnTime(), Item::SetState(), SKILL_NONE, sOutdoorPvPMgr, SPELL_CAST_OK, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), GameObjectTemplate::type, and Player::UpdateGatherSkill().

◆ EffectParry()

void Spell::EffectParry ( SpellEffIndex  effIndex)
4652{
4654 return;
4655
4656 if (m_caster->IsPlayer())
4657 m_caster->ToPlayer()->SetCanParry(true);
4658}
void SetCanParry(bool value)
Definition Player.cpp:13127

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanParry(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectPersistentAA()

void Spell::EffectPersistentAA ( SpellEffIndex  effIndex)
1845{
1847 return;
1848
1849 if (!m_spellAura)
1850 {
1852 float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
1853
1854 // Caster not in world, might be spell triggered from aura removal
1855 if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine)
1856 return;
1857 DynamicObject* dynObj = new DynamicObject();
1859 {
1860 delete dynObj;
1861 return;
1862 }
1863
1865 {
1866 m_spellAura = aura;
1869 }
1870 else
1871 return;
1872 }
1873
1876}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1638
@ DYNAMIC_OBJECT_AREA_SPELL
Definition DynamicObject.h:30
DynamicObject * GetDynobjOwner() const
Definition SpellAuras.h:109
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:291

References Aura::_ApplyEffectForTargets(), Aura::_RegisterForTargets(), ASSERT, DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_AREA_SPELL, DynamicObject, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, WorldObject::FindMap(), Map::GenerateLowGuid(), Aura::GetDynobjOwner(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), SpellInfo::Id, Object::IsInWorld(), m_caster, m_originalCaster, m_spellAura, m_spellInfo, m_spellValue, m_triggeredByAuraSpell, MAX_EFFECT_MASK, Aura::SetTriggeredByAuraSpellInfo(), SPELL_EFFECT_HANDLE_HIT, TriggeredByAuraSpellData::spellInfo, Aura::TryCreate(), and WORLD_TRIGGER.

◆ EffectPickPocket()

void Spell::EffectPickPocket ( SpellEffIndex  effIndex)

◆ EffectPlayMusic()

void Spell::EffectPlayMusic ( SpellEffIndex  effIndex)
6087{
6089 return;
6090
6091 if (!unitTarget)
6092 return;
6093
6094 Player* player = unitTarget->ToPlayer();
6095 if (!player)
6096 {
6097 return;
6098 }
6099
6100 uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
6101
6102 if (!sSoundEntriesStore.LookupEntry(soundid))
6103 {
6104 LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: {}) not exist in spell {}.", soundid, m_spellInfo->Id);
6105 return;
6106 }
6107
6109}
DBCStorage< SoundEntriesEntry > sSoundEntriesStore(SoundEntriesfmt)
Definition MiscPackets.h:58

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_spellInfo, Player::SendDirectMessage(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPlaySound()

void Spell::EffectPlaySound ( SpellEffIndex  effIndex)
6140{
6142 return;
6143
6144 if (!unitTarget)
6145 return;
6146
6147 Player* player = unitTarget->ToPlayer();
6148 if (!player)
6149 {
6150 return;
6151 }
6152
6153 switch (m_spellInfo->Id)
6154 {
6155 case 58730: // Restricted Flight Area
6156 case 58600: // Restricted Flight Area
6158 break;
6159 default:
6160 break;
6161 }
6162
6163 uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
6164
6165 if (!sSoundEntriesStore.LookupEntry(soundId))
6166 {
6167 LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: {}) not exist in spell {}.", soundId, m_spellInfo->Id);
6168 return;
6169 }
6170
6171 player->PlayDirectSound(soundId, player);
6172}
@ LANG_ZONE_NOFLYZONE
Definition Language.h:761
Definition Chat.h:37
void SendNotification(std::string_view str)
Definition Chat.cpp:105
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2927

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), SpellInfo::Id, LANG_ZONE_NOFLYZONE, LOG_ERROR, m_spellInfo, WorldObject::PlayDirectSound(), ChatHandler::SendNotification(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPowerBurn()

void Spell::EffectPowerBurn ( SpellEffIndex  effIndex)
1431{
1433 return;
1434
1435 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1436 return;
1437
1438 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1439
1441 return;
1442
1443 // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
1444 if (m_spellInfo->Id == 8129)
1445 {
1448 damage = std::min(damage, maxDamage);
1449
1450 // Remove fear
1452 }
1453
1454 int32 power = damage;
1455 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1456 if (PowerType == POWER_MANA)
1457 power -= unitTarget->GetSpellCritDamageReduction(power);
1458
1459 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power));
1460
1461 // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
1462 float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1463
1464 // add log data before multiplication (need power amount, not damage)
1465 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f);
1466
1467 newDamage = int32(newDamage * dmgMultiplier);
1468
1469 m_damage += newDamage;
1470}
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
Definition Spell.cpp:5043
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:11097
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1265

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectTakeTargetPower(), Unit::GetMaxPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_damage, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, Unit::RemoveAurasByType(), SPELL_AURA_MOD_FEAR, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectPowerDrain()

void Spell::EffectPowerDrain ( SpellEffIndex  effIndex)
1352{
1354 return;
1355
1356 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1357 return;
1358
1359 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1360
1362 return;
1363
1364 // add spell damage bonus
1367
1368 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1369 int32 power = damage;
1370 if (PowerType == POWER_MANA)
1371 power -= unitTarget->GetSpellCritDamageReduction(power);
1372
1373 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power)));
1374
1375 float gainMultiplier = 0.0f;
1376
1377 // Don`t restore from self drain
1378 if (m_caster != unitTarget)
1379 {
1380 gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1381
1382 int32 gain = int32(newDamage * gainMultiplier);
1383
1385 }
1386 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier);
1387}

References damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), ExecuteLogEffectTakeTargetPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectProficiency()

void Spell::EffectProficiency ( SpellEffIndex  effIndex)
2305{
2307 return;
2308
2309 if (!m_caster->IsPlayer())
2310 return;
2311 Player* p_target = m_caster->ToPlayer();
2312
2314 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
2315 {
2316 p_target->AddWeaponProficiency(subClassMask);
2318 }
2319 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
2320 {
2321 p_target->AddArmorProficiency(subClassMask);
2323 }
2324}
uint32 GetArmorProficiency() const
Definition Player.h:1378
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10052
uint32 GetWeaponProficiency() const
Definition Player.h:1377
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1376
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1375
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376

References Player::AddArmorProficiency(), Player::AddWeaponProficiency(), effectHandleMode, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::GetArmorProficiency(), Player::GetWeaponProficiency(), Object::IsPlayer(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, m_caster, m_spellInfo, Player::SendProficiency(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectProspecting()

void Spell::EffectProspecting ( SpellEffIndex  effIndex)

◆ EffectPull()

void Spell::EffectPull ( SpellEffIndex  effIndex)
Todo:
: create a proper pull towards distract spell center for distract
2688{
2690 EffectNULL(effIndex);
2691}
void EffectNULL(SpellEffIndex effIndex)
Definition SpellEffects.cpp:238

References EffectNULL().

◆ EffectPullTowards()

void Spell::EffectPullTowards ( SpellEffIndex  effIndex)
5103{
5105 return;
5106
5107 if (!unitTarget)
5108 return;
5109
5110 Position pos;
5111 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
5112 {
5113 if (m_targets.HasDst())
5114 pos.Relocate(*destTarget);
5115 else
5116 return;
5117 }
5118 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
5119 {
5120 // Xinef: Increase Z position a little bit, should protect from falling through textures
5122 }
5123
5124 float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) ? float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f : 30.f;
5125 float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
5126
5127 unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
5128
5129 if (unitTarget->IsPlayer())
5130 {
5131 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5132 }
5133}
@ SPELL_EFFECT_PULL_TOWARDS_DEST
Definition SharedDefines.h:934

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::gravity, SpellCastTargets::HasDst(), Object::IsPlayer(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), Position::Relocate(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_PULL_TOWARDS_DEST, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectQuestClear()

void Spell::EffectQuestClear ( SpellEffIndex  effIndex)
5041{
5043 return;
5044
5045 if (!unitTarget)
5046 return;
5047
5048 Player* player = unitTarget->ToPlayer();
5049 if (!player)
5050 {
5051 return;
5052 }
5053
5054 uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
5055
5056 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
5057
5058 if (!quest)
5059 return;
5060
5061 // Player has never done this quest
5062 if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
5063 return;
5064
5065 // remove all quest entries for 'entry' from quest log
5066 for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
5067 {
5068 uint32 logQuest = player->GetQuestSlotQuestId(slot);
5069 if (logQuest == quest_id)
5070 {
5071 player->SetQuestSlot(slot, 0);
5072
5073 // we ignore unequippable quest items in this case, it's still be equipped
5074 player->TakeQuestSourceItem(logQuest, false);
5075
5076 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
5077 {
5078 player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
5079 player->UpdatePvPState();
5080 }
5081 }
5082 }
5083
5084 player->RemoveRewardedQuest(quest_id);
5085 player->RemoveActiveQuest(quest_id, false);
5086}
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2527
void UpdatePvPState()
Definition PlayerUpdates.cpp:1439
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1501
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1505
PvPInfo pvpInfo
Definition Player.h:1861
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1397
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1527
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1545
Definition QuestDef.h:210
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221
bool IsHostile
Definition Player.h:347
bool IsInHostileArea
Definition Player.h:348

References effectHandleMode, SpellInfo::Effects, Player::GetQuestSlotQuestId(), Player::GetQuestStatus(), Quest::HasFlag(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, m_spellInfo, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_STATUS_NONE, Player::RemoveActiveQuest(), Player::RemoveRewardedQuest(), Player::SetQuestSlot(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Player::TakeQuestSourceItem(), Object::ToPlayer(), unitTarget, and Player::UpdatePvPState().

◆ EffectQuestComplete()

void Spell::EffectQuestComplete ( SpellEffIndex  effIndex)
4711{
4713 return;
4714
4715 if (!unitTarget)
4716 return;
4717
4718 Player* player = unitTarget->ToPlayer();
4719 if (!player)
4720 {
4721 return;
4722 }
4723
4724 uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
4725 if (questId)
4726 {
4727 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
4728 if (!quest)
4729 return;
4730
4731 uint16 logSlot = player->FindQuestSlot(questId);
4732 if (logSlot < MAX_QUEST_LOG_SIZE)
4733 player->AreaExploredOrEventHappens(questId);
4734 else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in.
4735 player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client.
4736 }
4737}
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1814
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:881
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1823

References Player::AreaExploredOrEventHappens(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Player::FindQuestSlot(), m_spellInfo, MAX_QUEST_LOG_SIZE, Player::SetRewardedQuest(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestFail()

void Spell::EffectQuestFail ( SpellEffIndex  effIndex)
5713{
5715 return;
5716
5717 if (!unitTarget)
5718 return;
5719
5720 if (Player* player = unitTarget->ToPlayer())
5721 {
5722 player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
5723 }
5724}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestStart()

void Spell::EffectQuestStart ( SpellEffIndex  effIndex)
5727{
5729 return;
5730
5731 if (!unitTarget)
5732 return;
5733
5734 Player* player = unitTarget->ToPlayer();
5735 if (!player)
5736 return;
5737
5738 if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
5739 {
5740 if (!player->CanTakeQuest(quest, false))
5741 return;
5742
5743 if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
5744 player->AddQuestAndCheckCompletion(quest, player);
5745
5746 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
5747 }
5748}
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:265
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:422
PlayerMenu * PlayerTalkClass
Definition Player.h:2272

References Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), m_spellInfo, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverQuestDetails(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectRechargeManaGem()

void Spell::EffectRechargeManaGem ( SpellEffIndex  effIndex)
6229{
6231 return;
6232
6233 if (!unitTarget || !unitTarget->IsPlayer())
6234 return;
6235
6236 Player* player = m_caster->ToPlayer();
6237
6238 if (!player)
6239 return;
6240
6241 uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
6242
6243 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
6244 if (!pProto)
6245 {
6246 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
6247 return;
6248 }
6249
6250 if (Item* pItem = player->GetItemByEntry(item_id))
6251 {
6252 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
6253 pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
6254 pItem->SetState(ITEM_CHANGED, player);
6255 }
6256}

References EFFECT_0, effectHandleMode, SpellInfo::Effects, EQUIP_ERR_ITEM_NOT_FOUND, Player::GetItemByEntry(), Object::IsPlayer(), ITEM_CHANGED, m_caster, m_spellInfo, MAX_ITEM_PROTO_SPELLS, Player::SendEquipError(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, _Spell::SpellCharges, ItemTemplate::Spells, Object::ToPlayer(), and unitTarget.

◆ EffectRedirectThreat()

void Spell::EffectRedirectThreat ( SpellEffIndex  effIndex)
5887{
5889 return;
5890
5891 if (unitTarget)
5893}
void SetRedirectThreat(ObjectGuid guid, uint32 pct)
Definition Unit.h:954

References damage, effectHandleMode, Object::GetGUID(), m_caster, Unit::SetRedirectThreat(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRemoveAura()

void Spell::EffectRemoveAura ( SpellEffIndex  effIndex)
6175{
6177 return;
6178
6179 if (!unitTarget)
6180 return;
6181 // there may be need of specifying casterguid of removed auras
6182 unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
6183}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, Unit::RemoveAurasDueToSpell(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRenamePet()

void Spell::EffectRenamePet ( SpellEffIndex  effIndex)
6075{
6077 return;
6078
6079 if (!unitTarget || !unitTarget->IsCreature() ||
6081 return;
6082
6084}
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:149
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:893
PetType getPetType() const
Definition Pet.h:52

References effectHandleMode, Pet::getPetType(), HUNTER_PET, Object::IsCreature(), Unit::IsPet(), Object::SetByteFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, and unitTarget.

◆ EffectReputation()

void Spell::EffectReputation ( SpellEffIndex  effIndex)
4685{
4687 return;
4688
4689 if (!unitTarget)
4690 return;
4691
4692 Player* player = unitTarget->ToPlayer();
4693 if (!player)
4694 {
4695 return;
4696 }
4697
4698 float repChange = static_cast<float>(damage);
4699
4700 uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
4701
4702 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
4703 if (!factionEntry)
4704 return;
4705
4706 repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
4707 player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
4708}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ REPUTATION_SOURCE_SPELL
Definition SharedDefines.h:198
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5862
ReputationMgr & GetReputationMgr()
Definition Player.h:2142
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:907

References Player::CalculateReputationGain(), damage, effectHandleMode, SpellInfo::Effects, Player::GetReputationMgr(), m_spellInfo, ReputationMgr::ModifyReputation(), REPUTATION_SOURCE_SPELL, sFactionStore, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrect()

void Spell::EffectResurrect ( SpellEffIndex  effIndex)
4603{
4605 return;
4606
4607 if (!unitTarget)
4608 return;
4609
4610 if (!unitTarget)
4611 return;
4612
4613 Player* target = unitTarget->ToPlayer();
4614 if (!target)
4615 {
4616 return;
4617 }
4618
4619 if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
4620 return;
4621
4622 if (target->isResurrectRequested()) // already have one active request
4623 return;
4624
4625 uint32 health = target->CountPctFromMaxHealth(damage);
4627
4628 ExecuteLogEffectResurrect(effIndex, target);
4629
4631 SendResurrectRequest(target);
4632}
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1830
bool isResurrectRequested() const
Definition Player.h:1842
void ExecuteLogEffectResurrect(uint8 effIndex, Unit *target)
Definition Spell.cpp:5104
void SendResurrectRequest(Player *target)
Definition Spell.cpp:5166

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, ExecuteLogEffectResurrect(), Object::GetGUID(), WorldLocation::GetMapId(), Unit::GetMaxPower(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Object::IsInWorld(), Player::isResurrectRequested(), m_caster, POWER_MANA, SendResurrectRequest(), Player::setResurrectRequestData(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrectNew()

◆ EffectResurrectPet()

void Spell::EffectResurrectPet ( SpellEffIndex  effIndex)
Todo:
: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
5179{
5181 return;
5182
5183 if (damage < 0)
5184 return;
5185
5186 Player* player = m_caster->ToPlayer();
5187 if (!player)
5188 {
5189 return;
5190 }
5191
5192 Pet* pet = player->GetPet();
5193 if (!pet)
5194 {
5195 // Position passed to SummonPet is irrelevant with current implementation,
5196 // pet will be relocated without using these coords in Pet::LoadPetFromDB
5197 player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0ms, damage);
5198 return;
5199 }
5200
5202 if (pet->IsAlive())
5203 {
5204 return;
5205 }
5206
5207 // Reposition the pet's corpse before reviving so as not to grab aggro
5208 // We can use a different, more accurate version of GetClosePoint() since we have a pet
5209 float x, y, z; // Will be used later to reposition the pet if we have one
5210 player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
5211 pet->NearTeleportTo(x, y, z, player->GetOrientation());
5212 pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
5216 pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
5218 pet->SetDisplayId(pet->GetNativeDisplayId());
5219
5220 // xinef: restore movement
5221 if (auto ci = pet->GetCharmInfo())
5222 {
5223 ci->SetIsAtStay(false);
5224 ci->SetIsFollowing(false);
5225 }
5226
5228}
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ SUMMON_PET
Definition PetDefines.h:32
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3360
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:224
float GetFollowAngle() const override
Definition TemporarySummon.h:93
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Pet.cpp:626
void SetDisplayId(uint32 modelId, float displayScale=1.f) override
Definition Pet.cpp:2406
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0ms, uint32 healthPct=0)
Definition Player.cpp:8970
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:763
void SetHealth(uint32 val)
Definition Unit.cpp:12488
uint32 GetNativeDisplayId() const
Definition Unit.h:1959
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:743
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2736

References Alive, Unit::ClearUnitState(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, Unit::GetCharmInfo(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), Minion::GetFollowAngle(), Unit::GetNativeDisplayId(), Position::GetOrientation(), Player::GetPet(), Unit::IsAlive(), m_caster, Unit::NearTeleportTo(), PET_FOLLOW_DIST, PET_SAVE_AS_CURRENT, Position::Relocate(), Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Pet::SavePetToDB(), Pet::setDeathState(), Pet::SetDisplayId(), Unit::SetHealth(), SPELL_EFFECT_HANDLE_HIT, SUMMON_PET, Player::SummonPet(), Object::ToPlayer(), UNIT_DYNFLAG_NONE, UNIT_FLAG_SKINNABLE, UNIT_STATE_ALL_STATE, and UNIT_STATE_POSSESSED.

◆ EffectSanctuary()

void Spell::EffectSanctuary ( SpellEffIndex  effIndex)
3987{
3989 return;
3990
3991 if (!unitTarget)
3992 return;
3993
3995 {
3997 // Xinef: replaced with CombatStop(false)
4000
4001 // Night Elf: Shadowmeld only resets threat temporarily
4002 if (m_spellInfo->Id != 59646)
4004
4005 if (unitTarget->IsPlayer())
4006 unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
4007 }
4008 else
4009 {
4010 unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
4011 unitTarget->CombatStop(true);
4012 }
4013
4014 UnitList targets;
4015 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4018 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4019 {
4020 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4021 continue;
4022
4024 {
4025 if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
4026 {
4027 SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
4028 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4029 {
4030 Creature* c = (*iter)->ToCreature();
4031 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4032 continue;
4033 }
4034 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4035 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4036 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4037 {
4038 // at least one effect truly targets an unit, interrupt the spell
4039 interrupt = true;
4040 break;
4041 }
4042 if (interrupt)
4043 (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
4044 }
4045 }
4046 }
4047
4048 // Xinef: Set last sanctuary time
4050}
#define CURRENT_MAX_SPELL
Definition Unit.h:556
void UpdateVisibility(bool checkThreat)
Definition HostileRefMgr.cpp:236
void addThreatPercent(int32 percent)
Definition HostileRefMgr.cpp:85
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:141
void CombatStop(bool includingCast=false)
Definition Unit.cpp:7425
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:7473
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7392

References HostileRefMgr::addThreatPercent(), Unit::AttackStop(), Unit::CombatStop(), CREATURE_ELITE_WORLDBOSS, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_MAX_SPELL, effectHandleMode, SpellInfo::Effects, Creature::GetCreatureTemplate(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Creature::IsDungeonBoss(), InstanceScript::IsEncounterInProgress(), Unit::IsPet(), Object::IsPlayer(), Creature::isWorldBoss(), Unit::m_lastSanctuaryTime, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CASTING, unitTarget, HostileRefMgr::UpdateVisibility(), and Cell::VisitObjects().

◆ EffectSchoolDMG()

void Spell::EffectSchoolDMG ( SpellEffIndex  effIndex)
Todo:
: should this be put on taken but not done?
324{
326 return;
327
328 if (unitTarget && unitTarget->IsAlive())
329 {
330 bool apply_direct_bonus = true;
332 {
334 {
335 // Meteor like spells (divided damage to targets)
337 {
338 uint32 count = 0;
339 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
340 if (ihit->effectMask & (1 << effIndex))
341 ++count;
342
343 damage /= count; // divide to all targets
344 }
345 break;
346 }
348 {
349 // Shield Slam
350 if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
351 {
352 uint8 level = m_caster->GetLevel();
353 // xinef: shield block should increase the limit
354 float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
355 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
356
357 damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
358 }
359 // Victory Rush
360 else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
362 // Shockwave
363 else if (m_spellInfo->Id == 46968)
364 {
366 if (pct > 0)
368 break;
369 }
370 break;
371 }
373 {
374 // Incinerate Rank 1 & 2
375 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
376 {
377 // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
378 // Check aura state for speed but aura state set not only for Immolate spell
380 {
382 damage += damage / 4;
383 }
384 }
385 // Conflagrate - consumes Immolate or Shadowflame
387 {
388 AuraEffect const* aura = nullptr; // found req. aura for damage calculation
389
391 for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
392 {
393 // for caster applied auras only
394 if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
395 (*i)->GetCasterGUID() != m_caster->GetGUID())
396 continue;
397
398 // Immolate
399 if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
400 {
401 aura = *i; // it selected always if exist
402 break;
403 }
404
405 // Shadowflame
406 if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
407 aura = *i; // remember but wait possible Immolate as primary priority
408 }
409
410 // found Immolate or Shadowflame
411 if (aura)
412 {
413 uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
414 pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
415 uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
416 uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
417
418 damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir));
419
420 uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
421 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot)));
422
423 apply_direct_bonus = false;
424 // Glyph of Conflagrate
425 if (!m_caster->HasAura(56235))
427
428 break;
429 }
430 }
431 // Shadow Bite
432 else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
433 {
434 if (m_caster->IsCreature() && m_caster->IsPet())
435 {
436 if (Player* owner = m_caster->GetOwner()->ToPlayer())
437 {
438 if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
439 {
440 int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
441 m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true);
442 }
443 }
444 }
445 }
446 break;
447 }
449 {
450 // Improved Mind Blast (Mind Blast in shadow form bonus)
451 if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
452 {
454 for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
455 {
456 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
457 ((*i)->GetSpellInfo()->SpellIconID == 95))
458 {
459 int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
460 if (roll_chance_i(chance))
461 // Mind Trauma
462 m_caster->CastSpell(unitTarget, 48301, true, 0);
463 break;
464 }
465 }
466 }
467 break;
468 }
470 {
471 // Ferocious Bite
472 if (m_caster->IsPlayer() && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
473 {
474 // converts each extra point of energy into ($f1+$AP/410) additional damage
476 float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
477 int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
478 damage += int32(energy * multiple);
480 }
481 // Wrath
482 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
483 {
484 // Improved Insect Swarm
485 if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
487 AddPct(damage, aurEff->GetAmount());
488 }
489 break;
490 }
492 {
493 // Envenom
494 if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
495 {
496 if (Player* player = m_caster->ToPlayer())
497 {
498 // consume from stack dozes not more that have combo-points
499 if (uint32 combo = player->GetComboPoints())
500 {
501 // Lookup for Deadly poison (only attacker applied)
503 {
504 // count consumed deadly poison doses at target
505 bool needConsume = true;
506 uint32 spellId = aurEff->GetId();
507
508 uint32 doses = aurEff->GetBase()->GetStackAmount();
509 if (doses > combo)
510 doses = combo;
511
512 // Master Poisoner
513 Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
514 for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
515 {
516 if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
517 {
518 uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
519
520 if (chance && roll_chance_i(chance))
521 needConsume = false;
522
523 break;
524 }
525 }
526
527 if (needConsume)
528 for (uint32 i = 0; i < doses; ++i)
530
531 damage *= doses;
532 damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
533 }
534
535 // Eviscerate and Envenom Bonus Damage (item set effect)
536 if (m_caster->HasAura(37169))
537 damage += combo * 40;
538 }
539 }
540 }
541 // Eviscerate
542 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
543 {
544 if (m_caster->IsPlayer())
545 {
546 if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
547 {
549 damage += int32(ap * combo * 0.07f);
550
551 // Eviscerate and Envenom Bonus Damage (item set effect)
552 if (m_caster->HasAura(37169))
553 damage += combo * 40;
554 }
555 }
556 }
557 break;
558 }
560 {
561 //Gore
562 if (m_spellInfo->SpellIconID == 1578)
563 {
564 if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
565 damage *= 2;
566 }
567 // Steady Shot
568 else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
569 {
570 bool found = false;
571 // check dazed affect
573 for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
574 {
575 if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
576 {
577 found = true;
578 break;
579 }
580 }
581
583 if (found)
584 damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
585
586 if (Player* caster = m_caster->ToPlayer())
587 {
588 // Add Ammo and Weapon damage plus RAP * 0.1
589 float dmg_min = 0.f;
590 float dmg_max = 0.f;
591 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
592 {
593 dmg_min += caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE, i);
594 dmg_max += caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE, i);
595 }
596
597 if (dmg_max == 0.0f && dmg_min > dmg_max)
598 {
599 damage += int32(dmg_min);
600 }
601 else
602 {
603 damage += irand(int32(dmg_min), int32(dmg_max));
604 }
605 damage += int32(caster->GetAmmoDPS() * caster->GetAttackTime(RANGED_ATTACK) * 0.001f);
606 }
607 }
608 break;
609 }
611 {
612 // Hammer of the Righteous
613 if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000)
614 {
615 // Add main hand dps * effect[2] amount
616 if (Player* player = m_caster->ToPlayer())
617 {
618 float minTotal = 0.f;
619 float maxTotal = 0.f;
620 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
621 {
622 float tmpMin, tmpMax;
623 player->CalculateMinMaxDamage(BASE_ATTACK, false, false, tmpMin, tmpMax, i);
624 minTotal += tmpMin;
625 maxTotal += tmpMax;
626 }
627
628 float average = (minTotal + maxTotal) / 2;
631 }
632 break;
633 }
634 // Shield of Righteousness
635 if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
636 {
637 uint8 level = m_caster->GetLevel();
638 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
639 if (m_caster->GetAuraEffect(64882, EFFECT_0))
640 block_value += 225;
641 damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
642 break;
643 }
644 break;
645 }
646 }
647
648 if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus)
649 {
650 // Xinef: protection
651 if (damage < 0)
652 damage = 0;
653
656 }
657
658 m_damage += damage;
659 }
660}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EFFECT_2
Definition SharedDefines.h:33
@ POWER_ENERGY
Definition SharedDefines.h:283
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1317
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_ATTR0_CU_SHARE_DAMAGE
Definition SpellInfo.h:179
@ FORM_SHADOW
Definition UnitDefines.h:95
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
uint8 GetStackAmount() const
Definition SpellAuras.h:148
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12438
float ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const
Definition Unit.cpp:11709
virtual uint32 GetShieldBlockValue() const =0
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5143
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:908
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1426

References AddPct(), Unit::ApplyEffectModifiers(), ApplyPct(), AURA_STATE_CONFLAGRATE, BASE_ATTACK, Unit::CalcSpellDuration(), CalculatePct(), Unit::CalculateSpellDamage(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, DOT, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, FORM_SHADOW, AuraEffect::GetAmount(), Unit::GetAttackTime(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), SpellInfo::GetCategory(), Unit::GetComboPoints(), Unit::GetDummyAuraEffect(), Object::GetGUID(), AuraEffect::GetId(), Unit::GetLevel(), Unit::GetOwner(), Unit::GetShapeshiftForm(), Unit::GetShieldBlockValue(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), Unit::GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), SpellInfo::Id, IN_MILLISECONDS, irand(), Unit::IsAlive(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_damage, m_originalCaster, m_spellInfo, m_spellValue, m_UniqueTargetInfo, MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, MINDAMAGE, Unit::ModifyPower(), POWER_ENERGY, RANGED_ATTACK, Unit::RemoveAuraFromStack(), Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellInfo::SpellVisual, SpellInfo::TargetAuraState, Object::ToPlayer(), and unitTarget.

◆ EffectScriptEffect()

void Spell::EffectScriptEffect ( SpellEffIndex  effIndex)
Todo:
: we must implement hunter pet summon at login there (spell 6962)
3784{
3786 return;
3787
3789
3791 {
3793 {
3794 switch (m_spellInfo->Id)
3795 {
3796 // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
3797 case 22539:
3798 case 22972:
3799 case 22975:
3800 case 22976:
3801 case 22977:
3802 case 22978:
3803 case 22979:
3804 case 22980:
3805 case 22981:
3806 case 22982:
3807 case 22983:
3808 case 22984:
3809 case 22985:
3810 {
3811 if (!unitTarget || !unitTarget->IsAlive())
3812 return;
3813
3814 // Onyxia Scale Cloak
3815 if (unitTarget->HasAura(22683))
3816 return;
3817
3818 // Shadow Flame
3819 m_caster->CastSpell(unitTarget, 22682, true);
3820 return;
3821 }
3822 // Plant Warmaul Ogre Banner
3823 case 32307:
3824 if (Player* caster = m_caster->ToPlayer())
3825 {
3826 caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
3827 if (Creature* target = unitTarget->ToCreature())
3828 {
3829 target->setDeathState(DeathState::Corpse);
3830 target->RemoveCorpse();
3831 }
3832 }
3833 break;
3834 // SOTA defender teleport
3835 case 54640:
3836 {
3837 if (Player* player = unitTarget->ToPlayer())
3838 if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA)
3839 {
3840 if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f))
3841 {
3842 BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground());
3843 bg->DefendersPortalTeleport(dportal, player);
3844 }
3845 }
3846 return;
3847 }
3848 /*// Mug Transformation
3849 case 41931:
3850 {
3851 if (!m_caster->IsPlayer())
3852 return;
3853
3854 uint8 bag = 19;
3855 uint8 slot = 0;
3856 Item* item = nullptr;
3857
3858 while (bag) // 256 = 0 due to var type
3859 {
3860 item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
3861 if (item && item->GetEntry() == 38587)
3862 break;
3863
3864 ++slot;
3865 if (slot == 39)
3866 {
3867 slot = 0;
3868 ++bag;
3869 }
3870 }
3871 if (bag)
3872 {
3873 if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
3874 else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
3875 // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
3876 m_caster->CastSpell(m_caster, 42518, true);
3877 return;
3878 }
3879 break;
3880 }*/
3881 // Roll Dice - Decahedral Dwarven Dice
3882 case 47770:
3883 {
3884 char buf[128];
3885 const char* gender = "his";
3886 if (m_caster->getGender() > 0)
3887 gender = "her";
3888 snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
3889 m_caster->TextEmote(buf);
3890 break;
3891 }
3892 case 52173: // Coyote Spirit Despawn
3893 case 60243: // Blood Parrot Despawn
3896 return;
3897 case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
3898 {
3900 return;
3901
3903
3904 return;
3905 }
3906 case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
3907 {
3908 if (!m_caster->IsPlayer())
3909 return;
3910
3911 // Delete item from inventory at death
3913
3914 return;
3915 }
3916 case 58418: // Portal to Orgrimmar
3917 case 58420: // Portal to Stormwind
3918 {
3919 if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0)
3920 return;
3921
3922 uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
3923 uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
3924
3926 unitTarget->CastSpell(unitTarget, spellID, true);
3927
3928 return;
3929 }
3930 case 61263: // for item Intravenous Healing Potion (44698)
3931 {
3932 if (!m_caster || !unitTarget)
3933 return;
3934
3935 m_caster->CastSpell(m_caster, 61267, true);
3936 m_caster->CastSpell(m_caster, 61268, true);
3937 return;
3938 }
3939 }
3940 break;
3941 }
3942 case SPELLFAMILY_ROGUE:
3943 {
3944 switch (m_spellInfo->Id)
3945 {
3946 // Master of Subtlety
3947 case 31666:
3948 {
3949 if (!unitTarget)
3950 return;
3951
3952 Aura* mos = unitTarget->GetAura(31665);
3953 if (mos)
3954 {
3955 mos->SetMaxDuration(6000);
3956 mos->SetDuration(6000, true);
3957 }
3958
3959 break;
3960 }
3961 // Overkill
3962 case 58428:
3963 {
3964 if (!unitTarget)
3965 return;
3966
3967 Aura* overkill = unitTarget->GetAura(58427);
3968 if (overkill)
3969 {
3970 overkill->SetMaxDuration(20000);
3971 overkill->SetDuration(20000, true);
3972 }
3973
3974 break;
3975 }
3976 }
3977 break;
3978 }
3979 }
3980
3981 // normal DB scripted effect
3982 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectScriptEffect({})", m_spellInfo->Id, effIndex);
3984}
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ BATTLEGROUND_SA
Definition SharedDefines.h:3745
Class for manage Strand of Ancient battleground.
Definition BattlegroundSA.h:428
void DefendersPortalTeleport(GameObject *portal, Player *plr)
Definition BattlegroundSA.cpp:592
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
virtual void UnSummon(Milliseconds msTime=0ms)
Definition TemporarySummon.cpp:292
uint8 getGender() const
Definition Unit.h:842
bool IsSummon() const
Definition Unit.h:788
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:17360
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2478
std::string const & GetName() const
Definition Object.h:524

References BATTLEGROUND_SA, Unit::CastSpell(), Corpse, damage, BattlegroundSA::DefendersPortalTeleport(), Creature::DespawnOrUnsummon(), Player::DestroyItemCount(), EFFECT_0, EFFECT_1, effectHandleMode, SpellInfo::Effects, WorldObject::FindNearestGameObject(), Unit::GetAura(), Unit::getGender(), WorldObject::GetMap(), WorldObject::GetName(), Player::GetQuestStatus(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsCreature(), Object::IsPlayer(), Unit::IsSummon(), LOG_DEBUG, m_caster, m_spellInfo, QUEST_STATUS_COMPLETE, Map::ScriptsStart(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sSpellScripts, Unit::TextEmote(), Object::ToCreature(), Object::ToPlayer(), Unit::ToTempSummon(), unitTarget, TempSummon::UnSummon(), and urand().

◆ EffectSelfResurrect()

void Spell::EffectSelfResurrect ( SpellEffIndex  effIndex)
4813{
4815 return;
4816
4817 if (!m_caster || m_caster->IsAlive())
4818 return;
4819 if (!m_caster->IsPlayer())
4820 return;
4821 if (!m_caster->IsInWorld())
4822 return;
4823
4824 uint32 health = 0;
4825 uint32 mana = 0;
4826
4827 // flat case
4828 if (damage < 0)
4829 {
4830 health = uint32(-damage);
4831 mana = m_spellInfo->Effects[effIndex].MiscValue;
4832 }
4833 // percent case
4834 else
4835 {
4839 }
4840
4841 Player* player = m_caster->ToPlayer();
4842 player->ResurrectPlayer(0.0f);
4843
4844 player->SetHealth(health);
4845 player->SetPower(POWER_MANA, mana);
4846 player->SetPower(POWER_RAGE, 0);
4847 player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
4848
4849 player->SpawnCorpseBones();
4850}
@ POWER_RAGE
Definition SharedDefines.h:281
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4600
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4382
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:12576

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, SpellInfo::Effects, Unit::GetMaxPower(), Unit::IsAlive(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_ENERGY, POWER_MANA, POWER_RAGE, Player::ResurrectPlayer(), Unit::SetHealth(), Unit::SetPower(), Player::SpawnCorpseBones(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectSendEvent()

void Spell::EffectSendEvent ( SpellEffIndex  effIndex)
Todo:
: there should be a possibility to pass dest target to event script
1390{
1391 // we do not handle a flag dropping or clicking on flag in battleground by sendevent system
1394 return;
1395
1396 WorldObject* target = nullptr;
1397
1398 // call events for object target if present
1400 {
1401 if (unitTarget)
1402 target = unitTarget;
1403 else if (gameObjTarget)
1404 target = gameObjTarget;
1405 }
1406 else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
1407 {
1408 // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
1409 // this check was requested by scripters, but it has some downsides:
1410 // now it's impossible to script (using sEventScripts) a cast which misses all targets
1411 // or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
1412 if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
1413 return;
1414 // some spells have no target entries in dbc and they use focus target
1415 if (focusObject)
1416 target = focusObject;
1418 }
1419
1420 LOG_DEBUG("spells.aura", "Spell ScriptStart {} for spellid {} in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
1421
1422 if (ZoneScript* zoneScript = m_caster->GetZoneScript())
1423 zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1424 else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
1425 instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1426
1427 m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
1428}
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:60
@ TARGET_FLAG_UNIT_MASK
Definition SpellInfo.h:68
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition SpellInfo.h:70
Definition Object.h:471
ZoneScript * GetZoneScript() const
Definition Object.h:626
Definition ZoneScript.h:26

References effectHandleMode, SpellInfo::Effects, focusObject, gameObjTarget, WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldObject::GetZoneScript(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), sEventScripts, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_UNIT_MASK, and unitTarget.

◆ EffectSendTaxi()

void Spell::EffectSendTaxi ( SpellEffIndex  effIndex)
5089{
5091 return;
5092
5093 if (!unitTarget)
5094 return;
5095
5096 if (Player* player = unitTarget->ToPlayer())
5097 {
5098 player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
5099 }
5100}

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSkill()

void Spell::EffectSkill ( SpellEffIndex  effIndex)
5522{
5524 return;
5525
5526 LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT");
5527}

References effectHandleMode, LOG_DEBUG, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectSkinning()

void Spell::EffectSkinning ( SpellEffIndex  effIndex)
4853{
4855 return;
4856
4857 if (!unitTarget->IsCreature())
4858 return;
4859 if (!m_caster->IsPlayer())
4860 return;
4861
4862 Creature* creature = unitTarget->ToCreature();
4863 int32 targetLevel = creature->GetLevel();
4864
4865 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
4866
4870
4871 int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
4872
4873 int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
4874
4875 // Double chances for elites
4876 m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
4877}
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3361
bool isElite() const
Definition Creature.h:115
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124

References effectHandleMode, Creature::GetCreatureTemplate(), Object::GetGUID(), Unit::GetLevel(), Player::GetPureSkillValue(), CreatureTemplate::GetRequiredLootSkill(), Object::IsCreature(), Creature::isElite(), Object::IsPlayer(), LOOT_SKINNING, m_caster, Unit::RemoveUnitFlag(), Player::SendLoot(), Object::SetDynamicFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_SKINNABLE, unitTarget, and Player::UpdateGatherSkill().

◆ EffectSkinPlayerCorpse()

void Spell::EffectSkinPlayerCorpse ( SpellEffIndex  effIndex)
5553{
5555 return;
5556
5557 LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
5558 if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive()))
5559 return;
5560
5562
5563 // We have a corpse object as the target.
5564 // This target was deleted in RemovedInsignia() -> ConvertCorpseToBones().
5566}
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7760
void RemoveObjectTarget()
Definition Spell.cpp:320

References effectHandleMode, Unit::IsAlive(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_targets, Player::RemovedInsignia(), SpellCastTargets::RemoveObjectTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpecCount()

void Spell::EffectSpecCount ( SpellEffIndex  effIndex)
6112{
6114 return;
6115
6116 if (!unitTarget)
6117 return;
6118
6119 if (Player* player = unitTarget->ToPlayer())
6120 {
6121 player->UpdateSpecCount(damage);
6122 }
6123}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpiritHeal()

void Spell::EffectSpiritHeal ( SpellEffIndex  effIndex)
5534{
5536 return;
5537
5538 /*
5539 if (!unitTarget->IsPlayer())
5540 return;
5541 if (!unitTarget->IsInWorld())
5542 return;
5543
5544 //m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
5545 //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
5546 unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
5547 unitTarget->ToPlayer()->SpawnCorpseBones();
5548 */
5549}

References effectHandleMode, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectStealBeneficialBuff()

void Spell::EffectStealBeneficialBuff ( SpellEffIndex  effIndex)
5569{
5571 return;
5572
5573 LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff");
5574
5575 if (!unitTarget || unitTarget == m_caster) // can't steal from self
5576 return;
5577
5578 DispelChargesList steal_list;
5579
5580 // Create dispel mask by dispel type
5581 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
5582 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5583 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5584 {
5585 Aura* aura = itr->second;
5587 if (!aurApp)
5588 continue;
5589
5590 if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
5591 {
5592 // Need check for passive? this
5593 if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
5594 continue;
5595
5596 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5597 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5598 // Polymorph instead of 1 / (5 + 1) -> 16%.
5599 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5600 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5601 if (charges > 0)
5602 steal_list.push_back(std::make_pair(aura, charges));
5603 }
5604 }
5605
5606 if (steal_list.empty())
5607 return;
5608
5609 // Ok if exist some buffs for dispel try dispel it
5610 uint32 failCount = 0;
5611 DispelList success_list;
5612 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
5613 // dispel N = damage buffs (or while exist buffs for dispel)
5614 for (int32 count = 0; count < damage && !steal_list.empty();)
5615 {
5616 // Random select buff for dispel
5617 DispelChargesList::iterator itr = steal_list.begin();
5618 std::advance(itr, urand(0, steal_list.size() - 1));
5619
5620 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
5621 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
5622 if (!chance)
5623 {
5624 steal_list.erase(itr);
5625 continue;
5626 }
5627 else
5628 {
5629 if (roll_chance_i(chance))
5630 {
5631 success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
5632 --itr->second;
5633 if (itr->second <= 0)
5634 steal_list.erase(itr);
5635 }
5636 else
5637 {
5638 if (!failCount)
5639 {
5640 // Failed to dispell
5641 dataFail << m_caster->GetGUID(); // Caster GUID
5642 dataFail << unitTarget->GetGUID(); // Victim GUID
5643 dataFail << uint32(m_spellInfo->Id); // dispel spell id
5644 }
5645 ++failCount;
5646 dataFail << uint32(itr->first->GetId()); // Spell Id
5647 }
5648 ++count;
5649 }
5650 }
5651
5652 if (failCount)
5653 m_caster->SendMessageToSet(&dataFail, true);
5654
5655 if (success_list.empty())
5656 return;
5657
5658 WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
5659 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
5660 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
5661 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
5662 dataSuccess << uint8(0); // not used
5663 dataSuccess << uint32(success_list.size()); // count
5664 for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
5665 {
5666 dataSuccess << uint32(itr->first); // Spell Id
5667 dataSuccess << uint8(0); // 0 - steals !=0 transfers
5668 unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
5669 }
5670 m_caster->SendMessageToSet(&dataSuccess, true);
5671}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:662
@ SPELL_ATTR4_CANNOT_BE_STOLEN
Definition SharedDefines.h:547
std::list< std::pair< uint32, ObjectGuid > > DispelList
Definition SpellEffects.cpp:2569
bool IsPositive() const
Definition SpellAuras.h:68
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1028
void RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
Definition Unit.cpp:5224
@ SMSG_SPELLSTEALLOG
Definition Opcodes.h:849

References damage, effectHandleMode, SpellInfo::Effects, Aura::GetApplicationOfTarget(), Aura::GetCharges(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::GetOwnedAuras(), Object::GetPackGUID(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsFriendlyTo(), Aura::IsPassive(), AuraApplication::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellBySteal(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLSTEALLOG, SPELL_ATTR4_CANNOT_BE_STOLEN, SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_EFFECT_HANDLE_HIT_TARGET, unitTarget, and urand().

◆ EffectStuck()

void Spell::EffectStuck ( SpellEffIndex  effIndex)
4144{
4146 return;
4147
4148 if (!m_caster->IsPlayer())
4149 return;
4150
4151 Player* target = m_caster->ToPlayer();
4152 if (target->IsInFlight())
4153 return;
4154
4155 // xinef: if player is dead - teleport to graveyard
4156 if (!target->IsAlive())
4157 {
4158 if (target->HasPreventResurectionAura())
4159 return;
4160
4161 // xinef: player is in corpse
4162 if (!target->HasPlayerFlag(PLAYER_FLAGS_GHOST))
4163 target->BuildPlayerRepop();
4164 target->RepopAtGraveyard();
4165 return;
4166 }
4167
4168 // xinef: no hearthstone in bag or on cooldown
4169 Item* hearthStone = target->GetItemByEntry(6948);
4170 if (!hearthStone || target->HasSpellCooldown(8690))
4171 {
4172 float o = rand_norm() * 2 * M_PI;
4173 Position pos = *target;
4174 target->MovePositionToFirstCollision(pos, 5.0f, o);
4175 target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
4176 return;
4177 }
4178
4179 // xinef: we have hearthstone not on cooldown, just use it
4181}
@ PLAYER_FLAGS_GHOST
Definition Player.h:463
double rand_norm()
Definition Random.cpp:85
void RepopAtGraveyard()
Definition Player.cpp:4832
void BuildPlayerRepop()
Definition Player.cpp:4334
bool HasPreventResurectionAura() const
Definition Unit.h:1791
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2895

References Player::BuildPlayerRepop(), Unit::CastSpell(), effectHandleMode, Player::GetItemByEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Player::HasSpellCooldown(), Unit::IsAlive(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, WorldObject::MovePositionToFirstCollision(), Unit::NearTeleportTo(), PLAYER_FLAGS_GHOST, rand_norm(), Player::RepopAtGraveyard(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), TRIGGERED_FULL_MASK, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

◆ EffectSummonChangeItem()

void Spell::EffectSummonChangeItem ( SpellEffIndex  effIndex)
2196{
2198 return;
2199
2200 if (!m_caster->IsPlayer())
2201 return;
2202
2203 Player* player = m_caster->ToPlayer();
2204
2205 // applied only to using item
2206 if (!m_CastItem)
2207 return;
2208
2209 // ... only to item in own inventory/bank/equip_slot
2210 if (m_CastItem->GetOwnerGUID() != player->GetGUID())
2211 return;
2212
2213 uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
2214 if (!newitemid)
2215 return;
2216
2217 uint16 pos = m_CastItem->GetPos();
2218
2219 Item* pNewItem = Item::CreateItem(newitemid, 1, player);
2220 if (!pNewItem)
2221 return;
2222
2223 // Client-side enchantment durations update
2225
2229
2231 {
2233 player->DurabilityLoss(pNewItem, lossPercent);
2234 }
2235
2236 if (player->IsInventoryPos(pos))
2237 {
2238 ItemPosCountVec dest;
2239 InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2240 if (msg == EQUIP_ERR_OK)
2241 {
2242 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2243
2244 // prevent crash at access and unexpected charges counting with item update queue corrupt
2246 m_targets.SetItemTarget(nullptr);
2247
2248 m_CastItem = nullptr;
2250
2251 player->StoreItem(dest, pNewItem, true);
2252 player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1);
2253 return;
2254 }
2255 }
2256 else if (player->IsBankPos(pos))
2257 {
2258 ItemPosCountVec dest;
2259 uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2260 if (msg == EQUIP_ERR_OK)
2261 {
2262 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2263
2264 // prevent crash at access and unexpected charges counting with item update queue corrupt
2266 m_targets.SetItemTarget(nullptr);
2267
2268 m_CastItem = nullptr;
2270
2271 player->BankItem(dest, pNewItem, true);
2272 return;
2273 }
2274 }
2275 else if (player->IsEquipmentPos(pos))
2276 {
2277 uint16 dest;
2278
2279 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2280
2281 uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
2282
2283 if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
2284 {
2286
2287 // prevent crash at access and unexpected charges counting with item update queue corrupt
2289 m_targets.SetItemTarget(nullptr);
2290
2291 m_CastItem = nullptr;
2293
2294 player->EquipItem(dest, pNewItem, true);
2295 player->AutoUnequipOffhandIfNeed();
2296 return;
2297 }
2298 }
2299
2300 // fail
2301 delete pNewItem;
2302}
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
uint8 GetSlot() const
Definition Item.h:281
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
uint16 GetPos() const
Definition Item.h:285
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
uint8 GetBagSlot() const
Definition Item.cpp:784
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1277
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1872
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1351
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1302
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4796
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2651
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3089
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1275
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12456
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2798
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2104
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1867
static bool IsBankPos(uint16 pos)
Definition Player.h:1280

References Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), ObjectGuid::Clear(), Item::CreateItem(), Player::DestroyItem(), Player::DurabilityLoss(), effectHandleMode, SpellInfo::Effects, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_OK, Player::EquipItem(), EQUIPMENT_SLOT_MAINHAND, Item::GetBagSlot(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetOwnerGUID(), Item::GetPos(), Item::GetSlot(), Object::GetUInt32Value(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), Object::IsPlayer(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Player::ItemAddedQuestCheck(), m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT, Player::StoreItem(), TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and Player::UpdateEnchantmentDurations().

◆ EffectSummonCritter()

void Spell::EffectSummonCritter ( SpellEffIndex  effIndex)

◆ EffectSummonObject()

void Spell::EffectSummonObject ( SpellEffIndex  effIndex)
4531{
4533 return;
4534
4535 uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue;
4536
4537 uint8 slot = 0;
4538 switch (m_spellInfo->Effects[effIndex].Effect)
4539 {
4541 slot = 0;
4542 break;
4544 slot = 1;
4545 break;
4547 slot = 2;
4548 break;
4550 slot = 3;
4551 break;
4552 default:
4553 return;
4554 }
4555
4556 if (m_caster)
4557 {
4558 ObjectGuid guid = m_caster->m_ObjectSlot[slot];
4559 if (guid)
4560 {
4561 if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid))
4562 {
4563 // Recast case - null spell id to make auras not be removed on object remove from world
4564 if (m_spellInfo->Id == gameObject->GetSpellId())
4565 gameObject->SetSpellId(0);
4566 m_caster->RemoveGameObject(gameObject, true);
4567 }
4568 m_caster->m_ObjectSlot[slot].Clear();
4569 }
4570 }
4571
4572 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject();
4573
4574 float x, y, z;
4575 // If dest location if present
4576 if (m_targets.HasDst())
4577 destTarget->GetPosition(x, y, z);
4578 // Summon in random point all other units if location present
4579 else
4581
4582 Map* map = m_caster->GetMap();
4583 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4584 {
4585 delete pGameObj;
4586 return;
4587 }
4588
4589 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
4590 int32 duration = m_spellInfo->GetDuration();
4591 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4592 pGameObj->SetSpellId(m_spellInfo->Id);
4593 m_caster->AddGameObject(pGameObj);
4594
4595 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4596
4597 map->AddToMap(pGameObj, true);
4598
4599 m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
4600}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT4
Definition SharedDefines.h:896
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT1
Definition SharedDefines.h:893
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT3
Definition SharedDefines.h:895
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT2
Definition SharedDefines.h:894
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:2066

References Unit::AddGameObject(), Map::AddToMap(), ObjectGuid::Clear(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), GameObject, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Map::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, Unit::m_ObjectSlot, m_spellInfo, m_targets, Unit::RemoveGameObject(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_SUMMON_OBJECT_SLOT1, SPELL_EFFECT_SUMMON_OBJECT_SLOT2, SPELL_EFFECT_SUMMON_OBJECT_SLOT3, and SPELL_EFFECT_SUMMON_OBJECT_SLOT4.

◆ EffectSummonObjectWild()

void Spell::EffectSummonObjectWild ( SpellEffIndex  effIndex)
3734{
3736 return;
3737
3738 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
3739
3740 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
3741
3742 WorldObject* target = focusObject;
3743 if (!target)
3744 target = m_caster;
3745
3746 float x, y, z;
3747 if (m_targets.HasDst())
3748 destTarget->GetPosition(x, y, z);
3749 else
3751
3752 Map* map = target->GetMap();
3753
3754 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
3755 {
3756 delete pGameObj;
3757 return;
3758 }
3759
3760 int32 duration = m_spellInfo->GetDuration();
3761
3762 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
3763 pGameObj->SetSpellId(m_spellInfo->Id);
3764
3765 ExecuteLogEffectSummonObject(effIndex, pGameObj);
3766
3767 // Wild object not have owner and check clickable by players
3768 map->AddToMap(pGameObj, true);
3769
3770 if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
3771 if (Player* player = m_caster->ToPlayer())
3772 if (Battleground* bg = player->GetBattleground())
3773 bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
3774
3775 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
3776 {
3777 linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS :0);
3778 linkedTrap->SetSpellId(m_spellInfo->Id);
3779 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
3780 }
3781}
@ GAMEOBJECT_TYPE_FLAGDROP
Definition SharedDefines.h:1597
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
GameObject * GetLinkedTrap()
Definition GameObject.cpp:2709
GameobjectTypes GetGoType() const
Definition GameObject.h:202

References Map::AddToMap(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), focusObject, GameObject, GAMEOBJECT_TYPE_FLAGDROP, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), GameObject::GetGoType(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, m_spellInfo, m_targets, GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, TEAM_ALLIANCE, TEAM_HORDE, and Object::ToPlayer().

◆ EffectSummonPet()

void Spell::EffectSummonPet ( SpellEffIndex  effIndex)
3145{
3147 return;
3148
3149 if (!m_originalCaster)
3150 return;
3151
3152 uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
3153 int32 duration = m_spellInfo->GetDuration();
3154
3155 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
3156 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
3157
3158 Player* owner = m_originalCaster->ToPlayer();
3159 if (!owner && m_originalCaster->ToCreature()->IsTotem())
3161
3162 if (!owner)
3163 {
3164 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
3165 if (properties)
3166 {
3167 // Xinef: unsummon old guardian
3168 if (Guardian* oldPet = m_originalCaster->GetGuardianPet())
3169 oldPet->UnSummon();
3170 SummonGuardian(effIndex, petentry, properties, 1, false);
3171 }
3172 return;
3173 }
3174
3175 Pet* OldSummon = owner->GetPet();
3176
3177 // if pet requested type already exist
3178 if (OldSummon)
3179 {
3180 if (petentry == 0 || OldSummon->GetEntry() == petentry)
3181 {
3182 // pet in corpse state can't be summoned
3183 if (OldSummon->isDead())
3184 return;
3185
3186 ASSERT(OldSummon->GetMap() == owner->GetMap());
3187
3188 //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
3189
3190 float px, py, pz;
3191 owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
3192
3193 OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
3194 OldSummon->UpdateObjectVisibility();
3195
3196 OldSummon->SetHealth(OldSummon->GetMaxHealth());
3197 OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType()));
3198 // notify player
3199 for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr)
3200 owner->SendClearCooldown(itr->first, OldSummon);
3201
3202 // actually clear cooldowns
3203 OldSummon->m_CreatureSpellCooldowns.clear();
3204 Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras();
3205 for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
3206 {
3207 Aura const* aura = i->second->GetBase();
3208 if (!aura->IsPassive() && !OldSummon->IsPetAura(aura) && aura->CanBeSentToClient())
3209 OldSummon->RemoveAura(i);
3210 else
3211 ++i;
3212 }
3213 return;
3214 }
3215
3216 if (owner->IsPlayer())
3217 owner->ToPlayer()->RemovePet(OldSummon, PET_SAVE_NOT_IN_SLOT, false);
3218 else
3219 return;
3220 }
3221
3222 float x, y, z;
3223 owner->GetClosePoint(x, y, z, owner->GetObjectSize());
3224 Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET);
3225 if (!pet)
3226 return;
3227
3228 if (m_caster->IsCreature())
3229 {
3230 if (m_caster->ToCreature()->IsTotem())
3232 else
3234 }
3235
3237
3238 // Reset cooldowns
3240 {
3241 pet->m_CreatureSpellCooldowns.clear();
3242 owner->PetSpellInitialize();
3243 }
3244
3245 // Set health to max if new pet is summoned
3246 // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount
3247 // pet should have full health
3248 pet->SetHealth(pet->GetMaxHealth());
3249
3250 // generate new name for summon pet
3251 std::string new_name = sObjectMgr->GeneratePetName(petentry);
3252 if (!new_name.empty())
3253 pet->SetName(new_name);
3254
3255 // ExecuteLogEffectSummonObject(effectInfo->EffectIndex, pet);
3256}
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ REACT_DEFENSIVE
Definition Unit.h:561
@ REACT_AGGRESSIVE
Definition Unit.h:562
bool CanBeSentToClient() const
Definition SpellAuras.cpp:1083
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:253
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition TemporarySummon.h:106
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14737
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
Definition SpellEffects.cpp:5937
bool IsPetAura(Aura const *aura)
Definition Unit.cpp:13850
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:15496
Powers getPowerType() const
Definition Unit.h:1120
bool isDead() const
Definition Unit.h:1779
void SetName(std::string const &newname)
Definition Object.h:525
float GetObjectSize() const
Definition Object.cpp:2808

References ASSERT, Aura::CanBeSentToClient(), CLASS_CONTEXT_PET, CLASS_HUNTER, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetEntry(), Unit::GetGuardianPet(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetObjectSize(), Position::GetOrientation(), Player::GetPet(), Unit::getPowerType(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsCreature(), Unit::isDead(), Aura::IsPassive(), Unit::IsPetAura(), Object::IsPlayer(), Unit::IsTotem(), m_caster, Creature::m_CreatureSpellCooldowns, m_originalCaster, m_spellInfo, Unit::NearTeleportTo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), REACT_AGGRESSIVE, REACT_DEFENSIVE, Unit::RemoveAura(), Player::RemovePet(), Player::SendClearCooldown(), Unit::SetHealth(), WorldObject::SetName(), Unit::SetPower(), Creature::SetReactState(), Unit::SetUInt32Value(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, sSummonPropertiesStore, SUMMON_PET, SummonGuardian(), Player::SummonPet(), Object::ToCreature(), Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and Unit::UpdateObjectVisibility().

◆ EffectSummonPlayer()

void Spell::EffectSummonPlayer ( SpellEffIndex  effIndex)
4184{
4185 // workaround - this effect should not use target map
4187 return;
4188
4189 if (!unitTarget)
4190 return;
4191
4192 Player* player = unitTarget->ToPlayer();
4193 if (!player)
4194 {
4195 return;
4196 }
4197
4198 // Evil Twin (ignore player summon, but hide this for summoner)
4199 // Xinef: Unit Target may be on other map!!!, Need workaround
4200 if (unitTarget->HasAura(23445))
4201 return;
4202
4203 float x, y, z;
4204 m_caster->GetPosition(x, y, z);
4205
4206 player->SetSummonPoint(m_caster->GetMapId(), x, y, z);
4207
4208 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
4209 data << m_caster->GetGUID(); // summoner guid
4210 data << uint32(m_caster->GetZoneId()); // summoner zone
4211 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
4212 player->SendDirectMessage(&data);
4213}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:922
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16312
@ SMSG_SUMMON_REQUEST
Definition Opcodes.h:713

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), WorldObject::GetZoneId(), Unit::HasAura(), IN_MILLISECONDS, m_caster, MAX_PLAYER_SUMMON_DELAY, Player::SendDirectMessage(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonRaFFriend()

void Spell::EffectSummonRaFFriend ( SpellEffIndex  effIndex)
6306{
6308 return;
6309
6310 if (!m_caster->IsPlayer())
6311 return;
6312
6313 if (!unitTarget)
6314 return;
6315
6316 Player* player = unitTarget->ToPlayer();
6317 if (!player)
6318 {
6319 return;
6320 }
6321
6322 float x, y, z;
6323 m_caster->GetPosition(x, y, z);
6325 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
6326 data << m_caster->GetGUID();
6327 data << uint32(m_caster->GetZoneId());
6328 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
6329 player->SendDirectMessage(&data);
6330}

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), WorldObject::GetZoneId(), IN_MILLISECONDS, Object::IsPlayer(), m_caster, MAX_PLAYER_SUMMON_DELAY, Player::SendDirectMessage(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonType()

void Spell::EffectSummonType ( SpellEffIndex  effIndex)
2327{
2329 return;
2330
2331 uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
2332
2333 if (m_spellValue->MiscVal[effIndex])
2334 entry = m_spellValue->MiscVal[effIndex];
2335
2336 if (!entry)
2337 return;
2338
2339 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
2340 if (!properties)
2341 {
2342 LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type {}", m_spellInfo->Effects[effIndex].MiscValueB);
2343 return;
2344 }
2345
2346 if (!m_originalCaster)
2347 return;
2348
2349 bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER) != 0;
2350 int32 duration = m_spellInfo->GetDuration();
2351 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
2352 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2353
2354 TempSummon* summon = nullptr;
2355
2356 // determine how many units should be summoned
2357 uint32 numSummons;
2358
2359 // some spells need to summon many units, for those spells number of summons is stored in effect value
2360 // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
2361 // and in spell attributes, possibly we need to add a table for those)
2362 // so here's a list of MiscValueB values, which is currently most generic check
2363 switch (properties->Id)
2364 {
2365 case 64:
2366 case 61:
2367 case 1101:
2368 case 66:
2369 case 648:
2370 case 2301:
2371 case 1061:
2372 case 1261:
2373 case 629:
2374 case 181:
2375 case 715:
2376 case 1562:
2377 case 833:
2378 case 1161:
2379 case 713: // xinef, bloodworms
2380 numSummons = (damage > 0) ? damage : 1;
2381 break;
2382 default:
2383 numSummons = 1;
2384 break;
2385 }
2386
2387 switch (properties->Category)
2388 {
2392 if (properties->Flags & 512)
2393 {
2394 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2395 break;
2396 }
2397 switch (properties->Type)
2398 {
2399 case SUMMON_TYPE_PET:
2402 case SUMMON_TYPE_MINION:
2403 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2404 break;
2405 // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
2408 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2409 break;
2411 case SUMMON_TYPE_TOTEM:
2412 {
2413 // protection code
2414 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2415 if (!summon || !summon->IsTotem())
2416 return;
2417
2418 // Mana Tide Totem
2419 if (m_spellInfo->Id == 16190)
2421
2422 if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell
2423 {
2424 summon->SetMaxHealth(damage);
2425 summon->SetHealth(damage);
2426 }
2427 break;
2428 }
2430 // For companions, recalculate the position to ensure they spawn at the intended π/4 angle.
2434 ));
2435 [[fallthrough]];
2436 case SUMMON_TYPE_JEEVES:
2437 {
2438 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2439 if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
2440 return;
2441
2442 summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
2444
2445 summon->SetImmuneToAll(true);
2447
2448 // Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
2449 //summon->AI()->EnterEvadeMode();
2450 if (properties->Type != SUMMON_TYPE_JEEVES)
2451 {
2453 summon->GetMotionMaster()->Clear(false);
2455 }
2456 break;
2457 }
2458 default:
2459 {
2460 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2461
2462 TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
2463
2464 for (uint32 count = 0; count < numSummons; ++count)
2465 {
2466 Position pos;
2467 if (count == 0)
2468 pos = *destTarget;
2469 else
2470 // randomize position for multiple summons
2471 pos = m_caster->GetRandomPoint(*destTarget, radius);
2472
2473 summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, nullptr, personalSpawn);
2474 if (!summon)
2475 continue;
2476
2477 summon->SetTempSummonType(summonType);
2478
2479 if (properties->Category == SUMMON_CATEGORY_ALLY)
2480 {
2483 }
2484
2485 ExecuteLogEffectSummonObject(effIndex, summon);
2486 }
2487 return;
2488 }
2489 }//switch
2490 break;
2492 // Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here
2493 if (m_originalCaster)
2495 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2496 break;
2498 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2499 break;
2501 // Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
2502 // to cast a ride vehicle spell on the summoned unit.
2503 //float x, y, z;
2504 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
2505 // xinef: vehicles summoned in air, eg. Cold Hearted quest
2506 if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
2508
2509 summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id, 0, personalSpawn);
2510 if (!summon || !summon->IsVehicle())
2511 return;
2512
2513 // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
2515 int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue();
2516 if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat
2517 {
2518 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
2519 if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
2520 spellId = spellInfo->Id;
2521 }
2522
2523 // xinef: if we have small value, it indicates seat position
2524 if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
2525 m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
2526 else
2527 m_originalCaster->CastSpell(summon, spellId, true);
2528
2529 // xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
2530 //uint32 faction = properties->Faction;
2531 //if (!faction)
2532 uint32 faction = m_originalCaster->GetFaction();
2533
2534 summon->SetFaction(faction);
2535 break;
2536 }
2537
2538 if (summon)
2539 {
2541 ExecuteLogEffectSummonObject(effIndex, summon);
2542 }
2543}
@ SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER
Definition DBCEnums.h:428
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2024
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
TempSummonType
Definition Object.h:47
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:54
constexpr float MINI_PET_SUMMON_ANGLE
Definition PetDefines.h:208
constexpr float MINI_PET_FOLLOW_ANGLE
Definition PetDefines.h:209
@ SUMMON_TYPE_VEHICLE2
Definition SharedDefines.h:3544
@ SUMMON_TYPE_LIGHTWELL
Definition SharedDefines.h:3545
@ SUMMON_TYPE_MINION
Definition SharedDefines.h:3537
@ SUMMON_TYPE_GUARDIAN
Definition SharedDefines.h:3536
@ SUMMON_TYPE_JEEVES
Definition SharedDefines.h:3546
@ SUMMON_TYPE_PET
Definition SharedDefines.h:3535
@ SUMMON_TYPE_TOTEM
Definition SharedDefines.h:3538
@ SUMMON_TYPE_VEHICLE
Definition SharedDefines.h:3543
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3539
@ SUMMON_TYPE_GUARDIAN2
Definition SharedDefines.h:3540
@ SUMMON_CATEGORY_VEHICLE
Definition SharedDefines.h:3527
@ SUMMON_CATEGORY_ALLY
Definition SharedDefines.h:3524
@ SUMMON_CATEGORY_WILD
Definition SharedDefines.h:3523
@ SUMMON_CATEGORY_UNK
Definition SharedDefines.h:3528
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:317
@ REACT_PASSIVE
Definition Unit.h:560
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1471
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2158
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:446
void Clear(bool reset=true)
Definition MotionMaster.h:192
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:287
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16625
void SetFaction(uint32 faction)
Definition Unit.cpp:7020
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:7562
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:735
void SetMaxHealth(uint32 val)
Definition Unit.cpp:12538
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:710
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:760
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:7852
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:918
Position GetNearPosition(float dist, float angle)
Definition Object.cpp:2765
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1289
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition Object.cpp:1528
uint32 npcflag
Definition CreatureData.h:199
uint32 MiscVal[MAX_SPELL_EFFECTS]
Definition Spell.h:229
uint32 Flags
Definition DBCStructure.h:1915
uint32 Type
Definition DBCStructure.h:1913
uint32 Id
Definition DBCStructure.h:1910

References Unit::CastCustomSpell(), Unit::CastSpell(), SummonPropertiesEntry::Category, MotionMaster::Clear(), Unit::CountPctFromMaxHealth(), damage, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), SummonPropertiesEntry::Flags, Creature::GetCreatureTemplate(), WorldObject::GetDistance2d(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetNearPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetRandomPoint(), Unit::GetSpellModOwner(), SpellInfo::HasAura(), Unit::HasUnitTypeMask(), SpellInfo::Id, SummonPropertiesEntry::Id, Unit::IsTotem(), Unit::IsVehicle(), LOG_ERROR, m_caster, m_originalCaster, Position::m_positionZ, m_spellInfo, m_spellValue, MAX_VEHICLE_SEATS, MINI_PET_FOLLOW_ANGLE, MINI_PET_SUMMON_ANGLE, SpellValue::MiscVal, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), CreatureTemplate::npcflag, PET_FOLLOW_DIST, REACT_PASSIVE, Position::Relocate(), Unit::RemoveAllMinionsByEntry(), Unit::ReplaceAllNpcFlags(), Creature::SelectLevel(), Unit::SetCreatorGUID(), Unit::SetFacingToObject(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Unit::SetOwnerGUID(), Creature::SetReactState(), TempSummon::SetTempSummonType(), SPELL_AURA_CONTROL_VEHICLE, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, SPELLVALUE_BASE_POINT0, sSpellMgr, sSummonPropertiesStore, SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_PET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Map::SummonCreature(), WorldObject::SummonCreature(), SummonGuardian(), TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, SummonPropertiesEntry::Type, UNIT_MASK_MINION, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ EffectTameCreature()

void Spell::EffectTameCreature ( SpellEffIndex  effIndex)
3089{
3091 return;
3092
3093 if (m_caster->GetPetGUID())
3094 return;
3095
3096 if (!unitTarget)
3097 return;
3098
3099 if (!unitTarget->IsCreature())
3100 return;
3101
3102 Creature* creatureTarget = unitTarget->ToCreature();
3103
3104 if (creatureTarget->IsPet())
3105 return;
3106
3108 return;
3109
3110 // cast finish successfully
3111 //SendChannelUpdate(0);
3112 finish();
3113
3114 Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
3115 if (!pet) // in very specific state like near world end/etc.
3116 return;
3117
3118 // "kill" original creature
3119 creatureTarget->DespawnOrUnsummon();
3120
3121 uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
3122
3123 // prepare visual effect for levelup
3124 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
3125
3126 // add to world
3127 pet->GetMap()->AddToMap(pet->ToCreature(), true);
3128
3129 // visual effect for levelup
3130 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
3131
3132 // caster have pet now
3133 m_caster->SetMinion(pet, true);
3134
3135 pet->InitTalentForLevel();
3136
3137 if (m_caster->IsPlayer())
3138 {
3141 }
3142}
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), effectHandleMode, finish(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_LEVEL, and unitTarget.

◆ EffectTaunt()

void Spell::EffectTaunt ( SpellEffIndex  effIndex)
3285{
3287 return;
3288
3289 if (!unitTarget)
3290 return;
3291
3292 // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets
3293 if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster)
3294 {
3295 m_caster->CastSpell(unitTarget, 67485, true);
3297 }
3298
3299 // this effect use before aura Taunt apply for prevent taunt already attacking target
3300 // for spell as marked "non effective at already attacking target"
3302 {
3304 return;
3305 }
3306
3308 {
3309 // Also use this effect to set the taunter's threat to the taunted creature's highest value
3310 float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
3312 if (topThreat > myThreat)
3313 unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
3314
3315 //Set aggro victim to caster
3317 unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
3318 }
3319}
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
Definition ThreatMgr.h:48
float GetThreat() const
Definition ThreatMgr.h:62
HostileReference * getMostHated() const
Definition ThreatMgr.h:172
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition ThreatMgr.cpp:261
bool empty() const
Definition ThreatMgr.h:167
void setCurrentVictim(HostileReference *hostileRef)
Definition ThreatMgr.cpp:640
void DoAddThreat(Unit *victim, float threat)
Definition ThreatMgr.cpp:521
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:593
ThreatContainer & GetOnlineContainer()
Definition ThreatMgr.h:279
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:11494

References Unit::CanHaveThreatList(), Unit::CastSpell(), Unit::CombatStart(), ThreatMgr::DoAddThreat(), effectHandleMode, ThreatContainer::empty(), ThreatContainer::getMostHated(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), HostileReference::GetThreat(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), Unit::GetVictim(), SpellInfo::HasAura(), SpellInfo::Id, m_caster, m_spellInfo, SendCastResult(), ThreatMgr::setCurrentVictim(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_DONT_REPORT, and unitTarget.

◆ EffectTeleportUnits()

void Spell::EffectTeleportUnits ( SpellEffIndex  effIndex)
1181{
1183 return;
1184
1185 if (!unitTarget || unitTarget->IsInFlight())
1186 return;
1187
1188 if (unitTarget->IsPlayer())
1189 {
1190 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
1191 }
1192
1193 // Pre effects
1194 switch (m_spellInfo->Id)
1195 {
1196 case 70746: // Teleport Into Sunwell (for Battered Hilt)
1197 if (Player* target = unitTarget->ToPlayer())
1198 {
1199 uint32 mapid = destTarget->GetMapId();
1200 float x, y, z, orientation;
1201 destTarget->GetPosition(x, y, z, orientation);
1202 target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check
1203 }
1204 return;
1205 }
1206
1207 // If not exist data for dest location - return
1208 if (!m_targets.HasDst())
1209 {
1210 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID {}\n", m_spellInfo->Id);
1211 return;
1212 }
1213
1214 // Init dest coordinates
1215 uint32 mapid = destTarget->GetMapId();
1216 if (mapid == MAPID_INVALID)
1217 mapid = unitTarget->GetMapId();
1218 float x, y, z, orientation;
1219 destTarget->GetPosition(x, y, z, orientation);
1220 if (!orientation && m_targets.GetUnitTarget())
1221 orientation = m_targets.GetUnitTarget()->GetOrientation();
1222 LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to {} {} {} {} {}\n", mapid, x, y, z, orientation);
1223
1224 if (mapid == unitTarget->GetMapId())
1225 {
1226 if (unitTarget->GetVehicleKit()) // we are vehicle!
1227 unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation);
1228 else
1229 {
1231 unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true);
1232 if (unitTarget->IsPlayer()) // pussywizard: for units it's done inside NearTeleportTo
1234 }
1235 }
1236 else if (unitTarget->IsPlayer())
1237 unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
1238 else
1239 {
1240 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId {} attempted to teleport creature to a different map.", m_spellInfo->Id);
1241 return;
1242 }
1243
1244 // post effects for TARGET_DEST_DB
1245 switch (m_spellInfo->Id)
1246 {
1247 // Dimensional Ripper - Everlook
1248 case 23442:
1249 {
1250 int32 r = irand(0, 119);
1251 if (r >= 70) // 7/12 success
1252 {
1253 if (r < 100) // 4/12 evil twin
1254 m_caster->CastSpell(m_caster, 23445, true);
1255 else // 1/12 fire
1256 m_caster->CastSpell(m_caster, 23449, true);
1257 }
1258 return;
1259 }
1260 // Ultrasafe Transporter: Toshley's Station
1261 case 36941:
1262 {
1263 if (roll_chance_i(50)) // 50% success
1264 {
1265 int32 rand_eff = urand(1, 7);
1266 switch (rand_eff)
1267 {
1268 case 1:
1269 // soul split - evil
1270 m_caster->CastSpell(m_caster, 36900, true);
1271 break;
1272 case 2:
1273 // soul split - good
1274 m_caster->CastSpell(m_caster, 36901, true);
1275 break;
1276 case 3:
1277 // Increase the size
1278 m_caster->CastSpell(m_caster, 36895, true);
1279 break;
1280 case 4:
1281 // Decrease the size
1282 m_caster->CastSpell(m_caster, 36893, true);
1283 break;
1284 case 5:
1285 // Transform
1286 {
1288 m_caster->CastSpell(m_caster, 36897, true);
1289 else
1290 m_caster->CastSpell(m_caster, 36899, true);
1291 break;
1292 }
1293 case 6:
1294 // chicken
1295 m_caster->CastSpell(m_caster, 36940, true);
1296 break;
1297 case 7:
1298 // evil twin
1299 m_caster->CastSpell(m_caster, 23445, true);
1300 break;
1301 }
1302 }
1303 return;
1304 }
1305 }
1306}
@ TELE_TO_SPELL
Definition Player.h:818
@ TELE_TO_GM_MODE
Definition Player.h:814
#define MAPID_INVALID
Definition Position.h:253
TeamId GetTeamId(bool original=false) const
Definition Player.h:2125
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
Vehicle * GetVehicleKit() const
Definition Unit.h:1908
void TeleportVehicle(float x, float y, float z, float ang)
Definition Vehicle.cpp:571

References Unit::CastSpell(), destTarget, effectHandleMode, Position::GetExactDist(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPosition(), Player::GetTeamId(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), SpellCastTargets::HasDst(), SpellInfo::Id, irand(), Map::IsDungeon(), Unit::IsInFlight(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_spellInfo, m_targets, MAPID_INVALID, Unit::NearTeleportTo(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, sScriptMgr, TEAM_ALLIANCE, TELE_TO_GM_MODE, TELE_TO_SPELL, Player::TeleportTo(), Vehicle::TeleportVehicle(), Object::ToPlayer(), unitTarget, Unit::UpdateObjectVisibility(), and urand().

◆ EffectTeleUnitsFaceCaster()

◆ EffectThreat()

void Spell::EffectThreat ( SpellEffIndex  effIndex)
3659{
3661 return;
3662
3663 if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
3664 return;
3665
3666 // xinef: skip if target cannot have threat list or caster is friendly (ghoul leap)
3668 return;
3669
3671}
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11533

References Unit::AddThreat(), Unit::CanHaveThreatList(), damage, effectHandleMode, Unit::IsAlive(), Unit::IsFriendlyTo(), m_caster, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectTitanGrip()

void Spell::EffectTitanGrip ( SpellEffIndex  effIndex)
5871{
5873 return;
5874
5875 if (m_caster->IsPlayer())
5876 {
5877 if (Aura* aur = m_caster->GetAura(49152))
5878 aur->RecalculateAmountOfEffects();
5879 else
5880 m_caster->CastSpell(unitTarget, 49152, true); // damage reduction
5881
5883 }
5884}
void SetCanTitanGrip(bool value)
Definition Player.cpp:13145

References Unit::CastSpell(), effectHandleMode, Unit::GetAura(), Object::IsPlayer(), m_caster, Player::SetCanTitanGrip(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), and unitTarget.

◆ EffectTradeSkill()

void Spell::EffectTradeSkill ( SpellEffIndex  effIndex)
2826{
2828 return;
2829
2830 if (!m_caster->IsPlayer())
2831 return;
2832 // uint32 skillid = m_spellInfo->Effects[i].MiscValue;
2833 // uint16 skillmax = unitTarget->ToPlayer()->(skillid);
2834 // m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
2835}

References effectHandleMode, Object::IsPlayer(), m_caster, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectTransmitted()

void Spell::EffectTransmitted ( SpellEffIndex  effIndex)
5341{
5343 return;
5344
5345 uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
5346
5347 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
5348
5349 if (!goinfo)
5350 {
5351 LOG_ERROR("sql.sql", "Gameobject (Entry: {}) not exist and not created at spell (ID: {}) cast", name_id, m_spellInfo->Id);
5352 return;
5353 }
5354
5355 float fx, fy, fz;
5356
5357 if (m_targets.HasDst())
5358 destTarget->GetPosition(fx, fy, fz);
5359 //FIXME: this can be better check for most objects but still hack
5360 else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
5361 {
5362 float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
5364 }
5365 else
5366 {
5367 //GO is always friendly to it's creator, get range for friends
5368 float min_dis = m_spellInfo->GetMinRange(true);
5369 float max_dis = m_spellInfo->GetMaxRange(true);
5370 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
5371
5373 }
5374
5375 // Seaforium charge
5376 if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge
5377 {
5378 fx = m_caster->GetPositionX();
5379 fy = m_caster->GetPositionY();
5380 fz = m_caster->GetPositionZ();
5381 }
5382
5383 Map* cMap = m_caster->GetMap();
5384
5385 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject();
5386
5387 if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
5388 {
5389 delete pGameObj;
5390 return;
5391 }
5392
5393 int32 duration = m_spellInfo->GetDuration();
5394
5395 switch (goinfo->type)
5396 {
5398 {
5400 m_caster->AddGameObject(pGameObj); // will removed at spell cancel
5401
5402 // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
5403 // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
5404 int32 lastSec = 0;
5405 switch (urand(0, 2))
5406 {
5407 case 0:
5408 lastSec = 3;
5409 break;
5410 case 1:
5411 lastSec = 7;
5412 break;
5413 case 2:
5414 lastSec = 13;
5415 break;
5416 }
5417
5418 // Duration of the fishing bobber can't be higher than the Fishing channeling duration
5419 duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
5420
5421 break;
5422 }
5424 {
5425 if (m_caster->IsPlayer())
5426 {
5427 pGameObj->AddUniqueUse(m_caster->ToPlayer());
5428 m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
5429 }
5430 break;
5431 }
5432 case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
5433 m_caster->AddGameObject(pGameObj);
5434 break;
5437 default:
5438 break;
5439 }
5440
5441 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5442
5443 pGameObj->SetOwnerGUID(m_caster->GetGUID());
5444
5445 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
5446 pGameObj->SetSpellId(m_spellInfo->Id);
5447
5448 ExecuteLogEffectSummonObject(effIndex, pGameObj);
5449
5450 LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted");
5451 //m_caster->AddGameObject(pGameObj);
5452 //m_ObjToDel.push_back(pGameObj);
5453
5454 cMap->AddToMap(pGameObj, true);
5455
5456 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
5457 {
5458 linkedTrap->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5459 linkedTrap->SetSpellId(m_spellInfo->Id);
5460 linkedTrap->SetOwnerGUID(m_caster->GetGUID());
5461
5462 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
5463 }
5464
5465 if (Player* player = m_caster->ToPlayer())
5466 {
5467 player->SetCanTeleport(true);
5468 }
5469}
#define FISHING_BOBBER_READY_TIME
Definition GameObject.h:117
@ GAMEOBJECT_TYPE_DUEL_ARBITER
Definition SharedDefines.h:1587
@ GAMEOBJECT_TYPE_SUMMONING_RITUAL
Definition SharedDefines.h:1589
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1574
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1596
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1588
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
void AddUniqueUse(Player *player)
Definition GameObject.cpp:910
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2207

References Unit::AddGameObject(), Map::AddToMap(), GameObject::AddUniqueUse(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), FISHING_BOBBER_READY_TIME, GameObject, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DUEL_ARBITER, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_SUMMONING_RITUAL, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_originalCaster, m_spellInfo, m_targets, rand_norm(), Object::SetGuidValue(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SpellInfo::Speed, SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), GameObjectTemplate::type, UNIT_FIELD_CHANNEL_OBJECT, and urand().

◆ EffectTriggerMissileSpell()

void Spell::EffectTriggerMissileSpell ( SpellEffIndex  effIndex)
943{
946 return;
947
948 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
949
950 // normal case
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
952 if (!spellInfo)
953 {
954 LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
955 return;
956 }
957
958 SpellCastTargets targets;
960 {
961 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
962 return;
963 targets.SetUnitTarget(unitTarget);
964 }
965 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
966 {
967 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
968 return;
969
971 targets.SetDst(m_targets);
972
973 targets.SetUnitTarget(m_caster);
974 }
975
976 CustomSpellValues values;
977 // set basepoints for trigger with value effect
979 {
980 // maybe need to set value only when basepoints == 0?
984 }
985
986 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
987 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
988 {
989 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
990 }
991
992 // original caster guid only for GO cast
993 m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID);
994}
@ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
Definition SharedDefines.h:937
@ TARGET_FLAG_DEST_LOCATION
Definition SpellInfo.h:52
bool NeedsToBeTriggeredByCaster(SpellInfo const *triggeringSpell, uint8 effIndex=MAX_SPELL_EFFECTS) const
Definition SpellInfo.cpp:1038
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), SpellInfo::GetExplicitTargetMask(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, SpellInfo::NeedsToBeTriggeredByCaster(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectTriggerRitualOfSummoning()

void Spell::EffectTriggerRitualOfSummoning ( SpellEffIndex  effIndex)
1051{
1053 return;
1054
1055 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1056 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1057
1058 if (!spellInfo)
1059 {
1060 LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1061 return;
1062 }
1063
1064 finish();
1065
1066 m_caster->CastSpell((Unit*)nullptr, spellInfo, true);
1067}

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, finish(), SpellInfo::Id, LOG_ERROR, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, and sSpellMgr.

◆ EffectTriggerSpell()

void Spell::EffectTriggerSpell ( SpellEffIndex  effIndex)
Todo:
: move those to spell scripts
786{
789 return;
790
791 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
792
794 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
796 {
797 // special cases
798 switch (triggered_spell_id)
799 {
800 // Mirror Image
801 case 58832:
802 {
803 // Glyph of Mirror Image
804 if (m_caster->HasAura(63093))
805 m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
806
807 break;
808 }
809 // Demonic Empowerment -- succubus
810 case 54437:
811 {
815
816 // Cast Lesser Invisibility
817 unitTarget->CastSpell(unitTarget, 7870, true);
818 return;
819 }
820 // just skip
821 case 23770: // Sayge's Dark Fortune of *
822 // not exist, common cooldown can be implemented in scripts if need.
823 return;
824 // Brittle Armor - (need add max stack of 24575 Brittle Armor)
825 case 29284:
826 {
827 // Brittle Armor
828 SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
829 if (!spell)
830 return;
831
832 for (uint32 j = 0; j < spell->StackAmount; ++j)
833 m_caster->CastSpell(unitTarget, spell->Id, true);
834 return;
835 }
836 // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
837 case 29286:
838 {
839 // Mercurial Shield
840 SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
841 if (!spell)
842 return;
843
844 for (uint32 j = 0; j < spell->StackAmount; ++j)
845 m_caster->CastSpell(unitTarget, spell->Id, true);
846 return;
847 }
848 // Cloak of Shadows
849 case 35729:
850 {
853 for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
854 {
855 // remove all harmful spells on you...
856 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
857
858 // Pounce Bleed shouldn't be removed by Cloak of Shadows.
859 if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
860 return;
861
862 bool dmgClassNone = false;
864 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
865 {
866 if ((iter->second->GetEffectMask() & (1 << i)) &&
867 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE &&
868 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
869 spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY)
870 {
871 dmgClassNone = false;
872 break;
873 }
874 dmgClassNone = true;
875 }
876
877 if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) &&
878 // ignore positive and passive auras
879 !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
880 // Xinef: Ignore NPC spells having INVULNERABILITY attribute
882 {
883 m_caster->RemoveAura(iter);
884 }
885 else
886 ++iter;
887 }
888 return;
889 }
890 }
891 }
892
893 // normal case
894 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
895 if (!spellInfo)
896 {
897 LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
898 return;
899 }
900
901 SpellCastTargets targets;
903 {
904 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
905 return;
906 targets.SetUnitTarget(unitTarget);
907 }
908 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
909 {
910 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
911 return;
912
914 targets.SetDst(m_targets);
915
916 if (Unit* target = m_targets.GetUnitTarget())
917 targets.SetUnitTarget(target);
918 else
919 targets.SetUnitTarget(m_caster);
920 }
921
922 CustomSpellValues values;
923 // set basepoints for trigger with value effect
925 {
926 // maybe need to set value only when basepoints == 0?
930 }
931
932 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
933 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
934 {
935 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
936 }
937
938 // original caster guid only for GO cast
940}
@ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
Definition SharedDefines.h:931
@ SPELL_EFFECT_TRIGGER_SPELL
Definition SharedDefines.h:853
@ MECHANIC_BLEED
Definition SharedDefines.h:1351
@ DISPEL_ALL
Definition SharedDefines.h:1390
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, DISPEL_ALL, SpellInfo::DmgClass, EFFECT_0, effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), SpellInfo::GetCategory(), SpellInfo::GetDispelMask(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, MECHANIC_BLEED, SpellInfo::NeedsToBeTriggeredByCaster(), Unit::RemoveAura(), Unit::RemoveAurasByType(), Unit::RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_DUMMY, SPELL_AURA_MOD_STALKED, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, SpellInfo::StackAmount, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_NO_PERIODIC_RESET, and unitTarget.

◆ EffectUnlearnSpecialization()

void Spell::EffectUnlearnSpecialization ( SpellEffIndex  effIndex)
1331{
1333 return;
1334
1335 if (!unitTarget)
1336 return;
1337
1338 Player* player = unitTarget->ToPlayer();
1339 if (!player)
1340 {
1341 return;
1342 }
1343
1344 uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
1345
1346 player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false);
1347 LOG_DEBUG("spells.aura", "Spell: Player {} has unlearned spell {} from Npc: {}",
1348 player->GetGUID().ToString(), spellToUnlearn, m_caster->GetGUID().ToString());
1349}
#define SPEC_MASK_ALL
Definition Player.h:178
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3330

References effectHandleMode, SpellInfo::Effects, Object::GetGUID(), LOG_DEBUG, m_caster, m_spellInfo, Player::removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectUntrainTalents()

void Spell::EffectUntrainTalents ( SpellEffIndex  effIndex)
2750{
2752 return;
2753
2754 if (!unitTarget || m_caster->IsPlayer())
2755 return;
2756
2757 if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
2759}
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8919

References effectHandleMode, Object::GetGUID(), Object::IsPlayer(), m_caster, Player::SendTalentWipeConfirm(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectUnused()

void Spell::EffectUnused ( SpellEffIndex  effIndex)
244{
245 // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
246}

◆ EffectWeaponDmg()

void Spell::EffectWeaponDmg ( SpellEffIndex  effIndex)
3322{
3324 return;
3325
3326 if (!unitTarget || !unitTarget->IsAlive())
3327 return;
3328
3329 // multiple weapon dmg effect workaround
3330 // execute only the last weapon damage
3331 // and handle all effects at once
3332 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
3333 {
3334 switch (m_spellInfo->Effects[j].Effect)
3335 {
3340 return; // we must calculate only at last weapon effect
3341 break;
3342 }
3343 }
3344
3345 // some spell specific modifiers
3346 float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
3347 int32 spell_bonus = 0; // bonus specific for spell
3348 bool normalized = false;
3349
3351 {
3353 {
3354 switch (m_spellInfo->Id)
3355 {
3356 // Trial of the Champion, Black Knight, Obliterate
3357 case 67725:
3358 case 67883:
3359 {
3360 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
3361 break;
3362 }
3363 }
3364 break;
3365 }
3367 {
3368 // Devastate (player ones)
3369 if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
3370 {
3371 m_caster->CastSpell(unitTarget, 58567, true);
3372
3373 if (Aura* aur = unitTarget->GetAura(58567))
3374 {
3375 // 58388 - Glyph of Devastate dummy aura.
3376 if (m_caster->HasAura(58388))
3377 aur->ModStackAmount(1);
3378
3379 spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget);
3380 }
3381 }
3382 break;
3383 }
3384 case SPELLFAMILY_ROGUE:
3385 {
3386 // Fan of Knives, Hemorrhage, Ghostly Strike
3387 if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
3388 || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
3389 {
3390 // Hemorrhage
3391 if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
3392 {
3394 }
3395 // 50% more damage with daggers
3396 if (m_caster->IsPlayer())
3397 if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
3398 if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
3399 AddPct(totalDamagePercentMod, 50.0f);
3400 }
3401 // Mutilate (for each hand)
3402 else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
3403 {
3404 bool found = false;
3405 // fast check
3407 found = true;
3408 // full aura scan
3409 else
3410 {
3412 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3413 {
3414 if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
3415 {
3416 found = true;
3417 break;
3418 }
3419 }
3420 }
3421
3422 if (found)
3423 AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned
3424 }
3425 break;
3426 }
3428 {
3429 switch (m_spellInfo->Id)
3430 {
3431 case 20467: // Seal of Command Unleashed
3432 spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3434 break;
3435 case 53385: // Divine Storm deals normalized damage
3436 normalized = true;
3437 break;
3438 default:
3439 break;
3440 }
3441 break;
3442 }
3443 case SPELLFAMILY_SHAMAN:
3444 {
3445 // Skyshatter Harness item set bonus
3446 // Stormstrike
3447 if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
3448 m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
3449 // Lava lash damage increased by Flametongue weapon
3451 AddPct(totalDamagePercentMod, 25.0f);
3452 break;
3453 }
3454 case SPELLFAMILY_DRUID:
3455 {
3456 // Mangle (Cat): CP
3457 if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
3458 {
3460 }
3461 // Shred, Maul - Rend and Tear
3463 {
3464 if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
3465 AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
3466 }
3467 break;
3468 }
3469 case SPELLFAMILY_HUNTER:
3470 {
3471 // Kill Shot
3472 if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
3473 {
3474 spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
3475 }
3476 break;
3477 }
3479 {
3480 // Plague Strike
3481 if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
3482 {
3483 // Glyph of Plague Strike
3484 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
3485 AddPct(totalDamagePercentMod, aurEff->GetAmount());
3486 break;
3487 }
3488 // Blood Strike
3489 if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
3490 {
3491 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3492 //Death Knight T8 Melee 4P Bonus
3493 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3494 AddPct(disease_amt, aurEff->GetAmount());
3495
3496 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
3497
3498 // Glyph of Blood Strike
3499 if (m_caster->GetAuraEffect(59332, EFFECT_0))
3501 AddPct(totalDamagePercentMod, 20.0f);
3502 break;
3503 }
3504 // Death Strike
3505 if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
3506 {
3507 // Glyph of Death Strike
3508 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
3509 if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
3510 AddPct(totalDamagePercentMod, runic);
3511 break;
3512 }
3513 // Obliterate (12.5% more damage per disease)
3514 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
3515 {
3516 bool consumeDiseases = true;
3517 // Annihilation
3519 // Do not consume diseases if roll sucesses
3520 if (roll_chance_i(aurEff->GetAmount()))
3521 consumeDiseases = false;
3522
3523 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3524 //Death Knight T8 Melee 4P Bonus
3525 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3526 AddPct(disease_amt, aurEff->GetAmount());
3527
3528 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
3529 break;
3530 }
3531 // Blood-Caked Strike - Blood-Caked Blade
3532 if (m_spellInfo->SpellIconID == 1736)
3533 {
3534 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 50.0f);
3535 break;
3536 }
3537 // Heart Strike
3538 if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
3539 {
3540 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3541 //Death Knight T8 Melee 4P Bonus
3542 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3543 AddPct(disease_amt, aurEff->GetAmount());
3544
3545 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
3546 break;
3547 }
3548 // Rune Strike
3549 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000)
3550 {
3551 spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3552 }
3553
3554 break;
3555 }
3556 }
3557
3558 float weaponDamagePercentMod = 100.0f;
3559 int32 fixed_bonus = 0;
3560
3561 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3562 {
3563 switch (m_spellInfo->Effects[j].Effect)
3564 {
3567 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3568 break;
3570 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3571 normalized = true;
3572 break;
3574 ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget));
3575 break;
3576 default:
3577 break; // not weapon damage effect, just skip
3578 }
3579 }
3580
3581 bool const isPhysical = (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL);
3582 if (isPhysical && (fixed_bonus || spell_bonus))
3583 {
3584 UnitMods unitMod;
3585 switch (m_attackType)
3586 {
3587 default:
3588 case BASE_ATTACK:
3589 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
3590 break;
3591 case OFF_ATTACK:
3592 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
3593 break;
3594 case RANGED_ATTACK:
3595 unitMod = UNIT_MOD_DAMAGE_RANGED;
3596 break;
3597 }
3598 float weapon_total_pct = m_caster->GetPctModifierValue(unitMod, TOTAL_PCT);
3599 fixed_bonus = int32(fixed_bonus * weapon_total_pct);
3600 spell_bonus = int32(spell_bonus * weapon_total_pct);
3601 }
3602
3603 int32 weaponDamage = 0;
3604 // Dancing Rune Weapon
3605 if (m_caster->GetEntry() == 27893)
3606 {
3607 if (Unit* owner = m_caster->GetOwner())
3608 weaponDamage = owner->CalculateDamage(m_attackType, normalized, isPhysical);
3609 }
3610 else
3611 {
3612 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, isPhysical);
3613 }
3614
3615 // Sequence is important
3616 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3617 {
3618 // We assume that a spell have at most one fixed_bonus
3619 // and at most one weaponDamagePercentMod
3620 switch (m_spellInfo->Effects[j].Effect)
3621 {
3625 weaponDamage += fixed_bonus;
3626 break;
3628 ApplyPct(weaponDamage, weaponDamagePercentMod);
3629 default:
3630 break; // not weapon damage effect, just skip
3631 }
3632 }
3633
3634 weaponDamage += spell_bonus;
3635 ApplyPct(weaponDamage, totalDamagePercentMod);
3636
3637 // prevent negative damage
3638 uint32 eff_damage(std::max(weaponDamage, 0));
3639
3640 // Add melee damage bonuses (also check for negative)
3643
3644 // Meteor like spells (divided damage to targets)
3646 {
3647 uint32 count = 0;
3648 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3649 if (ihit->effectMask & (1 << effIndex))
3650 ++count;
3651
3652 eff_damage /= count; // divide to all targets
3653 }
3654
3655 m_damage += eff_damage;
3656}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ POWER_RUNIC_POWER
Definition SharedDefines.h:286
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:910
@ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
Definition SharedDefines.h:820
@ AURA_STATE_DEADLY_POISON
Definition SharedDefines.h:1319
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1321
@ DISPEL_POISON
Definition SharedDefines.h:1387
UnitMods
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
@ TOTAL_PCT
Definition Unit.h:136
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:12167
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:10205
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:6069
bool HasDecreaseSpeedAura() const
Definition Unit.h:1810
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5775
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3114
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:8915
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:10015

References AddComboPointGain(), AddPct(), ApplyPct(), AURA_STATE_BLEEDING, AURA_STATE_DEADLY_POISON, BASE_ATTACK, Unit::CalculateDamage(), CalculateSpellDamage(), Unit::CastSpell(), DISPEL_POISON, EFFECT_0, EFFECT_1, EFFECT_2, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetAura(), Unit::GetAuraEffect(), Unit::GetAuraEffectDummy(), Unit::GetDiseasesByCaster(), Unit::GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), Unit::GetPctModifierValue(), Unit::GetPower(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), Unit::HasDecreaseSpeedAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), Unit::IsScriptOverriden(), ITEM_SUBCLASS_WEAPON_DAGGER, m_attackType, m_caster, m_damage, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::MeleeDamageBonusDone(), Unit::MeleeDamageBonusTaken(), OFF_ATTACK, POWER_RUNIC_POWER, RANGED_ATTACK, roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_DUMMY, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, Unit::SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and unitTarget.

◆ ExecuteLogEffectCreateItem()

void Spell::ExecuteLogEffectCreateItem ( uint8  effIndex,
uint32  entry 
)
5081{
5082 InitEffectExecuteData(effIndex);
5083 *m_effectExecuteData[effIndex] << uint32(entry);
5084}
void InitEffectExecuteData(uint8 effIndex)
Definition Spell.cpp:8463

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectCreateItem().

◆ ExecuteLogEffectDestroyItem()

void Spell::ExecuteLogEffectDestroyItem ( uint8  effIndex,
uint32  entry 
)
5087{
5088 InitEffectExecuteData(effIndex);
5089 *m_effectExecuteData[effIndex] << uint32(entry);
5090}

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectFeedPet().

◆ ExecuteLogEffectDurabilityDamage()

void Spell::ExecuteLogEffectDurabilityDamage ( uint8  effIndex,
Unit victim,
int32  itemId,
int32  slot 
)
5067{
5068 InitEffectExecuteData(effIndex);
5069 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5070 *m_effectExecuteData[effIndex] << int32(itemId);
5071 *m_effectExecuteData[effIndex] << int32(slot);
5072}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDurabilityDamage().

◆ ExecuteLogEffectExtraAttacks()

void Spell::ExecuteLogEffectExtraAttacks ( uint8  effIndex,
Unit victim,
uint32  attCount 
)
5053{
5054 InitEffectExecuteData(effIndex);
5055 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5056 *m_effectExecuteData[effIndex] << uint32(attCount);
5057}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectAddExtraAttacks().

◆ ExecuteLogEffectInterruptCast()

void Spell::ExecuteLogEffectInterruptCast ( uint8  effIndex,
Unit victim,
uint32  spellId 
)
5060{
5061 InitEffectExecuteData(effIndex);
5062 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5063 *m_effectExecuteData[effIndex] << uint32(spellId);
5064}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectInterruptCast().

◆ ExecuteLogEffectOpenLock()

void Spell::ExecuteLogEffectOpenLock ( uint8  effIndex,
Object obj 
)
5075{
5076 InitEffectExecuteData(effIndex);
5077 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5078}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectOpenLock().

◆ ExecuteLogEffectResurrect()

void Spell::ExecuteLogEffectResurrect ( uint8  effIndex,
Unit target 
)
5105{
5106 InitEffectExecuteData(effIndex);
5107 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5108}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ ExecuteLogEffectSummonObject()

◆ ExecuteLogEffectTakeTargetPower()

void Spell::ExecuteLogEffectTakeTargetPower ( uint8  effIndex,
Unit target,
uint32  PowerType,
uint32  powerTaken,
float  gainMultiplier 
)
5044{
5045 InitEffectExecuteData(effIndex);
5046 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5047 *m_effectExecuteData[effIndex] << uint32(powerTaken);
5048 *m_effectExecuteData[effIndex] << uint32(PowerType);
5049 *m_effectExecuteData[effIndex] << float(gainMultiplier);
5050}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectPowerBurn(), EffectPowerDrain(), and spell_mage_burnout_trigger::HandleDummy().

◆ ExecuteLogEffectUnsummonObject()

void Spell::ExecuteLogEffectUnsummonObject ( uint8  effIndex,
WorldObject obj 
)
5099{
5100 InitEffectExecuteData(effIndex);
5101 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5102}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDismissPet().

◆ finish()

void Spell::finish ( bool  ok = true)
4414{
4415 if (!m_caster)
4416 return;
4417
4419 return;
4421
4422 if (m_spellInfo->IsChanneled())
4424
4427
4428 // Unsummon summon as possessed creatures on spell cancel
4430 {
4431 if (Unit* charm = m_caster->GetCharm())
4432 if (charm->IsCreature()
4433 && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
4434 && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
4435 ((Puppet*)charm)->UnSummon();
4436 }
4437
4438 if (Creature* creatureCaster = m_caster->ToCreature())
4439 creatureCaster->ReleaseFocus(this);
4440
4441 if (ok)
4442 {
4445 }
4446 else
4447 {
4448 if (m_caster->IsPlayer())
4449 {
4450 // Xinef: Restore spell mods in case of fail cast
4452
4453 // Xinef: Reset cooldown event in case of fail cast
4456
4457 // Rogue fix: Remove Cold Blood if Mutilate off-hand failed
4458 if (m_spellInfo->Id == 27576) // Mutilate, off-hand
4459 if (m_caster->HasAura(14177))
4460 m_caster->RemoveAura(14177);
4461 }
4462 return;
4463 }
4464
4465 // pussywizard:
4468
4470 {
4471 // Unsummon statue
4473 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
4474 if (spellInfo && spellInfo->SpellIconID == 2056)
4475 {
4476 LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
4478 return;
4479 }
4480 }
4481
4482 // potions disabled by client, send event "not in combat" if need
4485
4486 // Take mods after trigger spell (needed for 14177 to affect 48664)
4487 // mods are taken only on succesfull cast and independantly from targets of the spell
4488 if (Player* player = m_caster->GetSpellModOwner())
4489 player->RemoveSpellMods(this);
4490
4491 // xinef: clear reactive auras states after spell cast
4494
4495 // Stop Attack for some spells
4498}
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition Map.h:159
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1303
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1309
@ SPELL_ATTR0_CU_ENCOUNTER_REWARD
Definition SpellInfo.h:207
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition Map.cpp:2514
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1549
Definition TemporarySummon.h:125
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:11433
void UpdateInterruptMask()
Definition Unit.cpp:876
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:7486

References Unit::AttackStop(), AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CasterAuraState, Unit::ClearUnitState(), ENCOUNTER_CREDIT_CAST_SPELL, WorldObject::FindMap(), Unit::GetCharm(), Object::GetGUID(), Unit::GetSpellModOwner(), Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasUnitState(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsSummon(), JustDied, LOG_DEBUG, m_caster, m_spellInfo, m_spellState, m_triggeredByAuraSpell, Unit::ModifyAuraState(), Unit::RemoveAura(), Player::RemoveSpellCooldown(), Player::RestoreSpellMods(), Player::SendCooldownEvent(), Unit::setDeathState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_ENCOUNTER_REWARD, SPELL_STATE_FINISHED, SpellInfo::SpellIconID, sSpellMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_CREATED_BY_SPELL, UNIT_MASK_PUPPET, UNIT_STATE_CASTING, Map::UpdateEncounterState(), Unit::UpdateInterruptMask(), and Player::UpdatePotionCooldown().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), EffectInstaKill(), EffectTameCreature(), EffectTriggerRitualOfSummoning(), SpellScript::FinishCast(), Unit::FinishSpell(), handle_delayed(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and update().

◆ FinishTargetProcessing()

void Spell::FinishTargetProcessing ( )
protected
8459{
8461}
void SendLogExecute()
Definition Spell.cpp:5009

References SendLogExecute().

Referenced by handle_delayed(), handle_immediate(), and HandleLaunchPhase().

◆ GetCaster()

Unit * Spell::GetCaster ( ) const
inline

◆ GetCastTime()

◆ GetCastTimeRemaining()

int32 Spell::GetCastTimeRemaining ( )
inline
562{ return m_timer;}

References m_timer.

◆ GetCurrentContainer()

CurrentSpellTypes Spell::GetCurrentContainer ( ) const

◆ GetDebugInfo()

std::string Spell::GetDebugInfo ( ) const
protected
8922{
8923 std::stringstream sstr;
8924 sstr << std::boolalpha
8925 << "Id: " << GetSpellInfo()->Id << " OriginalCaster: " << m_originalCasterGUID.ToString()
8926 << " State: " << getState();
8927 return sstr.str();
8928}

References GetSpellInfo(), getState(), SpellInfo::Id, m_originalCasterGUID, and ObjectGuid::ToString().

◆ GetDelayMoment()

uint64 Spell::GetDelayMoment ( ) const
inline
576{ return m_delayMoment; }

References m_delayMoment.

Referenced by _cast(), and SpellEvent::Execute().

◆ GetDelayStart()

uint64 Spell::GetDelayStart ( ) const
inline
574{ return m_delayStart; }

References m_delayStart.

Referenced by SpellEvent::Execute(), and RecalculateDelayMomentForDst().

◆ GetDelayTrajectory()

uint64 Spell::GetDelayTrajectory ( ) const
inline
577{ return m_delayTrajectory; }

References m_delayTrajectory.

◆ GetOriginalCaster()

Unit * Spell::GetOriginalCaster ( ) const
inline

◆ GetPowerCost()

int32 Spell::GetPowerCost ( ) const
inline
588{ return m_powerCost; }

References m_powerCost.

◆ GetSearcherTypeMask()

uint32 Spell::GetSearcherTypeMask ( SpellTargetObjectTypes  objType,
ConditionList condList 
)
2036{
2037 // this function selects which containers need to be searched for spell target
2039
2040 // filter searchers based on searched object type
2041 switch (objType)
2042 {
2049 break;
2053 break;
2054 default:
2055 break;
2056 }
2058 retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
2062 retMask &= GRID_MAP_TYPE_MASK_PLAYER;
2064 retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
2065
2066 if (condList)
2067 retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
2068 return retMask;
2069}
@ GRID_MAP_TYPE_MASK_PLAYER
Definition GridDefines.h:75
@ GRID_MAP_TYPE_MASK_CREATURE
Definition GridDefines.h:72
@ GRID_MAP_TYPE_MASK_ALL
Definition GridDefines.h:76
@ GRID_MAP_TYPE_MASK_GAMEOBJECT
Definition GridDefines.h:74
@ GRID_MAP_TYPE_MASK_CORPSE
Definition GridDefines.h:71
@ SPELL_ATTR5_NOT_ON_PLAYER
Definition SharedDefines.h:585
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:467
@ SPELL_ATTR3_ONLY_ON_GHOSTS
Definition SharedDefines.h:516
@ SPELL_ATTR3_ONLY_ON_PLAYER
Definition SharedDefines.h:512
@ TARGET_OBJECT_TYPE_CORPSE
Definition SpellInfo.h:106
@ TARGET_OBJECT_TYPE_GOBJ
Definition SpellInfo.h:103
@ TARGET_OBJECT_TYPE_CORPSE_ALLY
Definition SpellInfo.h:109
@ TARGET_OBJECT_TYPE_CORPSE_ENEMY
Definition SpellInfo.h:108
@ TARGET_OBJECT_TYPE_GOBJ_ITEM
Definition SpellInfo.h:104

References GRID_MAP_TYPE_MASK_ALL, GRID_MAP_TYPE_MASK_CORPSE, GRID_MAP_TYPE_MASK_CREATURE, GRID_MAP_TYPE_MASK_GAMEOBJECT, GRID_MAP_TYPE_MASK_PLAYER, SpellInfo::HasAttribute(), m_spellInfo, sConditionMgr, SPELL_ATTR2_ALLOW_DEAD_TARGET, SPELL_ATTR3_ONLY_ON_GHOSTS, SPELL_ATTR3_ONLY_ON_PLAYER, SPELL_ATTR5_NOT_ON_PLAYER, TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE_ALLY, TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_UNIT, and TARGET_OBJECT_TYPE_UNIT_AND_DEST.

Referenced by SearchAreaTargets(), SearchNearbyTarget(), and SelectImplicitConeTargets().

◆ GetSpellInfo()

◆ GetSpellSchoolMask()

SpellSchoolMask Spell::GetSpellSchoolMask ( ) const
inline

◆ GetSpellValue()

SpellValue const * Spell::GetSpellValue ( )
inline
595{ return m_spellValue; }

References m_spellValue.

Referenced by DoAllEffectOnTarget().

◆ getState()

◆ GetTriggeredByAuraSpellInfo()

SpellInfo const * Spell::GetTriggeredByAuraSpellInfo ( ) const
inline

◆ GetTriggeredByAuraTickNumber()

uint32 Spell::GetTriggeredByAuraTickNumber ( ) const
inline

◆ GetTriggeredCastFlags()

TriggerCastFlags Spell::GetTriggeredCastFlags ( ) const
inline
604{ return _triggeredCastFlags; }

References _triggeredCastFlags.

◆ GetUniqueTargetInfo()

◆ handle_delayed()

uint64 Spell::handle_delayed ( uint64  t_offset)
4106{
4107 if (!UpdatePointers())
4108 {
4109 // finish the spell if UpdatePointers() returned false, something wrong happened there
4110 finish(false);
4111 return 0;
4112 }
4113
4114 Player* modOwner = m_caster->GetSpellModOwner();
4115 if (modOwner)
4116 modOwner->SetSpellModTakingSpell(this, true);
4117
4118 uint64 next_time = m_delayTrajectory;
4119
4121
4122 if (!m_immediateHandled && m_delayTrajectory <= t_offset)
4123 {
4125 m_immediateHandled = true;
4127 next_time = 0;
4128 }
4129
4130 bool single_missile = (m_targets.HasDst());
4131
4132 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
4133 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4134 {
4135 if (ihit->processed == false)
4136 {
4137 if (single_missile || ihit->timeDelay <= t_offset)
4138 {
4139 ihit->timeDelay = t_offset;
4140 DoAllEffectOnTarget(&(*ihit));
4141 }
4142 else if (next_time == 0 || ihit->timeDelay < next_time)
4143 next_time = ihit->timeDelay;
4144 }
4145 }
4146
4147 // now recheck gameobject targeting correctness
4148 for (std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
4149 {
4150 if (ighit->processed == false)
4151 {
4152 if (single_missile || ighit->timeDelay <= t_offset)
4153 DoAllEffectOnTarget(&(*ighit));
4154 else if (next_time == 0 || ighit->timeDelay < next_time)
4155 next_time = ighit->timeDelay;
4156 }
4157 }
4158
4160
4161 if (modOwner)
4162 modOwner->SetSpellModTakingSpell(this, false);
4163
4164 // All targets passed - need finish phase
4165 if (next_time == 0)
4166 {
4167 // spell is finished, perform some last features of the spell here
4169
4170 finish(true); // successfully finish spell cast
4171
4172 // return zero, spell is finished now
4173 return 0;
4174 }
4175 else
4176 {
4177 // spell is unfinished, return next execution time
4178 return next_time;
4179 }
4180}
void _handle_finish_phase()
Definition Spell.cpp:4210
void PrepareTargetProcessing()
Definition Spell.cpp:8453
void _handle_immediate_phase()
Definition Spell.cpp:4182
void FinishTargetProcessing()
Definition Spell.cpp:8458

References _handle_finish_phase(), _handle_immediate_phase(), DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), Unit::GetSpellModOwner(), SpellCastTargets::HasDst(), m_caster, m_delayTrajectory, m_immediateHandled, m_targets, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), Player::SetSpellModTakingSpell(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ handle_immediate()

void Spell::handle_immediate ( )
4046{
4047 // start channeling if applicable
4048 if (m_spellInfo->IsChanneled())
4049 {
4050 int32 duration = m_spellInfo->GetDuration();
4052 duration = -1;
4053
4054 if (duration > 0)
4055 {
4056 // First mod_duration then haste - see Missile Barrage
4057 // Apply duration mod
4058 if (Player* modOwner = m_caster->GetSpellModOwner())
4059 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
4060
4061 // Apply haste mods
4063 duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
4064
4067 m_channeledDuration = duration;
4068 SendChannelStart(duration);
4069 }
4070 else if (duration == -1)
4071 {
4074 SendChannelStart(duration);
4075 }
4076 }
4077
4079
4080 // process immediate effects (items, ground, etc.) also initialize some variables
4082
4083 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4084 DoAllEffectOnTarget(&(*ihit));
4085
4086 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
4087 DoAllEffectOnTarget(&(*ihit));
4088
4090
4091 // spell is finished, perform some last features of the spell here
4093
4094 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4095 TakeCastItem();
4096
4097 // handle ammo consumption for Hunter's volley spell
4099 TakeAmmo();
4100
4102 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
4103}
void SendChannelStart(uint32 duration)
Definition Spell.cpp:5142
void TakeAmmo()
Definition Spell.cpp:5315
void AddInterruptMask(uint32 mask)
Definition Unit.h:1593

References _handle_finish_phase(), _handle_immediate_phase(), Unit::AddInterruptMask(), SpellInfo::ChannelInterruptFlags, DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), SpellInfo::GetDuration(), Object::GetFloatValue(), Unit::GetSpellModOwner(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsRangedWeaponSpell(), m_caster, m_channeledDuration, m_spellInfo, m_spellState, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), SendChannelStart(), SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_PERIODIC_HASTE, SPELL_STATE_CASTING, SPELLMOD_DURATION, TakeAmmo(), TakeCastItem(), TRIGGERED_IGNORE_EFFECTS, and UNIT_MOD_CAST_SPEED.

Referenced by _cast().

◆ HandleEffects()

void Spell::HandleEffects ( Unit pUnitTarget,
Item pItemTarget,
GameObject pGOTarget,
uint32  i,
SpellEffectHandleMode  mode 
)
5565{
5567 return;
5568
5569 effectHandleMode = mode;
5570 unitTarget = pUnitTarget;
5571 itemTarget = pItemTarget;
5572 gameObjTarget = pGOTarget;
5574
5575 uint8 eff = m_spellInfo->Effects[i].Effect;
5576
5577 LOG_DEBUG("spells.aura", "Spell: {} Effect : {}", m_spellInfo->Id, eff);
5578
5579 // we do not need DamageMultiplier here.
5580 damage = CalculateSpellDamage(i, nullptr);
5581
5582 bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
5583
5584 if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
5585 {
5586 (this->*SpellEffects[eff])((SpellEffIndex)i);
5587 }
5588}
SpellEffIndex
Definition SharedDefines.h:30
SpellEffects
Definition SharedDefines.h:789
@ TOTAL_SPELL_EFFECTS
Definition SharedDefines.h:954
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
Definition Spell.cpp:8572
WorldLocation _position
Definition Spell.h:113

References SpellDestination::_position, CalculateSpellDamage(), CallScriptEffectHandlers(), damage, destTarget, effectHandleMode, SpellInfo::Effects, gameObjTarget, HasTriggeredCastFlag(), SpellInfo::Id, itemTarget, LOG_DEBUG, m_destTargets, m_spellInfo, TOTAL_SPELL_EFFECTS, TRIGGERED_IGNORE_EFFECTS, and unitTarget.

Referenced by _handle_immediate_phase(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), and HandleLaunchPhase().

◆ HandleLaunchPhase()

void Spell::HandleLaunchPhase ( )
protected
8212{
8213 // handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
8214 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8215 {
8216 // don't do anything for empty effect
8217 if (!m_spellInfo->Effects[i].IsEffect())
8218 continue;
8219
8220 HandleEffects(nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH);
8221 }
8222
8223 float multiplier[MAX_SPELL_EFFECTS];
8224 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8225 if (m_applyMultiplierMask & (1 << i))
8226 multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
8227
8230 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
8231 {
8232 if ((*j)->IsAffectedOnSpell(m_spellInfo))
8233 usesAmmo = false;
8234 }
8235
8237
8238 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
8239 {
8240 TargetInfo& target = *ihit;
8241
8242 uint32 mask = target.effectMask;
8243 if (!mask)
8244 continue;
8245
8246 // do not consume ammo anymore for Hunter's volley spell
8248 usesAmmo = false;
8249
8250 if (usesAmmo)
8251 {
8252 bool ammoTaken = false;
8253 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8254 {
8255 if (!(mask & 1 << i))
8256 continue;
8257 switch (m_spellInfo->Effects[i].Effect)
8258 {
8264 ammoTaken = true;
8265 TakeAmmo();
8266 }
8267 if (ammoTaken)
8268 break;
8269 }
8270 }
8271
8272 DoAllEffectOnLaunchTarget(target, multiplier);
8273 }
8274
8276}
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_AURA_ABILITY_CONSUME_NO_AMMO
Definition SpellAuraDefines.h:337
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
void DoAllEffectOnLaunchTarget(TargetInfo &targetInfo, float *multiplier)
Definition Spell.cpp:8278

References DoAllEffectOnLaunchTarget(), TargetInfo::effectMask, SpellInfo::Effects, FinishTargetProcessing(), Unit::GetAuraEffectsByType(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::IsTargetingArea(), IsTriggered(), m_applyMultiplierMask, m_caster, m_originalCaster, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, PrepareTargetProcessing(), SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_AURA_ABILITY_CONSUME_NO_AMMO, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, and TakeAmmo().

Referenced by _cast().

◆ HandleThreatSpells()

void Spell::HandleThreatSpells ( )
5518{
5519 if (m_UniqueTargetInfo.empty())
5520 return;
5521
5523 return;
5524
5525 float threat = 0.0f;
5526 if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(m_spellInfo->Id))
5527 {
5528 if (threatEntry->apPctMod != 0.0f)
5529 threat += threatEntry->apPctMod * m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
5530
5531 threat += threatEntry->flatMod;
5532 }
5534 threat += m_spellInfo->SpellLevel;
5535
5536 // past this point only multiplicative effects occur
5537 if (threat == 0.0f)
5538 return;
5539
5540 // since 2.0.1 threat from positive effects also is distributed among all targets, so the overall caused threat is at most the defined bonus
5541 threat /= m_UniqueTargetInfo.size();
5542
5543 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5544 {
5545 float threatToAdd = threat;
5546 if (ihit->missCondition != SPELL_MISS_NONE)
5547 threatToAdd = 0.0f;
5548
5549 Unit* target = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5550 if (!target)
5551 continue;
5552
5553 bool IsFriendly = m_caster->IsFriendlyTo(target);
5554 // positive spells distribute threat among all units that are in combat with target, like healing
5556 target->getHostileRefMgr().threatAssist(m_caster, threatToAdd, m_spellInfo);
5557 // for negative spells threat gets distributed among affected targets
5558 else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList())
5559 target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
5560 }
5561 LOG_DEBUG("spells.aura", "Spell {}, added an additional {} threat for {} {} target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
5562}
@ SPELL_ATTR0_CU_NO_INITIAL_THREAT
Definition SpellInfo.h:180
static bool IsFriendly(Creature *piece, Creature *target)
Definition boss_chess_event.cpp:180
bool _IsPositiveSpell() const
Definition SpellInfo.cpp:2726
Definition SpellMgr.h:372

References SpellInfo::_IsPositiveSpell(), Unit::AddThreat(), BASE_ATTACK, Unit::CanHaveThreatList(), Unit::getHostileRefMgr(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, IsFriendly(), Unit::IsFriendlyTo(), LOG_DEBUG, m_caster, m_spellInfo, m_UniqueTargetInfo, SPELL_ATTR0_CU_NO_INITIAL_THREAT, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_MISS_NONE, SpellInfo::SpellLevel, sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by _handle_immediate_phase().

◆ HasGlobalCooldown()

bool Spell::HasGlobalCooldown ( ) const
protected

◆ HasTriggeredCastFlag()

◆ HaveTargetsForEffect()

bool Spell::HaveTargetsForEffect ( uint8  effect) const
8082{
8083 for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
8084 if (itr->effectMask & (1 << effect))
8085 return true;
8086
8087 for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
8088 if (itr->effectMask & (1 << effect))
8089 return true;
8090
8091 for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
8092 if (itr->effectMask & (1 << effect))
8093 return true;
8094
8095 return false;
8096}

References m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

◆ InitEffectExecuteData()

void Spell::InitEffectExecuteData ( uint8  effIndex)
protected
8464{
8465 ASSERT(effIndex < MAX_SPELL_EFFECTS);
8466 if (!m_effectExecuteData[effIndex])
8467 {
8468 m_effectExecuteData[effIndex] = new ByteBuffer(0x20);
8469 // first dword - target counter
8470 *m_effectExecuteData[effIndex] << uint32(1);
8471 }
8472 else
8473 {
8474 // increase target counter by one
8475 uint32 count = (*m_effectExecuteData[effIndex]).read<uint32>(0);
8476 (*m_effectExecuteData[effIndex]).put<uint32>(0, ++count);
8477 }
8478}

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by ExecuteLogEffectCreateItem(), ExecuteLogEffectDestroyItem(), ExecuteLogEffectDurabilityDamage(), ExecuteLogEffectExtraAttacks(), ExecuteLogEffectInterruptCast(), ExecuteLogEffectOpenLock(), ExecuteLogEffectResurrect(), ExecuteLogEffectSummonObject(), ExecuteLogEffectTakeTargetPower(), and ExecuteLogEffectUnsummonObject().

◆ InitExplicitTargets()

void Spell::InitExplicitTargets ( SpellCastTargets const &  targets)
719{
720 m_targets = targets;
721 // this function tries to correct spell explicit targets for spell
722 // client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
723 // this also makes sure that we correctly send explicit targets to client (removes redundant data)
724 uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
725
726 if (WorldObject* target = m_targets.GetObjectTarget())
727 {
728 // check if object target is valid with needed target flags
729 // for unit case allow corpse target mask because player with not released corpse is a unit target
730 if ((target->ToUnit() && !(neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)))
731 || (target->ToGameObject() && !(neededTargets & TARGET_FLAG_GAMEOBJECT_MASK))
732 || (target->ToCorpse() && !(neededTargets & TARGET_FLAG_CORPSE_MASK)))
734 }
735 else
736 {
737 // try to select correct unit target if not provided by client or by serverside cast
738 if (neededTargets & (TARGET_FLAG_UNIT_MASK))
739 {
740 Unit* unit = nullptr;
741 // try to use player selection as a target
742 if (Player* playerCaster = m_caster->ToPlayer())
743 {
744 // selection has to be found and to be valid target for the spell
745 if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetTarget()))
747 unit = selectedUnit;
748 }
749 // try to use attacked unit as a target
750 else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
751 unit = m_caster->GetVictim();
752
753 // didn't find anything - let's use self as target
754 if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
755 unit = m_caster;
756
758 }
759 }
760
761 // check if spell needs dst target
762 if (neededTargets & TARGET_FLAG_DEST_LOCATION)
763 {
764 // and target isn't set
765 if (!m_targets.HasDst())
766 {
767 // try to use unit target if provided
768 if (WorldObject* target = targets.GetObjectTarget())
769 m_targets.SetDst(*target);
770 // or use self if not available
771 else
773 }
774 }
775 else
777
778 if (neededTargets & TARGET_FLAG_SOURCE_LOCATION)
779 {
780 if (!targets.HasSrc())
782 }
783 else
785}
@ TARGET_FLAG_UNIT_RAID
Definition SpellInfo.h:48
@ TARGET_FLAG_UNIT_ALLY
Definition SpellInfo.h:54
@ TARGET_FLAG_SOURCE_LOCATION
Definition SpellInfo.h:51
@ TARGET_FLAG_CORPSE_MASK
Definition SpellInfo.h:71
@ TARGET_FLAG_UNIT_PARTY
Definition SpellInfo.h:49
void RemoveDst()
Definition Spell.cpp:447
void RemoveSrc()
Definition Spell.cpp:390

References SpellInfo::CheckExplicitTarget(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetObjectTarget(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), Object::IsCreature(), m_caster, m_spellInfo, m_targets, SpellCastTargets::RemoveDst(), SpellCastTargets::RemoveObjectTarget(), SpellCastTargets::RemoveSrc(), SpellCastTargets::SetDst(), SpellCastTargets::SetSrc(), SpellCastTargets::SetUnitTarget(), SPELL_CAST_OK, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_ALLY, TARGET_FLAG_UNIT_ENEMY, TARGET_FLAG_UNIT_MASK, TARGET_FLAG_UNIT_PARTY, TARGET_FLAG_UNIT_RAID, and Object::ToPlayer().

Referenced by Player::CastItemUseSpell(), and prepare().

◆ IsAutoActionResetSpell()

bool Spell::IsAutoActionResetSpell ( ) const
Todo:
changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
8056{
8059 {
8060 return false;
8061 }
8062
8064 {
8065 return false;
8066 }
8067
8068 return true;
8069}
@ SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT
Definition SharedDefines.h:640

References SpellInfo::HasAttribute(), SpellInfo::InterruptFlags, IsTriggered(), m_casttime, m_spellInfo, SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT, and SPELL_INTERRUPT_FLAG_INTERRUPT.

Referenced by _cast().

◆ IsAutoRepeat()

bool Spell::IsAutoRepeat ( ) const
inline

◆ IsChannelActive()

bool Spell::IsChannelActive ( ) const
inline
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94

References Object::GetUInt32Value(), m_caster, and UNIT_CHANNEL_SPELL.

Referenced by Creature::IsMovementPreventedByCasting().

◆ isDelayableNoMore()

bool Spell::isDelayableNoMore ( )
inlineprotected
642 {
643 if (m_delayAtDamageCount >= 2)
644 return true;
645
647 return false;
648 }

References m_delayAtDamageCount.

Referenced by Delayed(), and DelayedChannel().

◆ IsDeletable()

◆ IsIgnoringCooldowns()

bool Spell::IsIgnoringCooldowns ( ) const

◆ IsInterruptable()

bool Spell::IsInterruptable ( ) const
inline
572{ return !m_executedCurrently; }

References m_executedCurrently.

Referenced by Unit::InterruptSpell().

◆ IsNeedSendToClient()

◆ IsNextMeleeSwingSpell()

bool Spell::IsNextMeleeSwingSpell ( ) const

◆ IsTriggered()

◆ IsValidDeadOrAliveTarget()

bool Spell::IsValidDeadOrAliveTarget ( Unit const *  target) const
protected
8204{
8205 if (target->IsAlive())
8207
8209}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227

References Unit::IsAlive(), SpellInfo::IsAllowingDeadTarget(), SpellInfo::IsRequiringDeadTarget(), and m_spellInfo.

Referenced by UpdateChanneledTargetList().

◆ LoadScripts()

void Spell::LoadScripts ( )
8487{
8488 if (_scriptsLoaded)
8489 return;
8490 _scriptsLoaded = true;
8491 sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
8492 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
8493 {
8494 if (!(*itr)->_Load(this))
8495 {
8496 std::list<SpellScript*>::iterator bitr = itr;
8497 ++itr;
8498 delete (*bitr);
8499 m_loadedScripts.erase(bitr);
8500 continue;
8501 }
8502 LOG_DEBUG("spells.aura", "Spell::LoadScripts: Script `{}` for spell `{}` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
8503 (*itr)->Register();
8504 ++itr;
8505 }
8506}

References _scriptsLoaded, SpellInfo::Id, LOG_DEBUG, m_loadedScripts, m_spellInfo, and sScriptMgr.

Referenced by WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), and PetAI::UpdateAI().

◆ OnSpellLaunch()

void Spell::OnSpellLaunch ( )
8892{
8893 if (!m_caster || !m_caster->IsInWorld())
8894 return;
8895
8896 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24390);
8897
8898 // Make sure the player is sending a valid GO target and lock ID. SPELL_EFFECT_OPEN_LOCK
8899 // can succeed with a lockId of 0
8900 if (m_spellInfo->Id == 21651)
8901 {
8902 if (GameObject* go = m_targets.GetGOTarget())
8903 {
8904 LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
8905 if (lockInfo && lockInfo->Index[1] == LOCKTYPE_SLOW_OPEN)
8906 {
8907 Spell* visual = new Spell(m_caster, spellInfo, TRIGGERED_NONE);
8908 visual->prepare(&m_targets);
8909 }
8910 }
8911 }
8912}
@ LOCKTYPE_SLOW_OPEN
Definition SharedDefines.h:2619
@ TRIGGERED_NONE
Definition SpellDefines.h:133

References SpellCastTargets::GetGOTarget(), SpellInfo::Id, LockEntry::Index, Object::IsInWorld(), LOCKTYPE_SLOW_OPEN, m_caster, m_spellInfo, m_targets, prepare(), sLockStore, sSpellMgr, and TRIGGERED_NONE.

Referenced by prepare().

◆ prepare()

SpellCastResult Spell::prepare ( SpellCastTargets const *  targets,
AuraEffect const *  triggeredByAura = nullptr 
)

m_castItemGUID &&

3397{
3398 if (m_CastItem)
3399 {
3401 }
3402 else
3403 {
3405 }
3406
3407 InitExplicitTargets(*targets);
3408
3409 if (!sScriptMgr->CanPrepare(this, targets, triggeredByAura))
3410 {
3411 finish(false);
3412 return SPELL_FAILED_UNKNOWN;
3413 }
3414
3415 // Fill aura scaling information
3417 {
3418 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3419 {
3420 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
3423 {
3424 // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
3426 {
3427 m_auraScaleMask |= (1 << i);
3428 if (m_spellValue->EffectBasePoints[i] != m_spellInfo->Effects[i].BasePoints)
3429 {
3430 m_auraScaleMask = 0;
3431 break;
3432 }
3433 }
3434 }
3435 }
3436 }
3437
3439
3440 if (triggeredByAura)
3441 {
3442 m_triggeredByAuraSpell.Init(triggeredByAura);
3443 }
3444
3445 // create and add update event for this spell
3446 _spellEvent = new SpellEvent(this);
3448
3449 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
3450 {
3452 finish(false);
3454 }
3455
3456 //Prevent casting at cast another spell (ServerSide check)
3458 {
3460 finish(false);
3462 }
3463
3464 LoadScripts();
3465
3466 OnSpellLaunch();
3467
3469
3470 // Set combo point requirement
3472 m_needComboPoints = false;
3473
3474 SpellCastResult result = CheckCast(true);
3475 if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
3476 {
3477 // Periodic auras should be interrupted when aura triggers a spell which can't be cast
3478 // for example bladestorm aura should be removed on disarm as of patch 3.3.5
3479 // channeled periodic spells should be affected by this (arcane missiles, penance, etc)
3480 // a possible alternative sollution for those would be validating aura target on unit state change
3481 if (m_caster->IsPlayer() && triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
3482 {
3484 triggeredByAura->GetBase()->SetDuration(0);
3485 }
3486
3487 // Allows to cast melee attack spell if result is SPELL_FAILED_OUT_OF_RANGE
3489 {
3490 SendCastResult(result);
3491
3492 finish(false);
3493 return result;
3494 }
3495 }
3496
3497 // Prepare data for triggers
3498 prepareDataForTriggerSystem(triggeredByAura);
3499
3500 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
3502
3503 if (m_caster->IsPlayer())
3505 m_casttime = 0;
3506
3507 // don't allow channeled spells / spells with cast time to be casted while moving
3508 // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
3510 {
3511 // 1. Has casttime, 2. Or doesn't have flag to allow action during channel
3513 {
3515 finish(false);
3516 return SPELL_FAILED_MOVING;
3517 }
3518 }
3519
3520 // xinef: if spell have nearby target entry only, do not allow to cast if no targets are found
3521 if (m_CastItem)
3522 {
3523 bool selectTargets = false;
3524 bool nearbyDest = false;
3525
3526 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3527 {
3528 if (!m_spellInfo->Effects[i].IsEffect())
3529 continue;
3530
3531 if (m_spellInfo->Effects[i].TargetA.GetSelectionCategory() != TARGET_SELECT_CATEGORY_NEARBY || m_spellInfo->Effects[i].TargetA.GetCheckType() != TARGET_CHECK_ENTRY)
3532 {
3533 selectTargets = false;
3534 break;
3535 }
3536
3537 if (m_spellInfo->Effects[i].TargetA.GetObjectType() == TARGET_OBJECT_TYPE_DEST)
3538 {
3539 nearbyDest = true;
3540 }
3541
3542 // xinef: by default set it to false, and to true if any valid target is found
3543 selectTargets = true;
3544 }
3545
3546 if (selectTargets)
3547 {
3549 _spellTargetsSelected = true;
3550 bool spellFailed = false;
3551
3552 if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty())
3553 {
3554 // no valid nearby target unit or game object found; check if nearby destination type
3555 if (nearbyDest)
3556 {
3557 if (!m_targets.HasDst())
3558 {
3559 // no valid target destination
3560 spellFailed = true;
3561 }
3562 }
3563 else
3564 {
3565 spellFailed = true;
3566 }
3567 }
3568
3569 if (spellFailed)
3570 {
3572 finish(false);
3574 }
3575 }
3576 }
3577
3578 // set timer base at cast time
3579 ReSetTimer();
3580
3581 LOG_DEBUG("spells.aura", "Spell::prepare: spell id {} source {} caster {} customCastFlags {} mask {}", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
3582
3583 // prevent exploit that allows to cast spell while sitting
3586
3587 //Containers for channeled spells have to be set
3588 //TODO:Apply this to all casted spells if needed
3589 // Why check duration? 29350: channelled triggers channelled
3591 cast(true);
3592 else
3593 {
3594 // stealth must be removed at cast starting (at show channel bar)
3595 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
3597 {
3598 // Farsight spells exception
3599 uint32 exceptSpellId = 0;
3601 {
3602 exceptSpellId = m_spellInfo->Id;
3603 }
3604
3607 }
3608
3611
3612 // set target for proper facing
3614 {
3617 {
3618 // Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
3619 // Xinef: Creature should not rotate when casting spell... based on halion behavior
3621 }
3622 }
3623
3624 //item: first cast may destroy item and second cast causes crash
3625 // xinef: removed !m_spellInfo->StartRecoveryTime
3626 // second los check failed in events
3627 // xinef: removed itemguid check, currently there is no such item in database
3629 cast(true);
3630
3633 }
3634
3635 sScriptMgr->OnSpellPrepare(this, m_caster, m_spellInfo);
3636
3637 return SPELL_CAST_OK;
3638}
@ CHEAT_CASTTIME
Definition Player.h:996
@ SPELL_EFFECT_APPLY_AREA_AURA_PARTY
Definition SharedDefines.h:824
@ SPELL_EFFECT_APPLY_AREA_AURA_RAID
Definition SharedDefines.h:854
@ SPELL_ATTR0_ALLOW_WHILE_SITTING
Definition SharedDefines.h:420
@ AURA_INTERRUPT_FLAG_SPELL_ATTACK
Definition SpellDefines.h:56
@ AURA_INTERRUPT_FLAG_CAST
Definition SpellDefines.h:45
@ TRIGGERED_IGNORE_AURA_SCALING
Will not take away cast item or update related achievement criteria.
Definition SpellDefines.h:138
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition SpellDefines.h:142
@ TRIGGERED_IGNORE_COMBO_POINTS
Will not check if a current cast is in progress.
Definition SpellDefines.h:140
@ SPELL_INTERRUPT_FLAG_MOVEMENT
Definition SpellDefines.h:26
@ TARGET_SELECT_CATEGORY_NEARBY
Definition SpellInfo.h:80
@ TARGET_OBJECT_TYPE_DEST
Definition SpellInfo.h:100
void FocusTarget(Spell const *focusSpell, WorldObject const *target)
Definition Creature.cpp:3388
Definition Spell.cpp:518
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2238
uint32 Attributes
Definition SpellInfo.h:324
bool IsBreakingStealth() const
Definition SpellInfo.cpp:1271
void LoadScripts()
Definition Spell.cpp:8486
void cast(bool skipCheck=false)
Definition Spell.cpp:3713
void prepareDataForTriggerSystem(AuraEffect const *triggeredByAura)
Definition Spell.cpp:2195
void SendSpellStart()
Definition Spell.cpp:4653
void TriggerGlobalCooldown()
Definition Spell.cpp:8830
void OnSpellLaunch()
Definition Spell.cpp:8891
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7891
void ReSetTimer()
Definition Spell.h:561
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:718
void SetCurrentCastedSpell(Spell *pSpell)
Definition Unit.cpp:4097
bool IsSitState() const
Definition Unit.cpp:13204
void Init(AuraEffect const *aurEff)
Definition Spell.cpp:8914

References _spellEvent, _spellTargetsSelected, _triggeredCastFlags, EventProcessor::AddEventAtOffset(), SpellInfo::Attributes, AURA_INTERRUPT_FLAG_CAST, AURA_INTERRUPT_FLAG_NOT_SEATED, AURA_INTERRUPT_FLAG_SPELL_ATTACK, SpellInfo::AuraInterruptFlags, SpellInfo::CalcCastTime(), SpellInfo::CalcPowerCost(), cast(), CHEAT_CASTTIME, CheckCast(), CURRENT_GENERIC_SPELL, DISABLE_TYPE_SPELL, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, finish(), Creature::FocusTarget(), AuraEffect::GetBase(), Player::GetCommandStatus(), GetCurrentContainer(), Object::GetEntry(), Object::GetGUID(), SpellInfo::GetMaxDuration(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetTargetMask(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasTriggeredCastFlag(), SpellInfo::Id, TriggeredByAuraSpellData::Init(), InitExplicitTargets(), SpellInfo::InterruptFlags, SpellInfo::IsActionAllowedChannel(), IsAutoRepeat(), SpellInfo::IsBreakingStealth(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Creature::IsInEvadeMode(), Unit::isMoving(), IsNextMeleeSwingSpell(), Unit::IsNonMeleeSpellCast(), Aura::IsPassive(), SpellInfo::IsPassive(), AuraEffect::IsPeriodic(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsSitState(), Unit::IsTotem(), IsTriggered(), LoadScripts(), LOG_DEBUG, m_auraScaleMask, m_cast_count, m_caster, m_CastItem, m_castItemGUID, m_casttime, WorldObject::m_Events, m_needComboPoints, m_originalCaster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_spellState, m_spellValue, m_targets, m_triggeredByAuraSpell, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, OnSpellLaunch(), prepareDataForTriggerSystem(), Unit::RemoveAurasWithInterruptFlags(), ReSetTimer(), sDisableMgr, SelectSpellTargets(), SendCastResult(), SendChannelUpdate(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Aura::SetDuration(), Unit::SetStandState(), SPELL_ATTR0_ALLOW_WHILE_SITTING, SPELL_CAST_OK, SPELL_EFFECT_ADD_FARSIGHT, SPELL_EFFECT_APPLY_AREA_AURA_PARTY, SPELL_EFFECT_APPLY_AREA_AURA_RAID, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_MOVING, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_UNKNOWN, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_PREPARING, SpellInfo::SpellLevel, sScriptMgr, TARGET_CHECK_ENTRY, TARGET_OBJECT_TYPE_DEST, TARGET_SELECT_CATEGORY_NEARBY, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_AURA_SCALING, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_IGNORE_COMBO_POINTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_SET_FACING, TriggerGlobalCooldown(), and UNIT_STAND_STATE_STAND.

Referenced by Unit::_UpdateAutoRepeatSpell(), Player::CastItemUseSpell(), Unit::CastSpell(), EffectEnchantItemTmp(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), OnSpellLaunch(), and PetAI::UpdateAI().

◆ prepareDataForTriggerSystem()

void Spell::prepareDataForTriggerSystem ( AuraEffect const *  triggeredByAura)
protected
2196{
2197 //==========================================================================================
2198 // Now fill data for trigger system, need know:
2199 // can spell trigger another or not (m_canTrigger)
2200 // Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_procEx)
2201 //==========================================================================================
2202
2204 // Get data for type of attack and fill base info for trigger
2205 switch (m_spellInfo->DmgClass)
2206 {
2209 if (m_attackType == OFF_ATTACK)
2211 else
2214 break;
2216 // Auto attack
2218 {
2221 }
2222 else // Ranged spell attack
2223 {
2226 }
2227 break;
2228 default:
2231 && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
2232 {
2235 }
2236 // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
2237 // Because spell positivity is dependant on target
2238 }
2240
2241 // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
2243 (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
2244 m_spellInfo->Id == 57879 || m_spellInfo->Id == 45145 || // Snake Trap - done this way to avoid double proc
2245 m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
2246 {
2248
2249 // also fill up other flags (TargetInfo::DoDamageAndTriggers only fills up flag if both are not set)
2252 }
2253
2254 /* Effects which are result of aura proc from triggered spell cannot proc
2255 to prevent chain proc of these spells */
2256
2257 // Hellfire Effect - trigger as DOT
2259 {
2262 }
2263
2264 // Ranged autorepeat attack is set as triggered spell - ignore it
2266 {
2273 }
2274 // Totem casts require spellfamilymask defined in spell_proc to proc
2277}
@ SPELL_ATTR2_ACTIVE_THREAT
Definition SharedDefines.h:497
@ SPELL_ATTR3_NOT_A_PROC
Definition SharedDefines.h:513
@ TRIGGERED_DISALLOW_PROC_EVENTS
Will ignore caster aura restrictions or requirements.
Definition SpellDefines.h:148
@ PROC_EX_NONE
Definition SpellMgr.h:195
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:220
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:223
@ PROC_EX_INTERNAL_REQ_FAMILY
Definition SpellMgr.h:224
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:113
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:120
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:114
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141

References SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), HasTriggeredCastFlag(), SpellInfo::Id, Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsTotem(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellInfo, OFF_ATTACK, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_REQ_FAMILY, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_NONE, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_PERIODIC, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_TAKEN_PERIODIC, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_ACTIVE_THREAT, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_NOT_A_PROC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_HUNTER, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Object::ToCreature(), and TRIGGERED_DISALLOW_PROC_EVENTS.

Referenced by prepare().

◆ PrepareScriptHitHandlers()

void Spell::PrepareScriptHitHandlers ( )
protected
8567{
8568 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8569 (*scritr)->_InitHit();
8570}

References m_loadedScripts.

Referenced by _cast(), _handle_immediate_phase(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ PrepareTargetProcessing()

void Spell::PrepareTargetProcessing ( )
protected

◆ PrepareTriggersExecutedOnHit()

void Spell::PrepareTriggersExecutedOnHit ( )
protected
Todo:
: move this to scripts
Todo:
: move this to scripts
8741{
8744 {
8745 SpellInfo const* excludeCasterSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeCasterAuraSpell);
8746 if (excludeCasterSpellInfo && !excludeCasterSpellInfo->IsPositive())
8748 SpellInfo const* excludeTargetSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeTargetAuraSpell);
8749 if (excludeTargetSpellInfo && !excludeTargetSpellInfo->IsPositive())
8751 }
8752
8755 {
8757 {
8758 if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
8759 {
8761 for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
8762 {
8763 if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
8764 {
8765 m_preCastSpell = 26017;
8766 break;
8767 }
8768 else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
8769 m_preCastSpell = 67;
8770 }
8771 }
8772 break;
8773 }
8774 case SPELLFAMILY_DRUID:
8775 {
8776 // Faerie Fire (Feral)
8778 m_preCastSpell = 60089;
8779
8780 break;
8781 }
8782 }
8783
8784 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras:
8785 // save auras which were present on spell caster on cast, to prevent triggered auras from affecting caster
8786 // and to correctly calculate proc chance when combopoints are present
8788 for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
8789 {
8790 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
8791 continue;
8792 SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
8793 uint32 auraSpellIdx = (*i)->GetEffIndex();
8794 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
8795 {
8796 // calculate the chance using spell base amount, because aura amount is not updated on combo-points change
8797 // this possibly needs fixing
8798 int32 auraBaseAmount = (*i)->GetBaseAmount();
8799 // proc chance is stored in effect amount
8800 int32 chance = m_caster->CalculateSpellDamage(nullptr, auraSpellInfo, auraSpellIdx, &auraBaseAmount);
8801 // build trigger and add to the list
8802 HitTriggerSpell spellTriggerInfo;
8803 spellTriggerInfo.triggeredSpell = spellInfo;
8804 spellTriggerInfo.triggeredByAura = auraSpellInfo;
8805 spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
8806 spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
8807 m_hitTriggerSpells.push_back(spellTriggerInfo);
8808 }
8809 }
8810}
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74
uint32 ExcludeTargetAuraSpell
Definition SpellInfo.h:346

References Unit::CalculateSpellDamage(), Spell::HitTriggerSpell::chance, EFFECT_0, SpellInfo::Effects, SpellInfo::ExcludeCasterAuraSpell, SpellInfo::ExcludeTargetAuraSpell, FORM_BEAR, FORM_DIREBEAR, Unit::GetAuraEffectsByType(), Unit::GetShapeshiftForm(), SpellInfo::Id, SpellInfo::IsPositive(), m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, Spell::HitTriggerSpell::triggeredByAura, Spell::HitTriggerSpell::triggeredByEffIdx, and Spell::HitTriggerSpell::triggeredSpell.

Referenced by _cast().

◆ RecalculateDelayMomentForDst()

void Spell::RecalculateDelayMomentForDst ( )
922{
925}
void ModifyEventTime(BasicEvent *event, Milliseconds newTime)
Definition EventProcessor.cpp:145
uint64 CalculateDelayMomentForDst() const
Definition Spell.cpp:900
uint64 GetDelayStart() const
Definition Spell.h:574

References _spellEvent, CalculateDelayMomentForDst(), GetDelayStart(), m_caster, m_delayMoment, WorldObject::m_Events, and EventProcessor::ModifyEventTime().

Referenced by WorldSession::HandleUpdateProjectilePosition().

◆ ReSetTimer()

void Spell::ReSetTimer ( )
inline
561{ m_timer = m_casttime > 0 ? m_casttime : 0; }

References m_casttime, and m_timer.

Referenced by prepare().

◆ SearchAreaTargets()

void Spell::SearchAreaTargets ( std::list< WorldObject * > &  targets,
float  range,
Position const *  position,
Unit referer,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList 
)
2093{
2094 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2095 if (!containerTypeMask)
2096 return;
2097 Acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
2098 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
2099 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
2100}
uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList *condList)
Definition Spell.cpp:2035
Definition GridNotifiers.h:230

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SearchChainTargets(), and SelectImplicitAreaTargets().

◆ SearchChainTargets()

void Spell::SearchChainTargets ( std::list< WorldObject * > &  targets,
uint32  chainTargets,
WorldObject target,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectType,
SpellTargetSelectionCategories  selectCategory,
ConditionList condList,
bool  isChainHeal 
)
2103{
2104 // max dist for jump target selection
2105 float jumpRadius = 0.0f;
2106 switch (m_spellInfo->DmgClass)
2107 {
2109 // 7.5y for multi shot
2110 jumpRadius = 7.5f;
2111 break;
2113 // 5y for swipe, cleave and similar
2114 jumpRadius = 5.0f;
2115 break;
2118 // 12.5y for chain heal spell since 3.2 patch
2119 if (isChainHeal)
2120 jumpRadius = 12.5f;
2121 // 10y as default for magic chain spells
2122 else
2123 jumpRadius = 10.0f;
2124 break;
2125 }
2126
2127 // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
2131
2132 // max dist which spell can reach
2133 float searchRadius = jumpRadius;
2134 if (isBouncingFar)
2135 searchRadius *= chainTargets;
2136
2138 std::list<WorldObject*> tempTargets;
2139 SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, condList);
2140 tempTargets.remove(target);
2141
2142 // remove targets which are always invalid for chain spells
2143 // for some spells allow only chain targets in front of caster (swipe for example)
2144 if (!isBouncingFar)
2145 tempTargets.remove_if([this](WorldObject* target) { return !m_caster->HasInArc(static_cast<float>(M_PI), target); });
2146
2147 while (chainTargets)
2148 {
2149 // try to get unit for next chain jump
2150 std::list<WorldObject*>::iterator foundItr = tempTargets.end();
2151 // get unit with highest hp deficit in dist
2152 if (isChainHeal)
2153 {
2154 uint32 maxHPDeficit = 0;
2155 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2156 {
2157 if (Unit* unit = (*itr)->ToUnit())
2158 {
2159 uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
2160 if (deficit > maxHPDeficit && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::M2))
2161 {
2162 foundItr = itr;
2163 maxHPDeficit = deficit;
2164 }
2165 }
2166 }
2167 }
2168 // get closest object
2169 else
2170 {
2171 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2172 {
2173 if (foundItr == tempTargets.end())
2174 {
2175 if ((!isBouncingFar || chainSource->IsWithinDist(*itr, jumpRadius)) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2176 foundItr = itr;
2177 }
2178 else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2179 foundItr = itr;
2180 }
2181 }
2182 // not found any valid target - chain ends
2183 if (foundItr == tempTargets.end())
2184 break;
2185
2187 chainSource = *foundItr;
2188
2189 targets.push_back(*foundItr);
2190 tempTargets.erase(foundItr);
2191 --chainTargets;
2192 }
2193}
@ SPELL_ATTR2_CHAIN_FROM_CASTER
Definition SharedDefines.h:479
@ SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
Definition SharedDefines.h:559
void SearchAreaTargets(std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
Definition Spell.cpp:2092
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition Object.cpp:1407
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342

References SpellInfo::DmgClass, WorldObject::GetDistanceOrder(), SpellInfo::HasAttribute(), Position::HasInArc(), WorldObject::IsWithinDist(), WorldObject::IsWithinLOSInMap(), VMAP::M2, m_caster, m_spellInfo, SearchAreaTargets(), SPELL_ATTR2_CHAIN_FROM_CASTER, SPELL_ATTR4_BOUNCY_CHAIN_MISSILES, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, and Object::ToUnit().

Referenced by SelectImplicitChainTargets().

◆ SearchNearbyTarget()

WorldObject * Spell::SearchNearbyTarget ( float  range,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList = nullptr 
)
2081{
2082 WorldObject* target = nullptr;
2083 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2084 if (!containerTypeMask)
2085 return nullptr;
2086 Acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
2088 SearchTargets<Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
2089 return target;
2090}
Definition GridNotifiers.h:210

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SelectImplicitNearbyTargets().

◆ SearchTargets()

template<class SEARCHER >
void Spell::SearchTargets ( SEARCHER &  searcher,
uint32  containerMask,
Unit referer,
Position const *  pos,
float  radius 
)
2073{
2074 if (!containerMask)
2075 return;
2076
2077 Cell::VisitObjects(pos->GetPositionX(), pos->GetPositionY(), referer->GetMap(), searcher, radius);
2078}

References WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), and Cell::VisitObjects().

◆ SelectEffectImplicitTargets()

void Spell::SelectEffectImplicitTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32 processedEffectMask 
)
928{
929 if (!targetType.GetTarget())
930 return;
931
932 uint32 effectMask = 1 << effIndex;
933 // set the same target list for all effects
934 // some spells appear to need this, however this requires more research
935 switch (targetType.GetSelectionCategory())
936 {
940 {
941 // targets for effect already selected
942 if (effectMask & processedEffectMask)
943 {
944 return;
945 }
946
947 auto const& effects = GetSpellInfo()->Effects;
948
949 // choose which targets we can select at once
950 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
951 {
952 if (effects[j].IsEffect() &&
953 effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
954 effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
955 effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
956 effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) &&
958 {
959 effectMask |= 1 << j;
960 }
961 }
962 processedEffectMask |= effectMask;
963 break;
964 }
965 default:
966 break;
967 }
968
969 switch (targetType.GetSelectionCategory())
970 {
972 SelectImplicitChannelTargets(effIndex, targetType);
973 break;
975 SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
976 break;
978 SelectImplicitConeTargets(effIndex, targetType, effectMask);
979 break;
981 SelectImplicitAreaTargets(effIndex, targetType, effectMask);
982 break;
984 // just in case there is no dest, explanation in SelectImplicitDestDestTargets
985 CheckDst();
986
987 SelectImplicitTrajTargets(effIndex, targetType);
988 break;
990 switch (targetType.GetObjectType())
991 {
993 switch (targetType.GetReferenceType())
994 {
997 break;
998 default:
999 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
1000 break;
1001 }
1002 break;
1004 switch (targetType.GetReferenceType())
1005 {
1007 SelectImplicitCasterDestTargets(effIndex, targetType);
1008 break;
1010 SelectImplicitTargetDestTargets(effIndex, targetType);
1011 break;
1013 SelectImplicitDestDestTargets(effIndex, targetType);
1014 break;
1015 default:
1016 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
1017 break;
1018 }
1019 break;
1020 default:
1021 switch (targetType.GetReferenceType())
1022 {
1024 SelectImplicitCasterObjectTargets(effIndex, targetType);
1025 break;
1027 SelectImplicitTargetObjectTargets(effIndex, targetType);
1028 break;
1029 default:
1030 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
1031 break;
1032 }
1033 break;
1034 }
1035 break;
1037 LOG_DEBUG("spells.aura", "SPELL: target type {}, found in spellID {}, effect {} is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
1038 break;
1039 default:
1040 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
1041 break;
1042 }
1043}
@ TARGET_SELECT_CATEGORY_CONE
Definition SpellInfo.h:81
@ TARGET_SELECT_CATEGORY_AREA
Definition SpellInfo.h:82
@ TARGET_SELECT_CATEGORY_DEFAULT
Definition SpellInfo.h:78
@ TARGET_SELECT_CATEGORY_NYI
Definition SpellInfo.h:77
@ TARGET_SELECT_CATEGORY_TRAJ
Definition SpellInfo.h:83
@ TARGET_SELECT_CATEGORY_CHANNEL
Definition SpellInfo.h:79
@ TARGET_OBJECT_TYPE_SRC
Definition SpellInfo.h:99
@ TARGET_REFERENCE_TYPE_TARGET
Definition SpellInfo.h:90
@ TARGET_REFERENCE_TYPE_CASTER
Definition SpellInfo.h:89
@ TARGET_REFERENCE_TYPE_DEST
Definition SpellInfo.h:93
void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1723
void CheckDst()
Definition Spell.h:503
void SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1869
void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1215
void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1686
void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1261
void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1045
void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1806
void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1759
void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1101
bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
Definition Spell.cpp:8701
void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1339

References ASSERT, CheckDst(), CheckScriptEffectImplicitTargets(), SpellInfo::Effects, SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetSelectionCategory(), GetSpellInfo(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SpellCastTargets::SetSrc(), TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_NYI, and TARGET_SELECT_CATEGORY_TRAJ.

Referenced by SelectSpellTargets().

◆ SelectEffectTypeImplicitTargets()

void Spell::SelectEffectTypeImplicitTargets ( uint8  effIndex)
Todo:
: this is a workaround - target shouldn't be stored in target map for those spells
Todo:
: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
1953{
1954 // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
1956 switch (m_spellInfo->Effects[effIndex].Effect)
1957 {
1961 {
1963
1965
1966 if (target && target->ToPlayer())
1967 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
1968 }
1969 return;
1970 default:
1971 break;
1972 }
1973
1974 // select spell implicit targets based on effect type
1975 if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
1976 return;
1977
1978 uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
1979
1980 if (!targetMask)
1981 return;
1982
1983 WorldObject* target = nullptr;
1984
1985 switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
1986 {
1987 // add explicit object target or self to the target map
1989 // player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
1991 {
1993 target = unitTarget;
1994 else if (targetMask & TARGET_FLAG_CORPSE_MASK)
1995 {
1996 if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
1997 {
1999 if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
2000 target = owner;
2001 }
2002 }
2003 else //if (targetMask & TARGET_FLAG_UNIT_MASK)
2004 target = m_caster;
2005 }
2006 if (targetMask & TARGET_FLAG_ITEM_MASK)
2007 {
2009 AddItemTarget(itemTarget, 1 << effIndex);
2010 return;
2011 }
2012 if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
2013 target = m_targets.GetGOTarget();
2014 break;
2015 // add self to the target map
2017 if (targetMask & TARGET_FLAG_UNIT_MASK)
2018 target = m_caster;
2019 break;
2020 default:
2021 break;
2022 }
2023
2025
2026 if (target)
2027 {
2028 if (target->ToUnit())
2029 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2030 else if (target->ToGameObject())
2031 AddGOTarget(target->ToGameObject(), 1 << effIndex);
2032 }
2033}
@ EFFECT_IMPLICIT_TARGET_CASTER
Definition SpellInfo.h:144
@ EFFECT_IMPLICIT_TARGET_EXPLICIT
Definition SpellInfo.h:143
@ TARGET_FLAG_ITEM_MASK
Definition SpellInfo.h:72
GameObject * ToGameObject()
Definition Object.h:213
Corpse * GetCorpseTarget() const
Definition Spell.cpp:293
Definition SpellInfo.h:217
void AddGOTarget(GameObject *target, uint32 effectMask)
Definition Spell.cpp:2421
void AddUnitTarget(Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
Definition Spell.cpp:2288
void AddItemTarget(Item *item, uint32 effectMask)
Definition Spell.cpp:2483
void CallScriptObjectTargetSelectHandlers(WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8673

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), EFFECT_IMPLICIT_TARGET_CASTER, EFFECT_IMPLICIT_TARGET_EXPLICIT, SpellInfo::Effects, ObjectAccessor::FindPlayer(), SpellCastTargets::GetCorpseTarget(), SpellCastTargets::GetGOTarget(), SpellCastTargets::GetItemTarget(), Unit::GetTarget(), SpellCastTargets::GetUnitTarget(), Object::IsPlayer(), itemTarget, m_caster, m_spellInfo, m_targets, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM_MASK, TARGET_FLAG_UNIT_MASK, Object::ToGameObject(), Object::ToPlayer(), Object::ToUnit(), and unitTarget.

Referenced by SelectSpellTargets().

◆ SelectExplicitTargets()

void Spell::SelectExplicitTargets ( )
788{
789 // here go all explicit target changes made to explicit targets after spell prepare phase is finished
790 if (Unit* target = m_targets.GetUnitTarget())
791 {
792 // check for explicit target redirection, for Grounding Totem for example
796 {
797 Unit* redirect;
798 switch (m_spellInfo->DmgClass)
799 {
802 break;
806 break;
807 default:
808 redirect = nullptr;
809 break;
810 }
811 if (redirect && (redirect != target))
812 {
813 m_targets.SetUnitTarget(redirect);
815 }
816 }
817 }
818}
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:8052
Unit * GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)
Definition Unit.cpp:8014

References SpellInfo::DmgClass, SpellInfo::GetExplicitTargetMask(), Unit::GetMagicHitRedirectTarget(), Unit::GetMeleeHitRedirectTarget(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasEffect(), Unit::IsFriendlyTo(), SpellInfo::IsPositive(), m_caster, m_spellFlags, m_spellInfo, m_targets, SpellCastTargets::SetUnitTarget(), SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_FLAG_REDIRECTED, TARGET_FLAG_UNIT, and TARGET_FLAG_UNIT_ENEMY.

Referenced by SelectSpellTargets().

◆ SelectImplicitAreaTargets()

void Spell::SelectImplicitAreaTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1262{
1263 Unit* referer = nullptr;
1264 switch (targetType.GetReferenceType())
1265 {
1269 referer = m_caster;
1270 break;
1272 referer = m_targets.GetUnitTarget();
1273 break;
1275 {
1276 // find last added target for this effect
1277 for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
1278 {
1279 if (ihit->effectMask & (1 << effIndex))
1280 {
1281 referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1282 break;
1283 }
1284 }
1285 break;
1286 }
1287 default:
1288 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1289 return;
1290 }
1291 if (!referer)
1292 return;
1293
1294 Position const* center = nullptr;
1295 switch (targetType.GetReferenceType())
1296 {
1298 center = m_targets.GetSrcPos();
1299 break;
1301 center = m_targets.GetDstPos();
1302 break;
1306 center = referer;
1307 break;
1308 default:
1309 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1310 return;
1311 }
1312
1313 // Xinef: the distance should be increased by caster size, it is neglected in latter calculations
1314 std::list<WorldObject*> targets;
1315 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1316 SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1317
1318 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1319
1320 if (!targets.empty())
1321 {
1322 // Other special target selection goes here
1323 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1324 {
1326 Acore::Containers::RandomResize(targets, maxTargets);
1327 }
1328
1329 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1330 {
1331 if (Unit* unitTarget = (*itr)->ToUnit())
1332 AddUnitTarget(unitTarget, effMask, false);
1333 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1334 AddGOTarget(gObjTarget, effMask);
1335 }
1336 }
1337}
@ SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
Definition SpellAuraDefines.h:340
@ TARGET_REFERENCE_TYPE_SRC
Definition SpellInfo.h:92
@ TARGET_REFERENCE_TYPE_LAST
Definition SpellInfo.h:91
Position const * GetSrcPos() const
Definition Spell.cpp:361
void CallScriptObjectAreaTargetSelectHandlers(std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8659
int32 GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:6332
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
float RadiusMod
Definition Spell.h:225
uint32 MaxAffectedTargets
Definition Spell.h:224

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDstPos(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetSrcPos(), Unit::GetTotalAuraModifierByAffectMask(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), m_caster, m_spellInfo, m_spellValue, m_targets, m_UniqueTargetInfo, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SearchAreaTargets(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_TARGET, Object::ToGameObject(), Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterDestTargets()

void Spell::SelectImplicitCasterDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
fix this check
1340{
1342
1343 switch (targetType.GetTarget())
1344 {
1345 case TARGET_DEST_CASTER:
1347 break;
1348 case TARGET_DEST_HOME:
1349 if (Player* playerCaster = m_caster->ToPlayer())
1350 dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
1351 break;
1352 case TARGET_DEST_DB:
1353 if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
1354 {
1357 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
1358 else if (st->target_mapId == m_caster->GetMapId())
1359 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
1360 }
1361 else
1362 {
1363 LOG_DEBUG("spells.aura", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
1364 if (WorldObject* target = m_targets.GetObjectTarget())
1365 dest = SpellDestination(*target);
1366 }
1367 break;
1369 {
1370 float min_dis = m_spellInfo->GetMinRange(true);
1371 float max_dis = m_spellInfo->GetMaxRange(true);
1372 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
1373 float x, y, z, angle;
1374 angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
1375 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); this contains extra code that breaks fishing
1377
1378 float ground = m_caster->GetMapHeight(x, y, z, true);
1379 float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
1380 LiquidData const& liquidData = m_caster->GetMap()->GetLiquidData(m_caster->GetPhaseMask(), x, y, z, m_caster->GetCollisionHeight(), {});
1381 if (liquidData.Status)
1382 liquidLevel = liquidData.Level;
1383
1384 if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
1385 {
1388 finish(false);
1389 return;
1390 }
1391
1392 if (ground + 0.75 > liquidLevel)
1393 {
1396 finish(false);
1397 return;
1398 }
1399
1400 if (!m_caster->IsWithinLOS(x, y, z))
1401 {
1404 finish(false);
1405 return;
1406 }
1407
1408 dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
1409 break;
1410 }
1412 {
1413 float distance = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1414 Map* map = m_caster->GetMap();
1415 uint32 mapid = m_caster->GetMapId();
1416 uint32 phasemask = m_caster->GetPhaseMask();
1417 float collisionHeight = m_caster->GetCollisionHeight();
1418 float destz = 0.0f, startx = 0.0f, starty = 0.0f, startz = 0.0f, starto = 0.0f;
1419
1420 Position pos;
1421 Position lastpos;
1422 m_caster->GetPosition(startx, starty, startz, starto);
1423 pos.Relocate(startx, starty, startz, starto);
1424 float destx = pos.GetPositionX() + distance * cos(pos.GetOrientation());
1425 float desty = pos.GetPositionY() + distance * sin(pos.GetOrientation());
1426
1427 // Added GROUND_HEIGHT_TOLERANCE to account for cases where, during a jump,
1428 // the Z position may be slightly below the vmap ground level.
1429 // Without this tolerance, a ray trace might incorrectly attempt to find ground
1430 // beneath the actual surface.
1431 //
1432 // Example:
1433 // actual vmap ground: -56.342392
1434 // Z position: -56.347195
1435 float searchGroundZPos = pos.GetPositionZ()+GROUND_HEIGHT_TOLERANCE;
1436 float ground = map->GetHeight(phasemask, pos.GetPositionX(), pos.GetPositionY(), searchGroundZPos);
1437
1438 bool isCasterInWater = m_caster->IsInWater();
1439 if (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || (pos.GetPositionZ() - ground < distance))
1440 {
1441 float tstX = 0.0f, tstY = 0.0f, tstZ = 0.0f, prevX = 0.0f, prevY = 0.0f, prevZ = 0.0f;
1442 float tstZ1 = 0.0f, tstZ2 = 0.0f, tstZ3 = 0.0f, destz1 = 0.0f, destz2 = 0.0f, destz3 = 0.0f, srange = 0.0f, srange1 = 0.0f, srange2 = 0.0f, srange3 = 0.0f;
1443 float maxtravelDistZ = 2.65f;
1444 float overdistance = 0.0f;
1445 float totalpath = 0.0f;
1446 float beforewaterz = 0.0f;
1447 bool inwater = false;
1448 bool wcol = false;
1449 const float step = 2.0f;
1450 const uint8 numChecks = std::ceil(std::fabs(distance / step));
1451 const float DELTA_X = (destx - pos.GetPositionX()) / numChecks;
1452 const float DELTA_Y = (desty - pos.GetPositionY()) / numChecks;
1453 int j = 1;
1454 for (; j < (numChecks + 1); j++)
1455 {
1456 prevX = pos.GetPositionX() + (float(j - 1) * DELTA_X);
1457 prevY = pos.GetPositionY() + (float(j - 1) * DELTA_Y);
1458 tstX = pos.GetPositionX() + (float(j) * DELTA_X);
1459 tstY = pos.GetPositionY() + (float(j) * DELTA_Y);
1460
1461 if (j < 2)
1462 {
1463 prevZ = pos.GetPositionZ();
1464 }
1465 else
1466 {
1467 prevZ = tstZ;
1468 }
1469
1470 tstZ = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true);
1471 ground = tstZ;
1472
1473 if (!isCasterInWater)
1474 {
1475 if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1476 {
1477 if (!(beforewaterz != 0.0f))
1478 {
1479 beforewaterz = prevZ;
1480 }
1481 tstZ = beforewaterz;
1482 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1483 //LOG_ERROR("spells", "(start was from land) step in water , number of cycle = {} , distance of step = {}, total path = {}, Z = {}", j, srange, totalpath, tstZ);
1484 }
1485 }
1486 else if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1487 {
1488 prevZ = pos.GetPositionZ();
1489 tstZ = pos.GetPositionZ();
1490 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1491
1492 inwater = true;
1493 if (inwater && (fabs(tstZ - ground) < 2.0f))
1494 {
1495 wcol = true;
1496 //LOG_ERROR("spells", "step in water with collide and use standart check (for continue way after possible collide), number of cycle = {} ", j);
1497 }
1498
1499 // if (j < 2)
1500 // LOG_ERROR("spells", "(start in water) step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1501 // else
1502 // LOG_ERROR("spells", "step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1503 }
1504
1505 bool IsInWater = map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight);
1506 if ((!IsInWater && tstZ != beforewaterz) || wcol) // second safety check z for blink way if on the ground
1507 {
1508 if (inwater && !IsInWater)
1509 inwater = false;
1510
1511 // highest available point
1512 tstZ1 = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true, 25.0f);
1513 // upper or floor
1514 tstZ2 = map->GetHeight(phasemask, tstX, tstY, prevZ, true, 25.0f);
1515 //lower than floor
1516 tstZ3 = map->GetHeight(phasemask, tstX, tstY, prevZ - maxtravelDistZ / 2, true, 25.0f);
1517
1518 //distance of rays, will select the shortest in 3D
1519 srange1 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ1 - prevZ) * (tstZ1 - prevZ));
1520 //LOG_ERROR("spells", "step = {}, distance of ray1 = {}", j, srange1);
1521 srange2 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ2 - prevZ) * (tstZ2 - prevZ));
1522 //LOG_ERROR("spells", "step = {}, distance of ray2 = {}", j, srange2);
1523 srange3 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ3 - prevZ) * (tstZ3 - prevZ));
1524 //LOG_ERROR("spells", "step = {}, distance of ray3 = {}", j, srange3);
1525
1526 if (srange1 < srange2)
1527 {
1528 tstZ = tstZ1;
1529 srange = srange1;
1530 }
1531 else if (srange3 < srange2)
1532 {
1533 tstZ = tstZ3;
1534 srange = srange3;
1535 }
1536 else
1537 {
1538 tstZ = tstZ2;
1539 srange = srange2;
1540 }
1541
1542 //LOG_ERROR("spells", "step on ground, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1543 }
1544
1545 destx = tstX;
1546 desty = tstY;
1547 destz = tstZ;
1548
1549 totalpath += srange;
1550
1551 if (totalpath > distance)
1552 {
1553 overdistance = totalpath - distance;
1554 //LOG_ERROR("spells", "total path > than distance in 3D , need to move back a bit for save distance, total path = {}, overdistance = {}", totalpath, overdistance);
1555 }
1556
1557 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1558 // check dynamic collision
1559 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1560
1561 // collision occured
1562 if (col || dcol || (overdistance > 0.0f && !map->IsInWater(phasemask, tstX, tstY, ground, collisionHeight)) || (fabs(prevZ - tstZ) > maxtravelDistZ && (tstZ > prevZ)))
1563 {
1564 if ((overdistance > 0.0f) && (overdistance < 1.f))
1565 {
1566 destx = prevX + overdistance * cos(pos.GetOrientation());
1567 desty = prevY + overdistance * sin(pos.GetOrientation());
1568 //LOG_ERROR("spells", "(collision) collision occured 1");
1569 }
1570 else
1571 {
1572 // move back a bit
1573 destx = tstX - (0.6 * cos(pos.GetOrientation()));
1574 desty = tstY - (0.6 * sin(pos.GetOrientation()));
1575 //LOG_ERROR("spells", "(collision) collision occured 2");
1576 }
1577
1578 // highest available point
1579 destz1 = map->GetHeight(phasemask, destx, desty, prevZ + maxtravelDistZ, true, 25.0f);
1580 // upper or floor
1581 destz2 = map->GetHeight(phasemask, destx, desty, prevZ, true, 25.0f);
1582 //lower than floor
1583 destz3 = map->GetHeight(phasemask, destx, desty, prevZ - maxtravelDistZ / 2, true, 25.0f);
1584
1585 //distance of rays, will select the shortest in 3D
1586 srange1 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz1 - prevZ) * (destz1 - prevZ));
1587 srange2 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz2 - prevZ) * (destz2 - prevZ));
1588 srange3 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz3 - prevZ) * (destz3 - prevZ));
1589
1590 if (srange1 < srange2)
1591 destz = destz1;
1592 else if (srange3 < srange2)
1593 destz = destz3;
1594 else
1595 destz = destz2;
1596
1597 if (inwater && destz < prevZ && !wcol)
1598 destz = prevZ;
1599 //LOG_ERROR("spells", "(collision) destZ rewrited in prevZ");
1600
1601 // Don't make the player move backward from the xy adjustments by collisions.
1602 if ((DELTA_X > 0 && startx > destx) || (DELTA_X < 0 && startx < destx) ||
1603 (DELTA_Y > 0 && starty > desty) || (DELTA_Y < 0 && starty < desty))
1604 {
1605 destx = startx;
1606 desty = starty;
1607 destz = startz;
1608 }
1609
1610 break;
1611 }
1612 // we have correct destz now
1613 }
1614
1615 lastpos.Relocate(destx, desty, destz, pos.GetOrientation());
1616 dest = SpellDestination(lastpos);
1617 }
1618 else
1619 {
1620 float z = pos.GetPositionZ();
1621 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1622 // check dynamic collision
1623 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1624
1625 // collision occured
1626 if (col || dcol)
1627 {
1628 // move back a bit
1629 destx = destx - (0.6 * cos(pos.GetOrientation()));
1630 desty = desty - (0.6 * sin(pos.GetOrientation()));
1631 }
1632
1633 lastpos.Relocate(destx, desty, z, pos.GetOrientation());
1634 dest = SpellDestination(lastpos);
1635 //float range = sqrt((desty - pos.GetPositionY())*(desty - pos.GetPositionY()) + (destx - pos.GetPositionX())*(destx - pos.GetPositionX()));
1636 //LOG_ERROR("spells", "Blink number 2, in falling but at a hight, distance of blink = {}", range);
1637 }
1638 break;
1639 }
1640 default:
1641 {
1642 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1643 float angle = targetType.CalcDirectionAngle();
1644 float objSize = m_caster->GetCombatReach();
1645
1646 switch (targetType.GetTarget())
1647 {
1649 dist = PET_FOLLOW_DIST;
1650 break;
1652 if (dist > objSize)
1653 dist = objSize + (dist - objSize) * float(rand_norm());
1654 break;
1659 {
1660 static float const DefaultTotemDistance = 3.0f;
1661 if (!m_spellInfo->Effects[effIndex].HasRadius())
1662 dist = DefaultTotemDistance;
1663 break;
1664 }
1665 default:
1666 break;
1667 }
1668
1669 if (dist < objSize)
1670 {
1671 dist = objSize;
1672 }
1673
1674 Position pos = dest._position;
1675 m_caster->MovePositionToFirstCollision(pos, dist, angle);
1676
1677 dest.Relocate(pos);
1678 break;
1679 }
1680 }
1681
1682 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1683 m_targets.SetDst(dest);
1684}
#define VMAP_INVALID_HEIGHT_VALUE
Definition IVMapMgr.h:49
@ SPELL_EFFECT_BIND
Definition SharedDefines.h:800
@ SPELL_EFFECT_TELEPORT_UNITS
Definition SharedDefines.h:794
@ TARGET_DEST_CASTER_RANDOM
Definition SharedDefines.h:1487
@ TARGET_DEST_DB
Definition SharedDefines.h:1433
@ TARGET_DEST_CASTER_FRONT_LEAP
Definition SharedDefines.h:1470
@ TARGET_DEST_CASTER_FRONT_LEFT
Definition SharedDefines.h:1459
@ TARGET_DEST_CASTER_BACK_RIGHT
Definition SharedDefines.h:1457
@ TARGET_DEST_CASTER_FISHING
Definition SharedDefines.h:1454
@ TARGET_DEST_CASTER_BACK_LEFT
Definition SharedDefines.h:1458
@ TARGET_DEST_CASTER_SUMMON
Definition SharedDefines.h:1447
@ TARGET_DEST_CASTER
Definition SharedDefines.h:1434
@ TARGET_DEST_CASTER_FRONT_RIGHT
Definition SharedDefines.h:1456
@ TARGET_DEST_CASTER_36
Definition SharedDefines.h:1451
@ TARGET_DEST_HOME
Definition SharedDefines.h:1429
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ SPELL_FAILED_TOO_SHALLOW
Definition SharedDefines.h:1116
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
Definition Map.cpp:1297
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1145
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1594
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
Definition Map.cpp:1572
void CallScriptDestinationTargetSelectHandlers(SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8687
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17317
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition VMapMgr2.cpp:201
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3056
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2663
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
LiquidStatus Status
Definition GridTerrainData.h:206
Definition SpellMgr.h:383

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_WORLD_OBJECT_SIZE, SpellInfo::Effects, finish(), Unit::GetCollisionHeight(), Unit::GetCombatReach(), Map::GetHeight(), Map::GetLiquidData(), WorldObject::GetMap(), WorldObject::GetMapHeight(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), WorldObject::GetNearPoint(), Map::GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), SpellCastTargets::GetObjectTarget(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellImplicitTargetInfo::GetTarget(), GROUND_HEIGHT_TOLERANCE, SpellInfo::HasEffect(), Unit::HasUnitMovementFlag(), SpellInfo::Id, Unit::IsInWater(), Map::IsInWater(), WorldObject::IsWithinLOS(), LiquidData::Level, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MOVEMENTFLAG_FALLING, WorldObject::MovePositionToFirstCollision(), PET_FOLLOW_DIST, rand_norm(), Position::Relocate(), SpellDestination::Relocate(), SendCastResult(), SendChannelUpdate(), SpellCastTargets::SetDst(), SPELL_EFFECT_BIND, SPELL_EFFECT_TELEPORT_UNITS, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_NOT_HERE, SPELL_FAILED_TOO_SHALLOW, sSpellMgr, LiquidData::Status, TARGET_DEST_CASTER, TARGET_DEST_CASTER_36, TARGET_DEST_CASTER_BACK_LEFT, TARGET_DEST_CASTER_BACK_RIGHT, TARGET_DEST_CASTER_FISHING, TARGET_DEST_CASTER_FRONT_LEAP, TARGET_DEST_CASTER_FRONT_LEFT, TARGET_DEST_CASTER_FRONT_RIGHT, TARGET_DEST_CASTER_RANDOM, TARGET_DEST_CASTER_SUMMON, TARGET_DEST_DB, TARGET_DEST_HOME, Object::ToPlayer(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterObjectTargets()

void Spell::SelectImplicitCasterObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1760{
1761 WorldObject* target = nullptr;
1762 bool checkIfValid = true;
1763
1764 switch (targetType.GetTarget())
1765 {
1766 case TARGET_UNIT_CASTER:
1767 target = m_caster;
1768 checkIfValid = false;
1769 break;
1770 case TARGET_UNIT_MASTER:
1771 target = m_caster->GetCharmerOrOwner();
1772 break;
1773 case TARGET_UNIT_PET:
1774 target = m_caster->GetGuardianPet();
1775 if (!target)
1776 target = m_caster->GetCharm();
1777 break;
1779 if (m_caster->IsSummon())
1780 target = m_caster->ToTempSummon()->GetSummonerUnit();
1781 break;
1783 target = m_caster->GetVehicleBase();
1784 break;
1794 target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
1795 break;
1796 default:
1797 break;
1798 }
1799
1800 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1801
1802 if (target && target->ToUnit())
1803 AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
1804}
@ TARGET_UNIT_PASSENGER_1
Definition SharedDefines.h:1512
@ TARGET_UNIT_PASSENGER_6
Definition SharedDefines.h:1517
@ TARGET_UNIT_VEHICLE
Definition SharedDefines.h:1509
@ TARGET_UNIT_PASSENGER_2
Definition SharedDefines.h:1513
@ TARGET_UNIT_PASSENGER_4
Definition SharedDefines.h:1515
@ TARGET_UNIT_PASSENGER_7
Definition SharedDefines.h:1518
@ TARGET_UNIT_MASTER
Definition SharedDefines.h:1442
@ TARGET_UNIT_PASSENGER_5
Definition SharedDefines.h:1516
@ TARGET_UNIT_PASSENGER_3
Definition SharedDefines.h:1514
@ TARGET_UNIT_SUMMONER
Definition SharedDefines.h:1507
@ TARGET_UNIT_PASSENGER_0
Definition SharedDefines.h:1511
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Unit * GetVehicleBase() const
Definition Unit.cpp:15108
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:229

References AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), Unit::GetCharm(), Unit::GetCharmerOrOwner(), Unit::GetGuardianPet(), Vehicle::GetPassenger(), TempSummon::GetSummonerUnit(), SpellImplicitTargetInfo::GetTarget(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), Object::IsCreature(), Unit::IsSummon(), Unit::IsVehicle(), m_caster, TARGET_UNIT_CASTER, TARGET_UNIT_MASTER, TARGET_UNIT_PASSENGER_0, TARGET_UNIT_PASSENGER_1, TARGET_UNIT_PASSENGER_2, TARGET_UNIT_PASSENGER_3, TARGET_UNIT_PASSENGER_4, TARGET_UNIT_PASSENGER_5, TARGET_UNIT_PASSENGER_6, TARGET_UNIT_PASSENGER_7, TARGET_UNIT_PET, TARGET_UNIT_SUMMONER, TARGET_UNIT_VEHICLE, Object::ToCreature(), Unit::ToTempSummon(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitChainTargets()

void Spell::SelectImplicitChainTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
WorldObject target,
uint32  effMask 
)
1829{
1830 uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
1831 if (Player* modOwner = m_caster->GetSpellModOwner())
1832 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
1833
1834 if (maxTargets > 1)
1835 {
1836 // mark damage multipliers as used
1837 for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
1838 if (effMask & (1 << k))
1839 m_damageMultipliers[k] = 1.0f;
1840 m_applyMultiplierMask |= effMask;
1841
1842 std::list<WorldObject*> targets;
1843 SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), targetType.GetSelectionCategory()
1844 , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
1845
1846 // Chain primary target is added earlier
1847 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1848
1849 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1850 if (Unit* unitTarget = (*itr)->ToUnit())
1851 AddUnitTarget(unitTarget, effMask, false);
1852 }
1853}
@ TARGET_UNIT_TARGET_CHAINHEAL_ALLY
Definition SharedDefines.h:1460
@ SPELLMOD_JUMP_TARGETS
Definition SpellDefines.h:93
void SearchChainTargets(std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
Definition Spell.cpp:2102

References AddUnitTarget(), CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetSelectionCategory(), Unit::GetSpellModOwner(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, m_applyMultiplierMask, m_caster, m_damageMultipliers, m_spellInfo, MAX_SPELL_EFFECTS, SearchChainTargets(), SPELLMOD_JUMP_TARGETS, TARGET_UNIT_TARGET_CHAINHEAL_ALLY, Object::ToUnit(), and unitTarget.

Referenced by SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ SelectImplicitChannelTargets()

void Spell::SelectImplicitChannelTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1046{
1047 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1048 {
1049 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
1050 return;
1051 }
1052
1053 switch (targetType.GetTarget())
1054 {
1056 {
1057 // Xinef: All channel selectors have needed data passed in m_targets structure
1059 if (target)
1060 {
1061 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1062 // unit target may be no longer avalible - teleported out of map for example
1063 if (target && target->ToUnit())
1064 AddUnitTarget(target->ToUnit(), 1 << effIndex);
1065 }
1066 else
1067 {
1068 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1069 }
1070 break;
1071 }
1076 {
1077 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1078 if (target)
1079 m_targets.SetDst(*target);
1080 }
1082 {
1083 if (channeledSpell->m_targets.GetUnitTarget())
1084 m_targets.SetDst(*channeledSpell->m_targets.GetUnitTarget());
1085 }
1086 else //if (!m_targets.HasDst())
1087 {
1088 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell destination for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1089 }
1090 break;
1092 if (GetOriginalCaster())
1094 break;
1095 default:
1096 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
1097 break;
1098 }
1099}
@ TARGET_DEST_CHANNEL_TARGET
Definition SharedDefines.h:1491
@ TARGET_UNIT_CHANNEL_TARGET
Definition SharedDefines.h:1492
@ TARGET_DEST_CHANNEL_CASTER
Definition SharedDefines.h:1521
WorldObject * GetObjectTargetChannel(Unit *caster) const
Definition Spell.cpp:463
SpellDestination const * GetDstChannel() const
Definition Spell.cpp:473
bool HasDstChannel() const
Definition Spell.cpp:468

References AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstChannel(), SpellCastTargets::GetObjectTargetChannel(), GetOriginalCaster(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetTarget(), SpellCastTargets::HasDstChannel(), SpellInfo::Id, LOG_DEBUG, m_caster, m_originalCaster, m_spellInfo, m_targets, SpellCastTargets::SetDst(), TARGET_DEST_CHANNEL_CASTER, TARGET_DEST_CHANNEL_TARGET, TARGET_REFERENCE_TYPE_CASTER, TARGET_UNIT_CHANNEL_TARGET, and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitConeTargets()

void Spell::SelectImplicitConeTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1216{
1217 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1218 {
1219 ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
1220 return;
1221 }
1222 std::list<WorldObject*> targets;
1223 SpellTargetObjectTypes objectType = targetType.GetObjectType();
1224 SpellTargetCheckTypes selectionType = targetType.GetCheckType();
1225 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1226 float coneAngle = M_PI / 2;
1227 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1228
1229 if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
1230 {
1231 Acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
1232 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
1233 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
1234
1235 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1236
1237 if (!targets.empty())
1238 {
1239 // Other special target selection goes here
1240 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1241 {
1243 Acore::Containers::RandomResize(targets, maxTargets);
1244 }
1245
1246 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1247 {
1248 if (Unit* unit = (*itr)->ToUnit())
1249 {
1250 AddUnitTarget(unit, effMask, false);
1251 }
1252 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1253 {
1254 AddGOTarget(gObjTarget, effMask);
1255 }
1256 }
1257 }
1258 }
1259}
SpellTargetCheckTypes
Definition SpellInfo.h:113
SpellTargetObjectTypes
Definition SpellInfo.h:97

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), GetSearcherTypeMask(), Unit::GetTotalAuraModifierByAffectMask(), m_caster, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitDestDestTargets()

void Spell::SelectImplicitDestDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1724{
1725 // set destination to caster if no dest provided
1726 // can only happen if previous destination target could not be set for some reason
1727 // (not found nearby target, or channel target for example
1728 // maybe we should abort the spell in such case?
1729 CheckDst();
1730
1732
1733 switch (targetType.GetTarget())
1734 {
1738 case TARGET_DEST_DEST:
1739 return;
1740 default:
1741 {
1742 float angle = targetType.CalcDirectionAngle();
1743 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1744 if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
1745 dist *= float(rand_norm());
1746
1747 Position pos = dest._position;
1748 m_caster->MovePosition(pos, dist, angle);
1749
1750 dest.Relocate(pos);
1751 break;
1752 }
1753 }
1754
1755 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1756 m_targets.ModDst(dest);
1757}
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1443
@ TARGET_DEST_DEST_RANDOM
Definition SharedDefines.h:1501
@ TARGET_DEST_DEST
Definition SharedDefines.h:1502
@ TARGET_DEST_DYNOBJ_NONE
Definition SharedDefines.h:1503
@ TARGET_DEST_DYNOBJ_ALLY
Definition SharedDefines.h:1444
void ModDst(Position const &pos)
Definition Spell.cpp:435
SpellDestination const * GetDst() const
Definition Spell.cpp:395
void MovePosition(Position &pos, float dist, float angle)
Definition Object.cpp:2813

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), CheckDst(), SpellInfo::Effects, SpellCastTargets::GetDst(), SpellImplicitTargetInfo::GetTarget(), m_caster, m_spellInfo, m_targets, SpellCastTargets::ModDst(), WorldObject::MovePosition(), rand_norm(), SpellDestination::Relocate(), TARGET_DEST_DEST, TARGET_DEST_DEST_RANDOM, TARGET_DEST_DYNOBJ_ALLY, TARGET_DEST_DYNOBJ_ENEMY, and TARGET_DEST_DYNOBJ_NONE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitNearbyTargets()

void Spell::SelectImplicitNearbyTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1102{
1103 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1104 {
1105 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
1106 return;
1107 }
1108
1109 float range = 0.0f;
1110 switch (targetType.GetCheckType())
1111 {
1112 case TARGET_CHECK_ENEMY:
1113 range = m_spellInfo->GetMaxRange(false, m_caster, this);
1114 break;
1115 case TARGET_CHECK_ALLY:
1116 case TARGET_CHECK_PARTY:
1117 case TARGET_CHECK_RAID:
1119 range = m_spellInfo->GetMaxRange(true, m_caster, this);
1120 break;
1121 case TARGET_CHECK_ENTRY:
1124 break;
1125 default:
1126 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
1127 break;
1128 }
1129
1130 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1131
1132 // handle emergency case - try to use other provided targets if no conditions provided
1133 if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
1134 {
1135 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID {}, effect {} - selecting default targets", m_spellInfo->Id, effIndex);
1136 switch (targetType.GetObjectType())
1137 {
1140 {
1141 if (focusObject)
1142 AddGOTarget(focusObject, effMask);
1143 return;
1144 }
1145 break;
1148 {
1149 if (focusObject)
1151 return;
1152 }
1153 break;
1154 default:
1155 break;
1156 }
1157 }
1158
1159 WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
1160 if (!target)
1161 {
1162 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1163 return;
1164 }
1165
1166 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1167 if (!target)
1168 {
1169 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set nullptr target, effect {}", m_spellInfo->Id, effIndex);
1170 return;
1171 }
1172
1173 switch (targetType.GetObjectType())
1174 {
1176 {
1177 if (Unit* unit = target->ToUnit())
1178 {
1179 AddUnitTarget(unit, effMask, true, false);
1180 // xinef: important! if channeling spell have nearby entry, it has no unitTarget by default
1181 // and if channeled spell has target 77, it requires unitTarget, set it here!
1182 // xinef: if we have NO unit target
1183 if (!m_targets.GetUnitTarget())
1184 {
1186 }
1187 }
1188 else
1189 {
1190 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected unit, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1191 return;
1192 }
1193 break;
1194 }
1196 if (GameObject* gobjTarget = target->ToGameObject())
1197 AddGOTarget(gobjTarget, effMask);
1198 else
1199 {
1200 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected gameobject, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1201 return;
1202 }
1203 break;
1205 m_targets.SetDst(*target);
1206 break;
1207 default:
1208 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
1209 break;
1210 }
1211
1212 SelectImplicitChainTargets(effIndex, targetType, target, effMask);
1213}
@ TARGET_CHECK_PARTY
Definition SpellInfo.h:118
@ TARGET_CHECK_ENEMY
Definition SpellInfo.h:116
@ TARGET_CHECK_DEFAULT
Definition SpellInfo.h:114
@ TARGET_CHECK_RAID_CLASS
Definition SpellInfo.h:120
@ TARGET_CHECK_ALLY
Definition SpellInfo.h:117
@ TARGET_CHECK_RAID
Definition SpellInfo.h:119
WorldObject * SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
Definition Spell.cpp:2080
void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
Definition Spell.cpp:1828

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellInfo::Effects, focusObject, SpellImplicitTargetInfo::GetCheckType(), SpellInfo::GetMaxRange(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetUnitTarget(), SpellInfo::Id, SpellInfo::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, SpellInfo::RequiresSpellFocus, SearchNearbyTarget(), SelectImplicitChainTargets(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), TARGET_CHECK_ALLY, TARGET_CHECK_DEFAULT, TARGET_CHECK_ENEMY, TARGET_CHECK_ENTRY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetDestTargets()

void Spell::SelectImplicitTargetDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1687{
1689
1690 SpellDestination dest(*target);
1691
1692 switch (targetType.GetTarget())
1693 {
1696 break;
1697 default:
1698 {
1699 float angle = targetType.CalcDirectionAngle();
1700 float dist = m_spellInfo->Effects[effIndex].CalcRadius(nullptr);
1701 if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
1702 {
1703 dist *= float(rand_norm());
1704 }
1705
1706 if (targetType.GetTarget() == TARGET_DEST_TARGET_BACK)
1707 {
1709 }
1710
1711 Position pos = dest._position;
1712 target->MovePositionToFirstCollision(pos, dist, angle);
1713
1714 dest.Relocate(pos);
1715 break;
1716 }
1717 }
1718
1719 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1720 m_targets.SetDst(dest);
1721}
@ TARGET_DEST_TARGET_ANY
Definition SharedDefines.h:1478
@ TARGET_DEST_TARGET_BACK
Definition SharedDefines.h:1480
@ TARGET_DEST_TARGET_RANDOM
Definition SharedDefines.h:1489
@ TARGET_DEST_TARGET_ENEMY
Definition SharedDefines.h:1468
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), SpellInfo::Effects, Object::GetFloatValue(), SpellCastTargets::GetObjectTarget(), SpellImplicitTargetInfo::GetTarget(), m_spellInfo, m_targets, WorldObject::MovePositionToFirstCollision(), rand_norm(), SpellDestination::Relocate(), SpellCastTargets::SetDst(), TARGET_DEST_TARGET_ANY, TARGET_DEST_TARGET_BACK, TARGET_DEST_TARGET_ENEMY, TARGET_DEST_TARGET_RANDOM, and UNIT_FIELD_BOUNDINGRADIUS.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetObjectTargets()

void Spell::SelectImplicitTargetObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1807{
1808 ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
1809
1811
1812 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1813
1814 if (target)
1815 {
1816 if (Unit* unit = target->ToUnit())
1817 AddUnitTarget(unit, 1 << effIndex, true, false);
1818 else if (GameObject* gobj = target->ToGameObject())
1819 AddGOTarget(gobj, 1 << effIndex);
1820
1821 SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
1822 }
1823 // Script hook can remove object target and we would wrongly land here
1824 else if (Item* item = m_targets.GetItemTarget())
1825 AddItemTarget(item, 1 << effIndex);
1826}

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), m_targets, SelectImplicitChainTargets(), Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTrajTargets()

void Spell::SelectImplicitTrajTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1870{
1871 if (!m_targets.HasTraj())
1872 return;
1873
1874 float dist2d = m_targets.GetDist2d();
1875 if (!dist2d)
1876 return;
1877
1878 Position srcPos = *m_targets.GetSrcPos();
1880 float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - srcPos.m_positionZ;
1881
1882 std::list<WorldObject*> targets;
1883 Acore::WorldObjectSpellTrajTargetCheck check(dist2d, &srcPos, m_caster, m_spellInfo, targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1885 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, &srcPos, dist2d);
1886 if (targets.empty())
1887 return;
1888
1890
1891 float b = tangent(m_targets.GetElevation());
1892 float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
1893 if (a > -0.0001f)
1894 a = 0.f;
1895
1896 // We should check if triggered spell has greater range (which is true in many cases, and initial spell has too short max range)
1897 // limit max range to 300 yards, sometimes triggered spells can have 50000yds
1898 float bestDist = m_spellInfo->GetMaxRange(false);
1899 if (SpellInfo const* triggerSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell))
1900 bestDist = std::min(std::max(bestDist, triggerSpellInfo->GetMaxRange(false)), std::min(dist2d, 300.0f));
1901
1902 // GameObjects don't cast traj
1903 Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit());
1904 for (auto itr = targets.begin(); itr != targets.end(); ++itr)
1905 {
1906 if (m_spellInfo->CheckTarget(unitCaster, *itr, true) != SPELL_CAST_OK)
1907 continue;
1908
1909 if (Unit* unit = (*itr)->ToUnit())
1910 {
1911 if (unitCaster == *itr || unitCaster->IsOnVehicle(unit) || unit->GetVehicle())
1912 continue;
1913
1914 if (Creature* creatureTarget = unit->ToCreature())
1915 {
1916 if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES))
1917 continue;
1918 }
1919 }
1920
1921 float const size = std::max((*itr)->GetCombatReach(), 1.0f);
1922 float const objDist2d = srcPos.GetExactDist2d(*itr);
1923 float const dz = (*itr)->GetPositionZ() - srcPos.m_positionZ;
1924
1925 float const horizontalDistToTraj = std::fabs(objDist2d * std::sin(srcPos.GetRelativeAngle(*itr)));
1926 float const sizeFactor = std::cos((horizontalDistToTraj / size) * (M_PI / 2.0f));
1927 float const distToHitPoint = std::max(objDist2d * std::cos(srcPos.GetRelativeAngle(*itr)) - size * sizeFactor, 0.0f);
1928 float const height = distToHitPoint * (a * distToHitPoint + b);
1929
1930 if (fabs(dz - height) > size + b / 2.0f + TRAJECTORY_MISSILE_SIZE)
1931 continue;
1932
1933 if (distToHitPoint < bestDist)
1934 {
1935 bestDist = distToHitPoint;
1936 break;
1937 }
1938 }
1939
1940 if (dist2d > bestDist)
1941 {
1942 float x = m_targets.GetSrcPos()->m_positionX + std::cos(unitCaster->GetOrientation()) * bestDist;
1943 float y = m_targets.GetSrcPos()->m_positionY + std::sin(unitCaster->GetOrientation()) * bestDist;
1944 float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
1945
1946 SpellDestination dest(x, y, z, unitCaster->GetOrientation());
1947 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1948 m_targets.ModDst(dest);
1949 }
1950}
#define ASSERT_NOTNULL(pointer)
Definition Errors.h:85
@ CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES
Definition SharedDefines.h:2715
float tangent(float x)
Definition Spell.cpp:1855
#define TRAJECTORY_MISSILE_SIZE
Definition Spell.h:42
Definition Object.h:795
float GetElevation() const
Definition Spell.h:178
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1910
void SetOrientation(float orientation)
Definition Position.h:116

References ASSERT_NOTNULL, CallScriptDestinationTargetSelectHandlers(), SpellInfo::CheckTarget(), CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES, SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetElevation(), Position::GetExactDist2d(), SpellInfo::GetMaxRange(), Position::GetOrientation(), Position::GetRelativeAngle(), SpellCastTargets::GetSrcPos(), GRID_MAP_TYPE_MASK_ALL, SpellCastTargets::HasTraj(), Unit::IsOnVehicle(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_spellInfo, m_targets, SpellCastTargets::ModDst(), Position::SetOrientation(), SPELL_CAST_OK, sSpellMgr, tangent(), Object::ToCreature(), Object::ToUnit(), and TRAJECTORY_MISSILE_SIZE.

Referenced by SelectEffectImplicitTargets().

◆ SelectSpellTargets()

void Spell::SelectSpellTargets ( )
821{
822 // select targets for cast phase
824
825 uint32 processedAreaEffectsMask = 0;
826 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
827 {
828 // not call for empty effect.
829 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
830 if (!m_spellInfo->Effects[i].IsEffect())
831 continue;
832
833 // set expected type of implicit targets to be sent to client
834 uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
835 if (implicitTargetMask & TARGET_FLAG_UNIT)
837 if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
839
840 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
841 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
842
843 // Select targets of effect based on effect type
844 // those are used when no valid target could be added for spell effect based on spell target type
845 // some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
846 // some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
847 // some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
849
850 if (m_targets.HasDst())
852
854 {
855 // maybe do this for all spells?
856 if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
857 {
859 finish(false);
860 return;
861 }
862
863 uint8 mask = (1 << i);
864 for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
865 {
866 if (ihit->effectMask & mask)
867 {
869 break;
870 }
871 }
872 }
873 else if (m_auraScaleMask)
874 {
875 bool checkLvl = !m_UniqueTargetInfo.empty();
876 m_UniqueTargetInfo.erase(std::remove_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [&](TargetInfo const& targetInfo) -> bool
877 {
878 // remove targets which did not pass min level check
879 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask)
880 {
881 if (!targetInfo.scaleAura && targetInfo.targetGUID != m_caster->GetGUID())
882 return true;
883 }
884
885 return false;
886 }), std::end(m_UniqueTargetInfo));
887
888 if (checkLvl && m_UniqueTargetInfo.empty())
889 {
891 finish(false);
892 }
893 }
894 }
895
896 if (uint64 dstDelay = CalculateDelayMomentForDst())
897 m_delayMoment = dstDelay;
898}
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
Definition SpellInfo.cpp:31
@ TARGET_FLAG_GAMEOBJECT
Definition SpellInfo.h:57
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:60
void SetTargetFlag(SpellCastTargetFlags flag)
Definition Spell.h:130
void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
Definition Spell.cpp:927
void SelectExplicitTargets()
Definition Spell.cpp:787
void AddDestTarget(SpellDestination const &dest, uint32 effIndex)
Definition Spell.cpp:2512
void SelectEffectTypeImplicitTargets(uint8 effIndex)
Definition Spell.cpp:1952

References AddDestTarget(), CalculateDelayMomentForDst(), TargetInfo::effectMask, SpellInfo::Effects, finish(), focusObject, SpellCastTargets::GetDst(), GetTargetFlagMask(), SpellCastTargets::HasDst(), SpellInfo::IsChanneled(), m_auraScaleMask, m_channelTargetEffectMask, m_delayMoment, m_spellInfo, m_targets, m_UniqueGOTargetInfo, m_UniqueItemInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SendCastResult(), SpellCastTargets::SetTargetFlag(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_LOWLEVEL, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_GAMEOBJECT_ITEM, and TARGET_FLAG_UNIT.

Referenced by _cast(), CanAutoCast(), spell_dk_raise_dead::CheckCast(), and prepare().

◆ SendCastResult() [1/2]

void Spell::SendCastResult ( Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError = SPELL_CUSTOM_ERROR_NONE 
)
static
4606{
4607 if (result == SPELL_CAST_OK)
4608 return;
4609
4610 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
4611 WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError);
4612
4613 caster->SendDirectMessage(&data);
4614}
static void WriteCastResultInfo(WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
Definition Spell.cpp:4500
@ SMSG_CAST_FAILED
Definition Opcodes.h:334

References Player::SendDirectMessage(), SMSG_CAST_FAILED, SPELL_CAST_OK, and WriteCastResultInfo().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), Player::CastItemUseSpell(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), spell_the_cleansing_shrine_cast::CheckCast(), spell_dk_raise_dead::CheckReagents(), spell_putricide_mutation_init::CheckRequirement(), EffectApplyGlyph(), EffectDuel(), EffectOpenLock(), EffectTaunt(), SpellScript::FinishCast(), go_soulwell::go_soulwellAI::GossipHello(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), spell_the_flag_of_ownership::HandleFinish(), WorldSession::HandlePetActionHelper(), spell_putricide_mutated_transformation::HandleSummon(), misc_commandscript::HandleUnstuckCommand(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and SendCastResult().

◆ SendCastResult() [2/2]

void Spell::SendCastResult ( SpellCastResult  result)
4617{
4618 if (result == SPELL_CAST_OK)
4619 return;
4620
4621 if (!m_caster->IsPlayer() || m_caster->IsCharmed())
4622 return;
4623
4624 if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
4625 return;
4626
4627 // Xinef: override every possible result, except for gm fail result... breaks many things and goes unnoticed because of this and makes me rage when i find this out
4629 result = SPELL_FAILED_DONT_REPORT;
4630
4632}
@ SPELL_FAILED_BM_OR_INVISGOD
Definition SharedDefines.h:1119
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:149
bool IsCharmed() const
Definition Unit.h:1299

References Player::GetSession(), HasTriggeredCastFlag(), Unit::IsCharmed(), Object::IsPlayer(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::PlayerLoading(), SendCastResult(), SPELL_CAST_OK, SPELL_FAILED_BM_OR_INVISGOD, SPELL_FAILED_DONT_REPORT, Object::ToPlayer(), and TRIGGERED_DONT_REPORT_CAST_ERROR.

◆ SendChannelStart()

void Spell::SendChannelStart ( uint32  duration)
5143{
5144 ObjectGuid channelTarget = m_targets.GetObjectTargetGUID();
5145 if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
5146 if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
5147 channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
5148
5149 WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
5150 data << m_caster->GetPackGUID();
5151 data << uint32(m_spellInfo->Id);
5152 data << uint32(duration);
5153
5154 m_caster->SendMessageToSet(&data, true);
5155
5158
5159 m_timer = duration;
5160 if (channelTarget)
5162
5164}
@ MSG_CHANNEL_START
Definition Opcodes.h:343

References WorldObject::FindMap(), Object::GetGUID(), SpellCastTargets::GetObjectTargetGUID(), Object::GetPackGUID(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, m_targets, m_timer, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MSG_CHANNEL_START, Player::NeedSendSpectatorData(), SpellInfo::NeedsExplicitUnitTarget(), ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), Object::ToPlayer(), UNIT_CHANNEL_SPELL, and UNIT_FIELD_CHANNEL_OBJECT.

Referenced by handle_immediate().

◆ SendChannelUpdate()

◆ SendInterrupted()

void Spell::SendInterrupted ( uint8  result)
5111{
5112 WorldPacket data(SMSG_SPELL_FAILURE, (8 + 1 + 4 + 1));
5113 data << m_caster->GetPackGUID();
5114 data << uint8(m_cast_count);
5115 data << uint32(m_spellInfo->Id);
5116 data << uint8(result);
5117 m_caster->SendMessageToSet(&data, true);
5118
5119 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8 + 1 + 4 + 1));
5120 data << m_caster->GetPackGUID();
5121 data << uint8(m_cast_count);
5122 data << uint32(m_spellInfo->Id);
5123 data << uint8(result);
5124 m_caster->SendMessageToSet(&data, true);
5125}
@ SMSG_SPELL_FAILURE
Definition Opcodes.h:337
@ SMSG_SPELL_FAILED_OTHER
Definition Opcodes.h:708

References Object::GetPackGUID(), SpellInfo::Id, WorldPacket::Initialize(), m_cast_count, m_caster, m_spellInfo, WorldObject::SendMessageToSet(), SMSG_SPELL_FAILED_OTHER, and SMSG_SPELL_FAILURE.

Referenced by _cast(), Unit::AttackerStateUpdate(), and cancel().

◆ SendLogExecute()

void Spell::SendLogExecute ( )
5010{
5011 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
5012
5013 data << m_caster->GetPackGUID();
5014
5015 data << uint32(m_spellInfo->Id);
5016
5017 uint8 effCount = 0;
5018 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5019 {
5020 if (m_effectExecuteData[i])
5021 ++effCount;
5022 }
5023
5024 if (!effCount)
5025 return;
5026
5027 data << uint32(effCount);
5028 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5029 {
5030 if (!m_effectExecuteData[i])
5031 continue;
5032
5033 data << uint32(m_spellInfo->Effects[i].Effect); // spell effect
5034
5035 data.append(*m_effectExecuteData[i]);
5036
5037 delete m_effectExecuteData[i];
5038 m_effectExecuteData[i] = nullptr;
5039 }
5040 m_caster->SendMessageToSet(&data, true);
5041}
@ SMSG_SPELLLOGEXECUTE
Definition Opcodes.h:618

References ByteBuffer::append(), SpellInfo::Effects, Object::GetPackGUID(), SpellInfo::Id, m_caster, m_effectExecuteData, m_spellInfo, MAX_SPELL_EFFECTS, WorldObject::SendMessageToSet(), and SMSG_SPELLLOGEXECUTE.

Referenced by FinishTargetProcessing().

◆ SendLoot()

void Spell::SendLoot ( ObjectGuid  guid,
LootType  loottype 
)
protected
2013{
2014 Player* player = m_caster->ToPlayer();
2015 if (!player)
2016 return;
2017
2018 if (gameObjTarget)
2019 {
2020 // Players shouldn't be able to loot gameobjects that are currently despawned
2021 if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
2022 {
2023 LOG_ERROR("spells.effect", "Possible hacking attempt: Player {} [{}] tried to loot a gameobject [{}] which is on respawn time without being in GM mode!",
2024 player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
2025 return;
2026 }
2027 // special case, already has GossipHello inside so return and avoid calling twice
2029 {
2031 return;
2032 }
2033
2034 if (sScriptMgr->OnGossipHello(player, gameObjTarget))
2035 return;
2036
2037 if (gameObjTarget->AI()->GossipHello(player, false))
2038 return;
2039
2040 switch (gameObjTarget->GetGoType())
2041 {
2043 gameObjTarget->UseDoorOrButton(0, false, player);
2044 return;
2046 gameObjTarget->UseDoorOrButton(0, false, player);
2047
2048 // Xinef: properly link possible traps
2049 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap)
2050 gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);
2051 return;
2055 return;
2056
2058 // triggering linked GO
2061 return;
2062
2064 // triggering linked GO
2065 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
2067
2068 // Don't return, let loots been taken
2069 default:
2070 break;
2071 }
2072 }
2073
2074 // Send loot
2075 player->SendLoot(guid, loottype);
2076}
@ GAMEOBJECT_TYPE_SPELL_FOCUS
Definition SharedDefines.h:1579
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1573
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
bool isSpawned() const
Definition GameObject.h:189
void TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)
Definition GameObject.cpp:1350
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:214
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
uint32 gossipID
Definition GameObjectData.h:72
uint32 linkedTrap
Definition GameObjectData.h:59
struct GameObjectTemplate::@235::@240 chest
struct GameObjectTemplate::@235::@239 questgiver
uint32 linkedTrapId
Definition GameObjectData.h:90
struct GameObjectTemplate::@235::@244 spellFocus

References GameObject::AI(), GameObjectTemplate::button, GameObjectTemplate::chest, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, gameObjTarget, GameObject::GetGOInfo(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetName(), GameObjectAI::GossipHello(), GameObjectTemplate::gossipID, Player::IsGameMaster(), GameObject::isSpawned(), GameObjectTemplate::linkedTrap, GameObjectTemplate::linkedTrapId, LOG_ERROR, m_caster, Player::PrepareGossipMenu(), GameObjectTemplate::questgiver, Player::SendLoot(), Player::SendPreparedGossip(), GameObjectTemplate::spellFocus, sScriptMgr, Object::ToPlayer(), ObjectGuid::ToString(), GameObject::TriggeringLinkedGameObject(), GameObject::Use(), and GameObject::UseDoorOrButton().

Referenced by EffectOpenLock().

◆ SendPetCastResult()

void Spell::SendPetCastResult ( SpellCastResult  result)
4635{
4636 if (result == SPELL_CAST_OK)
4637 return;
4638
4639 Unit* owner = m_caster->GetCharmerOrOwner();
4640 if (!owner)
4641 return;
4642
4643 Player* player = owner->ToPlayer();
4644 if (!player)
4645 return;
4646
4647 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
4649
4650 player->SendDirectMessage(&data);
4651}
@ SMSG_PET_CAST_FAILED
Definition Opcodes.h:342

References Unit::GetCharmerOrOwner(), m_cast_count, m_caster, m_customError, m_spellInfo, Player::SendDirectMessage(), SMSG_PET_CAST_FAILED, SPELL_CAST_OK, Object::ToPlayer(), and WriteCastResultInfo().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ SendResurrectRequest()

void Spell::SendResurrectRequest ( Player target)
5167{
5168 // get resurrector name for creature resurrections, otherwise packet will be not accepted
5169 // for player resurrections the name is looked up by guid
5170 std::string const sentName(m_caster->IsPlayer()
5171 ? ""
5172 : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()));
5173
5174 WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + sentName.size() + 1 + 1 + 1 + 4));
5175 data << m_caster->GetGUID();
5176 data << uint32(sentName.size() + 1);
5177
5178 data << sentName;
5179 data << uint8(0); // null terminator
5180
5181 data << uint8(m_caster->IsPlayer() ? 0 : 1); // "you'll be afflicted with resurrection sickness"
5182 // override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
5184 data << uint32(0);
5185 target->SendDirectMessage(&data);
5186}
@ SPELL_ATTR3_NO_RES_TIMER
Definition SharedDefines.h:508
@ SMSG_RESURRECT_REQUEST
Definition Opcodes.h:377

References Object::GetGUID(), WorldObject::GetNameForLocaleIdx(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), SpellInfo::HasAttribute(), Object::IsPlayer(), m_caster, m_spellInfo, Player::SendDirectMessage(), SMSG_RESURRECT_REQUEST, and SPELL_ATTR3_NO_RES_TIMER.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ SendSpellCooldown()

void Spell::SendSpellCooldown ( )
4282{
4283 // xinef: properly add creature cooldowns
4284 if (!m_caster->IsPlayer())
4285 {
4287 {
4288 // xinef: this should be added here
4289 //m_caster->AddSpellCooldown(m_spellInfo->Id, 0, 0);
4290
4291 // xinef: this adds cooldowns to vehicle spells which misses them client-side (when we overwrote dbc info in eg.)
4294 {
4295 WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
4296 data << m_caster->GetGUID();
4298 data << uint32(m_spellInfo->Id);
4300 player->SendDirectMessage(&data);
4301 }
4302 }
4303 return;
4304 }
4305
4306 Player* _player = m_caster->ToPlayer();
4307
4308 // mana/health/etc potions, disabled by client (until combat out as declarate)
4310 {
4311 // need in some way provided data for Spell::finish SendCooldownEvent
4312 _player->SetLastPotionId(m_CastItem->GetEntry());
4313 return;
4314 }
4315
4316 // have infinity cooldown but set at aura apply
4317 // do not set cooldown for triggered spells (needed by reincarnation)
4322 return;
4323
4325}
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:625
void SetLastPotionId(uint32 item_id)
Definition Player.h:1827
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10850
uint32 RecoveryTime
Definition SpellInfo.h:348
bool RequireCooldownInfo() const
Definition SpellInfo.cpp:1182
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Player::AddSpellAndCategoryCooldowns(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetEntry(), Object::GetGUID(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsCooldownStartedOnEvent(), SpellInfo::IsPassive(), Object::IsPlayer(), Item::IsPotion(), m_caster, m_CastItem, m_spellInfo, SpellInfo::RecoveryTime, SpellInfo::RequireCooldownInfo(), Player::SetLastPotionId(), SMSG_SPELL_COOLDOWN, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, Object::ToPlayer(), TRIGGERED_IGNORE_EFFECTS, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

Referenced by _cast().

◆ SendSpellGo()

void Spell::SendSpellGo ( )
4734{
4735 // not send invisible spell casting
4736 if (!IsNeedSendToClient(true))
4737 return;
4738
4739 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_GO id={}", m_spellInfo->Id);
4740
4741 uint32 castFlags = CAST_FLAG_UNKNOWN_9;
4742
4743 // triggered spells with spell visual != 0
4745 castFlags |= CAST_FLAG_PENDING;
4746
4748 castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
4749
4750 // should only be sent to self, but the current messaging doesn't make that possible
4751 if (m_caster->IsPlayer() || m_caster->IsPet())
4752 {
4753 switch (m_spellInfo->PowerType)
4754 {
4755 case POWER_HEALTH:
4756 break;
4757 case POWER_RUNE:
4758 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4759 break;
4760 default:
4761 if (m_powerCost != 0)
4762 {
4763 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4764 }
4765 break;
4766 }
4767 }
4768
4769 if ((m_caster->IsPlayer())
4773 {
4774 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4775 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4776 }
4777
4779 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4780
4781 if (m_targets.HasTraj())
4782 castFlags |= CAST_FLAG_ADJUST_MISSILE;
4783
4785 castFlags |= CAST_FLAG_NO_GCD;
4786
4787 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4788 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4789 {
4790 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4791 {
4792 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4793 {
4794 realCasterGUID = casterGameobject->GetPackGUID();
4795 }
4796 }
4797 }
4798
4799 WorldPacket data(SMSG_SPELL_GO, 150); // guess size
4800
4801 if (m_CastItem)
4802 data << m_CastItem->GetPackGUID();
4803 else
4804 data << realCasterGUID;
4805
4806 data << realCasterGUID;
4807 data << uint8(m_cast_count); // pending spell cast?
4808 data << uint32(m_spellInfo->Id); // spellId
4809 data << uint32(castFlags); // cast flags
4810 data << uint32(GameTime::GetGameTimeMS().count()); // timestamp
4811
4812 WriteSpellGoTargets(&data);
4813
4814 m_targets.Write(data);
4815
4816 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4818
4819 if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
4820 {
4821 //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
4822 //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
4823 if (Player* player = m_caster->ToPlayer())
4824 {
4825 uint8 runeMaskInitial = m_runesState;
4826 uint8 runeMaskAfterCast = player->GetRunesState();
4827 data << uint8(runeMaskInitial); // runes state before
4828 data << uint8(runeMaskAfterCast); // runes state after
4829 for (uint8 i = 0; i < MAX_RUNES; ++i)
4830 {
4831 uint8 mask = (1 << i);
4832 if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now...
4833 {
4834 // float casts ensure the division is performed on floats as we need float result
4835 float baseCd = float(player->GetRuneBaseCooldown(i, true));
4836 data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
4837 }
4838 }
4839 }
4840 }
4841 if (castFlags & CAST_FLAG_ADJUST_MISSILE)
4842 {
4843 data << m_targets.GetElevation();
4845 }
4846
4847 if (castFlags & CAST_FLAG_PROJECTILE)
4848 WriteAmmoToPacket(&data);
4849
4850 if (castFlags & CAST_FLAG_VISUAL_CHAIN)
4851 {
4852 data << uint32(0);
4853 data << uint32(0);
4854 }
4855
4857 {
4858 data << uint8(0);
4859 }
4860
4861 m_caster->SendMessageToSet(&data, true);
4862}
@ SPELL_EFFECT_ACTIVATE_RUNE
Definition SharedDefines.h:935
@ SPELL_ATTR0_USES_RANGED_SLOT
Definition SharedDefines.h:394
@ SPELL_ATTR0_CU_NEEDS_AMMO_DATA
Definition SpellInfo.h:195
@ CAST_FLAG_VISUAL_CHAIN
Definition Spell.h:66
@ CAST_FLAG_ADJUST_MISSILE
Definition Spell.h:64
@ CAST_FLAG_UNKNOWN_9
Definition Spell.h:55
@ CAST_FLAG_NO_GCD
Definition Spell.h:65
@ CAST_FLAG_PROJECTILE
Definition Spell.h:52
@ CAST_FLAG_POWER_LEFT_SELF
Definition Spell.h:58
@ CAST_FLAG_RUNE_LIST
Definition Spell.h:68
@ CAST_FLAG_PENDING
Definition Spell.h:47
Definition ObjectGuid.h:263
void Write(ByteBuffer &data)
Definition Spell.cpp:178
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
void WriteSpellGoTargets(WorldPacket *data)
Writes miss and hit targets for a SMSG_SPELL_GO packet.
Definition Spell.cpp:4949
void WriteAmmoToPacket(WorldPacket *data)
Definition Spell.cpp:4864
bool IsNeedSendToClient(bool go) const
Definition Spell.cpp:8071
@ SMSG_SPELL_GO
Definition Opcodes.h:336
int32 CastTime
Definition DBCStructure.h:1760

References CAST_FLAG_ADJUST_MISSILE, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_RUNE_LIST, CAST_FLAG_UNKNOWN_9, CAST_FLAG_VISUAL_CHAIN, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, SpellCastTargets::GetElevation(), GameTime::GetGameTimeMS(), Object::GetPackGUID(), Unit::GetPower(), SpellCastTargets::GetTargetMask(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), Unit::IsClass(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_delayMoment, m_delayTrajectory, m_powerCost, m_runesState, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_RUNES, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, WorldObject::SendMessageToSet(), SMSG_SPELL_GO, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ACTIVATE_RUNE, SpellInfo::StartRecoveryTime, TARGET_FLAG_DEST_LOCATION, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), WriteAmmoToPacket(), and WriteSpellGoTargets().

Referenced by _cast().

◆ SendSpellStart()

void Spell::SendSpellStart ( )
4654{
4655 if (!IsNeedSendToClient(false))
4656 return;
4657
4658 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_START id={}", m_spellInfo->Id);
4659
4660 uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
4661
4663 castFlags |= CAST_FLAG_PENDING;
4664
4666 castFlags |= CAST_FLAG_PROJECTILE;
4667
4668 if (m_caster->IsPlayer() || m_caster->IsPet())
4669 {
4670 switch (m_spellInfo->PowerType)
4671 {
4672 case POWER_HEALTH:
4673 break;
4674 case POWER_RUNE:
4675 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4676 break;
4677 default:
4678 if (m_powerCost != 0)
4679 {
4680 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4681 }
4682 break;
4683 }
4684 }
4685
4687 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4688
4689 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4690 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4691 {
4692 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4693 {
4694 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4695 {
4696 realCasterGUID = casterGameobject->GetPackGUID();
4697 }
4698 }
4699 }
4700
4701 WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 4 + 2));
4702 if (m_CastItem)
4703 data << m_CastItem->GetPackGUID();
4704 else
4705 data << realCasterGUID;
4706
4707 data << realCasterGUID;
4708 data << uint8(m_cast_count); // pending spell cast?
4709 data << uint32(m_spellInfo->Id); // spellId
4710 data << uint32(castFlags); // cast flags
4711 data << int32(m_timer); // delay?
4712
4713 m_targets.Write(data);
4714
4715 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4717
4718 if (castFlags & CAST_FLAG_PROJECTILE)
4719 WriteAmmoToPacket(&data);
4720
4721 if (castFlags & CAST_FLAG_UNKNOWN_23)
4722 {
4723 data << uint32(0);
4724 data << uint32(0);
4725 }
4726
4727 m_caster->SendMessageToSet(&data, true);
4728
4731}
@ CAST_FLAG_UNKNOWN_23
Definition Spell.h:69
@ CAST_FLAG_HAS_TRAJECTORY
Definition Spell.h:48
@ SMSG_SPELL_START
Definition Opcodes.h:335

References CAST_FLAG_HAS_TRAJECTORY, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_UNKNOWN_23, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, WorldObject::FindMap(), Object::GetGUID(), Object::GetPackGUID(), Unit::GetPower(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_timer, m_triggeredByAuraSpell, Player::NeedSendSpectatorData(), POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), SMSG_SPELL_START, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), and WriteAmmoToPacket().

Referenced by prepare().

◆ SetAutoRepeat()

void Spell::SetAutoRepeat ( bool  rep)
inline
560{ m_autoRepeat = rep; }

References m_autoRepeat.

◆ SetDelayStart()

void Spell::SetDelayStart ( uint64  m_time)
inline
575{ m_delayStart = m_time; }

References m_delayStart.

Referenced by _cast(), and SpellEvent::Execute().

◆ SetExecutedCurrently()

void Spell::SetExecutedCurrently ( bool  yes)
inline
573{m_executedCurrently = yes;}

References m_executedCurrently.

Referenced by _cast(), and Unit::AttackerStateUpdate().

◆ SetReferencedFromCurrent()

void Spell::SetReferencedFromCurrent ( bool  yes)
inline

◆ SetSpellValue()

void Spell::SetSpellValue ( SpellValueMod  mod,
int32  value 
)
8414{
8415 switch (mod)
8416 {
8418 m_spellValue->EffectBasePoints[0] = m_spellInfo->Effects[EFFECT_0].CalcBaseValue(value);
8419 break;
8421 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(value);
8422 break;
8424 m_spellValue->EffectBasePoints[2] = m_spellInfo->Effects[EFFECT_2].CalcBaseValue(value);
8425 break;
8427 m_spellValue->RadiusMod = (float)value / 10000;
8428 break;
8431 break;
8434 break;
8436 m_spellValue->AuraDuration = value;
8437 break;
8439 m_spellValue->ForcedCritResult = (bool)value;
8440 break;
8442 m_spellValue->MiscVal[0] = value;
8443 break;
8445 m_spellValue->MiscVal[1] = value;
8446 break;
8448 m_spellValue->MiscVal[2] = value;
8449 break;
8450 }
8451}
@ SPELLVALUE_AURA_STACK
Definition SpellDefines.h:118
@ SPELLVALUE_MISCVALUE1
Definition SpellDefines.h:122
@ SPELLVALUE_AURA_DURATION
Definition SpellDefines.h:119
@ SPELLVALUE_MISCVALUE2
Definition SpellDefines.h:123
@ SPELLVALUE_RADIUS_MOD
Definition SpellDefines.h:116
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SPELLVALUE_FORCED_CRIT_RESULT
Definition SpellDefines.h:120
@ SPELLVALUE_MISCVALUE0
Definition SpellDefines.h:121
bool ForcedCritResult
Definition Spell.h:228

References SpellValue::AuraDuration, SpellValue::AuraStackAmount, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, SpellInfo::Effects, SpellValue::ForcedCritResult, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::MiscVal, SpellValue::RadiusMod, SPELLVALUE_AURA_DURATION, SPELLVALUE_AURA_STACK, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, SPELLVALUE_FORCED_CRIT_RESULT, SPELLVALUE_MAX_TARGETS, SPELLVALUE_MISCVALUE0, SPELLVALUE_MISCVALUE1, SPELLVALUE_MISCVALUE2, and SPELLVALUE_RADIUS_MOD.

Referenced by Player::CastItemUseSpell(), Unit::CastSpell(), and spell_gen_mod_radius_by_caster_scale::PrepareSpellScript().

◆ setState()

void Spell::setState ( uint32  state)
inline
494{ m_spellState = state; }

References m_spellState.

◆ SummonGuardian()

void Spell::SummonGuardian ( uint32  i,
uint32  entry,
SummonPropertiesEntry const *  properties,
uint32  numSummons,
bool  personalSpawn 
)
protected
5938{
5939 Unit* caster = m_originalCaster;
5940 if (!caster)
5941 return;
5942
5943 if (caster->IsTotem())
5944 caster = caster->ToTotem()->GetOwner();
5945
5946 // in another case summon new
5947 uint8 summonLevel = caster->GetLevel();
5948
5949 // level of pet summoned using engineering item based at engineering skill level
5950 if (m_CastItem && caster->IsPlayer())
5951 if (ItemTemplate const* proto = m_CastItem->GetTemplate())
5952 {
5953 // xinef: few special cases
5954 if (proto->RequiredSkill == SKILL_ENGINEERING)
5955 {
5956 if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
5957 summonLevel = skill202 / 5;
5958 }
5959
5960 switch (m_spellInfo->Id)
5961 {
5962 // Dragon's Call
5963 case 13049:
5964 summonLevel = 55;
5965 break;
5966
5967 // Cleansed Timberling Heart: Summon Timberling
5968 case 5666:
5969 summonLevel = 7;
5970 break;
5971
5972 // Glowing Cat Figurine: Summon Ghost Saber
5973 case 6084:
5974 // minLevel 19, maxLevel 20
5975 summonLevel = 20;
5976 break;
5977
5978 // Spiked Collar: Summon Felhunter
5979 case 8176:
5980 summonLevel = 30;
5981 break;
5982
5983 // Dog Whistle: Summon Tracking Hound
5984 case 9515:
5985 summonLevel = 30;
5986 break;
5987
5988 // Barov Peasant Caller: Death by Peasant
5989 case 18307:
5990 case 18308:
5991 summonLevel = 60;
5992 break;
5993
5994 // Thornling Seed: Plant Thornling
5995 case 22792:
5996 summonLevel = 60;
5997 break;
5998
5999 // Cannonball Runner: Summon Crimson Cannon
6000 case 6251:
6001 summonLevel = 61;
6002 break;
6003 }
6004 }
6005
6006 summonLevel = std::min<uint8>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max<uint8>(1U, summonLevel));
6007
6008 float radius = 5.0f;
6009 int32 duration = m_spellInfo->GetDuration();
6010
6011 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
6012 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
6013
6014 //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
6015 Map* map = caster->GetMap();
6016 TempSummon* summon = nullptr;
6017
6018 uint32 currMinionsCount = m_caster->m_Controlled.size();
6019 uint32 totalNumGuardians = numGuardians + currMinionsCount;
6020
6021 for (uint32 count = 0; count < numGuardians; ++count)
6022 {
6023 Position pos;
6024
6025 // xinef: do not use precalculated position for effect summon pet in this function
6026 // it means it was cast by NPC and should have its position overridden unless the
6027 // target position is specified in the DB AND the effect has no or zero radius
6028 if ((totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET) ||
6029 (GetSpellInfo()->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB &&
6030 (!GetSpellInfo()->Effects[i].HasRadius() || GetSpellInfo()->Effects[i].RadiusEntry->RadiusMax == 0)))
6031 {
6032 pos = *destTarget;
6033 }
6034 else
6035 {
6036 // randomize position
6037 pos = m_caster->GetRandomPoint(*destTarget, radius);
6038 }
6039
6040 summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id, 0, personalSpawn);
6041 if (!summon)
6042 return;
6043
6044 // xinef: set calculated level
6045 summon->SetLevel(summonLevel);
6046
6047 // if summonLevel changed, set stats for calculated level
6048 if (summonLevel != caster->GetLevel())
6049 {
6050 ((Guardian*)summon)->InitStatsForLevel(summonLevel);
6051 }
6052
6053 // xinef: if we have more than one guardian, change follow angle
6054 if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1)
6055 ((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY()));
6056 //else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
6057 // ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
6058
6059 // xinef: move this here, some auras are added in initstatsforlevel!
6060 if (!summon->IsInCombat() && !summon->IsTrigger())
6061 {
6062 // summon->AI()->EnterEvadeMode();
6063 summon->GetMotionMaster()->Clear(false);
6065 }
6066
6067 if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
6068 summon->SetFaction(caster->GetFaction());
6069
6071 }
6072}
@ SKILL_ENGINEERING
Definition SharedDefines.h:3163
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:190
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:239
bool IsTrigger() const
Definition Creature.h:80
Definition TemporarySummon.h:87
Unit * GetOwner() const
Definition TemporarySummon.cpp:390
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:12470
virtual float GetFollowAngle() const
Definition Unit.h:1879

References SummonPropertiesEntry::Category, MotionMaster::Clear(), CONFIG_MAX_PLAYER_LEVEL, CONFIG_WORLD_BOSS_LEVEL_DIFF, destTarget, ExecuteLogEffectSummonObject(), Position::GetAbsoluteAngle(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMotionMaster(), Minion::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetRandomPoint(), Player::GetSkillValue(), GetSpellInfo(), Unit::GetSpellModOwner(), Item::GetTemplate(), Unit::HasUnitTypeMask(), SpellInfo::Id, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsTotem(), Creature::IsTrigger(), m_caster, m_CastItem, Unit::m_Controlled, m_originalCaster, m_spellInfo, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, Unit::SetFaction(), Unit::SetLevel(), SKILL_ENGINEERING, SPELL_EFFECT_SUMMON_PET, SPELLMOD_DURATION, SUMMON_CATEGORY_ALLY, Map::SummonCreature(), sWorld, TARGET_DEST_DB, Object::ToPlayer(), Unit::ToTotem(), and UNIT_MASK_MINION.

Referenced by EffectSummonPet(), and EffectSummonType().

◆ TakeAmmo()

void Spell::TakeAmmo ( )
5316{
5318 {
5320
5321 // wands don't have ammo
5322 if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
5323 return;
5324
5325 if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
5326 {
5327 if (pItem->GetMaxStackCount() == 1)
5328 {
5329 // decrease durability for non-stackable throw weapon
5331 }
5332 else if (!sWorld->getBoolConfig(CONFIG_ENABLE_INFINITEAMMO))
5333 {
5334 // decrease items amount for stackable throw weapon
5335 uint32 count = 1;
5336 m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
5337 }
5338 }
5339 else if (!sWorld->getBoolConfig(CONFIG_ENABLE_INFINITEAMMO))
5341 m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
5342 }
5343}
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:678
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:620
@ CONFIG_ENABLE_INFINITEAMMO
Definition WorldConfig.h:146
uint32 GetMaxStackCount() const
Definition Item.h:274
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4730

References CONFIG_ENABLE_INFINITEAMMO, Player::DestroyItemCount(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_RANGED, Item::GetMaxStackCount(), Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), ItemTemplate::InventoryType, INVTYPE_THROWN, Item::IsBroken(), Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_spellInfo, PLAYER_AMMO_ID, RANGED_ATTACK, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, ItemTemplate::SubClass, sWorld, and Object::ToPlayer().

Referenced by handle_immediate(), spell_hun_explosive_shot::HandleFinish(), and HandleLaunchPhase().

◆ TakeCastItem()

void Spell::TakeCastItem ( )
5189{
5190 if (!m_CastItem || !m_caster->IsPlayer())
5191 return;
5192
5193 // not remove cast item at triggered spell (equipping, weapon damage, etc)
5195 return;
5196
5197 ItemTemplate const* proto = m_CastItem->GetTemplate();
5198
5199 if (!proto)
5200 {
5201 // This code is to avoid a crash
5202 // I'm not sure, if this is really an error, but I guess every item needs a prototype
5203 LOG_ERROR("spells", "Cast item has no item prototype {}", m_CastItem->GetGUID().ToString());
5204 return;
5205 }
5206
5207 bool expendable = false;
5208 bool withoutCharges = false;
5209
5210 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
5211 {
5212 if (proto->Spells[i].SpellId)
5213 {
5214 // item has limited charges
5215 if (proto->Spells[i].SpellCharges)
5216 {
5217 if (proto->Spells[i].SpellCharges < 0)
5218 expendable = true;
5219
5220 int32 charges = m_CastItem->GetSpellCharges(i);
5221
5222 // item has charges left
5223 if (charges)
5224 {
5225 (charges > 0) ? --charges : ++charges; // std::abs(charges) less at 1 after use
5226 if (proto->Stackable == 1)
5227 m_CastItem->SetSpellCharges(i, charges);
5229 }
5230
5231 // all charges used
5232 withoutCharges = (charges == 0);
5233 }
5234 }
5235 }
5236
5237 if (expendable && withoutCharges)
5238 {
5239 uint32 count = 1;
5240 m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
5241
5242 // prevent crash at access to deleted m_targets.GetItemTarget
5244 m_targets.SetItemTarget(nullptr);
5245
5246 m_CastItem = nullptr;
5248 }
5249}
void SetSpellCharges(uint8 index, int32 value)
Definition Item.h:318
int32 Stackable
Definition ItemTemplate.h:645

References ObjectGuid::Clear(), Player::DestroyItemCount(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetSpellCharges(), Item::GetTemplate(), HasTriggeredCastFlag(), Object::IsPlayer(), ITEM_CHANGED, LOG_ERROR, m_caster, m_CastItem, m_castItemGUID, m_targets, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::SetItemTarget(), Item::SetSpellCharges(), Item::SetState(), _Spell::SpellCharges, _Spell::SpellId, ItemTemplate::Spells, ItemTemplate::Stackable, Object::ToPlayer(), ObjectGuid::ToString(), and TRIGGERED_IGNORE_CAST_ITEM.

Referenced by _cast(), and handle_immediate().

◆ TakePower()

void Spell::TakePower ( )
5252{
5254 return;
5255
5256 //Don't take power if the spell is cast while .cheat power is enabled.
5257 if (m_caster->IsPlayer())
5259 return;
5260
5262 bool hit = true;
5263 if (m_caster->IsPlayer())
5264 {
5266 if (ObjectGuid targetGUID = m_targets.GetUnitTargetGUID())
5267 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5268 if (ihit->targetGUID == targetGUID)
5269 {
5270 if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_BLOCK && ihit->missCondition != SPELL_MISS_ABSORB && ihit->missCondition != SPELL_MISS_REFLECT)
5271 {
5272 hit = false;
5273 //lower spell cost on fail (by talent aura)
5274 if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
5275 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost, this);
5276 }
5277 break;
5278 }
5279 }
5280
5281 if (PowerType == POWER_RUNE)
5282 {
5283 TakeRunePower(hit);
5284 return;
5285 }
5286
5287 if (!m_powerCost)
5288 return;
5289
5290 // health as power used
5291 if (PowerType == POWER_HEALTH)
5292 {
5294 return;
5295 }
5296
5297 if (PowerType >= MAX_POWERS)
5298 {
5299 LOG_ERROR("spells", "Spell::TakePower: Unknown power type '{}'", PowerType);
5300 return;
5301 }
5302
5303 if (hit)
5305 else
5307
5308 // Set the five second timer
5309 if (PowerType == POWER_MANA && m_powerCost > 0)
5310 {
5312 }
5313}
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1540
@ SPELLMOD_SPELL_COST_REFUND_ON_FAIL
Definition SpellDefines.h:106
void TakeRunePower(bool didHit)
Definition Spell.cpp:5399
int32 ModifyHealth(int32 val)
Definition Unit.cpp:11039
void SetLastManaUse(uint32 spellCastTime)
Definition Unit.h:1140

References CHEAT_POWER, Player::GetCommandStatus(), GameTime::GetGameTimeMS(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTargetGUID(), SpellInfo::Id, irand(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, MAX_POWERS, Unit::ModifyHealth(), Unit::ModifyPower(), POWER_ENERGY, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, SpellInfo::PowerType, Unit::SetLastManaUse(), SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, TakeRunePower(), and Object::ToPlayer().

Referenced by _cast().

◆ TakeReagents()

void Spell::TakeReagents ( )
5469{
5470 if (!m_caster->IsPlayer())
5471 return;
5472
5473 ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
5474
5475 // do not take reagents for these item casts
5476 if (castItemTemplate && castItemTemplate->HasFlag(ITEM_FLAG_NO_REAGENT_COST))
5477 return;
5478
5479 Player* p_caster = m_caster->ToPlayer();
5480 if (p_caster->CanNoReagentCast(m_spellInfo))
5481 return;
5482
5483 for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
5484 {
5485 if (m_spellInfo->Reagent[x] <= 0)
5486 continue;
5487
5488 uint32 itemid = m_spellInfo->Reagent[x];
5489 uint32 itemcount = m_spellInfo->ReagentCount[x];
5490
5491 // if CastItem is also spell reagent
5492 if (castItemTemplate && castItemTemplate->ItemId == itemid)
5493 {
5494 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5495 {
5496 // CastItem will be used up and does not count as reagent
5497 int32 charges = m_CastItem->GetSpellCharges(s);
5498 if (castItemTemplate->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
5499 {
5500 ++itemcount;
5501 break;
5502 }
5503 }
5504
5505 m_CastItem = nullptr;
5507 }
5508
5509 // if GetItemTarget is also spell reagent
5510 if (m_targets.GetItemTargetEntry() == itemid)
5511 m_targets.SetItemTarget(nullptr);
5512
5513 p_caster->DestroyItemCount(itemid, itemcount, true);
5514 }
5515}
uint32 ItemId
Definition ItemTemplate.h:620

References Player::CanNoReagentCast(), ObjectGuid::Clear(), Player::DestroyItemCount(), SpellCastTargets::GetItemTargetEntry(), Item::GetSpellCharges(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_NO_REAGENT_COST, ItemTemplate::ItemId, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_REAGENTS, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellCastTargets::SetItemTarget(), _Spell::SpellCharges, ItemTemplate::Spells, and Object::ToPlayer().

Referenced by _cast().

◆ TakeRunePower()

void Spell::TakeRunePower ( bool  didHit)
5400{
5402 return;
5403
5404 SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
5405 if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain()))
5406 return;
5407
5408 Player* player = m_caster->ToPlayer();
5409 m_runesState = player->GetRunesState(); // store previous state
5410
5411 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5412
5413 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5414 {
5415 runeCost[i] = runeCostData->RuneCost[i];
5416 if (Player* modOwner = m_caster->GetSpellModOwner())
5417 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5418 }
5419
5420 runeCost[RUNE_DEATH] = 0; // calculated later
5421
5422 for (uint32 i = 0; i < MAX_RUNES; ++i)
5423 {
5424 RuneType rune = player->GetCurrentRune(i);
5425 if (!player->GetRuneCooldown(i) && runeCost[rune] > 0)
5426 {
5427 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5428 player->SetLastUsedRune(rune);
5429 runeCost[rune]--;
5430 }
5431 }
5432
5433 // Xinef: firstly consume death runes of base type
5434 // Xinef: in second loop consume all available
5435 for (uint8 loop = 0; loop < 2; ++loop)
5436 {
5437 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
5438 if (runeCost[RUNE_DEATH] > 0)
5439 {
5440 for (uint8 i = 0; i < MAX_RUNES; ++i)
5441 {
5442 RuneType rune = player->GetCurrentRune(i);
5443 if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && (loop ? true : (runeCost[player->GetBaseRune(i)] > 0)))
5444 {
5445 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5446 player->SetLastUsedRune(rune);
5447 runeCost[rune]--;
5448 if (!loop)
5449 runeCost[player->GetBaseRune(i)]--;
5450
5451 // keep Death Rune type if missed
5452 if (didHit)
5453 player->RestoreBaseRune(i);
5454
5455 if (runeCost[RUNE_DEATH] == 0)
5456 break;
5457 }
5458 }
5459 }
5460 }
5461
5462 // you can gain some runic power when use runes
5463 if (didHit)
5464 if (int32 rp = int32(runeCostData->runePowerGain * sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME)))
5465 player->ModifyPower(POWER_RUNIC_POWER, int32(rp));
5466}
@ RUNE_UNHOLY
Definition Player.h:397
@ RUNE_BLOOD
Definition Player.h:396
@ RUNE_MISS_COOLDOWN
Definition Player.h:391
@ RATE_POWER_RUNICPOWER_INCOME
Definition WorldConfig.h:394
void SetLastUsedRune(RuneType type)
Definition Player.h:2546
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13371
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13400
bool NoRunicPowerGain() const
Definition DBCStructure.h:1811
uint32 runePowerGain
Definition DBCStructure.h:1808

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneBaseCooldown(), Player::GetRuneCooldown(), Player::GetRunesState(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsClass(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, Unit::ModifyPower(), SpellRuneCostEntry::NoRuneCost(), SpellRuneCostEntry::NoRunicPowerGain(), NUM_RUNE_TYPES, POWER_RUNIC_POWER, RATE_POWER_RUNICPOWER_INCOME, Player::RestoreBaseRune(), RUNE_BLOOD, RUNE_DEATH, RUNE_FROST, RUNE_MISS_COOLDOWN, RUNE_UNHOLY, SpellRuneCostEntry::RuneCost, SpellInfo::RuneCostID, SpellRuneCostEntry::runePowerGain, Player::SetLastUsedRune(), Player::SetRuneCooldown(), SPELLMOD_COST, sSpellRuneCostStore, sWorld, and Object::ToPlayer().

Referenced by TakePower().

◆ TriggerGlobalCooldown()

void Spell::TriggerGlobalCooldown ( )
protected
8831{
8833 if (!gcd)
8834 {
8835 // Xinef: fix for charmed pet spells with no cooldown info
8837 gcd = MIN_GCD;
8838 else
8839 return;
8840 }
8841
8842 if (m_caster->IsPlayer())
8844 return;
8845
8846 // Global cooldown can't leave range 1..1.5 secs
8847 // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
8848 // but as tests show are not affected by any spell mods.
8850 {
8851 // gcd modifier auras are applied only to own spells and only players have such mods
8852 if (m_caster->IsPlayer())
8854
8855 // Apply haste rating
8858 {
8859 gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
8860 }
8861
8862 if (gcd < MIN_GCD)
8863 gcd = MIN_GCD;
8864 else if (gcd > MAX_GCD)
8865 gcd = MAX_GCD;
8866 }
8867
8868 // Only players or controlled units have global cooldown
8869 if (m_caster->GetCharmInfo())
8871 else if (m_caster->IsPlayer())
8873}
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ MIN_GCD
Definition Spell.cpp:8815
@ MAX_GCD
Definition Spell.cpp:8816
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419

References GlobalCooldownMgr::AddGlobalCooldown(), Player::ApplySpellMod(), SpellInfo::CategoryRecoveryTime, CHEAT_COOLDOWN, SpellInfo::DmgClass, Unit::GetCharmInfo(), Player::GetCommandStatus(), Object::GetFloatValue(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, MAX_GCD, MIN_GCD, SpellInfo::RecoveryTime, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_GLOBAL_COOLDOWN, SpellInfo::StartRecoveryCategory, SpellInfo::StartRecoveryTime, Object::ToPlayer(), and UNIT_MOD_CAST_SPEED.

Referenced by prepare().

◆ update()

void Spell::update ( uint32  difftime)
4328{
4329 // update pointers based at it's GUIDs
4330 if (!UpdatePointers())
4331 {
4332 // cancel the spell if UpdatePointers() returned false, something wrong happened there
4333 cancel();
4334 return;
4335 }
4336
4338 {
4339 LOG_DEBUG("spells.aura", "Spell {} is cancelled due to removal of target.", m_spellInfo->Id);
4340 cancel();
4341 return;
4342 }
4343
4344 // check if the player caster has moved before the spell finished
4345 // xinef: added preparing state (real cast, skip channels as they have other flags for this)
4346 if ((m_caster->IsPlayer() && m_timer != 0) &&
4349 {
4350 // don't cancel for melee, autorepeat, triggered and instant spells
4352 cancel(true);
4353 }
4354
4355 switch (m_spellState)
4356 {
4358 {
4359 if (m_timer > 0)
4360 {
4361 if (difftime >= (uint32)m_timer)
4362 m_timer = 0;
4363 else
4364 m_timer -= difftime;
4365 }
4366
4367 if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
4368 // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
4369 cast(!m_casttime);
4370 break;
4371 }
4373 {
4374 if (m_timer)
4375 {
4376 if (m_timer > 0)
4377 {
4378 if (difftime >= (uint32)m_timer)
4379 m_timer = 0;
4380 else
4381 m_timer -= difftime;
4382 }
4383 }
4384
4385 if (m_timer == 0)
4386 {
4388
4389 finish();
4390
4391 // We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
4392 if (Creature* creatureCaster = m_caster->ToCreature())
4393 if (creatureCaster->IsAIEnabled)
4394 creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
4395 }
4396 // Xinef: Dont update channeled target list on last tick, allow auras to update duration properly
4397 // Xinef: Added this strange check because of diffrent update routines for players / creatures
4398 // Xinef: If creature gets new aura in 800ms and in 840ms its updated with diff 270, not 40 is removed from duration but 270
4399 // Xinef: so the aura can be removed in different updates for all units
4400 else if ((m_timer < 0 || m_timer > 300) && !UpdateChanneledTargetList())
4401 {
4402 LOG_DEBUG("spells.aura", "Channeled spell {} is removed due to lack of targets", m_spellInfo->Id);
4404 finish();
4405 }
4406 break;
4407 }
4408 default:
4409 break;
4410 }
4411}
@ SPELL_FINISHED_CHANNELING_COMPLETE
Definition Spell.h:100
bool UpdateChanneledTargetList()
Definition Spell.cpp:3308

References cancel(), cast(), SpellInfo::Effects, finish(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::GetUnitTargetGUID(), Unit::HasUnitMovementFlag(), SpellInfo::Id, SpellInfo::InterruptFlags, IsAutoRepeat(), Unit::isMoving(), IsNextMeleeSwingSpell(), Object::IsPlayer(), IsTriggered(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_spellState, m_targets, m_timer, MOVEMENTFLAG_FALLING_FAR, SendChannelUpdate(), SPELL_EFFECT_STUCK, SPELL_FINISHED_CHANNELING_COMPLETE, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, Object::ToCreature(), UpdateChanneledTargetList(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ UpdateChanneledTargetList()

bool Spell::UpdateChanneledTargetList ( )
protected
3309{
3310 // Not need check return true
3312 return true;
3313
3314 uint8 channelTargetEffectMask = m_channelTargetEffectMask;
3315 uint8 channelAuraMask = 0;
3316 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3318 channelAuraMask |= 1 << i;
3319
3320 channelAuraMask &= channelTargetEffectMask;
3321
3322 float range = 0;
3323 if (channelAuraMask)
3324 {
3326 if (range == 0)
3327 for(int i = EFFECT_0; i <= EFFECT_2; ++i)
3328 if (channelAuraMask & (1 << i) && m_spellInfo->Effects[i].RadiusEntry)
3329 {
3330 range = m_spellInfo->Effects[i].CalcRadius(nullptr, nullptr);
3331 break;
3332 }
3333
3334 if (Player* modOwner = m_caster->GetSpellModOwner())
3335 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
3336
3337 // xinef: add little tolerance level
3338 range += std::min(3.0f, range * 0.1f); // 10% but no more than 3yd
3339 }
3340
3341 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3342 {
3343 if (ihit->missCondition == SPELL_MISS_NONE && (channelTargetEffectMask & ihit->effectMask))
3344 {
3345 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3346
3347 if (!unit)
3348 continue;
3349
3350 if (IsValidDeadOrAliveTarget(unit))
3351 {
3352 if (channelAuraMask & ihit->effectMask)
3353 {
3355 {
3356 if (m_caster != unit)
3357 {
3358 if (!m_caster->IsWithinDistInMap(unit, range))
3359 {
3360 ihit->effectMask &= ~aurApp->GetEffectMask();
3361 unit->RemoveAura(aurApp);
3362 continue;
3363 }
3364 // Xinef: Update Orientation server side (non players wont sent appropriate packets)
3367 }
3368 }
3369 else // aura is dispelled
3370 continue;
3371 }
3372
3373 channelTargetEffectMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
3374 }
3375 }
3376 }
3377
3378 // Xinef: not all effects are covered, remove applications from all targets
3379 if (channelTargetEffectMask != 0)
3380 {
3381 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3382 if (ihit->missCondition == SPELL_MISS_NONE && (channelAuraMask & ihit->effectMask))
3383 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3384 if (IsValidDeadOrAliveTarget(unit))
3386 {
3387 ihit->effectMask &= ~aurApp->GetEffectMask();
3388 unit->RemoveAura(aurApp);
3389 }
3390 }
3391
3392 // is all effects from m_needAliveTargetMask have alive targets
3393 return channelTargetEffectMask == 0;
3394}
@ SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL
Definition SharedDefines.h:444
bool IsValidDeadOrAliveTarget(Unit const *target) const
Definition Spell.cpp:8203
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5787
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:16157
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347

References EFFECT_0, EFFECT_2, SpellInfo::Effects, Position::GetAngle(), Unit::GetAuraApplication(), Object::GetGUID(), SpellInfo::GetMaxRange(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), SpellInfo::IsPositive(), IsValidDeadOrAliveTarget(), WorldObject::IsWithinDistInMap(), m_caster, m_channelTargetEffectMask, m_originalCasterGUID, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::RemoveAura(), SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL, SPELL_EFFECT_APPLY_AURA, SPELL_MISS_NONE, SPELLMOD_RANGE, and Unit::UpdateOrientation().

Referenced by update().

◆ UpdatePointers()

bool Spell::UpdatePointers ( )
7842{
7845 else
7846 {
7849 m_originalCaster = nullptr;
7850 }
7851
7853 {
7855 // cast item not found, somehow the item is no longer where we expected
7856 if (!m_CastItem)
7857 return false;
7858 }
7859 else
7860 m_CastItem = nullptr;
7861
7863
7864 // further actions done only for dest targets
7865 if (!m_targets.HasDst())
7866 return true;
7867
7868 // cache last transport
7869 WorldObject* transport = nullptr;
7870
7871 // update effect destinations (in case of moved transport dest target)
7872 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
7873 {
7874 SpellDestination& dest = m_destTargets[effIndex];
7875 if (!dest._transportGUID)
7876 continue;
7877
7878 if (!transport || transport->GetGUID() != dest._transportGUID)
7880
7881 if (transport)
7882 {
7883 dest._position.Relocate(transport);
7885 }
7886 }
7887
7888 return true;
7889}
void Update(Unit *caster)
Definition Spell.cpp:478
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:115
void RelocateOffset(const Position &offset)
Definition Position.cpp:66
Position _transportOffset
Definition Spell.h:115
ObjectGuid _transportGUID
Definition Spell.h:114

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetGUID(), Player::GetItemByGuid(), ObjectAccessor::GetUnit(), ObjectAccessor::GetWorldObject(), SpellCastTargets::HasDst(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_CastItem, m_castItemGUID, m_destTargets, m_originalCaster, m_originalCasterGUID, m_targets, MAX_SPELL_EFFECTS, Position::Relocate(), Position::RelocateOffset(), Object::ToPlayer(), and SpellCastTargets::Update().

Referenced by _cast(), handle_delayed(), and update().

◆ WriteAmmoToPacket()

void Spell::WriteAmmoToPacket ( WorldPacket data)
4865{
4866 uint32 ammoInventoryType = 0;
4867 uint32 ammoDisplayID = 0;
4868
4869 if (m_caster->IsPlayer())
4870 {
4872 if (pItem)
4873 {
4874 ammoInventoryType = pItem->GetTemplate()->InventoryType;
4875 if (ammoInventoryType == INVTYPE_THROWN)
4876 ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
4877 else
4878 {
4880 if (ammoID)
4881 {
4882 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
4883 if (pProto)
4884 {
4885 ammoDisplayID = pProto->DisplayInfoID;
4886 ammoInventoryType = pProto->InventoryType;
4887 }
4888 }
4889 else if (m_caster->HasAura(46699)) // Requires No Ammo
4890 {
4891 ammoDisplayID = 5996; // normal arrow
4892 ammoInventoryType = INVTYPE_AMMO;
4893 }
4894 }
4895 }
4896 }
4897 else
4898 {
4899 uint32 nonRangedAmmoDisplayID = 0;
4900 uint32 nonRangedAmmoInventoryType = 0;
4901 for (uint8 i = 0; i < 3; ++i)
4902 {
4904 {
4905 if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
4906 {
4907 if (itemEntry->ClassID == ITEM_CLASS_WEAPON)
4908 {
4909 switch (itemEntry->SubclassID)
4910 {
4912 ammoDisplayID = itemEntry->DisplayInfoID;
4913 ammoInventoryType = itemEntry->InventoryType;
4914 break;
4917 ammoDisplayID = 5996; // is this need fixing?
4918 ammoInventoryType = INVTYPE_AMMO;
4919 break;
4921 ammoDisplayID = 5998; // is this need fixing?
4922 ammoInventoryType = INVTYPE_AMMO;
4923 break;
4924 default:
4925 nonRangedAmmoDisplayID = itemEntry->DisplayInfoID;
4926 nonRangedAmmoInventoryType = itemEntry->InventoryType;
4927 break;
4928 }
4929
4930 if (ammoDisplayID)
4931 break;
4932 }
4933 }
4934 }
4935 }
4936
4937 if (!ammoDisplayID && !ammoInventoryType)
4938 {
4939 ammoDisplayID = nonRangedAmmoDisplayID;
4940 ammoInventoryType = nonRangedAmmoInventoryType;
4941 }
4942 }
4943
4944 *data << uint32(ammoDisplayID);
4945 *data << uint32(ammoInventoryType);
4946}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Definition DBCStructure.h:1143
uint32 DisplayInfoID
Definition ItemTemplate.h:625

References ItemTemplate::DisplayInfoID, Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, INVTYPE_THROWN, Object::IsPlayer(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, m_caster, PLAYER_AMMO_ID, RANGED_ATTACK, sItemStore, sObjectMgr, Object::ToPlayer(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by SendSpellGo(), and SendSpellStart().

◆ WriteCastResultInfo()

void Spell::WriteCastResultInfo ( WorldPacket data,
Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError 
)
static
4501{
4502 data << uint8(castCount); // single cast or multi 2.3 (0/1)
4503 data << uint32(spellInfo->Id);
4504 data << uint8(result); // problem
4505 switch (result)
4506 {
4508 data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
4509 break;
4510 case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
4511 // hardcode areas limitation case
4512 switch (spellInfo->Id)
4513 {
4514 case 41617: // Cenarion Mana Salve
4515 case 41619: // Cenarion Healing Salve
4516 data << uint32(3905);
4517 break;
4518 case 41618: // Bottled Nethergon Energy
4519 case 41620: // Bottled Nethergon Vapor
4520 data << uint32(3842);
4521 break;
4522 case 45373: // Bloodberry Elixir
4523 data << uint32(4075);
4524 break;
4525 default: // default case (don't must be)
4526 data << uint32(0);
4527 break;
4528 }
4529 break;
4531 if (spellInfo->Totem[0])
4532 data << uint32(spellInfo->Totem[0]);
4533 if (spellInfo->Totem[1])
4534 data << uint32(spellInfo->Totem[1]);
4535 break;
4537 if (spellInfo->TotemCategory[0])
4538 data << uint32(spellInfo->TotemCategory[0]);
4539 if (spellInfo->TotemCategory[1])
4540 data << uint32(spellInfo->TotemCategory[1]);
4541 break;
4545 data << uint32(spellInfo->EquippedItemClass);
4546 data << uint32(spellInfo->EquippedItemSubClassMask);
4547 break;
4549 {
4550 uint32 item = 0;
4551 for (int8 eff = 0; eff < MAX_SPELL_EFFECTS; eff++)
4552 if (spellInfo->Effects[eff].ItemType)
4553 item = spellInfo->Effects[eff].ItemType;
4554 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
4555 if (proto && proto->ItemLimitCategory)
4556 data << uint32(proto->ItemLimitCategory);
4557 break;
4558 }
4560 data << uint32(customError);
4561 break;
4563 {
4564 uint32 missingItem = 0;
4565 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
4566 {
4567 if (spellInfo->Reagent[i] <= 0)
4568 continue;
4569
4570 uint32 itemid = spellInfo->Reagent[i];
4571 uint32 itemcount = spellInfo->ReagentCount[i];
4572
4573 if (!caster->HasItemCount(itemid, itemcount))
4574 {
4575 missingItem = itemid;
4576 break;
4577 }
4578 }
4579
4580 data << uint32(missingItem); // first missing item
4581 break;
4582 }
4584 data << uint32(spellInfo->Mechanic);
4585 break;
4587 data << uint32(spellInfo->EquippedItemSubClassMask);
4588 break;
4590 data << uint32(0); // Item entry
4591 data << uint32(0); // Count
4592 break;
4594 data << uint32(0); // SkillLine.dbc Id
4595 data << uint32(0); // Amount
4596 break;
4598 data << uint32(0); // Skill level
4599 break;
4600 default:
4601 break;
4602 }
4603}
@ SPELL_FAILED_NEED_EXOTIC_AMMO
Definition SharedDefines.h:1014
@ SPELL_FAILED_FISHING_TOO_LOW
Definition SharedDefines.h:1141
@ SPELL_FAILED_MIN_SKILL
Definition SharedDefines.h:1110
@ SPELL_FAILED_PREVENTED_BY_MECHANIC
Definition SharedDefines.h:1107
@ SPELL_FAILED_REQUIRES_AREA
Definition SharedDefines.h:1061

References SpellInfo::Effects, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::HasItemCount(), SpellInfo::Id, ItemTemplate::ItemLimitCategory, MAX_SPELL_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::Mechanic, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellInfo::RequiresSpellFocus, sObjectMgr, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_FISHING_TOO_LOW, SPELL_FAILED_MIN_SKILL, SPELL_FAILED_NEED_EXOTIC_AMMO, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_PREVENTED_BY_MECHANIC, SPELL_FAILED_REAGENTS, SPELL_FAILED_REQUIRES_AREA, SPELL_FAILED_REQUIRES_SPELL_FOCUS, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, SpellInfo::Totem, and SpellInfo::TotemCategory.

Referenced by SendCastResult(), and SendPetCastResult().

◆ WriteSpellGoTargets()

void Spell::WriteSpellGoTargets ( WorldPacket data)

Writes miss and hit targets for a SMSG_SPELL_GO packet.

4950{
4951 // This function also fill data for channeled spells:
4952 // m_needAliveTargetMask req for stop channelig if one target die
4953 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4954 {
4955 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
4956 // possibly SPELL_MISS_IMMUNE2 for this??
4957 ihit->missCondition = SPELL_MISS_IMMUNE2;
4958 }
4959
4960 // Hit and miss target counts are both uint8, that limits us to 255 targets for each
4961 // sending more than 255 targets crashes the client (since count sent would be wrong)
4962 // Spells like 40647 (with a huge radius) can easily reach this limit (spell might need
4963 // target conditions but we still need to limit the number of targets sent and keeping
4964 // correct count for both hit and miss).
4965
4966 uint32 hit = 0;
4967 std::size_t hitPos = data->wpos();
4968 *data << (uint8)0; // placeholder
4969 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit < 255; ++ihit)
4970 {
4971 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
4972 {
4973 *data << ihit->targetGUID;
4974 // Xinef: No channeled spell checked, no anything
4975 //m_channelTargetEffectMask |=ihit->effectMask;
4976 ++hit;
4977 }
4978 }
4979
4980 for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit < 255; ++ighit)
4981 {
4982 *data << ighit->targetGUID; // Always hits
4983 ++hit;
4984 }
4985
4986 uint32 miss = 0;
4987 std::size_t missPos = data->wpos();
4988 *data << (uint8)0; // placeholder
4989 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss < 255; ++ihit)
4990 {
4991 if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
4992 {
4993 *data << ihit->targetGUID;
4994 *data << uint8(ihit->missCondition);
4995 if (ihit->missCondition == SPELL_MISS_REFLECT)
4996 *data << uint8(ihit->reflectResult);
4997 ++miss;
4998 }
4999 }
5000 // Reset m_needAliveTargetMask for non channeled spell
5001 // Xinef: Why do we reset something that is not set??????
5002 //if (!m_spellInfo->IsChanneled())
5003 // m_channelTargetEffectMask = 0;
5004
5005 data->put<uint8>(hitPos, (uint8)hit);
5006 data->put<uint8>(missPos, (uint8)miss);
5007}
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137

References m_UniqueGOTargetInfo, m_UniqueTargetInfo, ByteBuffer::put(), SPELL_MISS_IMMUNE2, SPELL_MISS_NONE, SPELL_MISS_REFLECT, and ByteBuffer::wpos().

Referenced by SendSpellGo().

Friends And Related Symbol Documentation

◆ SpellScript

friend class SpellScript
friend

◆ Unit::SetCurrentCastedSpell

void Unit::SetCurrentCastedSpell ( Spell pSpell)
friend

Member Data Documentation

◆ _scriptsLoaded

bool Spell::_scriptsLoaded
protected

Referenced by LoadScripts(), and Spell().

◆ _spellEvent

SpellEvent* Spell::_spellEvent
protected

◆ _spellTargetsSelected

bool Spell::_spellTargetsSelected
protected

Referenced by _cast(), prepare(), and Spell().

◆ _triggeredCastFlags

TriggerCastFlags Spell::_triggeredCastFlags
protected

◆ damage

◆ destTarget

◆ effectHandleMode

SpellEffectHandleMode Spell::effectHandleMode
protected

Referenced by EffectActivateObject(), EffectActivateRune(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddFarsight(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDestroyAllTotems(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectDamage(), EffectGameObjectRepair(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectSkill(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectSpiritHeal(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), HandleEffects(), and Spell().

◆ focusObject

◆ gameObjTarget

◆ itemTarget

◆ m_appliedMods

◆ m_applyMultiplierMask

uint8 Spell::m_applyMultiplierMask
protected

◆ m_attackType

◆ m_auraScaleMask

uint8 Spell::m_auraScaleMask
protected

◆ m_autoRepeat

bool Spell::m_autoRepeat
protected

◆ m_canReflect

bool Spell::m_canReflect
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_cast_count

◆ m_caster

Unit* const Spell::m_caster
protected

Referenced by _cast(), _handle_finish_phase(), AddGOTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), cancel(), CancelGlobalCooldown(), CanOpenLock(), cast(), CheckCast(), CheckCasterAuras(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckSpellFocus(), CheckSrc(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectDestroyAllTotems(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectRepair(), EffectHeal(), EffectHealMaxHealth(), EffectHealthLeech(), EffectInstaKill(), EffectJump(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), finish(), GetCaster(), handle_delayed(), handle_immediate(), HandleLaunchPhase(), HandleThreatSpells(), HasGlobalCooldown(), InitExplicitTargets(), IsChannelActive(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), RecalculateDelayMomentForDst(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTrajTargets(), SendCastResult(), SendChannelStart(), SendChannelUpdate(), SendInterrupted(), SendLogExecute(), SendLoot(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Spell(), SummonGuardian(), TakeAmmo(), TakeCastItem(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), UpdateChanneledTargetList(), UpdatePointers(), and WriteAmmoToPacket().

◆ m_CastItem

◆ m_castItemGUID

◆ m_casttime

◆ m_channeledDuration

int32 Spell::m_channeledDuration
protected

◆ m_channelTargetEffectMask

uint8 Spell::m_channelTargetEffectMask
protected

◆ m_comboPointGain

int8 Spell::m_comboPointGain

◆ m_comboTarget

Unit* Spell::m_comboTarget

◆ m_customError

◆ m_damage

◆ m_damageMultipliers

float Spell::m_damageMultipliers[3]
protected

◆ m_delayAtDamageCount

uint8 Spell::m_delayAtDamageCount
protected

Referenced by isDelayableNoMore(), and Spell().

◆ m_delayMoment

◆ m_delayStart

uint64 Spell::m_delayStart
protected

Referenced by GetDelayStart(), SetDelayStart(), and Spell().

◆ m_delayTrajectory

uint64 Spell::m_delayTrajectory
protected

◆ m_destTargets

SpellDestination Spell::m_destTargets[MAX_SPELL_EFFECTS]
protected

◆ m_diminishGroup

DiminishingGroup Spell::m_diminishGroup
protected

◆ m_diminishLevel

DiminishingLevels Spell::m_diminishLevel
protected

◆ m_effectExecuteData

◆ m_executedCurrently

bool Spell::m_executedCurrently
protected

◆ m_glyphIndex

uint32 Spell::m_glyphIndex

◆ m_healing

◆ m_hitTriggerSpells

HitTriggerSpellList Spell::m_hitTriggerSpells
protected

◆ m_immediateHandled

bool Spell::m_immediateHandled
protected

Referenced by _cast(), handle_delayed(), and Spell().

◆ m_loadedScripts

◆ m_needComboPoints

bool Spell::m_needComboPoints
protected

◆ m_originalCaster

◆ m_originalCasterGUID

◆ m_powerCost

◆ m_preCastSpell

uint32 Spell::m_preCastSpell

◆ m_preGeneratedPath

std::unique_ptr<PathGenerator> Spell::m_preGeneratedPath
protected

Referenced by CheckCast(), and EffectCharge().

◆ m_procAttacker

uint32 Spell::m_procAttacker
protected

◆ m_procEx

uint32 Spell::m_procEx
protected

◆ m_procVictim

uint32 Spell::m_procVictim
protected

◆ m_referencedFromCurrentSpell

bool Spell::m_referencedFromCurrentSpell
protected

◆ m_reflectionTarget

Unit* Spell::m_reflectionTarget
protected

◆ m_reflectionTargetGuid

ObjectGuid Spell::m_reflectionTargetGuid
protected

◆ m_reflectionTargetPosition

Position Spell::m_reflectionTargetPosition
protected

◆ m_runesState

uint8 Spell::m_runesState
protected

◆ m_selfContainer

Spell** Spell::m_selfContainer
protected

◆ m_skipCheck

bool Spell::m_skipCheck
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_spellAura

◆ m_spellFlags

◆ m_spellInfo

SpellInfo const* const Spell::m_spellInfo

Referenced by _cast(), _handle_finish_phase(), _handle_immediate_phase(), Unit::_UpdateAutoRepeatSpell(), AddGOTarget(), AddItemTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), CallScriptDestinationTargetSelectHandlers(), CallScriptEffectHandlers(), CallScriptObjectAreaTargetSelectHandlers(), CallScriptObjectTargetSelectHandlers(), CanAutoCast(), cancel(), CancelGlobalCooldown(), CanExecuteTriggersOnHit(), CanOpenLock(), CheckCast(), CheckCasterAuras(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckScriptEffectImplicitTargets(), CheckSpellFocus(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectAddHonor(), EffectApplyGlyph(), EffectBind(), EffectCastButtons(), EffectCharge(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInstaKill(), EffectInterruptCast(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectOpenLock(), EffectPersistentAA(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRemoveAura(), EffectReputation(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectStealBeneficialBuff(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectWeaponDmg(), finish(), GetCurrentContainer(), GetSearcherTypeMask(), GetSpellInfo(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), HandleEffects(), HandleLaunchPhase(), WorldSession::HandlePetCastSpellOpcode(), HandleThreatSpells(), WorldSession::HandleUpdateMissileTrajectory(), HasGlobalCooldown(), InitExplicitTargets(), IsAutoActionResetSpell(), IsNeedSendToClient(), IsNextMeleeSwingSpell(), IsValidDeadOrAliveTarget(), LoadScripts(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), Player::RemoveSpellMods(), Player::RestoreSpellMods(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendCastResult(), SendChannelStart(), SendInterrupted(), SendLogExecute(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Player::SetSpellModTakingSpell(), SetSpellValue(), Spell(), SummonGuardian(), TakeAmmo(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), PetAI::UpdateAI(), UpdateChanneledTargetList(), Player::UpdatePotionCooldown(), ~Spell(), and SpellEvent::~SpellEvent().

◆ m_spellSchoolMask

◆ m_spellState

uint32 Spell::m_spellState
protected

◆ m_spellValue

◆ m_targets

SpellCastTargets Spell::m_targets

Referenced by _cast(), CalculateDelayMomentForDst(), CheckCast(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckRange(), CheckSrc(), Unit::DealDamage(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), EffectBind(), EffectChargeDest(), EffectEnchantItemPerm(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectPullTowards(), EffectSkinPlayerCorpse(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerSpell(), SpellScript::GetExplTargetDest(), SpellScript::GetExplTargetGObj(), SpellScript::GetExplTargetItem(), SpellScript::GetExplTargetUnit(), SpellScript::GetExplTargetWorldObject(), handle_delayed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), spell_vehicle_throw_passenger::HandleScript(), WorldSession::HandleUpdateMissileTrajectory(), WorldSession::HandleUpdateProjectilePosition(), InitExplicitTargets(), spell_ioc_launch::Launch(), OnSpellLaunch(), prepare(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChannelTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendChannelStart(), SendSpellGo(), SendSpellStart(), SpellScript::SetExplTargetDest(), TakeCastItem(), TakePower(), TakeReagents(), update(), and UpdatePointers().

◆ m_timer

◆ m_triggeredByAuraSpell

◆ m_UniqueGOTargetInfo

◆ m_UniqueItemInfo

◆ m_UniqueTargetInfo

◆ m_weaponItem

Item* Spell::m_weaponItem

◆ unitTarget

Unit* Spell::unitTarget
protected

Referenced by CheckCast(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectBind(), EffectCharge(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectForceCast(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectModifyThreatPercent(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSendEvent(), EffectSendTaxi(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectStealBeneficialBuff(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTriggerMissileSpell(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), SpellScript::GetHitCreature(), SpellScript::GetHitPlayer(), SpellScript::GetHitUnit(), HandleEffects(), SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and Spell().


The documentation for this class was generated from the following files: